/third_party/mesa3d/src/gallium/drivers/zink/ci/ |
D | zink-lvp-fails.txt | 166 spec@arb_texture_view@rendering-formats,Fail 167 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16F,Fail 168 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16I,Fail 169 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16UI,Fail 170 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_R16_SNORM,Fail 171 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8I,Fail 172 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8UI,Fail 173 spec@arb_texture_view@rendering-formats@clear GL_R16 as GL_RG8_SNORM,Fail 174 spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16,Fail 175 spec@arb_texture_view@rendering-formats@clear GL_R16F as GL_R16_SNORM,Fail [all …]
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/master/ |
D | khrglesext-master.txt | 9 KHR-GLESEXT.geometry_shader.rendering.rendering.points_input_points_output 10 KHR-GLESEXT.geometry_shader.rendering.rendering.points_input_line_strip_output 11 KHR-GLESEXT.geometry_shader.rendering.rendering.points_input_triangles_output 12 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall 13 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall 14 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall 15 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall 16 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawcall 17 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_drawca… 18 KHR-GLESEXT.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall [all …]
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/ |
D | gles32-khr-master.txt | 23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output 24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output 25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output 26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall 27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall 28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall 29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall 30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca… 31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr… 32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall [all …]
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/src/ |
D | gles32-khr-master.txt | 23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output 24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output 25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output 26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall 27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall 28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall 29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall 30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca… 31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr… 32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall [all …]
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.3.x/src/ |
D | gles32-khr-master.txt | 23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output 24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output 25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output 26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall 27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall 28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall 29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall 30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca… 31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr… 32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall [all …]
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/third_party/vk-gl-cts/external/openglcts/data/mustpass/gles/khronos_mustpass/3.2.2.x/ |
D | gles32-khr-master.txt | 23 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_points_output 24 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_line_strip_output 25 KHR-GLES32.core.geometry_shader.rendering.rendering.points_input_triangles_output 26 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_lines_drawcall 27 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_lines_drawcall 28 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_lines_drawcall 29 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_strip_drawcall 30 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_line_strip_output_line_strip_drawca… 31 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_triangle_strip_output_line_strip_dr… 32 KHR-GLES32.core.geometry_shader.rendering.rendering.lines_input_points_output_line_loop_drawcall [all …]
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/third_party/openGLES/xml/ |
D | glxproto.reserved.txt | 483 2 16+4*count*2*3 rendering command length 484 2 305 rendering command opcode 495 4 20+4*count*2*2 rendering command length 496 4 305 rendering command opcode 500 2 16+4*count*3*2 rendering command length 501 2 306 rendering command opcode 512 4 20+4*count*3*2 rendering command length 513 4 306 rendering command opcode 517 2 16+4*count*2*4 rendering command length 518 2 307 rendering command opcode [all …]
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/third_party/skia/third_party/externals/opengl-registry/xml/ |
D | glxproto.reserved.txt | 454 2 16+4*count*2*3 rendering command length 455 2 305 rendering command opcode 466 4 20+4*count*2*2 rendering command length 467 4 305 rendering command opcode 471 2 16+4*count*3*2 rendering command length 472 2 306 rendering command opcode 483 4 20+4*count*3*2 rendering command length 484 4 306 rendering command opcode 488 2 16+4*count*2*4 rendering command length 489 2 307 rendering command opcode [all …]
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/third_party/openGLES/extensions/QCOM/ |
D | QCOM_writeonly_rendering.txt | 47 This extension defines a specialized "write-only" rendering mode that 48 may offer a performance boost for simple 2D rendering. 53 Applications rendering a windowed desktop or other 2D GUI might fit 56 Applications that match this profile can enable ``write-only'' rendering 58 rendering directly to system memory as compared with multipass tile-based 59 rendering into on-chip memory. However, since the write-path to system memory 61 rendering to large frame buffers with little overdraw. 68 To enable write-only rendering, an OpenGL application will call 69 glEnable(GL_WRITEONLY_RENDERING_QCOM). When write-only rendering is enabled, 72 In addition, write-only rendering will implicitly disable all depth writes [all …]
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D | QCOM_tiled_rendering.txt | 52 rendering performance given the different characteristics of the various 69 using a tiled rendering architecture. With this approach the render target 78 rendering using this method is usually more efficient than rendering 82 rendering area and have full control over the resolves for that area. The 87 approach mentioned above. Even traditional rendering GPUs that don't use 91 One typical use case could involve an application only rendering to select 101 Additionally, care must be taken to avoid the cost of mixing rendering with 103 application tiling ("normal" rendering) is most efficient when all of the 104 rendering for the entire scene can be encompassed within a single resolve. 107 more heavyweight. When this occurs, prior to rendering each tile the fast [all …]
