1 /*
2 * Copyright © 2019 Google LLC
3 * SPDX-License-Identifier: MIT
4 */
5
6 #include "tu_shader.h"
7
8 #include "spirv/nir_spirv.h"
9 #include "util/mesa-sha1.h"
10 #include "nir/nir_xfb_info.h"
11 #include "nir/nir_vulkan.h"
12 #include "vk_util.h"
13
14 #include "ir3/ir3_nir.h"
15
16 #include "tu_device.h"
17 #include "tu_descriptor_set.h"
18 #include "tu_pipeline.h"
19
20 nir_shader *
tu_spirv_to_nir(struct tu_device * dev,void * mem_ctx,const VkPipelineShaderStageCreateInfo * stage_info,gl_shader_stage stage)21 tu_spirv_to_nir(struct tu_device *dev,
22 void *mem_ctx,
23 const VkPipelineShaderStageCreateInfo *stage_info,
24 gl_shader_stage stage)
25 {
26 /* TODO these are made-up */
27 const struct spirv_to_nir_options spirv_options = {
28 .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
29 .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
30
31 /* Accessed via stg/ldg */
32 .phys_ssbo_addr_format = nir_address_format_64bit_global,
33
34 /* Accessed via the const register file */
35 .push_const_addr_format = nir_address_format_logical,
36
37 /* Accessed via ldl/stl */
38 .shared_addr_format = nir_address_format_32bit_offset,
39
40 /* Accessed via stg/ldg (not used with Vulkan?) */
41 .global_addr_format = nir_address_format_64bit_global,
42
43 /* Use 16-bit math for RelaxedPrecision ALU ops */
44 .mediump_16bit_alu = true,
45
46 /* ViewID is a sysval in geometry stages and an input in the FS */
47 .view_index_is_input = stage == MESA_SHADER_FRAGMENT,
48 .caps = {
49 .transform_feedback = true,
50 .tessellation = true,
51 .draw_parameters = true,
52 .image_read_without_format = true,
53 .image_write_without_format = true,
54 .variable_pointers = true,
55 .stencil_export = true,
56 .multiview = true,
57 .shader_viewport_index_layer = true,
58 .geometry_streams = true,
59 .device_group = true,
60 .descriptor_indexing = true,
61 .descriptor_array_dynamic_indexing = true,
62 .descriptor_array_non_uniform_indexing = true,
63 .runtime_descriptor_array = true,
64 .float_controls = true,
65 .float16 = true,
66 .int16 = true,
67 .storage_16bit = dev->physical_device->info->a6xx.storage_16bit,
68 .demote_to_helper_invocation = true,
69 .vk_memory_model = true,
70 .vk_memory_model_device_scope = true,
71 .subgroup_basic = true,
72 .subgroup_ballot = true,
73 .subgroup_vote = true,
74 .subgroup_quad = true,
75 .subgroup_shuffle = true,
76 .subgroup_arithmetic = true,
77 .physical_storage_buffer_address = true,
78 },
79 };
80
81 const nir_shader_compiler_options *nir_options =
82 ir3_get_compiler_options(dev->compiler);
83
84 struct vk_shader_module *module =
85 vk_shader_module_from_handle(stage_info->module);
86
87 nir_shader *nir;
88 VkResult result = vk_shader_module_to_nir(&dev->vk, module,
89 stage, stage_info->pName,
90 stage_info->pSpecializationInfo,
91 &spirv_options, nir_options,
92 mem_ctx, &nir);
93 if (result != VK_SUCCESS)
94 return NULL;
95
96 if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
97 fprintf(stderr, "translated nir:\n");
98 nir_print_shader(nir, stderr);
99 }
100
101 const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
102 .point_coord = true,
103 };
104 NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
105
106 NIR_PASS_V(nir, nir_lower_global_vars_to_local);
107 NIR_PASS_V(nir, nir_split_var_copies);
108 NIR_PASS_V(nir, nir_lower_var_copies);
109
110 NIR_PASS_V(nir, nir_opt_copy_prop_vars);
111 NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
112
113 NIR_PASS_V(nir, nir_lower_is_helper_invocation);
114
115 NIR_PASS_V(nir, nir_lower_system_values);
116
117 NIR_PASS_V(nir, nir_lower_frexp);
118
119 ir3_optimize_loop(dev->compiler, nir);
120
121 NIR_PASS_V(nir, nir_opt_conditional_discard);
122
123 return nir;
124 }
125
126 static void
lower_load_push_constant(struct tu_device * dev,nir_builder * b,nir_intrinsic_instr * instr,struct tu_shader * shader,const struct tu_pipeline_layout * layout)127 lower_load_push_constant(struct tu_device *dev,
128 nir_builder *b,
129 nir_intrinsic_instr *instr,
130 struct tu_shader *shader,
131 const struct tu_pipeline_layout *layout)
132 {
133 uint32_t base = nir_intrinsic_base(instr);
134 assert(base % 4 == 0);
135
136 if (tu6_shared_constants_enable(layout, dev->compiler)) {
137 /* All stages share the same range. We could potentially add
138 * push_constant_offset to layout and apply it, but this is good for
139 * now.
