Searched refs:bo_handle_count (Results 1 – 12 of 12) sorted by relevance
651 assert(submit.bo_handle_count < batch->num_bos); in panfrost_batch_submit_ioctl()652 bo_handles[submit.bo_handle_count++] = i; in panfrost_batch_submit_ioctl()666 panfrost_pool_get_bo_handles(&batch->pool, bo_handles + submit.bo_handle_count); in panfrost_batch_submit_ioctl()667 submit.bo_handle_count += panfrost_pool_num_bos(&batch->pool); in panfrost_batch_submit_ioctl()668 panfrost_pool_get_bo_handles(&batch->invisible_pool, bo_handles + submit.bo_handle_count); in panfrost_batch_submit_ioctl()669 submit.bo_handle_count += panfrost_pool_num_bos(&batch->invisible_pool); in panfrost_batch_submit_ioctl()676 bo_handles[submit.bo_handle_count++] = dev->tiler_heap->gem_handle; in panfrost_batch_submit_ioctl()679 bo_handles[submit.bo_handle_count++] = dev->sample_positions->gem_handle; in panfrost_batch_submit_ioctl()
197 __u32 bo_handle_count; member337 __u32 bo_handle_count; member
67 __u32 bo_handle_count; member
144 __u32 bo_handle_count; member
782 submit.bo_handle_count = job->bo_count; in handle_cl_job()784 (uint32_t *) malloc(sizeof(uint32_t) * submit.bo_handle_count); in handle_cl_job()790 assert(bo_idx == submit.bo_handle_count); in handle_cl_job()937 submit->bo_handle_count = job->bo_count; in handle_csd_job()939 (uint32_t *) malloc(sizeof(uint32_t) * MAX2(4, submit->bo_handle_count * 2)); in handle_csd_job()945 assert(bo_idx == submit->bo_handle_count); in handle_csd_job()
393 for (int i = 0; i < submit->bo_handle_count; i++) in v3d_simulator_pin_bos()405 for (int i = 0; i < submit->bo_handle_count; i++) in v3d_simulator_unpin_bos()679 for (int i = 0; i < args->bo_handle_count; i++) in v3d_simulator_submit_csd_ioctl()690 for (int i = 0; i < args->bo_handle_count; i++) in v3d_simulator_submit_csd_ioctl()
65 .bo_handle_count = nr_bos, in panvk_queue_submit_batch()90 .bo_handle_count = nr_bos, in panvk_queue_submit_batch()
127 if (job->submit.bo_handle_count >= job->bo_handles_size) { in v3d_job_add_bo()133 bo_handles[job->submit.bo_handle_count++] = bo->handle; in v3d_job_add_bo()
1460 submit.bo_handle_count = job->submit.bo_handle_count; in v3d_launch_grid()
449 submit.bo_handle_count = cl_offset(&job->bo_handles) / 4; in vc4_job_submit()
245 exec->bo_count = args->bo_handle_count; in vc4_simulator_pin_bos()