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Searched refs:glfwSwapBuffers (Results 1 – 25 of 35) sorted by relevance

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/third_party/glfw/tests/
Dsharing.c177 glfwSwapBuffers(windows[0]); in main()
178 glfwSwapBuffers(windows[1]); in main()
Dtitle.c71 glfwSwapBuffers(window); in main()
Dtimeout.c87 glfwSwapBuffers(window); in main()
Dicon.c140 glfwSwapBuffers(window); in main()
Dclipboard.c150 glfwSwapBuffers(window); in main()
Dmsaa.c156 glfwSwapBuffers(window); in main()
Dempty.c116 glfwSwapBuffers(window); in main()
Dthreads.c68 glfwSwapBuffers(thread->window); in thread_main()
Dwindows.c154 glfwSwapBuffers(windows[i]); in main()
Dreopen.c171 glfwSwapBuffers(window); in main()
Dgamma.c181 glfwSwapBuffers(window); in main()
Dtearing.c196 glfwSwapBuffers(window); in main()
Djoysticks.c206 glfwSwapBuffers(window); in main()
Dmonitors.c161 glfwSwapBuffers(window); in test_modes()
Diconify.c157 glfwSwapBuffers(window); in window_refresh_callback()
Dcursor.c278 glfwSwapBuffers(window); in main()
/third_party/skia/third_party/externals/dawn/src/utils/
DOpenGLBinding.cpp37 [](void* userdata) { glfwSwapBuffers(static_cast<GLFWwindow*>(userdata)); }, in GetSwapChainImplementation()
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl2/
Dmain.cpp147 glfwSwapBuffers(window); in main()
/third_party/skia/third_party/externals/imgui/examples/example_glfw_opengl3/
Dmain.cpp160 glfwSwapBuffers(window); in main()
/third_party/glfw/examples/
Dsimple.c153 glfwSwapBuffers(window); in main()
Dwave.c165 glfwSwapBuffers(window); in draw_scene()
Dsplitview.c398 glfwSwapBuffers(window); in windowRefreshFun()
Dgears.c347 glfwSwapBuffers(window); in main()
Dheightmap.c490 glfwSwapBuffers(window); in main()
/third_party/glfw/docs/
Dwindow.dox433 glfwSwapBuffers(window);
858 glfwSwapBuffers(window);
982 a new frame. This is done with @ref glfwSwapBuffers.
985 glfwSwapBuffers(window);
990 monitor refreshes the driver wait should from the time @ref glfwSwapBuffers was
998 glfwSwapBuffers is called without waiting for a refresh. Otherwise at least

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