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1 /*
2  * Copyright © 2014-2017 Broadcom
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 /**
25  * @file v3d_simulator.c
26  *
27  * Implements V3D simulation on top of a non-V3D GEM fd.
28  *
29  * This file's goal is to emulate the V3D ioctls' behavior in the kernel on
30  * top of the simpenrose software simulator.  Generally, V3D driver BOs have a
31  * GEM-side copy of their contents and a simulator-side memory area that the
32  * GEM contents get copied into during simulation.  Once simulation is done,
33  * the simulator's data is copied back out to the GEM BOs, so that rendering
34  * appears on the screen as if actual hardware rendering had been done.
35  *
36  * One of the limitations of this code is that we shouldn't really need a
37  * GEM-side BO for non-window-system BOs.  However, do we need unique BO
38  * handles for each of our GEM bos so that this file can look up its state
39  * from the handle passed in at submit ioctl time (also, a couple of places
40  * outside of this file still call ioctls directly on the fd).
41  *
42  * Another limitation is that BO import doesn't work unless the underlying
43  * window system's BO size matches what V3D is going to use, which of course
44  * doesn't work out in practice.  This means that for now, only DRI3 (V3D
45  * makes the winsys BOs) is supported, not DRI2 (window system makes the winys
46  * BOs).
47  */
48 
49 #ifdef USE_V3D_SIMULATOR
50 
51 #include <stdio.h>
52 #include <sys/mman.h>
53 #include "c11/threads.h"
54 #include "util/hash_table.h"
55 #include "util/ralloc.h"
56 #include "util/set.h"
57 #include "util/u_dynarray.h"
58 #include "util/u_memory.h"
59 #include "util/u_mm.h"
60 #include "util/u_math.h"
61 
62 #include <xf86drm.h>
63 #include "drm-uapi/amdgpu_drm.h"
64 #include "drm-uapi/i915_drm.h"
65 #include "drm-uapi/v3d_drm.h"
66 
67 #include "v3d_simulator.h"
68 #include "v3d_simulator_wrapper.h"
69 
70 /** Global (across GEM fds) state for the simulator */
71 static struct v3d_simulator_state {
72         mtx_t mutex;
73         mtx_t submit_lock;
74 
75         struct v3d_hw *v3d;
76         int ver;
77 
78         /* Base virtual address of the heap. */
79         void *mem;
80         /* Base hardware address of the heap. */
81         uint32_t mem_base;
82         /* Size of the heap. */
83         uint32_t mem_size;
84 
85         struct mem_block *heap;
86         struct mem_block *overflow;
87 
88         /** Mapping from GEM fd to struct v3d_simulator_file * */
89         struct hash_table *fd_map;
90 
91         /** Last performance monitor ID. */
92         uint32_t last_perfid;
93 
94         struct util_dynarray bin_oom;
95         int refcount;
96 } sim_state = {
97         .mutex = _MTX_INITIALIZER_NP,
98 };
99 
100 enum gem_type {
101         GEM_I915,
102         GEM_AMDGPU,
103         GEM_DUMB
104 };
105 
106 /** Per-GEM-fd state for the simulator. */
107 struct v3d_simulator_file {
108         int fd;
109 
110         /** Mapping from GEM handle to struct v3d_simulator_bo * */
111         struct hash_table *bo_map;
112 
113         /** Dynamic array with performance monitors */
114         struct v3d_simulator_perfmon **perfmons;
115         uint32_t perfmons_size;
116         uint32_t active_perfid;
117 
118         struct mem_block *gmp;
119         void *gmp_vaddr;
120 
121         /** For specific gpus, use their create ioctl. Otherwise use dumb bo. */
122         enum gem_type gem_type;
123 };
124 
125 /** Wrapper for drm_v3d_bo tracking the simulator-specific state. */
126 struct v3d_simulator_bo {
127         struct v3d_simulator_file *file;
128 
129         /** Area for this BO within sim_state->mem */
130         struct mem_block *block;
131         uint32_t size;
132         uint64_t mmap_offset;
133         void *sim_vaddr;
134         void *gem_vaddr;
135 
136         int handle;
137 };
138 
139 struct v3d_simulator_perfmon {
140         uint32_t ncounters;
141         uint8_t counters[DRM_V3D_MAX_PERF_COUNTERS];
142         uint64_t values[DRM_V3D_MAX_PERF_COUNTERS];
143 };
144 
145 static void *
int_to_key(int key)146 int_to_key(int key)
147 {
148         return (void *)(uintptr_t)key;
149 }
150 
151 #define PERFMONS_ALLOC_SIZE 100
152 
153 static uint32_t
perfmons_next_id(struct v3d_simulator_file * sim_file)154 perfmons_next_id(struct v3d_simulator_file *sim_file) {
155         sim_state.last_perfid++;
156         if (sim_state.last_perfid > sim_file->perfmons_size) {
157                 sim_file->perfmons_size += PERFMONS_ALLOC_SIZE;
158                 sim_file->perfmons = reralloc(sim_file,
159                                               sim_file->perfmons,
160                                               struct v3d_simulator_perfmon *,
161                                               sim_file->perfmons_size);
162         }
163 
164         return sim_state.last_perfid;
165 }
166 
167 static struct v3d_simulator_file *
v3d_get_simulator_file_for_fd(int fd)168 v3d_get_simulator_file_for_fd(int fd)
169 {
170         struct hash_entry *entry = _mesa_hash_table_search(sim_state.fd_map,
171                                                            int_to_key(fd + 1));
172         return entry ? entry->data : NULL;
173 }
174 
175 /* A marker placed just after each BO, then checked after rendering to make
176  * sure it's still there.
