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/third_party/skia/experimental/wasm-skp-debugger/tests/
Dmskp_playback.spec.js32 const player = Debugger.SkpFilePlayer(fileContents);
33 const bounds = player.getBounds();
40 const numFrames = player.getFrameCount();
43 let cmd = JSON.parse(player.jsonCommandList(surface));
47 player.drawTo(surface, cmd.commands.length);
51 player.changeFrame(1);
52 cmd = JSON.parse(player.jsonCommandList(surface));
55 player.drawTo(surface, 100);
Dstartup.spec.js29 const player = Debugger.SkpFilePlayer(fileContents);
31 player.drawTo(surface, 789); // number of commands in sample file
55 const player = Debugger.SkpFilePlayer(fileContents);
57 player.drawTo(surface, 789); // number of commands in sample file
/third_party/skia/modules/audioplayer/
DSkAudioPlayer_mac.mm23 SkAudioPlayer_Mac(AVAudioPlayer* player, sk_sp<SkData> data)
24 : fPlayer(player)
67 sk_sp<SkData> fData; // we hold this onbehalf of the player's NSData
74 AVAudioPlayer* player = [[AVAudioPlayer alloc] initWithData:data error:nil];
77 if (player) {
78 return std::unique_ptr<SkAudioPlayer>(new SkAudioPlayer_Mac(player, std::move(src)));
DSkAudioPlayer_sfml.cpp65 auto player = std::make_unique<SFMLAudioPlayer>(std::move(src)); in Make() local
67 return player->duration() > 0 ? std::move(player) : nullptr; in Make()
/third_party/python/Lib/turtledemo/
Dnim.py61 self.player = 0
69 self.game.view.notify_move(row, col, maxspalte, self.player)
72 self.winner = self.player
74 elif self.player == 0:
75 self.player = 1
78 self.player = 0
157 def notify_move(self, row, col, maxspalte, player): argument
158 if player == 0:
/third_party/skia/experimental/wasm-skp-debugger/
Dhelper.js6 var player = new this.SkpDebugPlayer();
18 var error = player.loadSkp(fileMemPtr, size);
23 'player': player
/third_party/skia/modules/canvaskit/
Dskottie_bindings.cpp37 explicit WebTrack(emscripten::val player) : fPlayer(std::move(player)) {} in WebTrack() argument
76 emscripten::val player = this->findSoundAsset(id); in loadAudioAsset() local
77 if (player.as<bool>()) { in loadAudioAsset()
78 return sk_make_sp<WebTrack>(std::move(player)); in loadAudioAsset()
112 emscripten::val player = fSoundMap.call<emscripten::val>("getPlayer", val(name)); in findSoundAsset() local
113 if (player.as<bool>() && player.hasOwnProperty("seek")) { in findSoundAsset()
114 return player; in findSoundAsset()
/third_party/skia/site/docs/user/modules/
Dskottie.md8 Skia now offers a performant, secure native player for JSON animations derived
12 The player aims to build upon the Lottie player widely used for animations
21 Here are some test samples rendering with Skia's animation player:
57 Test your Lottie files in our player at https://skottie.skia.org
74 Sample C code for using the Skottie native player can be found
/third_party/skia/third_party/externals/oboe/samples/iolib/src/main/cpp/
DCMakeLists.txt48 ${CMAKE_CURRENT_LIST_DIR}/player/SampleSource.cpp
49 ${CMAKE_CURRENT_LIST_DIR}/player/SampleBuffer.cpp
50 ${CMAKE_CURRENT_LIST_DIR}/player/OneShotSampleSource.cpp
51 ${CMAKE_CURRENT_LIST_DIR}/player/SimpleMultiPlayer.cpp)
/third_party/typescript/tests/ts_extra_tests/test_ts_cases/spec/namespaces/namespace_declarations/
Dnamespace_declarations_3.ts31 export var player: TypeA = { AName: "Player", Lv: 5, UID: 0x0000A0F0 }; variable
37 var playerA = A.player;
41 var playerD = an.player;
/third_party/skia/modules/canvaskit/tests/
Dskottie.spec.js90 setPlayer : function(name, player) {this.map.set(name, player)}, argument
113 for(const player of mockSoundMap.map.values()) {
114 expect(player.wasPlayed).toBeTrue(player.name + " was not played");
/third_party/PyYAML/tests/data/
Dspec-02-08.data3 player: Sammy Sosa
8 player: Sammy Sosa
/third_party/skia/bench/
DMSKPBench.cpp14 MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player) in MSKPBench() argument
15 : fName(name), fPlayer(std::move(player)) {} in MSKPBench()
DMSKPBench.h17 MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player);
/third_party/skia/platform_tools/android/apps/skottie/
Dskottie_metric.proto9 // perf data which is specific to the Skottie player. Skottie app has an additional
18 // in nanoseconds. These values have 0 value for lottie player, because it does it renders only
50 // This one number is the "ultimate" benchmark to compare airbnb lottie vs skottie player.
