/third_party/mesa3d/src/mesa/main/ |
D | shaderobj.c | 59 _reference_shader(struct gl_context *ctx, struct gl_shader **ptr, in _reference_shader() 60 struct gl_shader *sh, bool skip_locking) in _reference_shader() 69 struct gl_shader *old = *ptr; in _reference_shader() 95 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, in _mesa_reference_shader() 96 struct gl_shader *sh) in _mesa_reference_shader() 102 _mesa_init_shader(struct gl_shader *shader) in _mesa_init_shader() 113 struct gl_shader * 116 struct gl_shader *shader; in _mesa_new_shader() 117 shader = rzalloc(NULL, struct gl_shader); in _mesa_new_shader() 131 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh) in _mesa_delete_shader() [all …]
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D | shaderobj.h | 57 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 58 struct gl_shader *sh); 60 extern struct gl_shader * 63 extern struct gl_shader * 86 extern struct gl_shader * 90 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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D | glspirv.h | 36 struct gl_shader; 81 unsigned n, struct gl_shader **shaders,
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D | glspirv.c | 71 unsigned n, struct gl_shader **shaders, in _mesa_spirv_shader_binary() 88 struct gl_shader *sh = shaders[i]; in _mesa_spirv_shader_binary() 126 struct gl_shader *shader = prog->Shaders[i]; in _mesa_spirv_link_shaders() 332 struct gl_shader *sh; in _mesa_SpecializeShaderARB()
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D | shaderapi.h | 46 struct gl_shader; 71 _mesa_compile_shader(struct gl_context *ctx, struct gl_shader *sh);
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D | shaderapi.c | 318 struct gl_shader *shader = _mesa_lookup_shader(ctx, name); in is_shader() 328 struct gl_shader *sh) in attach_shader() 333 (n + 1) * sizeof(struct gl_shader *)); in attach_shader() 350 struct gl_shader *sh; in attach_shader_err() 397 struct gl_shader *sh; in attach_shader_no_error() 408 struct gl_shader *sh; in create_shader() 491 struct gl_shader *sh; in delete_shader() 527 struct gl_shader **newList; in detach_shader() 533 newList = malloc((n - 1) * sizeof(struct gl_shader *)); in detach_shader() 1034 struct gl_shader *shader = in get_shaderiv() [all …]
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D | shader_types.h | 141 struct gl_shader struct 389 struct gl_shader **Shaders; /**< List of attached the shaders */
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D | dd.h | 57 struct gl_shader;
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D | shared.c | 252 struct gl_shader *sh = (struct gl_shader *) data; in delete_shader_cb()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | CMakeLists.txt | 49 add_library(gl_shader EXCLUDE_FROM_ALL target 53 set_target_properties(gl_shader PROPERTIES 58 target_include_directories(gl_shader 63 target_compile_definitions(gl_shader 68 target_compile_options(gl_shader 73 target_link_options(gl_shader 78 target_link_libraries(gl_shader
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/third_party/mesa3d/src/compiler/glsl/ |
D | standalone_scaffolding.h | 49 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, 50 struct gl_shader *sh); 56 extern "C" struct gl_shader * 60 _mesa_delete_shader(struct gl_context *ctx, struct gl_shader *sh);
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D | linker.h | 31 struct gl_shader; 36 gl_shader **shader_list, unsigned num_shaders); 62 const gl_shader **shader_list, 78 struct gl_shader **shader_list,
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D | standalone_scaffolding.cpp | 85 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, in _mesa_reference_shader() 86 struct gl_shader *sh) in _mesa_reference_shader() 106 struct gl_shader * 109 struct gl_shader *shader; in _mesa_new_shader() 112 shader = rzalloc(NULL, struct gl_shader); in _mesa_new_shader() 134 _mesa_delete_shader(struct gl_context *, struct gl_shader *sh) in _mesa_delete_shader()
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D | program.h | 33 struct gl_shader; 37 _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
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D | builtin_functions.h | 27 struct gl_shader; 51 extern gl_shader *
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D | linker.cpp | 1688 struct gl_shader **shader_list, in link_xfb_stride_layout_qualifiers() 1696 struct gl_shader *shader = shader_list[i]; in link_xfb_stride_layout_qualifiers() 1725 struct gl_shader **shader_list, in link_bindless_layout_qualifiers() 1735 struct gl_shader *shader = shader_list[i]; in link_bindless_layout_qualifiers() 1768 struct gl_shader **shader_list, in link_layer_viewport_relative_qualifier() 1803 struct gl_shader **shader_list, in link_tcs_out_layout_qualifiers() 1822 struct gl_shader *shader = shader_list[i]; in link_tcs_out_layout_qualifiers() 1860 struct gl_shader **shader_list, in link_tes_in_layout_qualifiers() 1887 struct gl_shader *shader = shader_list[i]; in link_tes_in_layout_qualifiers() 1968 struct gl_shader **shader_list, in link_fs_inout_layout_qualifiers() [all …]
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D | link_functions.cpp | 42 gl_shader **shader_list, unsigned num_shaders) in call_link_visitor() 288 gl_shader **shader_list; 333 gl_shader **shader_list, unsigned num_shaders) in link_function_calls()
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D | test_optpass.cpp | 182 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); in test_optpass()
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D | gl_nir_link_varyings.h | 42 struct gl_shader;
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D | standalone.cpp | 380 compile_shader(struct gl_context *ctx, struct gl_shader *shader) in compile_shader() 461 struct gl_shader *, whole_program->NumShaders + 1); in standalone_compile_shader() 464 struct gl_shader *shader = rzalloc(whole_program, gl_shader); in standalone_compile_shader()
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D | shader_cache.cpp | 206 struct gl_shader *sh = prog->Shaders[i]; in shader_cache_read_program_metadata()
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/third_party/mesa3d/src/mesa/program/ |
D | prog_print.h | 42 struct gl_shader; 118 _mesa_write_shader_to_file(const struct gl_shader *shader);
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/third_party/mesa3d/src/compiler/glsl/glcpp/ |
D | glcpp.c | 37 _mesa_reference_shader(struct gl_context *ctx, struct gl_shader **ptr, in _mesa_reference_shader() 38 struct gl_shader *sh) in _mesa_reference_shader()
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/third_party/mesa3d/src/compiler/glsl/tests/ |
D | builtin_variable_test.cpp | 51 struct gl_shader *shader; 67 this->shader = rzalloc(this->mem_ctx, gl_shader); in SetUp()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
D | CMakeLists.txt | 96 gl_shader
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