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1 /**************************************************************************
2  *
3  * Copyright 2007 VMware, Inc.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:
29  *  Brian Paul
30  */
31 
32 #include "util/u_inlines.h"
33 #include "util/u_memory.h"
34 
35 #include "draw/draw_context.h"
36 
37 #include "lp_context.h"
38 #include "lp_screen.h"
39 #include "lp_state.h"
40 #include "lp_debug.h"
41 #include "frontend/sw_winsys.h"
42 #include "lp_flush.h"
43 
44 
45 static void *
llvmpipe_create_sampler_state(struct pipe_context * pipe,const struct pipe_sampler_state * sampler)46 llvmpipe_create_sampler_state(struct pipe_context *pipe,
47                               const struct pipe_sampler_state *sampler)
48 {
49    struct pipe_sampler_state *state = mem_dup(sampler, sizeof *sampler);
50 
51    if (LP_PERF & PERF_NO_MIP_LINEAR) {
52       if (state->min_mip_filter == PIPE_TEX_MIPFILTER_LINEAR)
53 	 state->min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST;
54    }
55 
56    if (LP_PERF & PERF_NO_MIPMAPS)
57       state->min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
58 
59    if (LP_PERF & PERF_NO_LINEAR) {
60       state->mag_img_filter = PIPE_TEX_FILTER_NEAREST;
61       state->min_img_filter = PIPE_TEX_FILTER_NEAREST;
62    }
63 
64    return state;
65 }
66 
67 
68 static void
llvmpipe_bind_sampler_states(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,void ** samplers)69 llvmpipe_bind_sampler_states(struct pipe_context *pipe,
70                              enum pipe_shader_type shader,
71                              unsigned start,
72                              unsigned num,
73                              void **samplers)
74 {
75    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
76    unsigned i;
77 
78    assert(shader < PIPE_SHADER_TYPES);
79    assert(start + num <= ARRAY_SIZE(llvmpipe->samplers[shader]));
80 
81    draw_flush(llvmpipe->draw);
82 
83    /* set the new samplers */
84    for (i = 0; i < num; i++) {
85       void *sampler = NULL;
86 
87       if (samplers && samplers[i])
88 	 sampler = samplers[i];
89       llvmpipe->samplers[shader][start + i] = sampler;
90    }
91 
92    /* find highest non-null samplers[] entry */
93    {
94       unsigned j = MAX2(llvmpipe->num_samplers[shader], start + num);
95       while (j > 0 && llvmpipe->samplers[shader][j - 1] == NULL)
96          j--;
97       llvmpipe->num_samplers[shader] = j;
98    }
99 
100    if (shader == PIPE_SHADER_VERTEX ||
101        shader == PIPE_SHADER_GEOMETRY ||
102        shader == PIPE_SHADER_TESS_CTRL ||
103        shader == PIPE_SHADER_TESS_EVAL) {
104       draw_set_samplers(llvmpipe->draw,
105                         shader,
106                         llvmpipe->samplers[shader],
107                         llvmpipe->num_samplers[shader]);
108    }
109    else if (shader == PIPE_SHADER_COMPUTE) {
110       llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER;
111    } else {
112       llvmpipe->dirty |= LP_NEW_SAMPLER;
113    }
114 }
115 
116 
117 static void
llvmpipe_set_sampler_views(struct pipe_context * pipe,enum pipe_shader_type shader,unsigned start,unsigned num,unsigned unbind_num_trailing_slots,bool take_ownership,struct pipe_sampler_view ** views)118 llvmpipe_set_sampler_views(struct pipe_context *pipe,
119                            enum pipe_shader_type shader,
120                            unsigned start,
121                            unsigned num,
122                            unsigned unbind_num_trailing_slots,
123                            bool take_ownership,
124                            struct pipe_sampler_view **views)
125 {
126    struct llvmpipe_context *llvmpipe = llvmpipe_context(pipe);
127    uint i;
128 
129    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
130 
131    assert(shader < PIPE_SHADER_TYPES);
132    assert(start + num <= ARRAY_SIZE(llvmpipe->sampler_views[shader]));
133 
134    draw_flush(llvmpipe->draw);
135 
136    /* set the new sampler views */
137    for (i = 0; i < num; i++) {
138       struct pipe_sampler_view *view = NULL;
139 
140       if (views && views[i])
141 	 view = views[i];
142       /*
143        * Warn if someone tries to set a view created in a different context
144        * (which is why we need the hack above in the first place).
