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/third_party/mesa3d/src/gallium/drivers/zink/ci/
Dzink-lvp-fails.txt166 spec@arb_texture_view@rendering-formats,Fail
167 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail
168 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail
169 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail
170 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail
171 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail
172 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail
173 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail
174 spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail
175 spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/master/
Dkhrglesext-master.txt9 KHR-GLESEXT.geometry_shader.rendering.rendering.points_input_points_output
10 KHR-GLESEXT.geometry_shader.rendering.rendering.points_input_line_strip_output
11 KHR-GLESEXT.geometry_shader.rendering.rendering.points_input_triangles_output
12 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall
13 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall
14 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall
15 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall
16 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawcall
17 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_drawca…
18 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/
Dgles32-khr-master.txt23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output
24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output
25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output
26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall
27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall
28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall
29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall
30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca…
31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr…
32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/src/
Dgles32-khr-master.txt23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output
24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output
25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output
26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall
27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall
28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall
29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall
30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca…
31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr…
32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/
Dgles32-khr-master.txt23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output
24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output
25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output
26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall
27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall
28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall
29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall
30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca…
31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr…
32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall
[all …]
/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/
Dgles32-khr-master.txt23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output
24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output
25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output
26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall
27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall
28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall
29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall
30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca…
31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr…
32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall
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/third_party/openGLES/xml/
Dglxproto.reserved.txt483 2 16+4*count*2*3 rendering command length
484 2 305 rendering command opcode
495 4 20+4*count*2*2 rendering command length
496 4 305 rendering command opcode
500 2 16+4*count*3*2 rendering command length
501 2 306 rendering command opcode
512 4 20+4*count*3*2 rendering command length
513 4 306 rendering command opcode
517 2 16+4*count*2*4 rendering command length
518 2 307 rendering command opcode
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/third_party/skia/third_party/externals/opengl-registry/xml/
Dglxproto.reserved.txt454 2 16+4*count*2*3 rendering command length
455 2 305 rendering command opcode
466 4 20+4*count*2*2 rendering command length
467 4 305 rendering command opcode
471 2 16+4*count*3*2 rendering command length
472 2 306 rendering command opcode
483 4 20+4*count*3*2 rendering command length
484 4 306 rendering command opcode
488 2 16+4*count*2*4 rendering command length
489 2 307 rendering command opcode
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/third_party/openGLES/extensions/QCOM/
DQCOM_writeonly_rendering.txt47 This extension defines a specialized "write-only" rendering mode that
48 may offer a performance boost for simple 2D rendering.
53 Applications rendering a windowed desktop or other 2D GUI might fit
56 Applications that match this profile can enable ``write-only'' rendering
58 rendering directly to system memory as compared with multipass tile-based
59 rendering into on-chip memory. However, since the write-path to system memory
61 rendering to large frame buffers with little overdraw.
68 To enable write-only rendering, an OpenGL application will call
69 glEnable(GL_WRITEONLY_RENDERING_QCOM). When write-only rendering is enabled,
72 In addition, write-only rendering will implicitly disable all depth writes
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DQCOM_tiled_rendering.txt52 rendering performance given the different characteristics of the various
69 using a tiled rendering architecture. With this approach the render target
78 rendering using this method is usually more efficient than rendering
82 rendering area and have full control over the resolves for that area. The
87 approach mentioned above. Even traditional rendering GPUs that don't use
91 One typical use case could involve an application only rendering to select
101 Additionally, care must be taken to avoid the cost of mixing rendering with
103 application tiling ("normal" rendering) is most efficient when all of the
104 rendering for the entire scene can be encompassed within a single resolve.
107 more heavyweight. When this occurs, prior to rendering each tile the fast
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DQCOM_framebuffer_foveated.txt40 Foveated rendering is a technique that aims to reduce fragment processing
43 rendering at full resolution.
47 - Static foveated(lens matched) rendering: where the gaze point is
50 - Eye-tracked foveated rendering: where the gaze point is continuously
54 Traditionally foveated rendering involves breaking a framebuffer's area
62 Foveated rendering is currently achieved by large modifications to an
68 by exposing foveated rendering in an explicit and vendor neutral way, and by
103 is used to configure foveated rendering for the framebuffer object 'fbo'
105 intermediate resources needed for foveated rendering.