140 */
141 base += dev->compiler->shared_consts_base_offset * 4;
142 } else {
143 assert(base >= shader->push_consts.lo * 4);
144 base -= shader->push_consts.lo * 4;
145 }
146
147 nir_ssa_def *load =
148 nir_load_uniform(b, instr->num_components,
149 instr->dest.ssa.bit_size,
150 nir_ushr(b, instr->src[0].ssa, nir_imm_int(b, 2)),
151 .base = base);
152
153 nir_ssa_def_rewrite_uses(&instr->dest.ssa, load);
154
155 nir_instr_remove(&instr->instr);
156 }
157
158 static void
lower_vulkan_resource_index(nir_builder * b,nir_intrinsic_instr * instr,struct tu_shader * shader,const struct tu_pipeline_layout * layout)159 lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
160 struct tu_shader *shader,
161 const struct tu_pipeline_layout *layout)
162 {
163 nir_ssa_def *vulkan_idx = instr->src[0].ssa;
164
165 unsigned set = nir_intrinsic_desc_set(instr);
166 unsigned binding = nir_intrinsic_binding(instr);
167 struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
168 struct tu_descriptor_set_binding_layout *binding_layout =
169 &set_layout->binding[binding];
170 uint32_t base;
171
172 shader->active_desc_sets |= 1u << set;
173
174 switch (binding_layout->type) {
175 case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
176 case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
177 base = (layout->set[set].dynamic_offset_start +
178 binding_layout->dynamic_offset_offset) / (4 * A6XX_TEX_CONST_DWORDS);
179 set = MAX_SETS;
180 break;
181 default:
182 base = binding_layout->offset / (4 * A6XX_TEX_CONST_DWORDS);
183 break;
184 }
185
186 unsigned stride = binding_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
187 assert(util_is_power_of_two_nonzero(stride));
188 nir_ssa_def *shift = nir_imm_int(b, util_logbase2(stride));
189 nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set),
190 nir_iadd(b, nir_imm_int(b, base),
191 nir_ishl(b, vulkan_idx, shift)),
192 shift);
193
194 nir_ssa_def_rewrite_uses(&instr->dest.ssa, def);
195 nir_instr_remove(&instr->instr);
196 }
197
198 static void
lower_vulkan_resource_reindex(nir_builder * b,nir_intrinsic_instr * instr)199 lower_vulkan_resource_reindex(nir_builder *b, nir_intrinsic_instr *instr)
200 {
201 nir_ssa_def *old_index = instr->src[0].ssa;
202 nir_ssa_def *delta = instr->src[1].ssa;
203 nir_ssa_def *shift = nir_channel(b, old_index, 2);
204
205 nir_ssa_def *new_index =
206 nir_vec3(b, nir_channel(b, old_index, 0),
207 nir_iadd(b, nir_channel(b, old_index, 1),
208 nir_ishl(b, delta, shift)),
209 shift);
210
211 nir_ssa_def_rewrite_uses(&instr->dest.ssa, new_index);
212 nir_instr_remove(&instr->instr);
213 }
214
215 static void
lower_load_vulkan_descriptor(nir_builder * b,nir_intrinsic_instr * intrin)216 lower_load_vulkan_descriptor(nir_builder *b, nir_intrinsic_instr *intrin)
217 {
218 nir_ssa_def *old_index = intrin->src[0].ssa;
219 /* Loading the descriptor happens as part of the load/store instruction so
220 * this is a no-op. We just need to turn the shift into an offset of 0.
