/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Resource.cpp | 249 Resource *pResource = CastResource(hResource); in CreateResource() local 251 memset(pResource, 0, sizeof *pResource); in CreateResource() 264 pResource->Format = pCreateResource->Format; in CreateResource() 265 pResource->MipLevels = pCreateResource->MipLevels; in CreateResource() 273 pResource->buffer = templat.target == PIPE_BUFFER; in CreateResource() 307 pResource->resource = screen->resource_create(screen, &templat); in CreateResource() 308 if (!pResource) { in CreateResource() 314 pResource->NumSubResources = pCreateResource->MipLevels * pCreateResource->ArraySize; in CreateResource() 315 pResource->transfers = (struct pipe_transfer **)calloc(pResource->NumSubResources, in CreateResource() 316 sizeof *pResource->transfers); in CreateResource() [all …]
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D | State.h | 177 Resource *pResource = CastResource(hResource); in CastPipeResource() local 178 return pResource ? pResource->resource : NULL; in CastPipeResource() 185 Resource *pResource = CastResource(hResource); in CastPipeResource() local 186 return pResource ? pResource->resource : NULL; in CastPipeResource() 193 Resource *pResource = CastResource(hResource); in CastPipeBuffer() local 194 if (!pResource) { in CastPipeBuffer() 197 return static_cast<struct pipe_resource *>(pResource->resource); in CastPipeBuffer()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_video_array_of_textures_dpb_manager.cpp | 93 create_reconstructed_picture_allocations(reusableRes.pResource.GetAddressOf()); in d3d12_array_of_textures_dpb_manager() 201 if (trackedItem.pReconstructedPicture == reusableRes.pResource.Get() && !reusableRes.isFree) { in is_tracked_allocation() 214 if (trackedItem.pReconstructedPicture == reusableRes.pResource.Get()) { in untrack_reconstructed_picture_allocation() 238 freshAllocation.pReconstructedPicture = reusableRes.pResource.Get(); in get_new_tracked_picture_allocation() 253 create_reconstructed_picture_allocations(newPoolEntry.pResource.GetAddressOf()); in get_new_tracked_picture_allocation() 257 freshAllocation.pReconstructedPicture = newPoolEntry.pResource.Get(); in get_new_tracked_picture_allocation()
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D | d3d12_util.h | 50 _In_ ID3D12Resource* pResource, 60 barrier.Transition.pResource = pResource; 78 _In_ ID3D12Resource* pResource) noexcept in UAV() 83 barrier.UAV.pResource = pResource; in UAV()
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D | d3d12_video_texture_array_dpb_manager.cpp | 95 m_ResourcesPool[idxSubres].pResource = m_baseTexArrayResource; in d3d12_texture_array_dpb_manager() 209 if ((trackedItem.pReconstructedPicture == reusableRes.pResource.Get()) && in is_tracked_allocation() 222 if ((trackedItem.pReconstructedPicture == reusableRes.pResource.Get()) && in untrack_reconstructed_picture_allocation() 247 freshAllocation.pReconstructedPicture = reusableRes.pResource.Get(); in get_new_tracked_picture_allocation()
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D | d3d12_video_array_of_textures_dpb_manager.h | 118 ComPtr<ID3D12Resource> pResource; member
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D | d3d12_video_texture_array_dpb_manager.h | 115 ComPtr<ID3D12Resource> pResource; member
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D | d3d12_resource_state.cpp | 333 barrier.Transition.pResource = res; in resolve_global_state() 395 transition_desc.Transition.pResource = res; in append_barrier() 430 uav_barrier.UAV.pResource = res; in append_barrier()
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D | d3d12_blit.cpp | 322 src_loc.pResource = d3d12_resource_resource(src); in copy_subregion_no_barriers() 327 dst_loc.pResource = d3d12_resource_resource(dst); in copy_subregion_no_barriers() 844 src_loc.pResource = d3d12_resource_resource(d3d12_resource(tmp)); in blit_resolve_stencil() 849 dst_loc.pResource = d3d12_resource_resource(dst); in blit_resolve_stencil()
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/third_party/mesa3d/src/gallium/frontends/nine/ |
D | volume9.c | 55 struct pipe_resource *pResource, in NineVolume9_ctor() argument 64 This, pContainer, pParams->device, pResource, Level, pDesc); in NineVolume9_ctor() 72 assert(pResource || pDesc->Pool != D3DPOOL_DEFAULT); in NineVolume9_ctor() 78 pipe_resource_reference(&This->resource, pResource); in NineVolume9_ctor() 550 struct pipe_resource *pResource, in NineVolume9_new() argument 556 pContainer, pResource, Level, pDesc); in NineVolume9_new()