122 wide rendering to utilize foveated rendering and also allows more complex
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/third_party/skia/third_party/externals/opengl-registry/extensions/QCOM/
DQCOM_writeonly_rendering.txt47 This extension defines a specialized "write-only" rendering mode that
48 may offer a performance boost for simple 2D rendering.
53 Applications rendering a windowed desktop or other 2D GUI might fit
56 Applications that match this profile can enable ``write-only'' rendering
58 rendering directly to system memory as compared with multipass tile-based
59 rendering into on-chip memory. However, since the write-path to system memory
61 rendering to large frame buffers with little overdraw.
68 To enable write-only rendering, an OpenGL application will call
69 glEnable(GL_WRITEONLY_RENDERING_QCOM). When write-only rendering is enabled,
72 In addition, write-only rendering will implicitly disable all depth writes
[all …]
DQCOM_tiled_rendering.txt52 rendering performance given the different characteristics of the various
69 using a tiled rendering architecture. With this approach the render target
78 rendering using this method is usually more efficient than rendering
82 rendering area and have full control over the resolves for that area. The
87 approach mentioned above. Even traditional rendering GPUs that don't use
91 One typical use case could involve an application only rendering to select
101 Additionally, care must be taken to avoid the cost of mixing rendering with
103 application tiling ("normal" rendering) is most efficient when all of the
104 rendering for the entire scene can be encompassed within a single resolve.
107 more heavyweight. When this occurs, prior to rendering each tile the fast
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/
DVK_EXT_conditional_rendering.adoc23 This extension allows the execution of one or more rendering commands to be
26 rendering commands without application intervention.
27 The conditional rendering commands are limited to draws, compute dispatches
28 and clearing attachments within a conditional rendering block.
34 1) Should conditional rendering affect copy and blit commands?
36 *RESOLVED*: Conditional rendering should not affect copies and blits.
39 rendering is active in the primary command buffer?
41 *RESOLVED*: The rendering commands in secondary command buffer will be
42 affected by an active conditional rendering in primary command buffer if the
44 Conditional rendering must: not be active in the primary command buffer if
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DVK_EXT_conditional_rendering.txt23 This extension allows the execution of one or more rendering commands to be
26 rendering commands without application intervention.
27 The conditional rendering commands are limited to draws, compute dispatches
28 and clearing attachments within a conditional rendering block.
34 1) Should conditional rendering affect copy and blit commands?
36 *RESOLVED*: Conditional rendering should not affect copies and blits.
39 rendering is active in the primary command buffer?
41 *RESOLVED*: The rendering commands in secondary command buffer will be
42 affected by an active conditional rendering in primary command buffer if the
44 Conditional rendering must: not be active in the primary command buffer if
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/third_party/skia/third_party/externals/opengl-registry/extensions/NVX/
DNVX_conditional_render.txt37 This extension provides support for conditional rendering based on the
40 query and the rendering commands depending on its result. It additionally
45 EndConditionalRenderNVX, between which rendering commands may be discarded
47 query returns a non-zero value, rendering commands between these calls are
48 executed. If the occlusion query returns a value of zero, all rendering
73 query object is being used for conditional rendering)
79 object for condtional rendering (Section 2.X), the error INVALID OPERATION
85 Conditional rendering can be used to discard rendering commands based on
86 the result of an occlusion query. Conditional rendering is started and
93 used to determine if the rendering commands are discarded. If the result
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/third_party/openGLES/extensions/NVX/
DNVX_conditional_render.txt37 This extension provides support for conditional rendering based on the
40 query and the rendering commands depending on its result. It additionally
45 EndConditionalRenderNVX, between which rendering commands may be discarded
47 query returns a non-zero value, rendering commands between these calls are
48 executed. If the occlusion query returns a value of zero, all rendering
73 query object is being used for conditional rendering)
79 object for condtional rendering (Section 2.X), the error INVALID OPERATION
85 Conditional rendering can be used to discard rendering commands based on
86 the result of an occlusion query. Conditional rendering is started and
