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1 /*
2  * Copyright © 2019 Google LLC
3  * SPDX-License-Identifier: MIT
4  */
5 
6 #include "tu_shader.h"
7 
8 #include "spirv/nir_spirv.h"
9 #include "util/mesa-sha1.h"
10 #include "nir/nir_xfb_info.h"
11 #include "nir/nir_vulkan.h"
12 #include "vk_util.h"
13 
14 #include "ir3/ir3_nir.h"
15 
16 #include "tu_device.h"
17 #include "tu_descriptor_set.h"
18 #include "tu_pipeline.h"
19 
20 nir_shader *
tu_spirv_to_nir(struct tu_device * dev,void * mem_ctx,const VkPipelineShaderStageCreateInfo * stage_info,gl_shader_stage stage)21 tu_spirv_to_nir(struct tu_device *dev,
22                 void *mem_ctx,
23                 const VkPipelineShaderStageCreateInfo *stage_info,
24                 gl_shader_stage stage)
25 {
26    /* TODO these are made-up */
27    const struct spirv_to_nir_options spirv_options = {
28       .ubo_addr_format = nir_address_format_vec2_index_32bit_offset,
29       .ssbo_addr_format = nir_address_format_vec2_index_32bit_offset,
30 
31       /* Accessed via stg/ldg */
32       .phys_ssbo_addr_format = nir_address_format_64bit_global,
33 
34       /* Accessed via the const register file */
35       .push_const_addr_format = nir_address_format_logical,
36 
37       /* Accessed via ldl/stl */
38       .shared_addr_format = nir_address_format_32bit_offset,
39 
40       /* Accessed via stg/ldg (not used with Vulkan?) */
41       .global_addr_format = nir_address_format_64bit_global,
42 
43       /* Use 16-bit math for RelaxedPrecision ALU ops */
44       .mediump_16bit_alu = true,
45 
46       /* ViewID is a sysval in geometry stages and an input in the FS */
47       .view_index_is_input = stage == MESA_SHADER_FRAGMENT,
48       .caps = {
49          .transform_feedback = true,
50          .tessellation = true,
51          .draw_parameters = true,
52          .image_read_without_format = true,
53          .image_write_without_format = true,
54          .variable_pointers = true,
55          .stencil_export = true,
56          .multiview = true,
57          .shader_viewport_index_layer = true,
58          .geometry_streams = true,
59          .device_group = true,
60          .descriptor_indexing = true,
61          .descriptor_array_dynamic_indexing = true,
62          .descriptor_array_non_uniform_indexing = true,
63          .runtime_descriptor_array = true,
64          .float_controls = true,
65          .float16 = true,
66          .int16 = true,
67          .storage_16bit = dev->physical_device->info->a6xx.storage_16bit,
68          .demote_to_helper_invocation = true,
69          .vk_memory_model = true,
70          .vk_memory_model_device_scope = true,
71          .subgroup_basic = true,
72          .subgroup_ballot = true,
73          .subgroup_vote = true,
74          .subgroup_quad = true,
75          .subgroup_shuffle = true,
76          .subgroup_arithmetic = true,
77          .physical_storage_buffer_address = true,
78       },
79    };
80 
81    const nir_shader_compiler_options *nir_options =
82       ir3_get_compiler_options(dev->compiler);
83 
84    struct vk_shader_module *module =
85       vk_shader_module_from_handle(stage_info->module);
86 
87    nir_shader *nir;
88    VkResult result = vk_shader_module_to_nir(&dev->vk, module,
89                                              stage, stage_info->pName,
90                                              stage_info->pSpecializationInfo,
91                                              &spirv_options, nir_options,
92                                              mem_ctx, &nir);
93    if (result != VK_SUCCESS)
94       return NULL;
95 
96    if (unlikely(dev->physical_device->instance->debug_flags & TU_DEBUG_NIR)) {
97       fprintf(stderr, "translated nir:\n");
98       nir_print_shader(nir, stderr);
99    }
100 
101    const struct nir_lower_sysvals_to_varyings_options sysvals_to_varyings = {
102       .point_coord = true,
103    };
104    NIR_PASS_V(nir, nir_lower_sysvals_to_varyings, &sysvals_to_varyings);
105 
106    NIR_PASS_V(nir, nir_lower_global_vars_to_local);
107    NIR_PASS_V(nir, nir_split_var_copies);
108    NIR_PASS_V(nir, nir_lower_var_copies);
109 
110    NIR_PASS_V(nir, nir_opt_copy_prop_vars);
111    NIR_PASS_V(nir, nir_opt_combine_stores, nir_var_all);
112 
113    NIR_PASS_V(nir, nir_lower_is_helper_invocation);
114 
115    NIR_PASS_V(nir, nir_lower_system_values);
116 
117    NIR_PASS_V(nir, nir_lower_frexp);
118 
119    ir3_optimize_loop(dev->compiler, nir);
120 
121    NIR_PASS_V(nir, nir_opt_conditional_discard);
122 
123    return nir;
124 }
125 
126 static void
lower_load_push_constant(struct tu_device * dev,nir_builder * b,nir_intrinsic_instr * instr,struct tu_shader * shader,const struct tu_pipeline_layout * layout)127 lower_load_push_constant(struct tu_device *dev,
128                          nir_builder *b,
129                          nir_intrinsic_instr *instr,
130                          struct tu_shader *shader,
131                          const struct tu_pipeline_layout *layout)
132 {
133    uint32_t base = nir_intrinsic_base(instr);
134    assert(base % 4 == 0);
135 
136    if (tu6_shared_constants_enable(layout, dev->compiler)) {
137       /* All stages share the same range.  We could potentially add
138        * push_constant_offset to layout and apply it, but this is good for
139        * now.