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D | surface9.c | 55 struct pipe_resource *pResource, in NineSurface9_ctor() argument 67 This, pParams->device, pResource, Level, Layer, pDesc); in NineSurface9_ctor() 75 assert(allocate || pResource || user_buffer || in NineSurface9_ctor() 77 assert(!allocate || (!pResource && !user_buffer)); in NineSurface9_ctor() 78 assert(!pResource || !user_buffer); in NineSurface9_ctor() 80 assert(!pResource || pDesc->Pool == D3DPOOL_DEFAULT); in NineSurface9_ctor() 180 hr = NineResource9_ctor(&This->base, pParams, pResource, in NineSurface9_ctor() 877 struct pipe_resource *pResource, in NineSurface9_new() argument 886 pContainer, pResource, user_buffer, in NineSurface9_new()
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D | surface9.h | 67 struct pipe_resource *pResource, 79 struct pipe_resource *pResource,
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D | volume9.h | 68 struct pipe_resource *pResource,
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DCommandList.cpp | 117 newBarrier.UAV.pResource = uavResource; in uavBarrier() 172 src.pResource = srcBuffer; in copyBufferToTexture() 177 dst.pResource = dstTexture->d3dResource(); in copyBufferToTexture() 231 srcLoc.pResource = srcTexture; in copyTextureToTexture() 236 dstLoc.pResource = dstTexture; in copyTextureToTexture()
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D | GrD3DTextureResource.cpp | 22 barrier.pResource = this->d3dResource(); in setResourceState()
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D | GrD3DGpu.cpp | 487 dstLocation.pResource = dstResource->d3dResource(); in copySurfaceAsCopyTexture() 492 srcLocation.pResource = srcResource->d3dResource(); in copySurfaceAsCopyTexture() 625 srcLocation.pResource = texResource->d3dResource(); in readOrTransferPixels() 626 SkASSERT(srcLocation.pResource); in readOrTransferPixels() 643 dstLocation.pResource = d3dBuf->d3dResource(); in readOrTransferPixels() 1143 barrier.pResource = uavTexture->d3dResource(); in onRegenerateMipMapLevels()
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D | GrD3DBuffer.cpp | 105 barrier.pResource = this->d3dResource(); in setResourceState()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 313 Dst.pResource = pDestinationResource; 317 Src.pResource = pIntermediate; 874 vbBarrier.Transition.pResource = g_VertexBuffer; in InitD3D() 979 ibBarrier.Transition.pResource = g_IndexBuffer; in InitD3D() 1128 textureBarrier.Transition.pResource = g_Texture; in InitD3D() 1233 presentToRenderTargetBarrier.Transition.pResource = g_RenderTargets[g_FrameIndex]; in Render() 1286 renderTargetToPresentBarrier.Transition.pResource = g_RenderTargets[g_FrameIndex]; in Render()
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D | Tests.cpp | 1033 barriers[i].Transition.pResource = resourcesDefault[i].resource; in TestTransfer() 1189 barrier.Transition.pResource = bufDefault.resource; in TestZeroInitialized()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
D | BufferD3D12.cpp | 240 barrier->UAV.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier() 292 barrier->Transition.pResource = GetD3D12Resource(); in TransitionUsageAndGetResourceBarrier()
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D | UtilsD3D12.cpp | 76 copyLocation.pResource = texture->GetD3D12Resource(); in ComputeTextureCopyLocationForTexture() 91 bufferLocation.pResource = bufferResource; in ComputeBufferLocationForCopyTextureRegion()
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/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx12.cpp | 349 srcLocation.pResource = uploadBuffer; in ImGui_ImplDX12_CreateFontsTexture() 358 dstLocation.pResource = pTexture; in ImGui_ImplDX12_CreateFontsTexture() 365 barrier.Transition.pResource = pTexture; in ImGui_ImplDX12_CreateFontsTexture()
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/third_party/mesa3d/src/microsoft/vulkan/ |
D | dzn_cmd_buffer.c | 39 assert(barriers[b].Transition.pResource); in dzn_cmd_buffer_exec_transition_barriers() 122 if (!barriers[subres].Transition.pResource) { in dzn_cmd_buffer_queue_transition_barriers() 127 .pResource = res, in dzn_cmd_buffer_queue_transition_barriers() 907 .UAV = { .pResource = NULL }, in dzn_CmdPipelineBarrier2() 922 barriers[0].UAV.pResource = NULL; in dzn_CmdPipelineBarrier2() 940 barrier.UAV.pResource = buf->res; in dzn_CmdPipelineBarrier2() 1158 .pResource = src_res, in dzn_cmd_buffer_clear_rects_with_copy() 1299 .pResource = src_res, in dzn_cmd_buffer_clear_ranges_with_copy() 1801 if (!tmp_loc->pResource) { in dzn_cmd_buffer_copy_img_chunk() 1823 dzn_cmd_buffer_queue_transition_barriers(cmdbuf, tmp_loc->pResource, 0, 1, in dzn_cmd_buffer_copy_img_chunk() [all …]
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/third_party/skia/third_party/externals/imgui/examples/example_win32_directx12/ |
D | main.cpp | 190 barrier.Transition.pResource = g_mainRenderTargetResource[backBufferIdx]; in main()
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/third_party/mesa3d/src/microsoft/clc/ |
D | compute_test.cpp | 363 barrier.Transition.pResource = res.Get(); in resource_barrier()
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