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1 //========================================================================
2 // Simple multi-window test
3 // Copyright (c) Camilla Berglund <elmindreda@glfw.org>
4 //
5 // This software is provided 'as-is', without any express or implied
6 // warranty. In no event will the authors be held liable for any damages
7 // arising from the use of this software.
8 //
9 // Permission is granted to anyone to use this software for any purpose,
10 // including commercial applications, and to alter it and redistribute it
11 // freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not
14 //    claim that you wrote the original software. If you use this software
15 //    in a product, an acknowledgment in the product documentation would
16 //    be appreciated but is not required.
17 //
18 // 2. Altered source versions must be plainly marked as such, and must not
19 //    be misrepresented as being the original software.
20 //
21 // 3. This notice may not be removed or altered from any source
22 //    distribution.
23 //
24 //========================================================================
25 //
26 // This test creates four windows and clears each in a different color
27 //
28 //========================================================================
29 
30 #include <glad/glad.h>
31 #include <GLFW/glfw3.h>
32 
33 #include <stdio.h>
34 #include <stdlib.h>
35 
36 #include "getopt.h"
37 
38 static const char* titles[] =
39 {
40     "Red",
41     "Green",
42     "Blue",
43     "Yellow"
44 };
45 
46 static const struct
47 {
48     float r, g, b;
49 } colors[] =
50 {
51     { 0.95f, 0.32f, 0.11f },
52     { 0.50f, 0.80f, 0.16f },
53     {   0.f, 0.68f, 0.94f },
54     { 0.98f, 0.74f, 0.04f }
55 };
56 
usage(void)57 static void usage(void)
58 {
59     printf("Usage: windows [-h] [-b]\n");
60     printf("Options:\n");
61     printf("  -b create decorated windows\n");
62     printf("  -h show this help\n");
63 }
64 
error_callback(int error,const char * description)65 static void error_callback(int error, const char* description)
66 {
67     fprintf(stderr, "Error: %s\n", description);
68 }
69 
key_callback(GLFWwindow * window,int key,int scancode,int action,int mods)70 static void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
71 {
72     if (action != GLFW_PRESS)
73         return;
74 
75     switch (key)
76     {
77         case GLFW_KEY_SPACE:
78         {
79             int xpos, ypos;
80             glfwGetWindowPos(window, &xpos, &ypos);
81             glfwSetWindowPos(window, xpos, ypos);
82             break;
83         }
84 
85         case GLFW_KEY_ESCAPE:
86             glfwSetWindowShouldClose(window, GLFW_TRUE);
87             break;
88     }
89 }
90 
main(int argc,char ** argv)91 int main(int argc, char** argv)
92 {
93     int i, ch;
94     int decorated = GLFW_FALSE;
95     int running = GLFW_TRUE;
96     GLFWwindow* windows[4];
97 
98     while ((ch = getopt(argc, argv, "bh")) != -1)
99     {
100         switch (ch)
101         {
102             case 'b':
103                 decorated = GLFW_TRUE;
104                 break;
105             case 'h':
106                 usage();
107                 exit(EXIT_SUCCESS);
108             default:
109                 usage();
110                 exit(EXIT_FAILURE);
111         }
112     }
113 
114     glfwSetErrorCallback(error_callback);
115 
116     if (!glfwInit())
117         exit(EXIT_FAILURE);
118 
119     glfwWindowHint(GLFW_DECORATED, decorated);
120     glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
121 
122     for (i = 0;  i < 4;  i++)
123     {
124         int left, top, right, bottom;
125 
126         windows[i] = glfwCreateWindow(200, 200, titles[i], NULL, NULL);
127         if (!windows[i])
128         {
129             glfwTerminate();
130             exit(EXIT_FAILURE);
131         }
132 
133         glfwSetKeyCallback(windows[i], key_callback);
134 
135         glfwMakeContextCurrent(windows[i]);
136         gladLoadGLLoader((GLADloadproc) glfwGetProcAddress);
137         glClearColor(colors[i].r, colors[i].g, colors[i].b, 1.f);
138 
139         glfwGetWindowFrameSize(windows[i], &left, &top, &right, &bottom);
140         glfwSetWindowPos(windows[i],
141                          100 + (i & 1) * (200 + left + right),
142                          100 + (i >> 1) * (200 + top + bottom));
143     }
144 
145     for (i = 0;  i < 4;  i++)
146         glfwShowWindow(windows[i]);
147 
148     while (running)
149     {
150         for (i = 0;  i < 4;  i++)
151         {
152             glfwMakeContextCurrent(windows[i]);
153             glClear(GL_COLOR_BUFFER_BIT);
154             glfwSwapBuffers(windows[i]);
155 
156             if (glfwWindowShouldClose(windows[i]))
157                 running = GLFW_FALSE;
158         }
159 
160         glfwWaitEvents();
161     }
162 
163     glfwTerminate();
164     exit(EXIT_SUCCESS);
165 }
166 
167