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1 
2 /**************************************************************************
3  *
4  * Copyright 2007 VMware, Inc.
5  * All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  *
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  *
27  **************************************************************************/
28 
29 /**
30  * \brief  Public interface into the drawing module.
31  */
32 
33 /* Authors:  Keith Whitwell <keithw@vmware.com>
34  */
35 
36 
37 #ifndef DRAW_CONTEXT_H
38 #define DRAW_CONTEXT_H
39 
40 
41 #include "pipe/p_state.h"
42 
43 struct pipe_context;
44 struct draw_context;
45 struct draw_stage;
46 struct draw_vertex_shader;
47 struct draw_geometry_shader;
48 struct draw_tess_ctrl_shader;
49 struct draw_tess_eval_shader;
50 struct draw_fragment_shader;
51 struct tgsi_sampler;
52 struct tgsi_image;
53 struct tgsi_buffer;
54 struct lp_cached_code;
55 
56 
57 /*
58  * structure to contain driver internal information
59  * for stream out support. mapping stores the pointer
60  * to the buffer contents, and internal offset stores
61  * an internal counter to how much of the stream
62  * out buffer is used (in bytes).
63  */
64 struct draw_so_target {
65    struct pipe_stream_output_target target;
66    void *mapping;
67    int internal_offset;
68 };
69 
70 bool draw_has_llvm(void);
71 
72 struct draw_context *draw_create(struct pipe_context *pipe);
73 
74 #ifdef DRAW_LLVM_AVAILABLE
75 struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
76                                                    void *context);
77 #endif
78 
79 struct draw_context *draw_create_no_llvm(struct pipe_context *pipe);
80 
81 void draw_destroy(struct draw_context *draw);
82 
83 void draw_flush(struct draw_context *draw);
84 
85 void draw_set_viewport_states(struct draw_context *draw,
86                               unsigned start_slot,
87                               unsigned num_viewports,
88                               const struct pipe_viewport_state *viewports);
89 
90 void draw_set_clip_state(struct draw_context *pipe,
91                          const struct pipe_clip_state *clip);
92 
93 /**
94  * Sets the rasterization state used by the draw module.
95  * The rast_handle is used to pass the driver specific representation
96  * of the rasterization state. It's going to be used when the
97  * draw module sets the state back on the driver itself using the
98  * pipe::bind_rasterizer_state method.
99  *
100  * NOTE: if you're calling this function from within the pipe's
101  * bind_rasterizer_state you should always call it before binding
102  * the actual state - that's because the draw module can try to
103  * bind its own rasterizer state which would reset your newly
104  * set state. i.e. always do
105  * draw_set_rasterizer_state(driver->draw, state->pipe_state, state);
106  * driver->state.raster = state;
107  */
108 void draw_set_rasterizer_state(struct draw_context *draw,
109                                const struct pipe_rasterizer_state *raster,
110                                void *rast_handle);
111 
112 void draw_set_rasterize_stage(struct draw_context *draw,
113                               struct draw_stage *stage);
114 
115 void draw_wide_point_threshold(struct draw_context *draw, float threshold);
116 
117 void draw_wide_point_sprites(struct draw_context *draw, boolean draw_sprite);
118 
119 void draw_wide_line_threshold(struct draw_context *draw, float threshold);
120 
121 void draw_enable_line_stipple(struct draw_context *draw, boolean enable);
122 
123 void draw_enable_point_sprites(struct draw_context *draw, boolean enable);
124 
125 void draw_set_zs_format(struct draw_context *draw, enum pipe_format format);
126 
127 /* for TGSI constants are 4 * sizeof(float), but for NIR they need to be sizeof(float); */
128 void draw_set_constant_buffer_stride(struct draw_context *draw, unsigned num_bytes);
129 
130 boolean
131 draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
132 
133 boolean
134 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
135 
136 boolean
137 draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
138 
139 
140 struct tgsi_shader_info *
141 draw_get_shader_info(const struct draw_context *draw);
142 
143 void
144 draw_prepare_shader_outputs(struct draw_context *draw);
145 
146 int
147 draw_find_shader_output(const struct draw_context *draw,
148                         uint semantic_name, uint semantic_index);
149 
150 boolean
151 draw_will_inject_frontface(const struct draw_context *draw);
152 
153 uint
154 draw_num_shader_outputs(const struct draw_context *draw);
155 
156 uint
157 draw_total_vs_outputs(const struct draw_context *draw);
158 
159 uint
160 draw_total_gs_outputs(const struct draw_context *draw);
161 
