/third_party/skia/experimental/wasm-skp-debugger/tests/ |
D | mskp_playback.spec.js | 32 const player = Debugger.SkpFilePlayer(fileContents); 33 const bounds = player.getBounds(); 40 const numFrames = player.getFrameCount(); 43 let cmd = JSON.parse(player.jsonCommandList(surface)); 47 player.drawTo(surface, cmd.commands.length); 51 player.changeFrame(1); 52 cmd = JSON.parse(player.jsonCommandList(surface)); 55 player.drawTo(surface, 100);
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D | startup.spec.js | 29 const player = Debugger.SkpFilePlayer(fileContents); 31 player.drawTo(surface, 789); // number of commands in sample file 55 const player = Debugger.SkpFilePlayer(fileContents); 57 player.drawTo(surface, 789); // number of commands in sample file
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/third_party/skia/modules/audioplayer/ |
D | SkAudioPlayer_mac.mm | 23 SkAudioPlayer_Mac(AVAudioPlayer* player, sk_sp<SkData> data) 24 : fPlayer(player) 67 sk_sp<SkData> fData; // we hold this onbehalf of the player's NSData 74 AVAudioPlayer* player = [[AVAudioPlayer alloc] initWithData:data error:nil]; 77 if (player) { 78 return std::unique_ptr<SkAudioPlayer>(new SkAudioPlayer_Mac(player, std::move(src)));
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D | SkAudioPlayer_sfml.cpp | 65 auto player = std::make_unique<SFMLAudioPlayer>(std::move(src)); in Make() local 67 return player->duration() > 0 ? std::move(player) : nullptr; in Make()
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/third_party/python/Lib/turtledemo/ |
D | nim.py | 61 self.player = 0 69 self.game.view.notify_move(row, col, maxspalte, self.player) 72 self.winner = self.player 74 elif self.player == 0: 75 self.player = 1 78 self.player = 0 157 def notify_move(self, row, col, maxspalte, player): argument 158 if player == 0:
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/third_party/skia/experimental/wasm-skp-debugger/ |
D | helper.js | 6 var player = new this.SkpDebugPlayer(); 18 var error = player.loadSkp(fileMemPtr, size); 23 'player': player
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/third_party/skia/modules/canvaskit/ |
D | skottie_bindings.cpp | 37 explicit WebTrack(emscripten::val player) : fPlayer(std::move(player)) {} in WebTrack() argument 76 emscripten::val player = this->findSoundAsset(id); in loadAudioAsset() local 77 if (player.as<bool>()) { in loadAudioAsset() 78 return sk_make_sp<WebTrack>(std::move(player)); in loadAudioAsset() 112 emscripten::val player = fSoundMap.call<emscripten::val>("getPlayer", val(name)); in findSoundAsset() local 113 if (player.as<bool>() && player.hasOwnProperty("seek")) { in findSoundAsset() 114 return player; in findSoundAsset()
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/third_party/skia/site/docs/user/modules/ |
D | skottie.md | 8 Skia now offers a performant, secure native player for JSON animations derived 12 The player aims to build upon the Lottie player widely used for animations 21 Here are some test samples rendering with Skia's animation player: 57 Test your Lottie files in our player at https://skottie.skia.org 74 Sample C code for using the Skottie native player can be found
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/third_party/skia/third_party/externals/oboe/samples/iolib/src/main/cpp/ |
D | CMakeLists.txt | 48 ${CMAKE_CURRENT_LIST_DIR}/player/SampleSource.cpp 49 ${CMAKE_CURRENT_LIST_DIR}/player/SampleBuffer.cpp 50 ${CMAKE_CURRENT_LIST_DIR}/player/OneShotSampleSource.cpp 51 ${CMAKE_CURRENT_LIST_DIR}/player/SimpleMultiPlayer.cpp)
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/third_party/typescript/tests/ts_extra_tests/test_ts_cases/spec/namespaces/namespace_declarations/ |
D | namespace_declarations_3.ts | 31 export var player: TypeA = { AName: "Player", Lv: 5, UID: 0x0000A0F0 }; variable 37 var playerA = A.player; 41 var playerD = an.player;
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/third_party/skia/modules/canvaskit/tests/ |
D | skottie.spec.js | 90 setPlayer : function(name, player) {this.map.set(name, player)}, argument 113 for(const player of mockSoundMap.map.values()) { 114 expect(player.wasPlayed).toBeTrue(player.name + " was not played");
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/third_party/PyYAML/tests/data/ |
D | spec-02-08.data | 3 player: Sammy Sosa 8 player: Sammy Sosa
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/third_party/skia/bench/ |
D | MSKPBench.cpp | 14 MSKPBench::MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player) in MSKPBench() argument 15 : fName(name), fPlayer(std::move(player)) {} in MSKPBench()
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D | MSKPBench.h | 17 MSKPBench(SkString name, std::unique_ptr<MSKPPlayer> player);
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/third_party/skia/platform_tools/android/apps/skottie/ |
D | skottie_metric.proto | 9 // perf data which is specific to the Skottie player. Skottie app has an additional 18 // in nanoseconds. These values have 0 value for lottie player, because it does it renders only 50 // This one number is the "ultimate" benchmark to compare airbnb lottie vs skottie player.