177  */
178 #define BO_SENTINEL		0xfedcba98
179 
180 /* 128kb */
181 #define GMP_ALIGN2		17
182 
183 /**
184  * Sets the range of GPU virtual address space to have the given GMP
185  * permissions (bit 0 = read, bit 1 = write, write-only forbidden).
186  */
187 static void
set_gmp_flags(struct v3d_simulator_file * file,uint32_t offset,uint32_t size,uint32_t flag)188 set_gmp_flags(struct v3d_simulator_file *file,
189               uint32_t offset, uint32_t size, uint32_t flag)
190 {
191         assert((offset & ((1 << GMP_ALIGN2) - 1)) == 0);
192         int gmp_offset = offset >> GMP_ALIGN2;
193         int gmp_count = align(size, 1 << GMP_ALIGN2) >> GMP_ALIGN2;
194         uint32_t *gmp = file->gmp_vaddr;
195 
196         assert(flag <= 0x3);
197 
198         for (int i = gmp_offset; i < gmp_offset + gmp_count; i++) {
199                 int32_t bitshift = (i % 16) * 2;
200                 gmp[i / 16] &= ~(0x3 << bitshift);
201                 gmp[i / 16] |= flag << bitshift;
202         }
203 }
204 
205 /**
206  * Allocates space in simulator memory and returns a tracking struct for it
207  * that also contains the drm_gem_cma_object struct.
208  */
209 static struct v3d_simulator_bo *
v3d_create_simulator_bo(int fd,unsigned size)210 v3d_create_simulator_bo(int fd, unsigned size)
211 {
212         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
213         struct v3d_simulator_bo *sim_bo = rzalloc(file,
214                                                   struct v3d_simulator_bo);
215         size = align(size, 4096);
216 
217         sim_bo->file = file;
218 
219         mtx_lock(&sim_state.mutex);
220         sim_bo->block = u_mmAllocMem(sim_state.heap, size + 4, GMP_ALIGN2, 0);
221         mtx_unlock(&sim_state.mutex);
222         assert(sim_bo->block);
223 
224         set_gmp_flags(file, sim_bo->block->ofs, size, 0x3);
225 
226         sim_bo->size = size;
227 
228         /* Allocate space for the buffer in simulator memory. */
229         sim_bo->sim_vaddr = sim_state.mem + sim_bo->block->ofs - sim_state.mem_base;
230         memset(sim_bo->sim_vaddr, 0xd0, size);
231 
232         *(uint32_t *)(sim_bo->sim_vaddr + sim_bo->size) = BO_SENTINEL;
233 
234         return sim_bo;
235 }
236 
237 static struct v3d_simulator_bo *
v3d_create_simulator_bo_for_gem(int fd,int handle,unsigned size)238 v3d_create_simulator_bo_for_gem(int fd, int handle, unsigned size)
239 {
240         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
241         struct v3d_simulator_bo *sim_bo =
242                 v3d_create_simulator_bo(fd, size);
243 
244         sim_bo->handle = handle;
245 
246         /* Map the GEM buffer for copy in/out to the simulator.  i915 blocks
247          * dumb mmap on render nodes, so use their ioctl directly if we're on
248          * one.
249          */
250         int ret;
251         switch (file->gem_type) {
252         case GEM_I915:
253         {
254                 struct drm_i915_gem_mmap_gtt map = {
255                         .handle = handle,
256                 };
257 
258                 /* We could potentially use non-gtt (cached) for LLC systems,
259                  * but the copy-in/out won't be the limiting factor on
260                  * simulation anyway.
