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Searched refs:llvmpipe_resource_is_texture (Results 1 – 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/llvmpipe/
Dlp_texture.c245 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_create_all()
384 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_from_memobj()
448 else if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_resource_destroy()
515 else if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_map()
554 assert(!llvmpipe_resource_is_texture(resource)); in llvmpipe_resource_data()
651 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_from_user_memory()
917 assert(llvmpipe_resource_is_texture(&lpr->base)); in llvmpipe_get_texture_image_address()
937 if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_size()
1004 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_bind_backing()
Dlp_scene.c171 if (llvmpipe_resource_is_texture(psurf->texture)) { in init_scene_texture()
230 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_end_rasterization()
635 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_binning()
Dlp_texture.h158 llvmpipe_resource_is_texture(const struct pipe_resource *resource) in llvmpipe_resource_is_texture() function
Dlp_state_sampler.c310 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_sampling()
490 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_images()
Dlp_setup.c705 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()
716 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()
969 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
1003 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
Dlp_state_cs.c968 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()
1001 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()
1169 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
1179 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
Dlp_surface.c216 if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_create_surface()