140        */
141       base += dev->compiler->shared_consts_base_offset * 4;
142    } else {
143       assert(base >= shader->push_consts.lo * 4);
144       base -= shader->push_consts.lo * 4;
145    }
146 
147    nir_ssa_def *load =
148       nir_load_uniform(b, instr->num_components,
149             instr->dest.ssa.bit_size,
150             nir_ushr(b, instr->src[0].ssa, nir_imm_int(b, 2)),
151             .base = base);
152 
153    nir_ssa_def_rewrite_uses(&instr->dest.ssa, load);
154 
155    nir_instr_remove(&instr->instr);
156 }
157 
158 static void
lower_vulkan_resource_index(nir_builder * b,nir_intrinsic_instr * instr,struct tu_shader * shader,const struct tu_pipeline_layout * layout)159 lower_vulkan_resource_index(nir_builder *b, nir_intrinsic_instr *instr,
160                             struct tu_shader *shader,
161                             const struct tu_pipeline_layout *layout)
162 {
163    nir_ssa_def *vulkan_idx = instr->src[0].ssa;
164 
165    unsigned set = nir_intrinsic_desc_set(instr);
166    unsigned binding = nir_intrinsic_binding(instr);
167    struct tu_descriptor_set_layout *set_layout = layout->set[set].layout;
168    struct tu_descriptor_set_binding_layout *binding_layout =
169       &set_layout->binding[binding];
170    uint32_t base;
171 
172    shader->active_desc_sets |= 1u << set;
173 
174    switch (binding_layout->type) {
175    case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
176    case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
177       base = (layout->set[set].dynamic_offset_start +
178          binding_layout->dynamic_offset_offset) / (4 * A6XX_TEX_CONST_DWORDS);
179       set = MAX_SETS;
180       break;
181    default:
182       base = binding_layout->offset / (4 * A6XX_TEX_CONST_DWORDS);
183       break;
184    }
185 
186    unsigned stride = binding_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
187    assert(util_is_power_of_two_nonzero(stride));
188    nir_ssa_def *shift = nir_imm_int(b, util_logbase2(stride));
189    nir_ssa_def *def = nir_vec3(b, nir_imm_int(b, set),
190                                nir_iadd(b, nir_imm_int(b, base),
191                                         nir_ishl(b, vulkan_idx, shift)),
192                                shift);
193 
194    nir_ssa_def_rewrite_uses(&instr->dest.ssa, def);
195    nir_instr_remove(&instr->instr);
196 }
197 
198 static void
lower_vulkan_resource_reindex(nir_builder * b,nir_intrinsic_instr * instr)199 lower_vulkan_resource_reindex(nir_builder *b, nir_intrinsic_instr *instr)
200 {
201    nir_ssa_def *old_index = instr->src[0].ssa;
202    nir_ssa_def *delta = instr->src[1].ssa;
203    nir_ssa_def *shift = nir_channel(b, old_index, 2);
204 
205    nir_ssa_def *new_index =
206       nir_vec3(b, nir_channel(b, old_index, 0),
207                nir_iadd(b, nir_channel(b, old_index, 1),
208                         nir_ishl(b, delta, shift)),
209                shift);
210 
211    nir_ssa_def_rewrite_uses(&instr->dest.ssa, new_index);
212    nir_instr_remove(&instr->instr);
213 }
214 
215 static void
lower_load_vulkan_descriptor(nir_builder * b,nir_intrinsic_instr * intrin)216 lower_load_vulkan_descriptor(nir_builder *b, nir_intrinsic_instr *intrin)
217 {
218    nir_ssa_def *old_index = intrin->src[0].ssa;
219    /* Loading the descriptor happens as part of the load/store instruction so
220     * this is a no-op. We just need to turn the shift into an offset of 0.
