Searched refs:llvmpipe_resource_is_texture (Results 1 – 7 of 7) sorted by relevance
245 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_create_all()384 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_from_memobj()448 else if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_resource_destroy()515 else if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_map()554 assert(!llvmpipe_resource_is_texture(resource)); in llvmpipe_resource_data()651 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_from_user_memory()917 assert(llvmpipe_resource_is_texture(&lpr->base)); in llvmpipe_get_texture_image_address()937 if (llvmpipe_resource_is_texture(resource)) { in llvmpipe_resource_size()1004 if (llvmpipe_resource_is_texture(&lpr->base)) { in llvmpipe_resource_bind_backing()
171 if (llvmpipe_resource_is_texture(psurf->texture)) { in init_scene_texture()230 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_end_rasterization()635 if (llvmpipe_resource_is_texture(cbuf->texture)) { in lp_scene_begin_binning()
158 llvmpipe_resource_is_texture(const struct pipe_resource *resource) in llvmpipe_resource_is_texture() function
310 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_sampling()490 if (llvmpipe_resource_is_texture(res)) { in prepare_shader_images()
705 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()716 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fs_images()969 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()1003 if (llvmpipe_resource_is_texture(res)) { in lp_setup_set_fragment_sampler_views()
968 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()1001 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_sampler_views()1169 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()1179 if (llvmpipe_resource_is_texture(res)) { in lp_csctx_set_cs_images()
216 if (llvmpipe_resource_is_texture(pt)) { in llvmpipe_create_surface()