221 */
222 nir_ssa_def *new_index =
223 nir_vec3(b, nir_channel(b, old_index, 0),
224 nir_channel(b, old_index, 1),
225 nir_imm_int(b, 0));
226 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_index);
227 nir_instr_remove(&intrin->instr);
228 }
229
230 static void
lower_ssbo_ubo_intrinsic(struct tu_device * dev,nir_builder * b,nir_intrinsic_instr * intrin)231 lower_ssbo_ubo_intrinsic(struct tu_device *dev,
232 nir_builder *b, nir_intrinsic_instr *intrin)
233 {
234 const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic];
235
236 /* The bindless base is part of the instruction, which means that part of
237 * the "pointer" has to be constant. We solve this in the same way the blob
238 * does, by generating a bunch of if-statements. In the usual case where
239 * the descriptor set is constant we can skip that, though).
240 */
241
242 unsigned buffer_src;
243 if (intrin->intrinsic == nir_intrinsic_store_ssbo) {
244 /* This has the value first */
245 buffer_src = 1;
246 } else {
247 buffer_src = 0;
248 }
249
250 nir_ssa_scalar scalar_idx = nir_ssa_scalar_resolved(intrin->src[buffer_src].ssa, 0);
251 nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1);
252
253 /* For isam, we need to use the appropriate descriptor if 16-bit storage is
254 * enabled. Descriptor 0 is the 16-bit one, descriptor 1 is the 32-bit one.
255 */
256 if (dev->physical_device->info->a6xx.storage_16bit &&
257 intrin->intrinsic == nir_intrinsic_load_ssbo &&
258 (nir_intrinsic_access(intrin) & ACCESS_CAN_REORDER) &&
259 intrin->dest.ssa.bit_size > 16) {
260 descriptor_idx = nir_iadd(b, descriptor_idx, nir_imm_int(b, 1));
261 }
262
263 nir_ssa_def *results[MAX_SETS + 1] = { NULL };
264
265 if (nir_ssa_scalar_is_const(scalar_idx)) {
266 nir_ssa_def *bindless =
267 nir_bindless_resource_ir3(b, 32, descriptor_idx, .desc_set = nir_ssa_scalar_as_uint(scalar_idx));
268 nir_instr_rewrite_src_ssa(&intrin->instr, &intrin->src[buffer_src], bindless);
269 return;
270 }
271
272 nir_ssa_def *base_idx = nir_channel(b, scalar_idx.def, scalar_idx.comp);
273 for (unsigned i = 0; i < MAX_SETS + 1; i++) {
274 /* if (base_idx == i) { ... */
275 nir_if *nif = nir_push_if(b, nir_ieq_imm(b, base_idx, i));
276
277 nir_ssa_def *bindless =
278 nir_bindless_resource_ir3(b, 32, descriptor_idx, .desc_set = i);
279
280 nir_intrinsic_instr *copy =
281 nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
282
283 copy->num_components = intrin->num_components;
284
285 for (unsigned src = 0; src < info->num_srcs; src++) {
286 if (src == buffer_src)
287 copy->src[src] = nir_src_for_ssa(bindless);
288 else
289 copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa);
290 }
291
292 for (unsigned idx = 0; idx < info->num_indices; idx++) {
293 copy->const_index[idx] = intrin->const_index[idx];
294 }
295
296 if (info->has_dest) {
297 nir_ssa_dest_init(©->instr, ©->dest,
298 intrin->dest.ssa.num_components,
299 intrin->dest.ssa.bit_size,
300 NULL);
301 results[i] = ©->dest.ssa;
302 }
303
304 nir_builder_instr_insert(b, ©->instr);
305
306 /* } else { ... */
307 nir_push_else(b, nif);
308 }
309
310 nir_ssa_def *result =
311 nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size);
312 for (int i = MAX_SETS; i >= 0; i--) {
313 nir_pop_if(b, NULL);
314 if (info->has_dest)
315 result = nir_if_phi(b, results[i], result);
316 }
317
318 if (info->has_dest)
319 nir_ssa_def_rewrite_uses(&intrin->dest.ssa, result);
320 nir_instr_remove(&intrin->instr);
321 }
322
323 static nir_ssa_def *
build_bindless(struct tu_device * dev,nir_builder * b,nir_deref_instr * deref,bool is_sampler,struct tu_shader * shader,const struct tu_pipeline_layout * layout)324 build_bindless(struct tu_device *dev, nir_builder *b,