221     */
222    nir_ssa_def *new_index =
223       nir_vec3(b, nir_channel(b, old_index, 0),
224                nir_channel(b, old_index, 1),
225                nir_imm_int(b, 0));
226    nir_ssa_def_rewrite_uses(&intrin->dest.ssa, new_index);
227    nir_instr_remove(&intrin->instr);
228 }
229 
230 static void
lower_ssbo_ubo_intrinsic(struct tu_device * dev,nir_builder * b,nir_intrinsic_instr * intrin)231 lower_ssbo_ubo_intrinsic(struct tu_device *dev,
232                          nir_builder *b, nir_intrinsic_instr *intrin)
233 {
234    const nir_intrinsic_info *info = &nir_intrinsic_infos[intrin->intrinsic];
235 
236    /* The bindless base is part of the instruction, which means that part of
237     * the "pointer" has to be constant. We solve this in the same way the blob
238     * does, by generating a bunch of if-statements. In the usual case where
239     * the descriptor set is constant we can skip that, though).
240     */
241 
242    unsigned buffer_src;
243    if (intrin->intrinsic == nir_intrinsic_store_ssbo) {
244       /* This has the value first */
245       buffer_src = 1;
246    } else {
247       buffer_src = 0;
248    }
249 
250    nir_ssa_scalar scalar_idx = nir_ssa_scalar_resolved(intrin->src[buffer_src].ssa, 0);
251    nir_ssa_def *descriptor_idx = nir_channel(b, intrin->src[buffer_src].ssa, 1);
252 
253    /* For isam, we need to use the appropriate descriptor if 16-bit storage is
254     * enabled. Descriptor 0 is the 16-bit one, descriptor 1 is the 32-bit one.
255     */
256    if (dev->physical_device->info->a6xx.storage_16bit &&
257        intrin->intrinsic == nir_intrinsic_load_ssbo &&
258        (nir_intrinsic_access(intrin) & ACCESS_CAN_REORDER) &&
259        intrin->dest.ssa.bit_size > 16) {
260       descriptor_idx = nir_iadd(b, descriptor_idx, nir_imm_int(b, 1));
261    }
262 
263    nir_ssa_def *results[MAX_SETS + 1] = { NULL };
264 
265    if (nir_ssa_scalar_is_const(scalar_idx)) {
266       nir_ssa_def *bindless =
267          nir_bindless_resource_ir3(b, 32, descriptor_idx, .desc_set = nir_ssa_scalar_as_uint(scalar_idx));
268       nir_instr_rewrite_src_ssa(&intrin->instr, &intrin->src[buffer_src], bindless);
269       return;
270    }
271 
272    nir_ssa_def *base_idx = nir_channel(b, scalar_idx.def, scalar_idx.comp);
273    for (unsigned i = 0; i < MAX_SETS + 1; i++) {
274       /* if (base_idx == i) { ... */
275       nir_if *nif = nir_push_if(b, nir_ieq_imm(b, base_idx, i));
276 
277       nir_ssa_def *bindless =
278          nir_bindless_resource_ir3(b, 32, descriptor_idx, .desc_set = i);
279 
280       nir_intrinsic_instr *copy =
281          nir_intrinsic_instr_create(b->shader, intrin->intrinsic);
282 
283       copy->num_components = intrin->num_components;
284 
285       for (unsigned src = 0; src < info->num_srcs; src++) {
286          if (src == buffer_src)
287             copy->src[src] = nir_src_for_ssa(bindless);
288          else
289             copy->src[src] = nir_src_for_ssa(intrin->src[src].ssa);
290       }
291 
292       for (unsigned idx = 0; idx < info->num_indices; idx++) {
293          copy->const_index[idx] = intrin->const_index[idx];
294       }
295 
296       if (info->has_dest) {
297          nir_ssa_dest_init(&copy->instr, &copy->dest,
298                            intrin->dest.ssa.num_components,
299                            intrin->dest.ssa.bit_size,
300                            NULL);
301          results[i] = &copy->dest.ssa;
302       }
303 
304       nir_builder_instr_insert(b, &copy->instr);
305 
306       /* } else { ... */
307       nir_push_else(b, nif);
308    }
309 
310    nir_ssa_def *result =
311       nir_ssa_undef(b, intrin->dest.ssa.num_components, intrin->dest.ssa.bit_size);
312    for (int i = MAX_SETS; i >= 0; i--) {
313       nir_pop_if(b, NULL);
314       if (info->has_dest)
315          result = nir_if_phi(b, results[i], result);
316    }
317 
318    if (info->has_dest)
319       nir_ssa_def_rewrite_uses(&intrin->dest.ssa, result);
320    nir_instr_remove(&intrin->instr);
321 }
322 
323 static nir_ssa_def *
build_bindless(struct tu_device * dev,nir_builder * b,nir_deref_instr * deref,bool is_sampler,struct tu_shader * shader,const struct tu_pipeline_layout * layout)324 build_bindless(struct tu_device *dev, nir_builder *b,