261                  */
262                 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_MMAP_GTT, &map);
263                 sim_bo->mmap_offset = map.offset;
264                 break;
265         }
266         case GEM_AMDGPU:
267         {
268                 union drm_amdgpu_gem_mmap map = { 0 };
269                 map.in.handle = handle;
270 
271                 ret = drmIoctl(fd, DRM_IOCTL_AMDGPU_GEM_MMAP, &map);
272                 sim_bo->mmap_offset = map.out.addr_ptr;
273                 break;
274         }
275         default:
276         {
277                 struct drm_mode_map_dumb map = {
278                         .handle = handle,
279                 };
280                 ret = drmIoctl(fd, DRM_IOCTL_MODE_MAP_DUMB, &map);
281                 sim_bo->mmap_offset = map.offset;
282         }
283         }
284         if (ret) {
285                 fprintf(stderr, "Failed to get MMAP offset: %d\n", ret);
286                 abort();
287         }
288 
289         sim_bo->gem_vaddr = mmap(NULL, sim_bo->size,
290                                  PROT_READ | PROT_WRITE, MAP_SHARED,
291                                  fd, sim_bo->mmap_offset);
292         if (sim_bo->gem_vaddr == MAP_FAILED) {
293                 fprintf(stderr, "mmap of bo %d (offset 0x%016llx, size %d) failed\n",
294                         handle, (long long)sim_bo->mmap_offset, sim_bo->size);
295                 abort();
296         }
297 
298         /* A handle of 0 is used for v3d_gem.c internal allocations that
299          * don't need to go in the lookup table.
300          */
301         if (handle != 0) {
302                 mtx_lock(&sim_state.mutex);
303                 _mesa_hash_table_insert(file->bo_map, int_to_key(handle),
304                                         sim_bo);
305                 mtx_unlock(&sim_state.mutex);
306         }
307 
308         return sim_bo;
309 }
310 
311 static int bin_fd;
312 
313 uint32_t
v3d_simulator_get_spill(uint32_t spill_size)314 v3d_simulator_get_spill(uint32_t spill_size)
315 {
316         struct v3d_simulator_bo *sim_bo =
317                 v3d_create_simulator_bo(bin_fd, spill_size);
318 
319         util_dynarray_append(&sim_state.bin_oom, struct v3d_simulator_bo *,
320                              sim_bo);
321 
322         return sim_bo->block->ofs;
323 }
324 
325 static void
v3d_free_simulator_bo(struct v3d_simulator_bo * sim_bo)326 v3d_free_simulator_bo(struct v3d_simulator_bo *sim_bo)
327 {
328         struct v3d_simulator_file *sim_file = sim_bo->file;
329 
330         set_gmp_flags(sim_file, sim_bo->block->ofs, sim_bo->size, 0x0);
331 
332         if (sim_bo->gem_vaddr)
333                 munmap(sim_bo->gem_vaddr, sim_bo->size);
334 
335         mtx_lock(&sim_state.mutex);
336         u_mmFreeMem(sim_bo->block);
337         if (sim_bo->handle) {
338                 _mesa_hash_table_remove_key(sim_file->bo_map,
339                                             int_to_key(sim_bo->handle));
340         }
341         mtx_unlock(&sim_state.mutex);
342         ralloc_free(sim_bo);
343 }
344 
345 static struct v3d_simulator_bo *
v3d_get_simulator_bo(struct v3d_simulator_file * file,int gem_handle)346 v3d_get_simulator_bo(struct v3d_simulator_file *file, int gem_handle)
347 {
348         if (gem_handle == 0)
349                 return NULL;
350 
351         mtx_lock(&sim_state.mutex);
352         struct hash_entry *entry =
353                 _mesa_hash_table_search(file->bo_map, int_to_key(gem_handle));
354         mtx_unlock(&sim_state.mutex);
355 
356         return entry ? entry->data : NULL;
357 }
358 
359 static void
v3d_simulator_copy_in_handle(struct v3d_simulator_file * file,int handle)360 v3d_simulator_copy_in_handle(struct v3d_simulator_file *file, int handle)
361 {
362         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
363 
364         if (!sim_bo)
365                 return;
366 
367         memcpy(sim_bo->sim_vaddr, sim_bo->gem_vaddr, sim_bo->size);
368 }
369 
370 static void
v3d_simulator_copy_out_handle(struct v3d_simulator_file * file,int handle)371 v3d_simulator_copy_out_handle(struct v3d_simulator_file *file, int handle)