325 nir_deref_instr *deref, bool is_sampler,
326 struct tu_shader *shader,
327 const struct tu_pipeline_layout *layout)
328 {
329 nir_variable *var = nir_deref_instr_get_variable(deref);
330
331 unsigned set = var->data.descriptor_set;
332 unsigned binding = var->data.binding;
333 const struct tu_descriptor_set_binding_layout *bind_layout =
334 &layout->set[set].layout->binding[binding];
335
336 /* input attachments use non bindless workaround */
337 if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT &&
338 likely(!(dev->instance->debug_flags & TU_DEBUG_DYNAMIC))) {
339 const struct glsl_type *glsl_type = glsl_without_array(var->type);
340 uint32_t idx = var->data.index * 2;
341
342 BITSET_SET_RANGE_INSIDE_WORD(b->shader->info.textures_used, idx * 2, ((idx * 2) + (bind_layout->array_size * 2)) - 1);
343
344 /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
345 if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
346 idx += 1;
347
348 if (deref->deref_type == nir_deref_type_var)
349 return nir_imm_int(b, idx);
350
351 nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
352 return nir_iadd(b, nir_imm_int(b, idx),
353 nir_imul_imm(b, arr_index, 2));
354 }
355
356 shader->active_desc_sets |= 1u << set;
357
358 nir_ssa_def *desc_offset;
359 unsigned descriptor_stride;
360 unsigned offset = 0;
361 /* Samplers come second in combined image/sampler descriptors, see
362 * write_combined_image_sampler_descriptor().
363 */
364 if (is_sampler && bind_layout->type ==
365 VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
366 offset = 1;
367 }
368 desc_offset =
369 nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
370 offset);
371 descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
372
373 if (deref->deref_type != nir_deref_type_var) {
374 assert(deref->deref_type == nir_deref_type_array);
375
376 nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
377 desc_offset = nir_iadd(b, desc_offset,
378 nir_imul_imm(b, arr_index, descriptor_stride));
379 }
380
381 return nir_bindless_resource_ir3(b, 32, desc_offset, .desc_set = set);
382 }
383
384 static void
lower_image_deref(struct tu_device * dev,nir_builder * b,nir_intrinsic_instr * instr,struct tu_shader * shader,const struct tu_pipeline_layout * layout)385 lower_image_deref(struct tu_device *dev, nir_builder *b,
386 nir_intrinsic_instr *instr, struct tu_shader *shader,
387 const struct tu_pipeline_layout *layout)
388 {
389 nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
390 nir_ssa_def *bindless = build_bindless(dev, b, deref, false, shader, layout);
391 nir_rewrite_image_intrinsic(instr, bindless, true);
392 }
393
394 static bool
lower_intrinsic(nir_builder * b,nir_intrinsic_instr * instr,struct tu_device * dev,struct tu_shader * shader,const struct tu_pipeline_layout * layout)395 lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
396 struct tu_device *dev,
397 struct tu_shader *shader,
398 const struct tu_pipeline_layout *layout)
399 {
400 switch (instr->intrinsic) {
401 case nir_intrinsic_load_push_constant:
402 lower_load_push_constant(dev, b, instr, shader, layout);
403 return true;
404
405 case nir_intrinsic_load_vulkan_descriptor:
406 lower_load_vulkan_descriptor(b, instr);
407 return true;
408
409 case nir_intrinsic_vulkan_resource_index:
410 lower_vulkan_resource_index(b, instr, shader, layout);
411 return true;
412 case nir_intrinsic_vulkan_resource_reindex:
413 lower_vulkan_resource_reindex(b, instr);
414 return true;
415
416 case nir_intrinsic_load_ubo:
417 case nir_intrinsic_load_ssbo:
418 case nir_intrinsic_store_ssbo:
419 case nir_intrinsic_ssbo_atomic_add:
420 case nir_intrinsic_ssbo_atomic_imin:
421 case nir_intrinsic_ssbo_atomic_umin:
422 case nir_intrinsic_ssbo_atomic_imax:
423 case nir_intrinsic_ssbo_atomic_umax:
424 case nir_intrinsic_ssbo_atomic_and:
425 case nir_intrinsic_ssbo_atomic_or:
426 case nir_intrinsic_ssbo_atomic_xor:
427 case nir_intrinsic_ssbo_atomic_exchange:
428 case nir_intrinsic_ssbo_atomic_comp_swap:
429 case nir_intrinsic_ssbo_atomic_fadd:
430 case nir_intrinsic_ssbo_atomic_fmin:
431 case nir_intrinsic_ssbo_atomic_fmax:
432 case nir_intrinsic_ssbo_atomic_fcomp_swap:
433 case nir_intrinsic_get_ssbo_size:
434 lower_ssbo_ubo_intrinsic(dev, b, instr);
435 return true;
436
437 case nir_intrinsic_image_deref_load:
438 case nir_intrinsic_image_deref_store:
439 case nir_intrinsic_image_deref_atomic_add:
440 case nir_intrinsic_image_deref_atomic_imin:
441 case nir_intrinsic_image_deref_atomic_umin:
442 case nir_intrinsic_image_deref_atomic_imax:
443 case nir_intrinsic_image_deref_atomic_umax:
444 case nir_intrinsic_image_deref_atomic_and:
445 case nir_intrinsic_image_deref_atomic_or:
446 case nir_intrinsic_image_deref_atomic_xor:
447 case nir_intrinsic_image_deref_atomic_exchange:
448 case nir_intrinsic_image_deref_atomic_comp_swap:
449 case nir_intrinsic_image_deref_size:
450 case nir_intrinsic_image_deref_samples:
451 lower_image_deref(dev, b, instr, shader, layout);
452 return true;
453
454 default:
455 return false;
456 }
457 }
458
459 static void
lower_tex_ycbcr(const struct tu_pipeline_layout * layout,nir_builder * builder,nir_tex_instr * tex)460 lower_tex_ycbcr(const struct tu_pipeline_layout *layout,
461 nir_builder *builder,
462 nir_tex_instr *tex)
463 {
464 int deref_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
465 assert(deref_src_idx >= 0);
466 nir_deref_instr *deref = nir_src_as_deref(tex->src[deref_src_idx].src);
467
468 nir_variable *var = nir_deref_instr_get_variable(deref);
469 const struct tu_descriptor_set_layout *set_layout =
470 layout->set[var->data.descriptor_set].layout;
471 const struct tu_descriptor_set_binding_layout *binding =
472 &set_layout->binding[var->data.binding];
473 const struct tu_sampler_ycbcr_conversion *ycbcr_samplers =
474 tu_immutable_ycbcr_samplers(set_layout, binding);
475
476 if (!ycbcr_samplers)
477 return;
478
479 /* For the following instructions, we don't apply any change */
480 if (tex->op == nir_texop_txs ||
481 tex->op == nir_texop_query_levels ||
482 tex->op == nir_texop_lod)
483 return;
484
485 assert(tex->texture_index == 0);
486 unsigned array_index = 0;
487 if (deref->deref_type != nir_deref_type_var) {
488 assert(deref->deref_type == nir_deref_type_array);
489 if (!nir_src_is_const(deref->arr.index))
490 return;
491 array_index = nir_src_as_uint(deref->arr.index);
492 array_index = MIN2(array_index, binding->array_size - 1);
493 }
494 const struct tu_sampler_ycbcr_conversion *ycbcr_sampler = ycbcr_samplers + array_index;
495
496 if (ycbcr_sampler->ycbcr_model == VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY)
497 return;
498
499 builder->cursor = nir_after_instr(&tex->instr);
500
501 uint8_t bits = vk_format_get_component_bits(ycbcr_sampler->format,
502 UTIL_FORMAT_COLORSPACE_RGB,
503 PIPE_SWIZZLE_X);
504
505 switch (ycbcr_sampler->format) {
506 case VK_FORMAT_G8B8G8R8_422_UNORM:
507 case VK_FORMAT_B8G8R8G8_422_UNORM:
508 case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
509 case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
510 /* util_format_get_component_bits doesn't return what we want */
511 bits = 8;
512 break;
513 default:
514 break;
515 }
516
517 uint32_t bpcs[3] = {bits, bits, bits}; /* TODO: use right bpc for each channel ? */
518 nir_ssa_def *result = nir_convert_ycbcr_to_rgb(builder,
519 ycbcr_sampler->ycbcr_model,
520 ycbcr_sampler->ycbcr_range,
521 &tex->dest.ssa,
522 bpcs);