162 uint
163 draw_total_tcs_outputs(const struct draw_context *draw);
164 
165 uint
166 draw_total_tes_outputs(const struct draw_context *draw);
167 
168 void
169 draw_texture_sampler(struct draw_context *draw,
170                      enum pipe_shader_type shader_type,
171                      struct tgsi_sampler *sampler);
172 
173 void
174 draw_image(struct draw_context *draw,
175            enum pipe_shader_type shader_type,
176            struct tgsi_image *image);
177 
178 void
179 draw_buffer(struct draw_context *draw,
180            enum pipe_shader_type shader_type,
181            struct tgsi_buffer *buffer);
182 
183 void
184 draw_set_sampler_views(struct draw_context *draw,
185                        enum pipe_shader_type shader_stage,
186                        struct pipe_sampler_view **views,
187                        unsigned num);
188 void
189 draw_set_samplers(struct draw_context *draw,
190                   enum pipe_shader_type shader_stage,
191                   struct pipe_sampler_state **samplers,
192                   unsigned num);
193 
194 void
195 draw_set_images(struct draw_context *draw,
196                 enum pipe_shader_type shader_stage,
197                 struct pipe_image_view *images,
198                 unsigned num);
199 
200 void
201 draw_set_mapped_texture(struct draw_context *draw,
202                         enum pipe_shader_type shader_stage,
203                         unsigned sview_idx,
204                         uint32_t width, uint32_t height, uint32_t depth,
205                         uint32_t first_level, uint32_t last_level,
206                         uint32_t num_samples,
207                         uint32_t sample_stride,
208                         const void *base,
209                         uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS],
210                         uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
211                         uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS]);
212 
213 void
214 draw_set_mapped_image(struct draw_context *draw,
215                       enum pipe_shader_type shader_stage,
216                       unsigned idx,
217                       uint32_t width, uint32_t height, uint32_t depth,
218                       const void *base_ptr,
219                       uint32_t row_stride,
220                       uint32_t img_stride,
221                       uint32_t num_samples,
222                       uint32_t sample_stride);
223 
224 /*
225  * Vertex shader functions
226  */
227 
228 struct draw_vertex_shader *
229 draw_create_vertex_shader(struct draw_context *draw,
230                           const struct pipe_shader_state *shader);
231 void draw_bind_vertex_shader(struct draw_context *draw,
232                              struct draw_vertex_shader *dvs);
233 void draw_delete_vertex_shader(struct draw_context *draw,
234                                struct draw_vertex_shader *dvs);
235 void draw_vs_attach_so(struct draw_vertex_shader *dvs,
236                        const struct pipe_stream_output_info *info);
237 void draw_vs_reset_so(struct draw_vertex_shader *dvs);
238 
239 
240 /*
241  * Fragment shader functions
242  */
243 struct draw_fragment_shader *
244 draw_create_fragment_shader(struct draw_context *draw,
245                             const struct pipe_shader_state *shader);
246 void draw_bind_fragment_shader(struct draw_context *draw,
247                                struct draw_fragment_shader *dvs);
248 void draw_delete_fragment_shader(struct draw_context *draw,
249                                  struct draw_fragment_shader *dvs);
250 
251 /*
252  * Geometry shader functions
253  */
254 struct draw_geometry_shader *
255 draw_create_geometry_shader(struct draw_context *draw,
256                             const struct pipe_shader_state *shader);
257 void draw_bind_geometry_shader(struct draw_context *draw,
258                                struct draw_geometry_shader *dvs);
259 void draw_delete_geometry_shader(struct draw_context *draw,
260                                  struct draw_geometry_shader *dvs);
261 
262 /*
263  * Tess shader functions
264  */
265 struct draw_tess_ctrl_shader *
266 draw_create_tess_ctrl_shader(struct draw_context *draw,
267                             const struct pipe_shader_state *shader);
268 void draw_bind_tess_ctrl_shader(struct draw_context *draw,
269                                 struct draw_tess_ctrl_shader *dvs);
270 void draw_delete_tess_ctrl_shader(struct draw_context *draw,
271                                   struct draw_tess_ctrl_shader *dvs);
272 struct draw_tess_eval_shader *
273 draw_create_tess_eval_shader(struct draw_context *draw,
274                             const struct pipe_shader_state *shader);