/third_party/skia/tests/
DCodecAnimTest.cpp596 auto player = std::make_unique<SkAnimCodecPlayer>(std::move(codec)); in DEF_TEST() local
597 REPORTER_ASSERT(r, player->duration() == test.fDuration); in DEF_TEST()
598 REPORTER_ASSERT(r, player->dimensions() == test.fSize); in DEF_TEST()
600 auto f0 = player->getFrame(); in DEF_TEST()
605 player->seek(500); in DEF_TEST()
606 auto f1 = player->getFrame(); in DEF_TEST()
/third_party/skia/tools/viewer/
DSkottieSlide.cpp31 explicit Track(std::unique_ptr<SkAudioPlayer> player) : fPlayer(std::move(player)) {} in Track() argument
66 if (auto player = SkAudioPlayer::Make(std::move(data))) { in loadAudioAsset() local
67 return sk_make_sp<Track>(std::move(player)); in loadAudioAsset()
/third_party/skia/third_party/externals/oboe/samples/iolib/
DREADME.md13 * player
16 ## player classes
/third_party/skia/third_party/externals/oboe/docs/
DOpenSLESMigration.md27 OpenSL uses audio player and audio recorder objects to communicate with audio devices. In Oboe an `…
48 <td>Audio player
92 In OpenSL you cannot specify the size of the internal buffers of the audio player/recorder because …
109 …erties, including the sample rate and audio format, when opening an audio player or audio recorder.
163 * Replace your audio player or recorder with an `AudioStream` created using an `AudioStreamBuilde…
/third_party/ffmpeg/doc/examples/
Dfiltering_audio.c41 static const char *player = "ffplay -f s16le -ar 8000 -ac 1 -"; variable
227 fprintf(stderr, "Usage: %s file | %s\n", argv[0], player); in main()
/third_party/skia/infra/lottiecap/docker/
DREADME.md35 … $SKIA_ROOT:/SRC -v ~/lottie-samples:/LOTTIE_FILES -v $LOTTIE_ROOT/build/player:/LOTTIE_BUILD -w /…
68 …docker run -v ~/lottie-samples:/LOTTIE_FILES -v $SKIA_ROOT:/SRC -v $LOTTIE_ROOT/build/player:/LOTT…
/third_party/skia/third_party/externals/oboe/samples/drumthumper/
DREADME.md11 **DrumThumper** is written in a combination of Kotlin for the UI and JNI/C++ for the player compone…
42 …e application logic and defines the methods for accessing the native data and player functionality.
/third_party/popt/tests/test3-data/
D03.input60 # run in load test mode? (ignore player disconnect)
90 # minimum time between setbw requests from player
/third_party/skia/modules/skresources/src/
DSkResources.cpp115 MultiFrameImageAsset::MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer> player, in MultiFrameImageAsset() argument
117 : fPlayer(std::move(player)) in MultiFrameImageAsset()
/third_party/ffmpeg/
DREADME.md21 * [ffplay](https://ffmpeg.org/ffplay.html) is a minimalistic multimedia player.

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