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Searched refs:draw (Results 1 – 25 of 3089) sorted by relevance

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/third_party/vk-gl-cts/android/cts/main/vksc-master/
Ddraw.txt1 dEQP-VKSC.draw.concurrent.compute_and_triangle_list
2 dEQP-VKSC.draw.simple_draw.simple_draw_triangle_list
3 dEQP-VKSC.draw.simple_draw.simple_draw_triangle_strip
4 dEQP-VKSC.draw.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VKSC.draw.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VKSC.draw.indexed_draw.draw_indexed_triangle_list
7 dEQP-VKSC.draw.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VKSC.draw.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VKSC.draw.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VKSC.draw.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
/third_party/mesa3d/src/loader/
Dloader_dri3_helper.c58 dri3_flush_present_events(struct loader_dri3_drawable *draw);
61 dri3_find_back_alloc(struct loader_dri3_drawable *draw);
78 get_xcb_visualtype_for_depth(struct loader_dri3_drawable *draw, int depth) in get_xcb_visualtype_for_depth() argument
81 xcb_screen_t *screen = draw->screen; in get_xcb_visualtype_for_depth()
128 dri3_get_red_mask_for_depth(struct loader_dri3_drawable *draw, int depth) in dri3_get_red_mask_for_depth() argument
130 xcb_visualtype_t *visual = get_xcb_visualtype_for_depth(draw, depth); in dri3_get_red_mask_for_depth()
144 static bool loader_dri3_have_image_blit(const struct loader_dri3_drawable *draw) in loader_dri3_have_image_blit() argument
146 return draw->ext->image->base.version >= 9 && in loader_dri3_have_image_blit()
147 draw->ext->image->blitImage != NULL; in loader_dri3_have_image_blit()
163 loader_dri3_blit_context_get(struct loader_dri3_drawable *draw) in loader_dri3_blit_context_get() argument
[all …]
/third_party/mesa3d/src/gallium/auxiliary/draw/
Ddraw_context.c83 struct draw_context *draw = CALLOC_STRUCT( draw_context ); in draw_create_context() local
84 if (!draw) in draw_create_context()
89 draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context); in draw_create_context()
93 draw->pipe = pipe; in draw_create_context()
94 draw->constant_buffer_stride = (sizeof(float) * 4); in draw_create_context()
96 if (!draw_init(draw)) in draw_create_context()
99 draw->ia = draw_prim_assembler_create(draw); in draw_create_context()
100 if (!draw->ia) in draw_create_context()
103 return draw; in draw_create_context()
106 draw_destroy( draw ); in draw_create_context()
[all …]
Ddraw_pipe.c40 draw_pipeline_init(struct draw_context *draw) in draw_pipeline_init() argument
43 draw->pipeline.wide_line = draw_wide_line_stage(draw); in draw_pipeline_init()
44 draw->pipeline.wide_point = draw_wide_point_stage(draw); in draw_pipeline_init()
45 draw->pipeline.stipple = draw_stipple_stage(draw); in draw_pipeline_init()
46 draw->pipeline.unfilled = draw_unfilled_stage(draw); in draw_pipeline_init()
47 draw->pipeline.twoside = draw_twoside_stage(draw); in draw_pipeline_init()
48 draw->pipeline.offset = draw_offset_stage(draw); in draw_pipeline_init()
49 draw->pipeline.clip = draw_clip_stage(draw); in draw_pipeline_init()
50 draw->pipeline.flatshade = draw_flatshade_stage(draw); in draw_pipeline_init()
51 draw->pipeline.cull = draw_cull_stage(draw); in draw_pipeline_init()
[all …]
Ddraw_pt.c58 draw_pt_arrays(struct draw_context *draw, in draw_pt_arrays() argument
69 if (draw->gs.geometry_shader) in draw_pt_arrays()
70 out_prim = draw->gs.geometry_shader->output_primitive; in draw_pt_arrays()
71 else if (draw->tes.tess_eval_shader) in draw_pt_arrays()
72 out_prim = get_tes_output_prim(draw->tes.tess_eval_shader); in draw_pt_arrays()
74 if (!draw->render) { in draw_pt_arrays()
78 if (draw_need_pipeline(draw, in draw_pt_arrays()
79 draw->rasterizer, in draw_pt_arrays()
84 if ((draw->clip_xy || in draw_pt_arrays()
85 draw->clip_z || in draw_pt_arrays()
[all …]
Ddraw_pipe_validate.c50 draw_need_pipeline(const struct draw_context *draw, in draw_need_pipeline() argument
58 if (draw->render && draw->render->need_pipeline) { in draw_need_pipeline()
59 return draw->render->need_pipeline(draw->render, rasterizer, prim); in draw_need_pipeline()
68 if (rasterizer->line_stipple_enable && draw->pipeline.line_stipple) in draw_need_pipeline()
72 if (roundf(rasterizer->line_width) > draw->pipeline.wide_line_threshold) in draw_need_pipeline()
76 if ((!rasterizer->multisample && rasterizer->line_smooth) && draw->pipeline.aaline) in draw_need_pipeline()
79 if (draw_current_shader_num_written_culldistances(draw)) in draw_need_pipeline()
83 if (rasterizer->point_size > draw->pipeline.wide_point_threshold) in draw_need_pipeline()
88 && draw->pipeline.wide_point_sprites) in draw_need_pipeline()
92 if ((!rasterizer->multisample && rasterizer->point_smooth) && draw->pipeline.aapoint) in draw_need_pipeline()
[all …]
Ddraw_context.h81 void draw_destroy(struct draw_context *draw);
83 void draw_flush(struct draw_context *draw);
85 void draw_set_viewport_states(struct draw_context *draw,
108 void draw_set_rasterizer_state(struct draw_context *draw,
112 void draw_set_rasterize_stage(struct draw_context *draw,
115 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
117 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
119 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
121 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
123 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vksc-default/
Ddraw.txt1 dEQP-VKSC.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VKSC.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VKSC.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VKSC.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VKSC.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
/third_party/vk-gl-cts/android/cts/main/vksc-main/
Ddraw.txt1 dEQP-VKSC.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VKSC.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VKSC.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VKSC.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VKSC.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VKSC.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VKSC.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2019-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
5 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
7 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
9 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
5 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
7 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
9 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2020-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_0_multiview
3 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_1_multiview
4 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_2_multiview
5 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_4_multiview
6 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_20_multiview
7 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_0_mu…
8 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_1_mu…