372 {
373         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file, handle);
374 
375         if (!sim_bo)
376                 return;
377 
378         memcpy(sim_bo->gem_vaddr, sim_bo->sim_vaddr, sim_bo->size);
379 
380         if (*(uint32_t *)(sim_bo->sim_vaddr +
381                           sim_bo->size) != BO_SENTINEL) {
382                 fprintf(stderr, "Buffer overflow in handle %d\n",
383                         handle);
384         }
385 }
386 
387 static int
v3d_simulator_pin_bos(struct v3d_simulator_file * file,struct drm_v3d_submit_cl * submit)388 v3d_simulator_pin_bos(struct v3d_simulator_file *file,
389                       struct drm_v3d_submit_cl *submit)
390 {
391         uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
392 
393         for (int i = 0; i < submit->bo_handle_count; i++)
394                 v3d_simulator_copy_in_handle(file, bo_handles[i]);
395 
396         return 0;
397 }
398 
399 static int
v3d_simulator_unpin_bos(struct v3d_simulator_file * file,struct drm_v3d_submit_cl * submit)400 v3d_simulator_unpin_bos(struct v3d_simulator_file *file,
401                         struct drm_v3d_submit_cl *submit)
402 {
403         uint32_t *bo_handles = (uint32_t *)(uintptr_t)submit->bo_handles;
404 
405         for (int i = 0; i < submit->bo_handle_count; i++)
406                 v3d_simulator_copy_out_handle(file, bo_handles[i]);
407 
408         return 0;
409 }
410 
411 static struct v3d_simulator_perfmon *
v3d_get_simulator_perfmon(int fd,uint32_t perfid)412 v3d_get_simulator_perfmon(int fd, uint32_t perfid)
413 {
414         if (!perfid || perfid > sim_state.last_perfid)
415                 return NULL;
416 
417         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
418 
419         mtx_lock(&sim_state.mutex);
420         assert(perfid <= file->perfmons_size);
421         struct v3d_simulator_perfmon *perfmon = file->perfmons[perfid - 1];
422         mtx_unlock(&sim_state.mutex);
423 
424         return perfmon;
425 }
426 
427 static void
v3d_simulator_perfmon_switch(int fd,uint32_t perfid)428 v3d_simulator_perfmon_switch(int fd, uint32_t perfid)
429 {
430         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
431         struct v3d_simulator_perfmon *perfmon;
432 
433         if (perfid == file->active_perfid)
434                 return;
435 
436         perfmon = v3d_get_simulator_perfmon(fd, file->active_perfid);
437         if (perfmon)
438                 v3d41_simulator_perfmon_stop(sim_state.v3d,
439                                              perfmon->ncounters,
440                                              perfmon->values);
441 
442         perfmon = v3d_get_simulator_perfmon(fd, perfid);
443         if (perfmon)
444                 v3d41_simulator_perfmon_start(sim_state.v3d,
445                                               perfmon->ncounters,
446                                               perfmon->counters);
447 
448         file->active_perfid = perfid;
449 }
450 
451 static int
v3d_simulator_signal_syncobjs(int fd,struct drm_v3d_multi_sync * ms)452 v3d_simulator_signal_syncobjs(int fd, struct drm_v3d_multi_sync *ms)
453 {
454         struct drm_v3d_sem *out_syncs = (void *)(uintptr_t)ms->out_syncs;
455         int n_syncobjs = ms->out_sync_count;
456         uint32_t syncobjs[n_syncobjs];
457 
458         for (int i = 0; i < n_syncobjs; i++)
459                 syncobjs[i] = out_syncs[i].handle;
460         return drmSyncobjSignal(fd, (uint32_t *) &syncobjs, n_syncobjs);
461 }
462 
463 static int
v3d_simulator_process_post_deps(int fd,struct drm_v3d_extension * ext)464 v3d_simulator_process_post_deps(int fd, struct drm_v3d_extension *ext)
465 {
466         int ret = 0;
467         while (ext && ext->id != DRM_V3D_EXT_ID_MULTI_SYNC)
468                 ext = (void *)(uintptr_t) ext->next;
469 
470         if (ext) {
471                 struct drm_v3d_multi_sync *ms = (struct drm_v3d_multi_sync *) ext;
472                 ret = v3d_simulator_signal_syncobjs(fd, ms);
473         }
474         return ret;
475 }
476 
477 static int
v3d_simulator_submit_cl_ioctl(int fd,struct drm_v3d_submit_cl * submit)478 v3d_simulator_submit_cl_ioctl(int fd, struct drm_v3d_submit_cl *submit)