145        * An assert would be better but st/mesa relies on it...
146        */
147       if (view && view->context != pipe) {
148          debug_printf("Illegal setting of sampler_view %d created in another "
149                       "context\n", i);
150       }
151 
152       if (view)
153          llvmpipe_flush_resource(pipe, view->texture, 0, true, false, false, "sampler_view");
154 
155       if (take_ownership) {
156          pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
157                                      NULL);
158          llvmpipe->sampler_views[shader][start + i] = view;
159       } else {
160          pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
161                                      view);
162       }
163    }
164 
165    for (; i < num + unbind_num_trailing_slots; i++) {
166       pipe_sampler_view_reference(&llvmpipe->sampler_views[shader][start + i],
167                                   NULL);
168    }
169 
170    /* find highest non-null sampler_views[] entry */
171    {
172       unsigned j = MAX2(llvmpipe->num_sampler_views[shader], start + num);
173       while (j > 0 && llvmpipe->sampler_views[shader][j - 1] == NULL)
174          j--;
175       llvmpipe->num_sampler_views[shader] = j;
176    }
177 
178    if (shader == PIPE_SHADER_VERTEX ||
179        shader == PIPE_SHADER_GEOMETRY ||
180        shader == PIPE_SHADER_TESS_CTRL ||
181        shader == PIPE_SHADER_TESS_EVAL) {
182       draw_set_sampler_views(llvmpipe->draw,
183                              shader,
184                              llvmpipe->sampler_views[shader],
185                              llvmpipe->num_sampler_views[shader]);
186    }
187    else if (shader == PIPE_SHADER_COMPUTE) {
188       llvmpipe->cs_dirty |= LP_CSNEW_SAMPLER_VIEW;
189    }
190    else if (shader == PIPE_SHADER_FRAGMENT) {
191       llvmpipe->dirty |= LP_NEW_SAMPLER_VIEW;
192       lp_setup_set_fragment_sampler_views(llvmpipe->setup,
193                                           llvmpipe->num_sampler_views[PIPE_SHADER_FRAGMENT],
194                                           llvmpipe->sampler_views[PIPE_SHADER_FRAGMENT]);
195    }
196 }
197 
198 
199 static struct pipe_sampler_view *
llvmpipe_create_sampler_view(struct pipe_context * pipe,struct pipe_resource * texture,const struct pipe_sampler_view * templ)200 llvmpipe_create_sampler_view(struct pipe_context *pipe,
201                             struct pipe_resource *texture,
202                             const struct pipe_sampler_view *templ)
203 {
204    struct pipe_sampler_view *view = CALLOC_STRUCT(pipe_sampler_view);
205    /*
206     * XXX: bind flags from OpenGL state tracker are notoriously unreliable.
207     * This looks unfixable, so fix the bind flags instead when it happens.
208     */
209    if (!(texture->bind & PIPE_BIND_SAMPLER_VIEW)) {
210       debug_printf("Illegal sampler view creation without bind flag\n");
211       texture->bind |= PIPE_BIND_SAMPLER_VIEW;
212    }
213 
214    if (view) {
215       *view = *templ;
216       view->reference.count = 1;
217       view->texture = NULL;
218       pipe_resource_reference(&view->texture, texture);
219       view->context = pipe;
220 
221 #ifdef DEBUG
222      /*
223       * This is possibly too lenient, but the primary reason is just
224       * to catch gallium frontends which forget to initialize this, so
225       * it only catches clearly impossible view targets.