325                nir_deref_instr *deref, bool is_sampler,
326                struct tu_shader *shader,
327                const struct tu_pipeline_layout *layout)
328 {
329    nir_variable *var = nir_deref_instr_get_variable(deref);
330 
331    unsigned set = var->data.descriptor_set;
332    unsigned binding = var->data.binding;
333    const struct tu_descriptor_set_binding_layout *bind_layout =
334       &layout->set[set].layout->binding[binding];
335 
336    /* input attachments use non bindless workaround */
337    if (bind_layout->type == VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT &&
338        likely(!(dev->instance->debug_flags & TU_DEBUG_DYNAMIC))) {
339       const struct glsl_type *glsl_type = glsl_without_array(var->type);
340       uint32_t idx = var->data.index * 2;
341 
342       BITSET_SET_RANGE_INSIDE_WORD(b->shader->info.textures_used, idx * 2, ((idx * 2) + (bind_layout->array_size * 2)) - 1);
343 
344       /* D24S8 workaround: stencil of D24S8 will be sampled as uint */
345       if (glsl_get_sampler_result_type(glsl_type) == GLSL_TYPE_UINT)
346          idx += 1;
347 
348       if (deref->deref_type == nir_deref_type_var)
349          return nir_imm_int(b, idx);
350 
351       nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
352       return nir_iadd(b, nir_imm_int(b, idx),
353                       nir_imul_imm(b, arr_index, 2));
354    }
355 
356    shader->active_desc_sets |= 1u << set;
357 
358    nir_ssa_def *desc_offset;
359    unsigned descriptor_stride;
360    unsigned offset = 0;
361    /* Samplers come second in combined image/sampler descriptors, see
362       * write_combined_image_sampler_descriptor().
363       */
364    if (is_sampler && bind_layout->type ==
365          VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER) {
366       offset = 1;
367    }
368    desc_offset =
369       nir_imm_int(b, (bind_layout->offset / (4 * A6XX_TEX_CONST_DWORDS)) +
370                   offset);
371    descriptor_stride = bind_layout->size / (4 * A6XX_TEX_CONST_DWORDS);
372 
373    if (deref->deref_type != nir_deref_type_var) {
374       assert(deref->deref_type == nir_deref_type_array);
375 
376       nir_ssa_def *arr_index = nir_ssa_for_src(b, deref->arr.index, 1);
377       desc_offset = nir_iadd(b, desc_offset,
378                              nir_imul_imm(b, arr_index, descriptor_stride));
379    }
380 
381    return nir_bindless_resource_ir3(b, 32, desc_offset, .desc_set = set);
382 }
383 
384 static void
lower_image_deref(struct tu_device * dev,nir_builder * b,nir_intrinsic_instr * instr,struct tu_shader * shader,const struct tu_pipeline_layout * layout)385 lower_image_deref(struct tu_device *dev, nir_builder *b,
386                   nir_intrinsic_instr *instr, struct tu_shader *shader,
387                   const struct tu_pipeline_layout *layout)
388 {
389    nir_deref_instr *deref = nir_src_as_deref(instr->src[0]);
390    nir_ssa_def *bindless = build_bindless(dev, b, deref, false, shader, layout);
391    nir_rewrite_image_intrinsic(instr, bindless, true);
392 }
393 
394 static bool
lower_intrinsic(nir_builder * b,nir_intrinsic_instr * instr,struct tu_device * dev,struct tu_shader * shader,const struct tu_pipeline_layout * layout)395 lower_intrinsic(nir_builder *b, nir_intrinsic_instr *instr,
396                 struct tu_device *dev,
397                 struct tu_shader *shader,
398                 const struct tu_pipeline_layout *layout)
399 {
400    switch (instr->intrinsic) {
401    case nir_intrinsic_load_push_constant:
402       lower_load_push_constant(dev, b, instr, shader, layout);
403       return true;
404 
405    case nir_intrinsic_load_vulkan_descriptor:
406       lower_load_vulkan_descriptor(b, instr);
407       return true;
408 
409    case nir_intrinsic_vulkan_resource_index:
410       lower_vulkan_resource_index(b, instr, shader, layout);
411       return true;
412    case nir_intrinsic_vulkan_resource_reindex:
413       lower_vulkan_resource_reindex(b, instr);
414       return true;
415 
416    case nir_intrinsic_load_ubo:
417    case nir_intrinsic_load_ssbo:
418    case nir_intrinsic_store_ssbo:
419    case nir_intrinsic_ssbo_atomic_add:
420    case nir_intrinsic_ssbo_atomic_imin:
421    case nir_intrinsic_ssbo_atomic_umin:
422    case nir_intrinsic_ssbo_atomic_imax:
423    case nir_intrinsic_ssbo_atomic_umax:
424    case nir_intrinsic_ssbo_atomic_and:
425    case nir_intrinsic_ssbo_atomic_or:
426    case nir_intrinsic_ssbo_atomic_xor:
427    case nir_intrinsic_ssbo_atomic_exchange:
428    case nir_intrinsic_ssbo_atomic_comp_swap:
429    case nir_intrinsic_ssbo_atomic_fadd:
430    case nir_intrinsic_ssbo_atomic_fmin:
431    case nir_intrinsic_ssbo_atomic_fmax:
432    case nir_intrinsic_ssbo_atomic_fcomp_swap:
433    case nir_intrinsic_get_ssbo_size:
434       lower_ssbo_ubo_intrinsic(dev, b, instr);
435       return true;
436 
437    case nir_intrinsic_image_deref_load:
438    case nir_intrinsic_image_deref_store:
439    case nir_intrinsic_image_deref_atomic_add:
440    case nir_intrinsic_image_deref_atomic_imin:
441    case nir_intrinsic_image_deref_atomic_umin:
442    case nir_intrinsic_image_deref_atomic_imax:
443    case nir_intrinsic_image_deref_atomic_umax:
444    case nir_intrinsic_image_deref_atomic_and:
445    case nir_intrinsic_image_deref_atomic_or:
446    case nir_intrinsic_image_deref_atomic_xor:
447    case nir_intrinsic_image_deref_atomic_exchange:
448    case nir_intrinsic_image_deref_atomic_comp_swap:
449    case nir_intrinsic_image_deref_size:
450    case nir_intrinsic_image_deref_samples:
451       lower_image_deref(dev, b, instr, shader, layout);
452       return true;
453 
454    default:
455       return false;
456    }
457 }
458 
459 static void
lower_tex_ycbcr(const struct tu_pipeline_layout * layout,nir_builder * builder,nir_tex_instr * tex)460 lower_tex_ycbcr(const struct tu_pipeline_layout *layout,
461                 nir_builder *builder,
462                 nir_tex_instr *tex)
463 {
464    int deref_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
465    assert(deref_src_idx >= 0);
466    nir_deref_instr *deref = nir_src_as_deref(tex->src[deref_src_idx].src);
467 
468    nir_variable *var = nir_deref_instr_get_variable(deref);
469    const struct tu_descriptor_set_layout *set_layout =
470       layout->set[var->data.descriptor_set].layout;
471    const struct tu_descriptor_set_binding_layout *binding =
472       &set_layout->binding[var->data.binding];
473    const struct tu_sampler_ycbcr_conversion *ycbcr_samplers =
474       tu_immutable_ycbcr_samplers(set_layout, binding);
475 
476    if (!ycbcr_samplers)
477       return;
478 
479    /* For the following instructions, we don't apply any change */
480    if (tex->op == nir_texop_txs ||
481        tex->op == nir_texop_query_levels ||
482        tex->op == nir_texop_lod)
483       return;
484 
485    assert(tex->texture_index == 0);
486    unsigned array_index = 0;
487    if (deref->deref_type != nir_deref_type_var) {
488       assert(deref->deref_type == nir_deref_type_array);
489       if (!nir_src_is_const(deref->arr.index))
490          return;
491       array_index = nir_src_as_uint(deref->arr.index);
492       array_index = MIN2(array_index, binding->array_size - 1);
493    }
494    const struct tu_sampler_ycbcr_conversion *ycbcr_sampler = ycbcr_samplers + array_index;
495 
496    if (ycbcr_sampler->ycbcr_model == VK_SAMPLER_YCBCR_MODEL_CONVERSION_RGB_IDENTITY)
497       return;
498 
499    builder->cursor = nir_after_instr(&tex->instr);
500 
501    uint8_t bits = vk_format_get_component_bits(ycbcr_sampler->format,
502                                                UTIL_FORMAT_COLORSPACE_RGB,
503                                                PIPE_SWIZZLE_X);
504 
505    switch (ycbcr_sampler->format) {
506    case VK_FORMAT_G8B8G8R8_422_UNORM:
507    case VK_FORMAT_B8G8R8G8_422_UNORM:
508    case VK_FORMAT_G8_B8R8_2PLANE_420_UNORM:
509    case VK_FORMAT_G8_B8_R8_3PLANE_420_UNORM:
510       /* util_format_get_component_bits doesn't return what we want */
511       bits = 8;
512       break;
513    default:
514       break;
515    }
516 
517    uint32_t bpcs[3] = {bits, bits, bits}; /* TODO: use right bpc for each channel ? */
518    nir_ssa_def *result = nir_convert_ycbcr_to_rgb(builder,
519                                                   ycbcr_sampler->ycbcr_model,
520                                                   ycbcr_sampler->ycbcr_range,
521                                                   &tex->dest.ssa,
522                                                   bpcs);