479 {
480         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
481         int ret;
482 
483         ret = v3d_simulator_pin_bos(file, submit);
484         if (ret)
485                 return ret;
486 
487         mtx_lock(&sim_state.submit_lock);
488         bin_fd = fd;
489 
490         v3d_simulator_perfmon_switch(fd, submit->perfmon_id);
491 
492         if (sim_state.ver >= 41)
493                 v3d41_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
494         else
495                 v3d33_simulator_submit_cl_ioctl(sim_state.v3d, submit, file->gmp->ofs);
496 
497         util_dynarray_foreach(&sim_state.bin_oom, struct v3d_simulator_bo *,
498                               sim_bo) {
499                 v3d_free_simulator_bo(*sim_bo);
500         }
501         util_dynarray_clear(&sim_state.bin_oom);
502 
503         mtx_unlock(&sim_state.submit_lock);
504 
505         ret = v3d_simulator_unpin_bos(file, submit);
506         if (ret)
507                 return ret;
508 
509         if (submit->flags & DRM_V3D_SUBMIT_EXTENSION) {
510                 struct drm_v3d_extension *ext = (void *)(uintptr_t)submit->extensions;
511                 ret = v3d_simulator_process_post_deps(fd, ext);
512         }
513 
514         return ret;
515 }
516 
517 /**
518  * Do fixups after a BO has been opened from a handle.
519  *
520  * This could be done at DRM_IOCTL_GEM_OPEN/DRM_IOCTL_GEM_PRIME_FD_TO_HANDLE
521  * time, but we're still using drmPrimeFDToHandle() so we have this helper to
522  * be called afterward instead.
523  */
v3d_simulator_open_from_handle(int fd,int handle,uint32_t size)524 void v3d_simulator_open_from_handle(int fd, int handle, uint32_t size)
525 {
526         v3d_create_simulator_bo_for_gem(fd, handle, size);
527 }
528 
529 /**
530  * Simulated ioctl(fd, DRM_V3D_CREATE_BO) implementation.
531  *
532  * Making a V3D BO is just a matter of making a corresponding BO on the host.
533  */
534 static int
v3d_simulator_create_bo_ioctl(int fd,struct drm_v3d_create_bo * args)535 v3d_simulator_create_bo_ioctl(int fd, struct drm_v3d_create_bo *args)
536 {
537         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
538 
539         /* i915 bans dumb create on render nodes, so we have to use their
540          * native ioctl in case we're on a render node.
541          */
542         int ret;
543         switch (file->gem_type) {
544         case GEM_I915:
545         {
546                 struct drm_i915_gem_create create = {
547                         .size = args->size,
548                 };
549 
550                 ret = drmIoctl(fd, DRM_IOCTL_I915_GEM_CREATE, &create);
551 
552                 args->handle = create.handle;
553                 break;
554         }
555         case GEM_AMDGPU:
556         {
557                 union drm_amdgpu_gem_create create = { 0 };
558                 create.in.bo_size = args->size;
559 
560                 ret = drmIoctl(fd, DRM_IOCTL_AMDGPU_GEM_CREATE, &create);
561 
562                 args->handle = create.out.handle;
563                 break;
564         }
565         default:
566         {
567                 struct drm_mode_create_dumb create = {
568                         .width = 128,
569                         .bpp = 8,
570                         .height = (args->size + 127) / 128,
571                 };
572 
573                 ret = drmIoctl(fd, DRM_IOCTL_MODE_CREATE_DUMB, &create);
574                 assert(ret != 0 || create.size >= args->size);
575 
576                 args->handle = create.handle;
577         }
578         }
579         if (ret == 0) {
580                 struct v3d_simulator_bo *sim_bo =
581                         v3d_create_simulator_bo_for_gem(fd, args->handle,
582                                                         args->size);
583 
584                 args->offset = sim_bo->block->ofs;
585         }
586 
587         return ret;
588 }
589 
590 /**
591  * Simulated ioctl(fd, DRM_V3D_MMAP_BO) implementation.
592  *
593  * We've already grabbed the mmap offset when we created the sim bo, so just
594  * return it.
