Searched refs:force_sample_rate_shading (Results 1 – 7 of 7) sorted by relevance
159 bool force_sample_rate_shading; member
602 if (conf->force_sample_rate_shading) { in dxil_spirv_nir_passes()
199 bool force_sample_rate_shading, in dzn_pipeline_get_nir_shader() argument251 .force_sample_rate_shading = force_sample_rate_shading, in dzn_pipeline_get_nir_shader()739 bool force_sample_rate_shading = in dzn_graphics_pipeline_compile_shaders() local753 …_mesa_sha1_update(&pipeline_hash_ctx, &force_sample_rate_shading, sizeof(force_sample_rate_shading… in dzn_graphics_pipeline_compile_shaders()797 … stage == MESA_SHADER_FRAGMENT ? force_sample_rate_shading : false, in dzn_graphics_pipeline_compile_shaders()840 … _mesa_sha1_update(&dxil_hash_ctx, &force_sample_rate_shading, sizeof(force_sample_rate_shading)); in dzn_graphics_pipeline_compile_shaders()
435 bool force_sample_rate_shading = false; member
1141 msl_opts.force_sample_rate_shading = args.msl_force_sample_rate_shading; in compile_iteration()
708 options->msl.force_sample_rate_shading = value != 0; in spvc_compiler_options_set_uint()
1511 if (preproc.needs_sample_id || msl_options.force_sample_rate_shading || in preprocess_op_codes()11280 (msl_options.force_sample_rate_shading || in is_sample_rate()