523    nir_ssa_def_rewrite_uses_after(&tex->dest.ssa, result,
524                                   result->parent_instr);
525 
526    builder->cursor = nir_before_instr(&tex->instr);
527 }
528 
529 static bool
lower_tex(nir_builder * b,nir_tex_instr * tex,struct tu_device * dev,struct tu_shader * shader,const struct tu_pipeline_layout * layout)530 lower_tex(nir_builder *b, nir_tex_instr *tex, struct tu_device *dev,
531           struct tu_shader *shader, const struct tu_pipeline_layout *layout)
532 {
533    lower_tex_ycbcr(layout, b, tex);
534 
535    int sampler_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_sampler_deref);
536    if (sampler_src_idx >= 0) {
537       nir_deref_instr *deref = nir_src_as_deref(tex->src[sampler_src_idx].src);
538       nir_ssa_def *bindless = build_bindless(dev, b, deref, true, shader, layout);
539       nir_instr_rewrite_src(&tex->instr, &tex->src[sampler_src_idx].src,
540                             nir_src_for_ssa(bindless));
541       tex->src[sampler_src_idx].src_type = nir_tex_src_sampler_handle;
542    }
543 
544    int tex_src_idx = nir_tex_instr_src_index(tex, nir_tex_src_texture_deref);
545    if (tex_src_idx >= 0) {
546       nir_deref_instr *deref = nir_src_as_deref(tex->src[tex_src_idx].src);
547       nir_ssa_def *bindless = build_bindless(dev, b, deref, false, shader, layout);
548       nir_instr_rewrite_src(&tex->instr, &tex->src[tex_src_idx].src,
549                             nir_src_for_ssa(bindless));
550       tex->src[tex_src_idx].src_type = nir_tex_src_texture_handle;
551 
552       /* for the input attachment case: */
553       if (bindless->parent_instr->type != nir_instr_type_intrinsic)
554          tex->src[tex_src_idx].src_type = nir_tex_src_texture_offset;
555    }
556 
557    return true;
558 }
559 
560 struct lower_instr_params {
561    struct tu_device *dev;
562    struct tu_shader *shader;
563    const struct tu_pipeline_layout *layout;
564 };
565 
566 static bool
lower_instr(nir_builder * b,nir_instr * instr,void * cb_data)567 lower_instr(nir_builder *b, nir_instr *instr, void *cb_data)
568 {
569    struct lower_instr_params *params = cb_data;
570    b->cursor = nir_before_instr(instr);
571    switch (instr->type) {
572    case nir_instr_type_tex:
573       return lower_tex(b, nir_instr_as_tex(instr), params->dev, params->shader, params->layout);
574    case nir_instr_type_intrinsic:
575       return lower_intrinsic(b, nir_instr_as_intrinsic(instr), params->dev, params->shader, params->layout);
576    default:
577       return false;
578    }
579 }
580 
581 /* Figure out the range of push constants that we're actually going to push to
582  * the shader, and tell the backend to reserve this range when pushing UBO
583  * constants.
584  */
585 
586 static void
gather_push_constants(nir_shader * shader,struct tu_shader * tu_shader)587 gather_push_constants(nir_shader *shader, struct tu_shader *tu_shader)
588 {
589    uint32_t min = UINT32_MAX, max = 0;
590    nir_foreach_function(function, shader) {
591       if (!function->impl)
592          continue;
593 
594       nir_foreach_block(block, function->impl) {
595          nir_foreach_instr_safe(instr, block) {
596             if (instr->type != nir_instr_type_intrinsic)
597                continue;
598 
599             nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
600             if (intrin->intrinsic != nir_intrinsic_load_push_constant)
601                continue;
602 
603             uint32_t base = nir_intrinsic_base(intrin);
604             uint32_t range = nir_intrinsic_range(intrin);
605             min = MIN2(min, base);
606             max = MAX2(max, base + range);
607             break;
608          }
609       }
610    }
611 
612    if (min >= max) {
613       tu_shader->push_consts.lo = 0;
614       tu_shader->push_consts.dwords = 0;
615       return;
616    }
617 
618    /* CP_LOAD_STATE OFFSET and NUM_UNIT for SHARED_CONSTS are in units of
619     * dwords while loading regular consts is in units of vec4's.
620     * So we unify the unit here as dwords for tu_push_constant_range, then
621     * we should consider correct unit when emitting.
622     *
623     * Note there's an alignment requirement of 16 dwords on OFFSET. Expand
624     * the range and change units accordingly.