523 nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, result,
524 result->parent_instr);
525
526 builder->cursor = nir_before_instr(&tex->instr);
527 }
528
529 static bool
lower_tex(nir_builder * b,nir_tex_instr * tex,struct tu_device * dev,struct tu_shader * shader,const struct tu_pipeline_layout * layout)530 lower_tex(nir_builder *b, nir_tex_instr *tex, struct tu_device *dev,
531 struct tu_shader *shader, const struct tu_pipeline_layout *layout)
532 {
533 lower_tex_ycbcr(layout, b, tex);
534
535 int sampler_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
536 if (sampler_src_idx >= 0) {
537 nir_deref_instr *deref = nir_src_as_deref(tex->src[sampler_src_idx].src);
538 nir_ssa_def *bindless = build_bindless(dev, b, deref, true, shader, layout);
539 nir_instr_rewrite_src(&tex->instr, &tex->src[sampler_src_idx].src,
540 nir_src_for_ssa(bindless));
541 tex->src[sampler_src_idx].src_type = nir_tex_src_sampler_handle;
542 }
543
544 int tex_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
545 if (tex_src_idx >= 0) {
546 nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_src_idx].src);
547 nir_ssa_def *bindless = build_bindless(dev, b, deref, false, shader, layout);
548 nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
549 nir_src_for_ssa(bindless));
550 tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
551
552 /* for the input attachment case: */
553 if (bindless->parent_instr->type != nir_instr_type_intrinsic)
554 tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
555 }
556
557 return true;
558 }
559
560 struct lower_instr_params {
561 struct tu_device *dev;
562 struct tu_shader *shader;
563 const struct tu_pipeline_layout *layout;
564 };
565
566 static bool
lower_instr(nir_builder * b,nir_instr * instr,void * cb_data)567 lower_instr(nir_builder *b, nir_instr *instr, void *cb_data)
568 {
569 struct lower_instr_params *params = cb_data;
570 b->cursor = nir_before_instr(instr);
571 switch (instr->type) {
572 case nir_instr_type_tex:
573 return lower_tex(b, nir_instr_as_tex(instr), params->dev, params->shader, params->layout);
574 case nir_instr_type_intrinsic:
575 return lower_intrinsic(b, nir_instr_as_intrinsic(instr), params->dev, params->shader, params->layout);
576 default:
577 return false;
578 }
579 }
580
581 /* Figure out the range of push constants that we're actually going to push to
582 * the shader, and tell the backend to reserve this range when pushing UBO
583 * constants.
584 */
585
586 static void
gather_push_constants(nir_shader * shader,struct tu_shader * tu_shader)587 gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
588 {
589 uint32_t min = UINT32_MAX, max = 0;
590 nir_foreach_function(function, shader) {
591 if (!function->impl)
592 continue;
593
594 nir_foreach_block(block, function->impl) {
595 nir_foreach_instr_safe(instr, block) {
596 if (instr->type != nir_instr_type_intrinsic)
597 continue;
598
599 nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
600 if (intrin->intrinsic != nir_intrinsic_load_push_constant)
601 continue;
602
603 uint32_t base = nir_intrinsic_base(intrin);
604 uint32_t range = nir_intrinsic_range(intrin);
605 min = MIN2(min, base);
606 max = MAX2(max, base + range);
607 break;
608 }
609 }
610 }
611
612 if (min >= max) {
613 tu_shader->push_consts.lo = 0;
614 tu_shader->push_consts.dwords = 0;
615 return;
616 }
617
618 /* CP_LOAD_STATE OFFSET and NUM_UNIT for SHARED_CONSTS are in units of
619 * dwords while loading regular consts is in units of vec4's.
620 * So we unify the unit here as dwords for tu_push_constant_range, then
621 * we should consider correct unit when emitting.
622 *
623 * Note there's an alignment requirement of 16 dwords on OFFSET. Expand
624 * the range and change units accordingly.