9 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_2_mu…
10 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_4_mu…
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2020-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_0_multiview
3 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_1_multiview
4 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_2_multiview
5 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_4_multiview
6 dEQP-VK.draw.renderpass.instanced.draw_vk_primitive_topology_point_list_attrib_divisor_20_multiview
7 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_0_mu…
8 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_1_mu…
9 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_2_mu…
10 dEQP-VK.draw.renderpass.instanced.draw_indexed_vk_primitive_topology_point_list_attrib_divisor_4_mu…
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2021-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
2 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
3 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
4 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
5 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
6 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
7 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
8 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
9 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_strip
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/main/vk-default/
Dconditional-rendering.txt75 dEQP-VK.conditional_rendering.draw_clear.draw.case_0_host_memory
76 dEQP-VK.conditional_rendering.draw_clear.draw.case_1_host_memory
77 dEQP-VK.conditional_rendering.draw_clear.draw.case_2_host_memory
78 dEQP-VK.conditional_rendering.draw_clear.draw.case_3_host_memory
79 dEQP-VK.conditional_rendering.draw_clear.draw.case_4_host_memory
80 dEQP-VK.conditional_rendering.draw_clear.draw.case_5_host_memory
81 dEQP-VK.conditional_rendering.draw_clear.draw.case_6_host_memory
82 dEQP-VK.conditional_rendering.draw_clear.draw.case_7_host_memory
83 dEQP-VK.conditional_rendering.draw_clear.draw.case_8_host_memory
84 dEQP-VK.conditional_rendering.draw_clear.draw.case_9_host_memory
[all …]
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master/
Dconditional-rendering.txt75 dEQP-VK.conditional_rendering.draw_clear.draw.case_0_host_memory
76 dEQP-VK.conditional_rendering.draw_clear.draw.case_1_host_memory
77 dEQP-VK.conditional_rendering.draw_clear.draw.case_2_host_memory
78 dEQP-VK.conditional_rendering.draw_clear.draw.case_3_host_memory
79 dEQP-VK.conditional_rendering.draw_clear.draw.case_4_host_memory
80 dEQP-VK.conditional_rendering.draw_clear.draw.case_5_host_memory
81 dEQP-VK.conditional_rendering.draw_clear.draw.case_6_host_memory
82 dEQP-VK.conditional_rendering.draw_clear.draw.case_7_host_memory
83 dEQP-VK.conditional_rendering.draw_clear.draw.case_8_host_memory
84 dEQP-VK.conditional_rendering.draw_clear.draw.case_9_host_memory
[all …]
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
/third_party/vk-gl-cts/external/vulkancts/mustpass/master/vk-default/
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
/third_party/skia/third_party/externals/swiftshader/tests/regres/testlists/vk-default/
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
Dconditional-rendering.txt1 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw
2 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indexed
3 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indirect
4 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indexed_indirect
5 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indirect_count
6 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indexed_indirect_count
7 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw
8 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw_indexed
9 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw_indirect
10 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw_indexed_indirect
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master/
Ddraw.txt1 dEQP-VK.draw.renderpass.concurrent.compute_and_triangle_list
2 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_list
3 dEQP-VK.draw.renderpass.simple_draw.simple_draw_triangle_strip
4 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_list
5 dEQP-VK.draw.renderpass.simple_draw.simple_draw_instanced_triangle_strip
6 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_list
7 dEQP-VK.draw.renderpass.indexed_draw.draw_indexed_triangle_strip
8 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_list
9 dEQP-VK.draw.renderpass.indexed_draw.draw_instanced_indexed_triangle_strip
10 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw.triangle_list
[all …]
Dconditional-rendering.txt1 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw
2 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indexed
3 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indirect
4 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indexed_indirect
5 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indirect_count
6 dEQP-VK.conditional_rendering.draw.condition_expect_execution.draw_indexed_indirect_count
7 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw
8 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw_indexed
9 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw_indirect
10 dEQP-VK.conditional_rendering.draw.condition_expect_noop.draw_indexed_indirect
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2021-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_list
2 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count.triangle_strip
3 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
4 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_first_instance.triangle_…
5 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
6 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.no_first_insta…
7 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
8 dEQP-VK.draw.renderpass.indirect_draw.sequential.indirect_draw_param_count_instanced.first_instance…
9 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_list
10 dEQP-VK.draw.renderpass.indirect_draw.indexed.indirect_draw_param_count.triangle_strip
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2022-03-01/
Ddraw.txt1 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw.triangle_list
2 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw.triangle_strip
3 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count.triangle_list
4 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count.triangle_str…
5 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_param_count.triang…
6 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_param_count.triang…
7 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_first_instance.tri…
8 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_first_instance.tri…
9 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count_first_instan…
10 dEQP-VK.draw.renderpass.indirect_draw.sequential_data_from_compute.indirect_draw_count_first_instan…
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