625     */
626    tu_shader->push_consts.lo = (min / 4) / 4 * 4;
627    tu_shader->push_consts.dwords =
628       align(max, 16) / 4 - tu_shader->push_consts.lo;
629 }
630 
631 static bool
tu_lower_io(nir_shader * shader,struct tu_device * dev,struct tu_shader * tu_shader,const struct tu_pipeline_layout * layout)632 tu_lower_io(nir_shader *shader, struct tu_device *dev,
633             struct tu_shader *tu_shader,
634             const struct tu_pipeline_layout *layout)
635 {
636    if (!tu6_shared_constants_enable(layout, dev->compiler))
637       gather_push_constants(shader, tu_shader);
638 
639    struct lower_instr_params params = {
640       .dev = dev,
641       .shader = tu_shader,
642       .layout = layout,
643    };
644 
645    bool progress = nir_shader_instructions_pass(shader,
646                                                 lower_instr,
647                                                 nir_metadata_none,
648                                                 &params);
649 
650    /* Remove now-unused variables so that when we gather the shader info later
651     * they won't be counted.
652     */
653 
654    if (progress)
655       nir_opt_dce(shader);
656 
657    progress |=
658       nir_remove_dead_variables(shader,
659                                 nir_var_uniform | nir_var_mem_ubo | nir_var_mem_ssbo,
660                                 NULL);
661 
662    return progress;
663 }
664 
665 static void
shared_type_info(const struct glsl_type * type,unsigned * size,unsigned * align)666 shared_type_info(const struct glsl_type *type, unsigned *size, unsigned *align)
667 {
668    assert(glsl_type_is_vector_or_scalar(type));
669 
670    unsigned comp_size =
671       glsl_type_is_boolean(type) ? 4 : glsl_get_bit_size(type) / 8;
672    unsigned length = glsl_get_vector_elements(type);
673    *size = comp_size * length;
674    *align = comp_size;
675 }
676 
677 static void
tu_gather_xfb_info(nir_shader * nir,struct ir3_stream_output_info * info)678 tu_gather_xfb_info(nir_shader *nir, struct ir3_stream_output_info *info)
679 {
680    nir_shader_gather_xfb_info(nir);
681 
682    if (!nir->xfb_info)
683       return;
684 
685    nir_xfb_info *xfb = nir->xfb_info;
686 
687    uint8_t output_map[VARYING_SLOT_TESS_MAX];
688    memset(output_map, 0, sizeof(output_map));
689 
690    nir_foreach_shader_out_variable(var, nir) {
691       unsigned slots =
692          var->data.compact ? DIV_ROUND_UP(glsl_get_length(var->type), 4)
693                            : glsl_count_attribute_slots(var->type, false);
694       for (unsigned i = 0; i < slots; i++)
695          output_map[var->data.location + i] = var->data.driver_location + i;
696    }
697 
698    assert(xfb->output_count <= IR3_MAX_SO_OUTPUTS);
699    info->num_outputs = xfb->output_count;
700 
701    for (int i = 0; i < IR3_MAX_SO_BUFFERS; i++) {
702       info->stride[i] = xfb->buffers[i].stride / 4;
703       info->buffer_to_stream[i] = xfb->buffer_to_stream[i];
704    }
705 
706    info->streams_written = xfb->streams_written;
707 
708    for (int i = 0; i < xfb->output_count; i++) {
709       info->output[i].register_index = output_map[xfb->outputs[i].location];
710       info->output[i].start_component = xfb->outputs[i].component_offset;
711       info->output[i].num_components =
712                            util_bitcount(xfb->outputs[i].component_mask);
713       info->output[i].output_buffer  = xfb->outputs[i].buffer;
714       info->output[i].dst_offset = xfb->outputs[i].offset / 4;
715       info->output[i].stream = xfb->buffer_to_stream[xfb->outputs[i].buffer];
716    }
717 }
718 
719 struct tu_shader *
tu_shader_create(struct tu_device * dev,nir_shader * nir,const struct tu_shader_key * key,struct tu_pipeline_layout * layout,const VkAllocationCallbacks * alloc)720 tu_shader_create(struct tu_device *dev,
721                  nir_shader *nir,
722                  const struct tu_shader_key *key,
723                  struct tu_pipeline_layout *layout,
724                  const VkAllocationCallbacks *alloc)
725 {
726    struct tu_shader *shader;
727 
728    shader = vk_zalloc2(
729       &dev->vk.alloc, alloc,
730       sizeof(*shader),
731       8, VK_SYSTEM_ALLOCATION_SCOPE_COMMAND);
732    if (!shader)
733       return NULL;
734 
735    NIR_PASS_V(nir, nir_opt_access, &(nir_opt_access_options) {
736                .is_vulkan = true,
737                .infer_non_readable = true,
738              });
739 
740    if (nir->info.stage == MESA_SHADER_FRAGMENT) {
741       NIR_PASS_V(nir, nir_lower_input_attachments,
742                  &(nir_input_attachment_options) {
743                      .use_fragcoord_sysval = true,
744                      .use_layer_id_sysval = false,
745                      /* When using multiview rendering, we must use
746                       * gl_ViewIndex as the layer id to pass to the texture
747                       * sampling function. gl_Layer doesn't work when
748                       * multiview is enabled.