625 */
626 tu_shader->push_consts.lo = (min / 4) / 4 * 4;
627 tu_shader->push_consts.dwords =
628 align(max, 16) / 4 - tu_shader->push_consts.lo;
629 }
630
631 static bool
tu_lower_io(nir_shader * shader,struct tu_device * dev,struct tu_shader * tu_shader,const struct tu_pipeline_layout * layout)632 tu_lower_io(nir_shader *shader, struct tu_device *dev,
633 struct tu_shader *tu_shader,
634 const struct tu_pipeline_layout *layout)
635 {
636 if (!tu6_shared_constants_enable(layout, dev->compiler))
637 gather_push_constants(shader, tu_shader);
638
639 struct lower_instr_params params = {
640 .dev = dev,
641 .shader = tu_shader,
642 .layout = layout,
643 };
644
645 bool progress = nir_shader_instructions_pass(shader,
646 lower_instr,
647 nir_metadata_none,
648 ¶ms);
649
650 /* Remove now-unused variables so that when we gather the shader info later
651 * they won't be counted.
652 */
653
654 if (progress)
655 nir_opt_dce(shader);
656
657 progress |=
658 nir_remove_dead_variables(shader,
659 nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
660 NULL);
661
662 return progress;
663 }
664
665 static void
shared_type_info(const struct glsl_type * type,unsigned * size,unsigned * align)666 shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
667 {
668 assert(glsl_type_is_vector_or_scalar(type));
669
670 unsigned comp_size =
671 glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
672 unsigned length = glsl_get_vector_elements(type);
673 *size = comp_size * length;
674 *align = comp_size;
675 }
676
677 static void
tu_gather_xfb_info(nir_shader * nir,struct ir3_stream_output_info * info)678 tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
679 {
680 nir_shader_gather_xfb_info(nir);
681
682 if (!nir->xfb_info)
683 return;
684
685 nir_xfb_info *xfb = nir->xfb_info;
686
687 uint8_t output_map[VARYING_SLOT_TESS_MAX];
688 memset(output_map, 0, sizeof(output_map));
689
690 nir_foreach_shader_out_variable(var, nir) {
691 unsigned slots =
692 var->data.compact ? DIV_ROUND_UP(glsl_get_length(var->type), 4)
693 : glsl_count_attribute_slots(var->type, false);
694 for (unsigned i = 0; i < slots; i++)
695 output_map[var->data.location + i] = var->data.driver_location + i;
696 }
697
698 assert(xfb->output_count <= IR3_MAX_SO_OUTPUTS);
699 info->num_outputs = xfb->output_count;
700
701 for (int i = 0; i < IR3_MAX_SO_BUFFERS; i++) {
702 info->stride[i] = xfb->buffers[i].stride / 4;
703 info->buffer_to_stream[i] = xfb->buffer_to_stream[i];
704 }
705
706 info->streams_written = xfb->streams_written;
707
708 for (int i = 0; i < xfb->output_count; i++) {
709 info->output[i].register_index = output_map[xfb->outputs[i].location];
710 info->output[i].start_component = xfb->outputs[i].component_offset;
711 info->output[i].num_components =
712 util_bitcount(xfb->outputs[i].component_mask);
713 info->output[i].output_buffer = xfb->outputs[i].buffer;
714 info->output[i].dst_offset = xfb->outputs[i].offset / 4;
715 info->output[i].stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
716 }
717 }
718
719 struct tu_shader *
tu_shader_create(struct tu_device * dev,nir_shader * nir,const struct tu_shader_key * key,struct tu_pipeline_layout * layout,const VkAllocationCallbacks * alloc)720 tu_shader_create(struct tu_device *dev,
721 nir_shader *nir,
722 const struct tu_shader_key *key,
723 struct tu_pipeline_layout *layout,
724 const VkAllocationCallbacks *alloc)
725 {
726 struct tu_shader *shader;
727
728 shader = vk_zalloc2(
729 &dev->vk.alloc, alloc,
730 sizeof(*shader),
731 8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
732 if (!shader)
733 return NULL;
734
735 NIR_PASS_V(nir, nir_opt_access, &(nir_opt_access_options) {
736 .is_vulkan = true,
737 .infer_non_readable = true,
738 });
739
740 if (nir->info.stage == MESA_SHADER_FRAGMENT) {
741 NIR_PASS_V(nir, nir_lower_input_attachments,
742 &(nir_input_attachment_options) {
743 .use_fragcoord_sysval = true,
744 .use_layer_id_sysval = false,
745 /* When using multiview rendering, we must use
746 * gl_ViewIndex as the layer id to pass to the texture
747 * sampling function. gl_Layer doesn't work when
748 * multiview is enabled.