226       */
227       if (view->target != texture->target) {
228          if (view->target == PIPE_TEXTURE_1D)
229             assert(texture->target == PIPE_TEXTURE_1D_ARRAY);
230          else if (view->target == PIPE_TEXTURE_1D_ARRAY)
231             assert(texture->target == PIPE_TEXTURE_1D);
232          else if (view->target == PIPE_TEXTURE_2D)
233             assert(texture->target == PIPE_TEXTURE_2D_ARRAY ||
234                    texture->target == PIPE_TEXTURE_3D ||
235                    texture->target == PIPE_TEXTURE_CUBE ||
236                    texture->target == PIPE_TEXTURE_CUBE_ARRAY);
237          else if (view->target == PIPE_TEXTURE_2D_ARRAY)
238             assert(texture->target == PIPE_TEXTURE_2D ||
239                    texture->target == PIPE_TEXTURE_CUBE ||
240                    texture->target == PIPE_TEXTURE_CUBE_ARRAY);
241          else if (view->target == PIPE_TEXTURE_CUBE)
242             assert(texture->target == PIPE_TEXTURE_CUBE_ARRAY ||
243                    texture->target == PIPE_TEXTURE_2D_ARRAY);
244          else if (view->target == PIPE_TEXTURE_CUBE_ARRAY)
245             assert(texture->target == PIPE_TEXTURE_CUBE ||
246                    texture->target == PIPE_TEXTURE_2D_ARRAY);
247          else
248             assert(0);
249       }
250 #endif
251    }
252 
253    return view;
254 }
255 
256 
257 static void
llvmpipe_sampler_view_destroy(struct pipe_context * pipe,struct pipe_sampler_view * view)258 llvmpipe_sampler_view_destroy(struct pipe_context *pipe,
259                               struct pipe_sampler_view *view)
260 {
261    pipe_resource_reference(&view->texture, NULL);
262    FREE(view);
263 }
264 
265 
266 static void
llvmpipe_delete_sampler_state(struct pipe_context * pipe,void * sampler)267 llvmpipe_delete_sampler_state(struct pipe_context *pipe,
268                               void *sampler)
269 {
270    FREE( sampler );
271 }
272 
273 
274 static void
prepare_shader_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views,enum pipe_shader_type shader_type)275 prepare_shader_sampling(
276    struct llvmpipe_context *lp,
277    unsigned num,
278    struct pipe_sampler_view **views,
279    enum pipe_shader_type shader_type)
280 {
281 
282    unsigned i;
283    uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
284    uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
285    uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
286    const void *addr;
287 
288    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
289    if (!num)
290       return;
291 
292    for (i = 0; i < num; i++) {
293       struct pipe_sampler_view *view = i < num ? views[i] : NULL;
294 
295       if (view) {
296          struct pipe_resource *tex = view->texture;
297          struct llvmpipe_resource *lp_tex = llvmpipe_resource(tex);
298          unsigned width0 = tex->width0;
299          unsigned num_layers = tex->depth0;
300          unsigned first_level = 0;
301          unsigned last_level = 0;
302          unsigned sample_stride = 0;
303          unsigned num_samples = tex->nr_samples;
304 
305          if (!lp_tex->dt) {
306             /* regular texture - setup array of mipmap level offsets */
307             struct pipe_resource *res = view->texture;
308             int j;
309 
310             if (llvmpipe_resource_is_texture(res)) {
311                first_level = view->u.tex.first_level;
312                last_level = view->u.tex.last_level;
313                assert(first_level <= last_level);
314                assert(last_level <= res->last_level);
315                addr = lp_tex->tex_data;
316 
317                sample_stride = lp_tex->sample_stride;
318 
319                for (j = first_level; j <= last_level; j++) {
320                   mip_offsets[j] = lp_tex->mip_offsets[j];
321                   row_stride[j] = lp_tex->row_stride[j];