749                       */
750                      .use_view_id_for_layer = key->multiview_mask != 0,
751                  });
752    }
753 
754    /* This needs to happen before multiview lowering which rewrites store
755     * instructions of the position variable, so that we can just rewrite one
756     * store at the end instead of having to rewrite every store specified by
757     * the user.
758     */
759    ir3_nir_lower_io_to_temporaries(nir);
760 
761    if (nir->info.stage == MESA_SHADER_VERTEX && key->multiview_mask) {
762       tu_nir_lower_multiview(nir, key->multiview_mask,
763                              &shader->multi_pos_output, dev);
764    }
765 
766    if (nir->info.stage == MESA_SHADER_FRAGMENT && key->force_sample_interp) {
767       nir_foreach_shader_in_variable(var, nir) {
768          if (!var->data.centroid)
769             var->data.sample = true;
770       }
771    }
772 
773    NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_mem_push_const,
774               nir_address_format_32bit_offset);
775 
776    NIR_PASS_V(nir, nir_lower_explicit_io,
777               nir_var_mem_ubo | nir_var_mem_ssbo,
778               nir_address_format_vec2_index_32bit_offset);
779 
780    NIR_PASS_V(nir, nir_lower_explicit_io,
781               nir_var_mem_global,
782               nir_address_format_64bit_global);
783 
784    if (nir->info.stage == MESA_SHADER_COMPUTE) {
785       NIR_PASS_V(nir, nir_lower_vars_to_explicit_types,
786                  nir_var_mem_shared, shared_type_info);
787       NIR_PASS_V(nir, nir_lower_explicit_io,
788                  nir_var_mem_shared,
789                  nir_address_format_32bit_offset);
790 
791       if (nir->info.zero_initialize_shared_memory && nir->info.shared_size > 0) {
792          const unsigned chunk_size = 16; /* max single store size */
793          /* Shared memory is allocated in 1024b chunks in HW, but the zero-init
794           * extension only requires us to initialize the memory that the shader
795           * is allocated at the API level, and it's up to the user to ensure
796           * that accesses are limited to those bounds.
797           */
798          const unsigned shared_size = ALIGN(nir->info.shared_size, chunk_size);
799          NIR_PASS_V(nir, nir_zero_initialize_shared_memory, shared_size, chunk_size);
800       }
801 
802       const struct nir_lower_compute_system_values_options compute_sysval_options = {
803          .has_base_workgroup_id = true,
804       };
805       NIR_PASS_V(nir, nir_lower_compute_system_values, &compute_sysval_options);
806    }
807 
808    nir_assign_io_var_locations(nir, nir_var_shader_in, &nir->num_inputs, nir->info.stage);
809    nir_assign_io_var_locations(nir, nir_var_shader_out, &nir->num_outputs, nir->info.stage);
810 
811   /* Gather information for transform feedback. This should be called after:
812     * - nir_split_per_member_structs.
813     * - nir_remove_dead_variables with varyings, so that we could align
814     *   stream outputs correctly.
815     * - nir_assign_io_var_locations - to have valid driver_location
816     */
817    struct ir3_stream_output_info so_info = {};
818    if (nir->info.stage == MESA_SHADER_VERTEX ||
819          nir->info.stage == MESA_SHADER_TESS_EVAL ||
820          nir->info.stage == MESA_SHADER_GEOMETRY)
821       tu_gather_xfb_info(nir, &so_info);
822 
823    NIR_PASS_V(nir, tu_lower_io, dev, shader, layout);
824 
825    nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
826 
827    ir3_finalize_nir(dev->compiler, nir);
828 
829    uint32_t reserved_consts_vec4 = align(shader->push_consts.dwords, 16) / 4;
830    bool shared_consts_enable = tu6_shared_constants_enable(layout, dev->compiler);
831    if (shared_consts_enable)
832       assert(!shader->push_consts.dwords);
833 
834    shader->ir3_shader =
835       ir3_shader_from_nir(dev->compiler, nir, &(struct ir3_shader_options) {
836                            .reserved_user_consts = reserved_consts_vec4,
837                            .shared_consts_enable = shared_consts_enable,
838                            .api_wavesize = key->api_wavesize,
839                            .real_wavesize = key->real_wavesize,
840                           }, &so_info);
841 
842    return shader;
843 }
844 
845 void
tu_shader_destroy(struct tu_device * dev,struct tu_shader * shader,const VkAllocationCallbacks * alloc)846 tu_shader_destroy(struct tu_device *dev,
847                   struct tu_shader *shader,
848                   const VkAllocationCallbacks *alloc)
849 {
850    ir3_shader_destroy(shader->ir3_shader);
851 
852    vk_free2(&dev->vk.alloc, alloc, shader);
853 }
854