Searched refs:currentCommandList (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DOpsRenderPass.cpp | 61 fGpu->currentCommandList()->setRenderTarget(d3dRT); in onBegin() 66 fGpu->currentCommandList()->clearRenderTargetView(d3dRT, fClearColor, nullptr); in onBegin() 73 fGpu->currentCommandList()->clearDepthStencilView(d3dStencil, 0, nullptr); in onBegin() 89 gpu->currentCommandList()->setStencilRef(stencilRef); in set_stencil_ref() 110 gpu->currentCommandList()->setBlendFactor(floatColors); in set_blend_factor() 136 gpu->currentCommandList()->setPrimitiveTopology(topology); in set_primitive_topology() 157 gpu->currentCommandList()->setScissorRects(1, &scissor); in set_scissor_rects() 168 gpu->currentCommandList()->setViewports(1, &viewport); in set_viewport() 186 fGpu->currentCommandList()->setGraphicsRootSignature(fCurrentPipelineState->rootSignature()); in onBindPipeline() 187 fGpu->currentCommandList()->setPipelineState(fCurrentPipelineState->pipeline()); in onBindPipeline() [all …]
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D | GrD3DPipelineState.cpp | 65 gpu->currentCommandList()->setGraphicsRootConstantBufferView( in setAndBindConstants() 110 gpu->currentCommandList()->addSampledTextureRef(texture); in setAndBindTextures() 118 gpu->currentCommandList()->addSampledTextureRef(texture); in setAndBindTextures() 127 gpu->currentCommandList()->addSampledTextureRef(texture); in setAndBindTextures() 139 gpu->currentCommandList()->setDescriptorHeaps(srvTable->heap(), samplerTable->heap()); in setAndBindTextures() 142 gpu->currentCommandList()->setGraphicsRootDescriptorTable( in setAndBindTextures() 147 gpu->currentCommandList()->setGraphicsRootDescriptorTable( in setAndBindTextures()
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D | GrD3DGpu.cpp | 788 if (!this->currentCommandList()) { in onTransferPixelsTo() 843 this->currentCommandList()->addGrBuffer(std::move(transferBuffer)); in onTransferPixelsTo() 855 if (!this->currentCommandList()) { in onTransferPixelsFrom() 1103 this->currentCommandList()->aliasingBarrier(nullptr, in onRegenerateMipMapLevels() 1108 this->currentCommandList()->copyTextureToTexture(bgraAliasTexture.get(), d3dTex, 0); in onRegenerateMipMapLevels() 1110 this->currentCommandList()->aliasingBarrier(bgraAliasTexture->resource(), in onRegenerateMipMapLevels() 1117 this->currentCommandList()->copyTextureToTexture(uavTexture.get(), d3dTex, 0); in onRegenerateMipMapLevels() 1126 this->currentCommandList()->setComputeRootSignature(rootSig); in onRegenerateMipMapLevels() 1131 this->currentCommandList()->setPipelineState(std::move(pipeline)); in onRegenerateMipMapLevels() 1137 this->currentCommandList()->addSampledTextureRef(uavTexture.get()); in onRegenerateMipMapLevels() [all …]
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D | GrD3DDescriptorTableManager.cpp | 98 gpu->currentCommandList()->addRecycledResource(heap); in allocateTable() 110 gpu->currentCommandList()->addRecycledResource(heap); in allocateTable()
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D | GrD3DBuffer.cpp | 220 this->getD3DGpu()->currentCommandList()->copyBufferToBuffer( in internalUnmap()
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D | GrD3DGpu.h | 47 GrD3DDirectCommandList* currentCommandList() const { return fCurrentDirectCommandList.get(); } in currentCommandList() function
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