275 void draw_bind_tess_eval_shader(struct draw_context *draw,
276                                 struct draw_tess_eval_shader *dvs);
277 void draw_delete_tess_eval_shader(struct draw_context *draw,
278                                   struct draw_tess_eval_shader *dvs);
279 void draw_set_tess_state(struct draw_context *draw,
280                          const float default_outer_level[4],
281                          const float default_inner_level[2]);
282 
283 /*
284  * Vertex data functions
285  */
286 
287 void draw_set_vertex_buffers(struct draw_context *draw,
288                              unsigned start_slot, unsigned count,
289                              unsigned unbind_num_trailing_slots,
290                              const struct pipe_vertex_buffer *buffers);
291 
292 void draw_set_vertex_elements(struct draw_context *draw,
293                               unsigned count,
294                               const struct pipe_vertex_element *elements);
295 
296 void draw_set_indexes(struct draw_context *draw,
297                       const void *elements, unsigned elem_size,
298                       unsigned available_space);
299 
300 void draw_set_mapped_vertex_buffer(struct draw_context *draw,
301                                    unsigned attr, const void *buffer,
302                                    size_t size);
303 
304 void
305 draw_set_mapped_constant_buffer(struct draw_context *draw,
306                                 enum pipe_shader_type shader_type,
307                                 unsigned slot,
308                                 const void *buffer,
309                                 unsigned size);
310 
311 void
312 draw_set_mapped_shader_buffer(struct draw_context *draw,
313                               enum pipe_shader_type shader_type,
314                               unsigned slot,
315                               const void *buffer,
316                               unsigned size);
317 
318 void
319 draw_set_mapped_so_targets(struct draw_context *draw,
320                            int num_targets,
321                            struct draw_so_target *targets[PIPE_MAX_SO_BUFFERS]);
322 
323 
324 /***********************************************************************
325  * draw_pt.c
326  */
327 
328 void draw_vbo(struct draw_context *draw,
329               const struct pipe_draw_info *info,
330               unsigned drawid_offset,
331               const struct pipe_draw_indirect_info *indirect,
332               const struct pipe_draw_start_count_bias *draws,
333               unsigned num_draws,
334               uint8_t patch_vertices);
335 
336 
337 /*******************************************************************************
338  * Driver backend interface
339  */
340 struct vbuf_render;
341 void
342 draw_set_render(struct draw_context *draw,
343                 struct vbuf_render *render);
344 
345 void
346 draw_set_driver_clipping(struct draw_context *draw,
347                          boolean bypass_clip_xy,
348                          boolean bypass_clip_z,
349                          boolean guard_band_xy,
350                          boolean bypass_clip_points);
351 
352 /*******************************************************************************
353  * Draw statistics
354  */
355 void
356 draw_collect_pipeline_statistics(struct draw_context *draw,
357                                  boolean enable);
358 
359 void
360 draw_collect_primitives_generated(struct draw_context *draw,
361                                   bool eanble);
362 
363 /*******************************************************************************
364  * Draw pipeline
365  */
366 boolean
367 draw_need_pipeline(const struct draw_context *draw,
368                    const struct pipe_rasterizer_state *rasterizer,
369                    enum pipe_prim_type prim);
370 
371 int
372 draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param);
373 
374 int
375 draw_get_shader_param_no_llvm(enum pipe_shader_type shader,
376                               enum pipe_shader_cap param);
377 
378 boolean
379 draw_get_option_use_llvm(void);
380 
381 
382 void
383 draw_set_disk_cache_callbacks(struct draw_context *draw,
384                               void *data_cookie,
385                               void (*find_shader)(void *cookie,
386                                                   struct lp_cached_code *cache,
387                                                   unsigned char ir_sha1_cache_key[20]),
388                               void (*insert_shader)(void *cookie,
389                                                     struct lp_cached_code *cache,
390                                                     unsigned char ir_sha1_cache_key[20]));
391 
392 
393 #endif /* DRAW_CONTEXT_H */
394