Searched refs:bpcs (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/compiler/nir/ |
D | nir_convert_ycbcr.c | 118 uint32_t *bpcs) in nir_convert_ycbcr_to_rgb() argument 122 chroma_range(b, nir_channel(b, raw_channels, 0), bpcs[0], range), in nir_convert_ycbcr_to_rgb() 123 y_range(b, nir_channel(b, raw_channels, 1), bpcs[1], range), in nir_convert_ycbcr_to_rgb() 124 chroma_range(b, nir_channel(b, raw_channels, 2), bpcs[2], range), in nir_convert_ycbcr_to_rgb()
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D | nir_vulkan.h | 12 uint32_t *bpcs);
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_nir_lower_ycbcr_textures.c | 290 uint32_t bpcs[3] = {bits, bits, bits}; in try_lower_tex_ycbcr() local 292 state.conversion->ycbcr_range, result, bpcs); in try_lower_tex_ycbcr()
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/third_party/mesa3d/include/drm-uapi/ |
D | vc4_drm.h | 309 __u32 bpca, bpcs; member
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/third_party/libdrm/include/drm/ |
D | vc4_drm.h | 309 __u32 bpca, bpcs; member
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/third_party/mesa3d/src/freedreno/vulkan/ |
D | tu_shader.c | 517 uint32_t bpcs[3] = {bits, bits, bits}; /* TODO: use right bpc for each channel ? */ in lower_tex_ycbcr() local 522 bpcs); in lower_tex_ycbcr()
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