322                   img_stride[j] = lp_tex->img_stride[j];
323                }
324                if (tex->target == PIPE_TEXTURE_1D_ARRAY ||
325                    tex->target == PIPE_TEXTURE_2D_ARRAY ||
326                    tex->target == PIPE_TEXTURE_CUBE ||
327                    tex->target == PIPE_TEXTURE_CUBE_ARRAY) {
328                   num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
329                   for (j = first_level; j <= last_level; j++) {
330                      mip_offsets[j] += view->u.tex.first_layer *
331                                        lp_tex->img_stride[j];
332                   }
333                   if (view->target == PIPE_TEXTURE_CUBE ||
334                       view->target == PIPE_TEXTURE_CUBE_ARRAY) {
335                      assert(num_layers % 6 == 0);
336                   }
337                   assert(view->u.tex.first_layer <= view->u.tex.last_layer);
338                   assert(view->u.tex.last_layer < res->array_size);
339                }
340             }
341             else {
342                unsigned view_blocksize = util_format_get_blocksize(view->format);
343                addr = lp_tex->data;
344                /* probably don't really need to fill that out */
345                mip_offsets[0] = 0;
346                row_stride[0] = 0;
347                img_stride[0] = 0;
348 
349                /* everything specified in number of elements here. */
350                width0 = view->u.buf.size / view_blocksize;
351                addr = (uint8_t *)addr + view->u.buf.offset;
352                assert(view->u.buf.offset + view->u.buf.size <= res->width0);
353             }
354          }
355          else {
356             /* display target texture/surface */
357             addr = llvmpipe_resource_map(tex, 0, 0, LP_TEX_USAGE_READ);
358             row_stride[0] = lp_tex->row_stride[0];
359             img_stride[0] = lp_tex->img_stride[0];
360             mip_offsets[0] = 0;
361             assert(addr);
362          }
363          draw_set_mapped_texture(lp->draw,
364                                  shader_type,
365                                  i,
366                                  width0, tex->height0, num_layers,
367                                  first_level, last_level,
368                                  num_samples, sample_stride,
369                                  addr,
370                                  row_stride, img_stride, mip_offsets);
371       }
372    }
373 }
374 
375 
376 /**
377  * Called whenever we're about to draw (no dirty flag, FIXME?).
378  */
379 void
llvmpipe_prepare_vertex_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)380 llvmpipe_prepare_vertex_sampling(struct llvmpipe_context *lp,
381                                  unsigned num,
382                                  struct pipe_sampler_view **views)
383 {
384    prepare_shader_sampling(lp, num, views, PIPE_SHADER_VERTEX);
385 }
386 
387 
388 /**
389  * Called whenever we're about to draw (no dirty flag, FIXME?).
390  */
391 void
llvmpipe_prepare_geometry_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)392 llvmpipe_prepare_geometry_sampling(struct llvmpipe_context *lp,
393                                    unsigned num,
394                                    struct pipe_sampler_view **views)
395 {
396    prepare_shader_sampling(lp, num, views, PIPE_SHADER_GEOMETRY);
397 }
398 
399 /**
400  * Called whenever we're about to draw (no dirty flag, FIXME?).
401  */
402 void
llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)403 llvmpipe_prepare_tess_ctrl_sampling(struct llvmpipe_context *lp,
404 				    unsigned num,
405 				    struct pipe_sampler_view **views)
406 {
407    prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_CTRL);
408 }
409 
410 /**
411  * Called whenever we're about to draw (no dirty flag, FIXME?).