749 */
750 .use_view_id_for_layer = key->multiview_mask != 0,
751 });
752 }
753
754 /* This needs to happen before multiview lowering which rewrites store
755 * instructions of the position variable, so that we can just rewrite one
756 * store at the end instead of having to rewrite every store specified by
757 * the user.
758 */
759 ir3_nir_lower_io_to_temporaries(nir);
760
761 if (nir->info.stage == MESA_SHADER_VERTEX && key->multiview_mask) {
762 tu_nir_lower_multiview(nir, key->multiview_mask,
763 &shader->multi_pos_output, dev);
764 }
765
766 if (nir->info.stage == MESA_SHADER_FRAGMENT && key->force_sample_interp) {
767 nir_foreach_shader_in_variable(var, nir) {
768 if (!var->data.centroid)
769 var->data.sample = true;
770 }
771 }
772
773 NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
774 nir_address_format_32bit_offset);
775
776 NIR_PASS_V(nir, nir_lower_explicit_io,
777 nir_var_mem_ubo | nir_var_mem_ssbo,
778 nir_address_format_vec2_index_32bit_offset);
779
780 NIR_PASS_V(nir, nir_lower_explicit_io,
781 nir_var_mem_global,
782 nir_address_format_64bit_global);
783
784 if (nir->info.stage == MESA_SHADER_COMPUTE) {
785 NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
786 nir_var_mem_shared, shared_type_info);
787 NIR_PASS_V(nir, nir_lower_explicit_io,
788 nir_var_mem_shared,
789 nir_address_format_32bit_offset);
790
791 if (nir->info.zero_initialize_shared_memory && nir->info.shared_size > 0) {
792 const unsigned chunk_size = 16; /* max single store size */
793 /* Shared memory is allocated in 1024b chunks in HW, but the zero-init
794 * extension only requires us to initialize the memory that the shader
795 * is allocated at the API level, and it's up to the user to ensure
796 * that accesses are limited to those bounds.
797 */
798 const unsigned shared_size = ALIGN(nir->info.shared_size, chunk_size);
799 NIR_PASS_V(nir, nir_zero_initialize_shared_memory, shared_size, chunk_size);
800 }
801
802 const struct nir_lower_compute_system_values_options compute_sysval_options = {
803 .has_base_workgroup_id = true,
804 };
805 NIR_PASS_V(nir, nir_lower_compute_system_values, &compute_sysval_options);
806 }
807
808 nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage);
809 nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, nir->info.stage);
810
811 /* Gather information for transform feedback. This should be called after:
812 * - nir_split_per_member_structs.
813 * - nir_remove_dead_variables with varyings, so that we could align
814 * stream outputs correctly.
815 * - nir_assign_io_var_locations - to have valid driver_location
816 */
817 struct ir3_stream_output_info so_info = {};
818 if (nir->info.stage == MESA_SHADER_VERTEX ||
819 nir->info.stage == MESA_SHADER_TESS_EVAL ||
820 nir->info.stage == MESA_SHADER_GEOMETRY)
821 tu_gather_xfb_info(nir, &so_info);
822
823 NIR_PASS_V(nir, tu_lower_io, dev, shader, layout);
824
825 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
826
827 ir3_finalize_nir(dev->compiler, nir);
828
829 uint32_t reserved_consts_vec4 = align(shader->push_consts.dwords, 16) / 4;
830 bool shared_consts_enable = tu6_shared_constants_enable(layout, dev->compiler);
831 if (shared_consts_enable)
832 assert(!shader->push_consts.dwords);
833
834 shader->ir3_shader =
835 ir3_shader_from_nir(dev->compiler, nir, &(struct ir3_shader_options) {
836 .reserved_user_consts = reserved_consts_vec4,
837 .shared_consts_enable = shared_consts_enable,
838 .api_wavesize = key->api_wavesize,
839 .real_wavesize = key->real_wavesize,
840 }, &so_info);
841
842 return shader;
843 }
844
845 void
tu_shader_destroy(struct tu_device * dev,struct tu_shader * shader,const VkAllocationCallbacks * alloc)846 tu_shader_destroy(struct tu_device *dev,
847 struct tu_shader *shader,
848 const VkAllocationCallbacks *alloc)
849 {
850 ir3_shader_destroy(shader->ir3_shader);
851
852 vk_free2(&dev->vk.alloc, alloc, shader);
853 }
854