595  */
596 static int
v3d_simulator_mmap_bo_ioctl(int fd,struct drm_v3d_mmap_bo * args)597 v3d_simulator_mmap_bo_ioctl(int fd, struct drm_v3d_mmap_bo *args)
598 {
599         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
600         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
601                                                                args->handle);
602 
603         args->offset = sim_bo->mmap_offset;
604 
605         return 0;
606 }
607 
608 static int
v3d_simulator_get_bo_offset_ioctl(int fd,struct drm_v3d_get_bo_offset * args)609 v3d_simulator_get_bo_offset_ioctl(int fd, struct drm_v3d_get_bo_offset *args)
610 {
611         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
612         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
613                                                                args->handle);
614 
615         args->offset = sim_bo->block->ofs;
616 
617         return 0;
618 }
619 
620 static int
v3d_simulator_gem_close_ioctl(int fd,struct drm_gem_close * args)621 v3d_simulator_gem_close_ioctl(int fd, struct drm_gem_close *args)
622 {
623         /* Free the simulator's internal tracking. */
624         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
625         struct v3d_simulator_bo *sim_bo = v3d_get_simulator_bo(file,
626                                                                args->handle);
627 
628         v3d_free_simulator_bo(sim_bo);
629 
630         /* Pass the call on down. */
631         return drmIoctl(fd, DRM_IOCTL_GEM_CLOSE, args);
632 }
633 
634 static int
v3d_simulator_get_param_ioctl(int fd,struct drm_v3d_get_param * args)635 v3d_simulator_get_param_ioctl(int fd, struct drm_v3d_get_param *args)
636 {
637         if (sim_state.ver >= 41)
638                 return v3d41_simulator_get_param_ioctl(sim_state.v3d, args);
639         else
640                 return v3d33_simulator_get_param_ioctl(sim_state.v3d, args);
641 }
642 
643 static int
v3d_simulator_submit_tfu_ioctl(int fd,struct drm_v3d_submit_tfu * args)644 v3d_simulator_submit_tfu_ioctl(int fd, struct drm_v3d_submit_tfu *args)
645 {
646         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
647         int ret;
648 
649         v3d_simulator_copy_in_handle(file, args->bo_handles[0]);
650         v3d_simulator_copy_in_handle(file, args->bo_handles[1]);
651         v3d_simulator_copy_in_handle(file, args->bo_handles[2]);
652         v3d_simulator_copy_in_handle(file, args->bo_handles[3]);
653 
654         if (sim_state.ver >= 41)
655                 ret = v3d41_simulator_submit_tfu_ioctl(sim_state.v3d, args);
656         else
657                 ret = v3d33_simulator_submit_tfu_ioctl(sim_state.v3d, args);
658 
659         v3d_simulator_copy_out_handle(file, args->bo_handles[0]);
660 
661         if (ret)
662                 return ret;
663 
664         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
665                 struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions;
666                 ret = v3d_simulator_process_post_deps(fd, ext);
667         }
668 
669         return ret;
670 }
671 
672 static int
v3d_simulator_submit_csd_ioctl(int fd,struct drm_v3d_submit_csd * args)673 v3d_simulator_submit_csd_ioctl(int fd, struct drm_v3d_submit_csd *args)
674 {
675         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
676         uint32_t *bo_handles = (uint32_t *)(uintptr_t)args->bo_handles;
677         int ret;
678 
679         for (int i = 0; i < args->bo_handle_count; i++)
680                 v3d_simulator_copy_in_handle(file, bo_handles[i]);
681 
682         v3d_simulator_perfmon_switch(fd, args->perfmon_id);
683 
684         if (sim_state.ver >= 41)
685                 ret = v3d41_simulator_submit_csd_ioctl(sim_state.v3d, args,
686                                                        file->gmp->ofs);
687         else
688                 ret = -1;
689 
690         for (int i = 0; i < args->bo_handle_count; i++)
691                 v3d_simulator_copy_out_handle(file, bo_handles[i]);