412  */
413 void
llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context * lp,unsigned num,struct pipe_sampler_view ** views)414 llvmpipe_prepare_tess_eval_sampling(struct llvmpipe_context *lp,
415 				    unsigned num,
416 				    struct pipe_sampler_view **views)
417 {
418    prepare_shader_sampling(lp, num, views, PIPE_SHADER_TESS_EVAL);
419 }
420 
421 void
llvmpipe_cleanup_stage_sampling(struct llvmpipe_context * ctx,enum pipe_shader_type stage)422 llvmpipe_cleanup_stage_sampling(struct llvmpipe_context *ctx,
423                                 enum pipe_shader_type stage)
424 {
425    unsigned num, i;
426    struct pipe_sampler_view **views;
427    assert(ctx);
428    assert(stage < ARRAY_SIZE(ctx->num_sampler_views));
429    assert(stage < ARRAY_SIZE(ctx->sampler_views));
430 
431    num = ctx->num_sampler_views[stage];
432    views = ctx->sampler_views[stage];
433 
434    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
435 
436    for (i = 0; i < num; i++) {
437       struct pipe_sampler_view *view = views[i];
438       if (view) {
439          struct pipe_resource *tex = view->texture;
440          if (tex)
441             llvmpipe_resource_unmap(tex, 0, 0);
442       }
443    }
444 }
445 
446 static void
prepare_shader_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views,enum pipe_shader_type shader_type)447 prepare_shader_images(
448    struct llvmpipe_context *lp,
449    unsigned num,
450    struct pipe_image_view *views,
451    enum pipe_shader_type shader_type)
452 {
453 
454    unsigned i;
455    uint32_t row_stride;
456    uint32_t img_stride;
457    uint32_t sample_stride;
458    const void *addr;
459 
460    assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
461    if (!num)
462       return;
463 
464    for (i = 0; i < num; i++) {
465       struct pipe_image_view *view = i < num ? &views[i] : NULL;
466 
467       if (view) {
468          struct pipe_resource *img = view->resource;
469          struct llvmpipe_resource *lp_img = llvmpipe_resource(img);
470          if (!img)
471             continue;
472 
473          unsigned width = img->width0;
474          unsigned height = img->height0;
475          unsigned num_layers = img->depth0;
476          unsigned num_samples = img->nr_samples;
477 
478          const uint32_t bw = util_format_get_blockwidth(view->resource->format);
479          const uint32_t bh = util_format_get_blockheight(view->resource->format);
480 
481          width = DIV_ROUND_UP(width, bw);
482          height = DIV_ROUND_UP(height, bh);
483          width = u_minify(width, view->u.tex.level);
484          height = u_minify(height, view->u.tex.level);
485 
486          if (!lp_img->dt) {
487             /* regular texture - setup array of mipmap level offsets */
488             struct pipe_resource *res = view->resource;
489 
490             if (llvmpipe_resource_is_texture(res)) {
491                uint32_t mip_offset = lp_img->mip_offsets[view->u.tex.level];
492                addr = lp_img->tex_data;
493 
494                if (img->target == PIPE_TEXTURE_1D_ARRAY ||
495                    img->target == PIPE_TEXTURE_2D_ARRAY ||
496                    img->target == PIPE_TEXTURE_3D ||
497                    img->target == PIPE_TEXTURE_CUBE ||
498                    img->target == PIPE_TEXTURE_CUBE_ARRAY) {
499                   num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
500                   assert(view->u.tex.first_layer <= view->u.tex.last_layer);
501                   mip_offset += view->u.tex.first_layer * lp_img->img_stride[view->u.tex.level];
502                }
503 
504                row_stride = lp_img->row_stride[view->u.tex.level];
505                img_stride = lp_img->img_stride[view->u.tex.level];
506                sample_stride = lp_img->sample_stride;
507                addr = (uint8_t *)addr + mip_offset;
508             }
509             else {
510                unsigned view_blocksize = util_format_get_blocksize(view->format);
511                addr = lp_img->data;
512                /* probably don't really need to fill that out */
513                row_stride = 0;
514                img_stride = 0;
515                sample_stride = 0;
516 
517                /* everything specified in number of elements here. */
518                width = view->u.buf.size / view_blocksize;
519                addr = (uint8_t *)addr + view->u.buf.offset;
520                assert(view->u.buf.offset + view->u.buf.size <= res->width0);
521             }
522          }
523          else {
524             /* display target texture/surface */
525             addr = llvmpipe_resource_map(img, 0, 0, LP_TEX_USAGE_READ);
526             row_stride = lp_img->row_stride[0];
527             img_stride = lp_img->img_stride[0];
528             sample_stride = 0;
529             assert(addr);
530          }
531          draw_set_mapped_image(lp->draw,
532                                shader_type,
533                                i,
534                                width, height, num_layers,
535                                addr,
536                                row_stride, img_stride,
537                                num_samples, sample_stride);
538       }
539    }
540 }
541 
542 
543 /**
544  * Called whenever we're about to draw (no dirty flag, FIXME?).
