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1 /*
2  * Copyright © Microsoft Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef SPIRV_TO_DXIL_H
25 #define SPIRV_TO_DXIL_H
26 
27 #include <stdbool.h>
28 #include <stddef.h>
29 #include <stdint.h>
30 
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34 
35 // NB: I've copy and pasted some types into this header so we don't have to
36 // include other headers. This will surely break if any of these types change.
37 
38 // Copy of gl_shader_stage
39 typedef enum {
40    DXIL_SPIRV_SHADER_NONE = -1,
41    DXIL_SPIRV_SHADER_VERTEX = 0,
42    DXIL_SPIRV_SHADER_TESS_CTRL = 1,
43    DXIL_SPIRV_SHADER_TESS_EVAL = 2,
44    DXIL_SPIRV_SHADER_GEOMETRY = 3,
45    DXIL_SPIRV_SHADER_FRAGMENT = 4,
46    DXIL_SPIRV_SHADER_COMPUTE = 5,
47    DXIL_SPIRV_SHADER_KERNEL = 14,
48 } dxil_spirv_shader_stage;
49 
50 // Copy of nir_spirv_const_value
51 typedef union {
52    bool b;
53    float f32;
54    double f64;
55    int8_t i8;
56    uint8_t u8;
57    int16_t i16;
58    uint16_t u16;
59    int32_t i32;
60    uint32_t u32;
61    int64_t i64;
62    uint64_t u64;
63 } dxil_spirv_const_value;
64 
65 // Copy of nir_spirv_specialization
66 struct dxil_spirv_specialization {
67    uint32_t id;
68    dxil_spirv_const_value value;
69    bool defined_on_module;
70 };
71 
72 struct dxil_spirv_metadata {
73    bool requires_runtime_data;
74 };
75 
76 struct dxil_spirv_object {
77    struct dxil_spirv_metadata metadata;
78    struct {
79       void *buffer;
80       size_t size;
81    } binary;
82 };
83 
84 /* This struct describes the layout of data expected in the CB bound to
85  * runtime_data_cbv during compute shader execution */
86 struct dxil_spirv_compute_runtime_data {
87    /* Total number of groups dispatched (i.e. value passed to Dispatch()) */
88    uint32_t group_count_x;
89    uint32_t group_count_y;
90    uint32_t group_count_z;
91 };
92 
93 #define DXIL_SPIRV_Y_FLIP_MASK BITFIELD_MASK(DXIL_SPIRV_MAX_VIEWPORT)
94 #define DXIL_SPIRV_Z_FLIP_SHIFT DXIL_SPIRV_MAX_VIEWPORT
95 #define DXIL_SPIRV_Z_FLIP_MASK BITFIELD_RANGE(DXIL_SPIRV_Z_FLIP_SHIFT, DXIL_SPIRV_MAX_VIEWPORT)
96 
97 /* This struct describes the layout of data expected in the CB bound to
98  * runtime_data_cbv during vertex stages */
99 struct dxil_spirv_vertex_runtime_data {
100    uint32_t first_vertex;
101    uint32_t base_instance;
102    bool is_indexed_draw;
103    // The lower 16bits of this mask encode Y-flips (one bit per viewport)
104    // The higher 16bits of this maks encode Z-flips (one bit per viewport)
105    union {
106       uint32_t yz_flip_mask;
107       struct {
108          uint16_t y_flip_mask;
109          uint16_t z_flip_mask;
110       };
111    };
112    uint32_t draw_id;
113 };
114 
115 enum dxil_spirv_yz_flip_mode {
116    DXIL_SPIRV_YZ_FLIP_NONE = 0,
117    // Y-flip is unconditional: pos.y = -pos.y
118    // Z-flip is unconditional: pos.z = -pos.z + 1.0f
119    DXIL_SPIRV_Y_FLIP_UNCONDITIONAL = 1 << 0,
120    DXIL_SPIRV_Z_FLIP_UNCONDITIONAL = 1 << 1,
121    DXIL_SPIRV_YZ_FLIP_UNCONDITIONAL = DXIL_SPIRV_Y_FLIP_UNCONDITIONAL | DXIL_SPIRV_Z_FLIP_UNCONDITIONAL,
122    // Y-flip/Z-flip info are passed through a sysval
123    DXIL_SPIRV_Y_FLIP_CONDITIONAL = 1 << 2,
124    DXIL_SPIRV_Z_FLIP_CONDITIONAL = 1 << 3,
125    DXIL_SPIRV_YZ_FLIP_CONDITIONAL = DXIL_SPIRV_Y_FLIP_CONDITIONAL | DXIL_SPIRV_Z_FLIP_CONDITIONAL,
126 };
127 
128 #define DXIL_SPIRV_MAX_VIEWPORT 16
129 
130 struct dxil_spirv_runtime_conf {
131    struct {
132       uint32_t register_space;
133       uint32_t base_shader_register;
134    } runtime_data_cbv;
135 
136    struct {
137       uint32_t register_space;
138       uint32_t base_shader_register;
139    } push_constant_cbv;
140 
141    // Set true if vertex and instance ids have already been converted to
142    // zero-based. Otherwise, runtime_data will be required to lower them.
143    bool zero_based_vertex_instance_id;
144 
145    struct {
146       // mode != DXIL_SPIRV_YZ_FLIP_NONE only valid on vertex/geometry stages.
147       enum dxil_spirv_yz_flip_mode mode;
148 
149       // Y/Z flip masks (one bit per viewport)
150       uint16_t y_mask;
151       uint16_t z_mask;
152    } yz_flip;
153 
154    // The caller supports read-only images to be turned into SRV accesses,
155    // which allows us to run the nir_opt_access() pass
156    bool read_only_images_as_srvs;
157 
158    // Force sample rate shading on a fragment shader
159    bool force_sample_rate_shading;
160 };
161 
162 struct dxil_spirv_debug_options {
163    bool dump_nir;
164 };
165 
166 /**
167  * Compile a SPIR-V module into DXIL.
168  * \param  words  SPIR-V module to compile
169  * \param  word_count  number of words in the SPIR-V module
170  * \param  specializations  specialization constants to compile with the shader
171  * \param  num_specializations  number of specialization constants
172  * \param  stage  shader stage
173  * \param  entry_point_name  name of shader entrypoint
174  * \param  conf  configuration for spriv_to_dxil
175  * \param  out_dxil  will contain the DXIL bytes on success (call spirv_to_dxil_free after use)
176  * \return  true if compilation succeeded
177  */
178 bool
179 spirv_to_dxil(const uint32_t *words, size_t word_count,
180               struct dxil_spirv_specialization *specializations,
181               unsigned int num_specializations, dxil_spirv_shader_stage stage,
182               const char *entry_point_name,
183               const struct dxil_spirv_debug_options *debug_options,
184               const struct dxil_spirv_runtime_conf *conf,
185               struct dxil_spirv_object *out_dxil);
186 
187 /**
188  * Free the buffer allocated by spirv_to_dxil.
189  */
190 void
191 spirv_to_dxil_free(struct dxil_spirv_object *dxil);
192 
193 uint64_t
194 spirv_to_dxil_get_version(void);
195 
196 #ifdef __cplusplus
197 }
198 #endif
199 
200 #endif
201