692 
693         if (ret < 0)
694                 return ret;
695 
696         if (args->flags & DRM_V3D_SUBMIT_EXTENSION) {
697                 struct drm_v3d_extension *ext = (void *)(uintptr_t)args->extensions;
698                 ret = v3d_simulator_process_post_deps(fd, ext);
699         }
700 
701         return ret;
702 }
703 
704 static int
v3d_simulator_perfmon_create_ioctl(int fd,struct drm_v3d_perfmon_create * args)705 v3d_simulator_perfmon_create_ioctl(int fd, struct drm_v3d_perfmon_create *args)
706 {
707         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
708 
709         if (args->ncounters == 0 ||
710             args->ncounters > DRM_V3D_MAX_PERF_COUNTERS)
711                 return -EINVAL;
712 
713         struct v3d_simulator_perfmon *perfmon = rzalloc(file,
714                                                         struct v3d_simulator_perfmon);
715 
716         perfmon->ncounters = args->ncounters;
717         for (int i = 0; i < args->ncounters; i++) {
718                 if (args->counters[i] >= V3D_PERFCNT_NUM) {
719                         ralloc_free(perfmon);
720                         return -EINVAL;
721                 } else {
722                         perfmon->counters[i] = args->counters[i];
723                 }
724         }
725 
726         mtx_lock(&sim_state.mutex);
727         args->id = perfmons_next_id(file);
728         file->perfmons[args->id - 1] = perfmon;
729         mtx_unlock(&sim_state.mutex);
730 
731         return 0;
732 }
733 
734 static int
v3d_simulator_perfmon_destroy_ioctl(int fd,struct drm_v3d_perfmon_destroy * args)735 v3d_simulator_perfmon_destroy_ioctl(int fd, struct drm_v3d_perfmon_destroy *args)
736 {
737         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
738         struct v3d_simulator_perfmon *perfmon =
739                 v3d_get_simulator_perfmon(fd, args->id);
740 
741         if (!perfmon)
742                 return -EINVAL;
743 
744         mtx_lock(&sim_state.mutex);
745         file->perfmons[args->id - 1] = NULL;
746         mtx_unlock(&sim_state.mutex);
747 
748         ralloc_free(perfmon);
749 
750         return 0;
751 }
752 
753 static int
v3d_simulator_perfmon_get_values_ioctl(int fd,struct drm_v3d_perfmon_get_values * args)754 v3d_simulator_perfmon_get_values_ioctl(int fd, struct drm_v3d_perfmon_get_values *args)
755 {
756         struct v3d_simulator_file *file = v3d_get_simulator_file_for_fd(fd);
757 
758         mtx_lock(&sim_state.submit_lock);
759 
760         /* Stop the perfmon if it is still active */
761         if (args->id == file->active_perfid)
762                 v3d_simulator_perfmon_switch(fd, 0);
763 
764         mtx_unlock(&sim_state.submit_lock);
765 
766         struct v3d_simulator_perfmon *perfmon =
767                 v3d_get_simulator_perfmon(fd, args->id);
768 
769         if (!perfmon)
770                 return -EINVAL;
771 
772         memcpy((void *)args->values_ptr, perfmon->values, perfmon->ncounters * sizeof(uint64_t));
773 
774         return 0;
775 }
776 
777 int
v3d_simulator_ioctl(int fd,unsigned long request,void * args)778 v3d_simulator_ioctl(int fd, unsigned long request, void *args)
779 {
780         switch (request) {
781         case DRM_IOCTL_V3D_SUBMIT_CL:
782                 return v3d_simulator_submit_cl_ioctl(fd, args);
783         case DRM_IOCTL_V3D_CREATE_BO:
784                 return v3d_simulator_create_bo_ioctl(fd, args);
785         case DRM_IOCTL_V3D_MMAP_BO:
786                 return v3d_simulator_mmap_bo_ioctl(fd, args);
787         case DRM_IOCTL_V3D_GET_BO_OFFSET:
788                 return v3d_simulator_get_bo_offset_ioctl(fd, args);
789 
790         case DRM_IOCTL_V3D_WAIT_BO:
791                 /* We do all of the v3d rendering synchronously, so we just
792                  * return immediately on the wait ioctls.  This ignores any
793                  * native rendering to the host BO, so it does mean we race on
794                  * front buffer rendering.