545  */
546 void
llvmpipe_prepare_vertex_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)547 llvmpipe_prepare_vertex_images(struct llvmpipe_context *lp,
548                                unsigned num,
549                                struct pipe_image_view *views)
550 {
551    prepare_shader_images(lp, num, views, PIPE_SHADER_VERTEX);
552 }
553 
554 
555 /**
556  * Called whenever we're about to draw (no dirty flag, FIXME?).
557  */
558 void
llvmpipe_prepare_geometry_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)559 llvmpipe_prepare_geometry_images(struct llvmpipe_context *lp,
560                                  unsigned num,
561                                  struct pipe_image_view *views)
562 {
563    prepare_shader_images(lp, num, views, PIPE_SHADER_GEOMETRY);
564 }
565 
566 /**
567  * Called whenever we're about to draw (no dirty flag, FIXME?).
568  */
569 void
llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)570 llvmpipe_prepare_tess_ctrl_images(struct llvmpipe_context *lp,
571                                   unsigned num,
572                                   struct pipe_image_view *views)
573 {
574    prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_CTRL);
575 }
576 
577 /**
578  * Called whenever we're about to draw (no dirty flag, FIXME?).
579  */
580 void
llvmpipe_prepare_tess_eval_images(struct llvmpipe_context * lp,unsigned num,struct pipe_image_view * views)581 llvmpipe_prepare_tess_eval_images(struct llvmpipe_context *lp,
582                                   unsigned num,
583                                   struct pipe_image_view *views)
584 {
585    prepare_shader_images(lp, num, views, PIPE_SHADER_TESS_EVAL);
586 }
587 
588 void
llvmpipe_cleanup_stage_images(struct llvmpipe_context * ctx,enum pipe_shader_type stage)589 llvmpipe_cleanup_stage_images(struct llvmpipe_context *ctx,
590                               enum pipe_shader_type stage)
591 {
592    unsigned num, i;
593    struct pipe_image_view *views;
594    assert(ctx);
595    assert(stage < ARRAY_SIZE(ctx->num_images));
596    assert(stage < ARRAY_SIZE(ctx->images));
597 
598    num = ctx->num_images[stage];
599    views = ctx->images[stage];
600 
601    assert(num <= LP_MAX_TGSI_SHADER_IMAGES);
602 
603    for (i = 0; i < num; i++) {
604       struct pipe_image_view *view = &views[i];
605       assert(view);
606       struct pipe_resource *img = view->resource;
607       if (img)
608          llvmpipe_resource_unmap(img, 0, 0);
609    }
610 }
611 
612 void
llvmpipe_init_sampler_funcs(struct llvmpipe_context * llvmpipe)613 llvmpipe_init_sampler_funcs(struct llvmpipe_context *llvmpipe)
614 {
615    llvmpipe->pipe.create_sampler_state = llvmpipe_create_sampler_state;
616 
617    llvmpipe->pipe.bind_sampler_states = llvmpipe_bind_sampler_states;
618    llvmpipe->pipe.create_sampler_view = llvmpipe_create_sampler_view;
619    llvmpipe->pipe.set_sampler_views = llvmpipe_set_sampler_views;
620    llvmpipe->pipe.sampler_view_destroy = llvmpipe_sampler_view_destroy;
621    llvmpipe->pipe.delete_sampler_state = llvmpipe_delete_sampler_state;
622 }
623