93 used to determine if the rendering commands are discarded. If the result
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_half_float.txt381 The following rendering commands are sent to the server as part of a
385 2 8 rendering command length
386 2 4240 rendering command opcode
391 2 12 rendering command length
392 2 4241 rendering command opcode
399 2 12 rendering command length
400 2 4242 rendering command opcode
407 2 12 rendering command length
408 2 4243 rendering command opcode
415 2 12 rendering command length
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DNV_conditional_render.txt60 This extension provides support for conditional rendering based on the
63 query and the rendering commands depending on its result. It additionally
68 EndConditionalRenderNV, between which rendering commands may be discarded
70 query returns a non-zero value, rendering commands between these calls are
71 executed. If the occlusion query returns a value of zero, all rendering
80 for implementations that divide rendering work by screen regions to
114 query object is being used for conditional rendering)
120 object for condtional rendering (Section 2.X), the error INVALID OPERATION
126 Conditional rendering can be used to discard rendering commands based on
127 the result of an occlusion query. Conditional rendering is started and
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/third_party/openGLES/extensions/NV/
DNV_half_float.txt381 The following rendering commands are sent to the server as part of a
385 2 8 rendering command length
386 2 4240 rendering command opcode
391 2 12 rendering command length
392 2 4241 rendering command opcode
399 2 12 rendering command length
400 2 4242 rendering command opcode
407 2 12 rendering command length
408 2 4243 rendering command opcode
415 2 12 rendering command length
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DNV_conditional_render.txt60 This extension provides support for conditional rendering based on the
63 query and the rendering commands depending on its result. It additionally
68 EndConditionalRenderNV, between which rendering commands may be discarded
70 query returns a non-zero value, rendering commands between these calls are
71 executed. If the occlusion query returns a value of zero, all rendering
80 for implementations that divide rendering work by screen regions to
114 query object is being used for conditional rendering)
120 object for condtional rendering (Section 2.X), the error INVALID OPERATION
126 Conditional rendering can be used to discard rendering commands based on
127 the result of an occlusion query. Conditional rendering is started and
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DWGL_NV_multigpu_context.txt51 rendering on multiple GPUs, further called AFR (alternate frame rendering)
57 multi-GPU rendering mode per context, thus context switching can also
58 switch the current multi-GPU rendering mode.
60 The implementation is platform dependent and the actual multi-GPU rendering
89 preferred multi-GPU rendering mode for the OpenGL context.
95 "With OpenGL on Windows, a thread can only have one current rendering context
97 Violating this by using the same device context with multiple rendering
102 if a HDC passed to the function is already current with a rendering context
115 A GL error ERROR_NOT_SUPPORTED is generated when an unsupported SLI rendering
121 a rendering context using a multigpu attribute in a different thread.
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/third_party/skia/third_party/externals/opengl-registry/extensions/SUN/
DSUN_global_alpha.txt143 Eight rendering commands are sent to the server as part of
147 2 8 rendering command length
148 2 16391 rendering command opcode
154 2 8 rendering command length
155 2 16392 rendering command opcode
160 2 8 rendering command length
161 2 16393 rendering command opcode
165 2 8 rendering command length
166 2 16394 rendering command opcode
170 2 12 rendering command length
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/third_party/openGLES/extensions/SUN/
DSUN_global_alpha.txt143 Eight rendering commands are sent to the server as part of
147 2 8 rendering command length
148 2 16391 rendering command opcode
154 2 8 rendering command length
155 2 16392 rendering command opcode
160 2 8 rendering command length
161 2 16393 rendering command opcode
165 2 8 rendering command length
166 2 16394 rendering command opcode
170 2 12 rendering command length
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/third_party/mesa3d/docs/_extra/specs/OLD/
DMESA_set_3dfx_mode.spec32 The Mesa Glide driver allows full-screen rendering or rendering into
34 to switch between full-screen and windowed rendering.
55 The Mesa Glide device driver allows either rendering in full-screen
56 mode or rendering into an X window. An application can switch between
57 full-screen and window rendering with the command:
62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.

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