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/third_party/skia/tests/ |
D | CodecAnimTest.cpp | 596 auto player = std::make_unique<SkAnimCodecPlayer>(std::move(codec)); in DEF_TEST() local 597 REPORTER_ASSERT(r, player->duration() == test.fDuration); in DEF_TEST() 598 REPORTER_ASSERT(r, player->dimensions() == test.fSize); in DEF_TEST() 600 auto f0 = player->getFrame(); in DEF_TEST() 605 player->seek(500); in DEF_TEST() 606 auto f1 = player->getFrame(); in DEF_TEST()
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/third_party/skia/tools/viewer/ |
D | SkottieSlide.cpp | 31 explicit Track(std::unique_ptr<SkAudioPlayer> player) : fPlayer(std::move(player)) {} in Track() argument 66 if (auto player = SkAudioPlayer::Make(std::move(data))) { in loadAudioAsset() local 67 return sk_make_sp<Track>(std::move(player)); in loadAudioAsset()
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/third_party/skia/third_party/externals/oboe/samples/iolib/ |
D | README.md | 13 * player 16 ## player classes
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/third_party/skia/third_party/externals/oboe/docs/ |
D | OpenSLESMigration.md | 27 OpenSL uses audio player and audio recorder objects to communicate with audio devices. In Oboe an `… 48 <td>Audio player 92 In OpenSL you cannot specify the size of the internal buffers of the audio player/recorder because … 109 …erties, including the sample rate and audio format, when opening an audio player or audio recorder. 163 * Replace your audio player or recorder with an `AudioStream` created using an `AudioStreamBuilde…
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/third_party/ffmpeg/doc/examples/ |
D | filtering_audio.c | 41 static const char *player = "ffplay -f s16le -ar 8000 -ac 1 -"; variable 227 fprintf(stderr, "Usage: %s file | %s\n", argv[0], player); in main()
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/third_party/skia/infra/lottiecap/docker/ |
D | README.md | 35 … $SKIA_ROOT:/SRC -v ~/lottie-samples:/LOTTIE_FILES -v $LOTTIE_ROOT/build/player:/LOTTIE_BUILD -w /… 68 …docker run -v ~/lottie-samples:/LOTTIE_FILES -v $SKIA_ROOT:/SRC -v $LOTTIE_ROOT/build/player:/LOTT…
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/third_party/skia/third_party/externals/oboe/samples/drumthumper/ |
D | README.md | 11 **DrumThumper** is written in a combination of Kotlin for the UI and JNI/C++ for the player compone… 42 …e application logic and defines the methods for accessing the native data and player functionality.
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/third_party/popt/tests/test3-data/ |
D | 03.input | 60 # run in load test mode? (ignore player disconnect) 90 # minimum time between setbw requests from player
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/third_party/skia/modules/skresources/src/ |
D | SkResources.cpp | 115 MultiFrameImageAsset::MultiFrameImageAsset(std::unique_ptr<SkAnimCodecPlayer> player, in MultiFrameImageAsset() argument 117 : fPlayer(std::move(player)) in MultiFrameImageAsset()
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/third_party/ffmpeg/ |
D | README.md | 21 * [ffplay](https://ffmpeg.org/ffplay.html) is a minimalistic multimedia player.
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