795                  */
796                 return 0;
797 
798         case DRM_IOCTL_V3D_GET_PARAM:
799                 return v3d_simulator_get_param_ioctl(fd, args);
800 
801         case DRM_IOCTL_GEM_CLOSE:
802                 return v3d_simulator_gem_close_ioctl(fd, args);
803 
804         case DRM_IOCTL_V3D_SUBMIT_TFU:
805                 return v3d_simulator_submit_tfu_ioctl(fd, args);
806 
807         case DRM_IOCTL_V3D_SUBMIT_CSD:
808                 return v3d_simulator_submit_csd_ioctl(fd, args);
809 
810         case DRM_IOCTL_V3D_PERFMON_CREATE:
811                 return v3d_simulator_perfmon_create_ioctl(fd, args);
812 
813         case DRM_IOCTL_V3D_PERFMON_DESTROY:
814                 return v3d_simulator_perfmon_destroy_ioctl(fd, args);
815 
816         case DRM_IOCTL_V3D_PERFMON_GET_VALUES:
817                 return v3d_simulator_perfmon_get_values_ioctl(fd, args);
818 
819         case DRM_IOCTL_GEM_OPEN:
820         case DRM_IOCTL_GEM_FLINK:
821                 return drmIoctl(fd, request, args);
822         default:
823                 fprintf(stderr, "Unknown ioctl 0x%08x\n", (int)request);
824                 abort();
825         }
826 }
827 
828 uint32_t
v3d_simulator_get_mem_size(void)829 v3d_simulator_get_mem_size(void)
830 {
831    return sim_state.mem_size;
832 }
833 
834 static void
v3d_simulator_init_global()835 v3d_simulator_init_global()
836 {
837         mtx_lock(&sim_state.mutex);
838         if (sim_state.refcount++) {
839                 mtx_unlock(&sim_state.mutex);
840                 return;
841         }
842 
843         sim_state.v3d = v3d_hw_auto_new(NULL);
844         v3d_hw_alloc_mem(sim_state.v3d, 1024 * 1024 * 1024);
845         sim_state.mem_base =
846                 v3d_hw_get_mem(sim_state.v3d, &sim_state.mem_size,
847                                &sim_state.mem);
848 
849         /* Allocate from anywhere from 4096 up.  We don't allocate at 0,
850          * because for OQs and some other addresses in the HW, 0 means
851          * disabled.
852          */
853         sim_state.heap = u_mmInit(4096, sim_state.mem_size - 4096);
854 
855         /* Make a block of 0xd0 at address 0 to make sure we don't screw up
856          * and land there.
857          */
858         struct mem_block *b = u_mmAllocMem(sim_state.heap, 4096, GMP_ALIGN2, 0);
859         memset(sim_state.mem + b->ofs - sim_state.mem_base, 0xd0, 4096);
860 
861         sim_state.ver = v3d_hw_get_version(sim_state.v3d);
862 
863         mtx_unlock(&sim_state.mutex);
864 
865         sim_state.fd_map =
866                 _mesa_hash_table_create(NULL,
867                                         _mesa_hash_pointer,
868                                         _mesa_key_pointer_equal);
869 
870         util_dynarray_init(&sim_state.bin_oom, NULL);
871 
872         if (sim_state.ver >= 41)
873                 v3d41_simulator_init_regs(sim_state.v3d);
874         else
875                 v3d33_simulator_init_regs(sim_state.v3d);
876 }
877 
878 struct v3d_simulator_file *
v3d_simulator_init(int fd)879 v3d_simulator_init(int fd)
880 {
881         v3d_simulator_init_global();
882 
883         struct v3d_simulator_file *sim_file = rzalloc(NULL, struct v3d_simulator_file);
884 
885         drmVersionPtr version = drmGetVersion(fd);
886         if (version && strncmp(version->name, "i915", version->name_len) == 0)
887                 sim_file->gem_type = GEM_I915;
888         else if (version && strncmp(version->name, "amdgpu", version->name_len) == 0)
889                 sim_file->gem_type = GEM_AMDGPU;
890         else
891                 sim_file->gem_type = GEM_DUMB;
892         drmFreeVersion(version);
893 
894         sim_file->bo_map =
895                 _mesa_hash_table_create(sim_file,
896                                         _mesa_hash_pointer,
897                                         _mesa_key_pointer_equal);
898 
899         mtx_lock(&sim_state.mutex);
900         _mesa_hash_table_insert(sim_state.fd_map, int_to_key(fd + 1),
901                                 sim_file);
902         mtx_unlock(&sim_state.mutex);
903 
904         sim_file->gmp = u_mmAllocMem(sim_state.heap, 8096, GMP_ALIGN2, 0);
905         sim_file->gmp_vaddr = (sim_state.mem + sim_file->gmp->ofs -
906                                sim_state.mem_base);
907         memset(sim_file->gmp_vaddr, 0, 8096);
908 
909         return sim_file;
910 }
911 
912 void
v3d_simulator_destroy(struct v3d_simulator_file * sim_file)913 v3d_simulator_destroy(struct v3d_simulator_file *sim_file)
914 {
915         mtx_lock(&sim_state.mutex);
916         if (!--sim_state.refcount) {
917                 _mesa_hash_table_destroy(sim_state.fd_map, NULL);
918                 util_dynarray_fini(&sim_state.bin_oom);
919                 u_mmDestroy(sim_state.heap);
920                 /* No memsetting the struct, because it contains the mutex. */
921                 sim_state.mem = NULL;
922         }
923         mtx_unlock(&sim_state.mutex);
924         ralloc_free(sim_file);
925 }
926 
927 #endif /* USE_V3D_SIMULATOR */
928