Searched refs:depth_att (Results 1 – 10 of 10) sorted by relevance
41 switch (gfx->depth_att.vk_format) { in get_depth_format()149 if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED) in genX()
265 cmd_buffer->state.gfx.depth_att.iview; in want_stencil_pma_fix()430 if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED) in genX()496 if (cmd_buffer->state.gfx.depth_att.vk_format != VK_FORMAT_UNDEFINED) in genX()
1595 gfx->depth_att = (struct anv_attachment) { }; in anv_cmd_buffer_init_attachments()1611 gfx->depth_att = (struct anv_attachment) { }; in anv_cmd_buffer_reset_rendering()1726 gfx->depth_att.vk_format = in genX()6307 if (gfx->depth_att.iview != NULL) { in cmd_buffer_emit_depth_stencil()6308 isl_view = gfx->depth_att.iview->planes[0].isl; in cmd_buffer_emit_depth_stencil()6323 if (gfx->depth_att.iview != NULL) { in cmd_buffer_emit_depth_stencil()6324 const struct anv_image_view *iview = gfx->depth_att.iview; in cmd_buffer_emit_depth_stencil()6343 info.hiz_usage = gfx->depth_att.aux_usage; in cmd_buffer_emit_depth_stencil()6876 gfx->depth_att.vk_format = d_iview->vk.format; in genX()6877 gfx->depth_att.iview = d_iview; in genX()[all …]
1255 const struct anv_attachment *d_att = &gfx->depth_att; in clear_depth_stencil_attachment()
2657 struct anv_attachment depth_att; member
170 struct lvp_render_attachment depth_att; member1579 if (state->depth_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) in render_needs_clear()1654 if (state->depth_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { in render_clear()1656 dclear_val = state->depth_att.clear_value.depthStencil.depth; in render_clear()1720 if (state->depth_att.load_op == VK_ATTACHMENT_LOAD_OP_CLEAR) { in render_clear_fast()1722 dclear_val = state->depth_att.clear_value.depthStencil.depth; in render_clear_fast()1759 …Bits depth_resolve_mode = multi ? state->forced_depth_resolve_mode : state->depth_att.resolve_mode; in resolve_ds()1770 assert(state->depth_att.resolve_imgv == NULL || in resolve_ds()1772 state->depth_att.resolve_imgv == state->stencil_att.resolve_imgv || in resolve_ds()1776 state->depth_att.resolve_imgv ? state->depth_att.resolve_imgv : in resolve_ds()[all …]
2092 VkRenderingAttachmentInfo color_att = {0}, depth_att = {0}, stencil_att = {0}; in radv_clear_image_layer() local2102 depth_att.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO; in radv_clear_image_layer()2103 depth_att.imageView = radv_image_view_to_handle(&iview); in radv_clear_image_layer()2104 depth_att.imageLayout = image_layout; in radv_clear_image_layer()2105 depth_att.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; in radv_clear_image_layer()2106 depth_att.storeOp = VK_ATTACHMENT_STORE_OP_STORE; in radv_clear_image_layer()2132 rendering_info.pDepthAttachment = &depth_att; in radv_clear_image_layer()
426 const VkRenderingAttachmentInfo depth_att = { in radv_process_depth_image_layer() local449 .pDepthAttachment = &depth_att, in radv_process_depth_image_layer()
401 VkRenderingAttachmentInfo depth_att; in meta_emit_blit() local406 depth_att = (VkRenderingAttachmentInfo) { in meta_emit_blit()413 rendering_info.pDepthAttachment = &depth_att; in meta_emit_blit()
5351 GLenum depth_att, stencil_att; in discard_framebuffer() local5354 depth_att = GL_DEPTH_ATTACHMENT; in discard_framebuffer()5357 depth_att = GL_DEPTH; in discard_framebuffer()5373 if ((attachments[i] == depth_att || in discard_framebuffer()5377 GLenum other_format = (attachments[i] == depth_att ? in discard_framebuffer()5378 stencil_att : depth_att); in discard_framebuffer()