Searched refs:gs_prim_id (Results 1 – 9 of 9) sorted by relevance
/third_party/mesa3d/src/amd/common/ |
D | ac_shader_args.h | 116 struct ac_arg gs_prim_id; member
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/third_party/mesa3d/src/amd/vulkan/ |
D | radv_shader_args.c | 757 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); in radv_declare_shader_args() 786 ac_add_arg(&args->ac, AC_ARG_VGPR, 1, AC_ARG_INT, &args->ac.gs_prim_id); in radv_declare_shader_args()
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/third_party/mesa3d/src/gallium/drivers/radeonsi/ |
D | si_shader_llvm_gs.c | 79 ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++); in si_set_es_return_value_for_gs()
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D | si_shader.c | 605 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id); in si_init_shader_args() 678 ac_add_arg(&ctx->args, AC_ARG_VGPR, 1, AC_ARG_INT, &ctx->args.gs_prim_id); in si_init_shader_args()
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D | si_shader_llvm.c | 396 return ac_get_arg(&ctx->ac, ctx->args.gs_prim_id); in si_get_primitive_id()
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D | gfx10_shader_ngg.c | 1469 ret = si_insert_input_ret_float(ctx, ret, ctx->args.gs_prim_id, vgpr++); in gfx10_ngg_culling_build_end() 1648 LLVMBuildStore(builder, ac_get_arg(&ctx->ac, ctx->args.gs_prim_id), in gfx10_ngg_build_end()
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/third_party/mesa3d/src/amd/llvm/ |
D | ac_nir_to_llvm.c | 3678 result = ac_get_arg(&ctx->ac, ctx->args->gs_prim_id); in visit_intrinsic() 3688 result = ac_get_arg(&ctx->ac, ctx->args->gs_prim_id); /* NGG */ in visit_intrinsic()
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/third_party/mesa3d/src/amd/compiler/ |
D | aco_instruction_selection.cpp | 9160 bld.copy(Definition(dst), get_arg(ctx, ctx->args->ac.gs_prim_id)); in visit_intrinsic() 9172 bld.copy(Definition(dst), get_arg(ctx, ctx->args->ac.gs_prim_id)); in visit_intrinsic()
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/third_party/mesa3d/docs/relnotes/ |
D | 22.2.0.rst | 5911 - ac/llvm: Use gs_prim_id for NGG VS.
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