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D | QCOM_framebuffer_foveated.txt | 40 Foveated rendering is a technique that aims to reduce fragment processing 43 rendering at full resolution. 47 - Static foveated(lens matched) rendering: where the gaze point is 50 - Eye-tracked foveated rendering: where the gaze point is continuously 54 Traditionally foveated rendering involves breaking a framebuffer's area 62 Foveated rendering is currently achieved by large modifications to an 68 by exposing foveated rendering in an explicit and vendor neutral way, and by 103 is used to configure foveated rendering for the framebuffer object 'fbo' 105 intermediate resources needed for foveated rendering. 122 wide rendering to utilize foveated rendering and also allows more complex [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/QCOM/ |
D | QCOM_writeonly_rendering.txt | 47 This extension defines a specialized "write-only" rendering mode that 48 may offer a performance boost for simple 2D rendering. 53 Applications rendering a windowed desktop or other 2D GUI might fit 56 Applications that match this profile can enable ``write-only'' rendering 58 rendering directly to system memory as compared with multipass tile-based 59 rendering into on-chip memory. However, since the write-path to system memory 61 rendering to large frame buffers with little overdraw. 68 To enable write-only rendering, an OpenGL application will call 69 glEnable(GL_WRITEONLY_RENDERING_QCOM). When write-only rendering is enabled, 72 In addition, write-only rendering will implicitly disable all depth writes [all …]
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D | QCOM_tiled_rendering.txt | 52 rendering performance given the different characteristics of the various 69 using a tiled rendering architecture. With this approach the render target 78 rendering using this method is usually more efficient than rendering 82 rendering area and have full control over the resolves for that area. The 87 approach mentioned above. Even traditional rendering GPUs that don't use 91 One typical use case could involve an application only rendering to select 101 Additionally, care must be taken to avoid the cost of mixing rendering with 103 application tiling ("normal" rendering) is most efficient when all of the 104 rendering for the entire scene can be encompassed within a single resolve. 107 more heavyweight. When this occurs, prior to rendering each tile the fast [all …]
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/third_party/vk-gl-cts/external/vulkan-docs/src/appendices/ |
D | VK_EXT_conditional_rendering.adoc | 23 This extension allows the execution of one or more rendering commands to be 26 rendering commands without application intervention. 27 The conditional rendering commands are limited to draws, compute dispatches 28 and clearing attachments within a conditional rendering block. 34 1) Should conditional rendering affect copy and blit commands? 36 *RESOLVED*: Conditional rendering should not affect copies and blits. 39 rendering is active in the primary command buffer? 41 *RESOLVED*: The rendering commands in secondary command buffer will be 42 affected by an active conditional rendering in primary command buffer if the 44 Conditional rendering must: not be active in the primary command buffer if [all …]
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D | VK_EXT_conditional_rendering.txt | 23 This extension allows the execution of one or more rendering commands to be 26 rendering commands without application intervention. 27 The conditional rendering commands are limited to draws, compute dispatches 28 and clearing attachments within a conditional rendering block. 34 1) Should conditional rendering affect copy and blit commands? 36 *RESOLVED*: Conditional rendering should not affect copies and blits. 39 rendering is active in the primary command buffer? 41 *RESOLVED*: The rendering commands in secondary command buffer will be 42 affected by an active conditional rendering in primary command buffer if the 44 Conditional rendering must: not be active in the primary command buffer if [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NVX/ |
D | NVX_conditional_render.txt | 37 This extension provides support for conditional rendering based on the 40 query and the rendering commands depending on its result. It additionally 45 EndConditionalRenderNVX, between which rendering commands may be discarded 47 query returns a non-zero value, rendering commands between these calls are 48 executed. If the occlusion query returns a value of zero, all rendering 73 query object is being used for conditional rendering) 79 object for condtional rendering (Section 2.X), the error INVALID OPERATION 85 Conditional rendering can be used to discard rendering commands based on 86 the result of an occlusion query. Conditional rendering is started and 93 used to determine if the rendering commands are discarded. If the result [all …]
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/third_party/openGLES/extensions/NVX/ |
D | NVX_conditional_render.txt | 37 This extension provides support for conditional rendering based on the 40 query and the rendering commands depending on its result. It additionally 45 EndConditionalRenderNVX, between which rendering commands may be discarded 47 query returns a non-zero value, rendering commands between these calls are 48 executed. If the occlusion query returns a value of zero, all rendering 73 query object is being used for conditional rendering) 79 object for condtional rendering (Section 2.X), the error INVALID OPERATION 85 Conditional rendering can be used to discard rendering commands based on 86 the result of an occlusion query. Conditional rendering is started and 93 used to determine if the rendering commands are discarded. If the result [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_half_float.txt | 381 The following rendering commands are sent to the server as part of a 385 2 8 rendering command length 386 2 4240 rendering command opcode 391 2 12 rendering command length 392 2 4241 rendering command opcode 399 2 12 rendering command length 400 2 4242 rendering command opcode 407 2 12 rendering command length 408 2 4243 rendering command opcode 415 2 12 rendering command length [all …]
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D | NV_conditional_render.txt | 60 This extension provides support for conditional rendering based on the 63 query and the rendering commands depending on its result. It additionally 68 EndConditionalRenderNV, between which rendering commands may be discarded 70 query returns a non-zero value, rendering commands between these calls are 71 executed. If the occlusion query returns a value of zero, all rendering 80 for implementations that divide rendering work by screen regions to 114 query object is being used for conditional rendering) 120 object for condtional rendering (Section 2.X), the error INVALID OPERATION 126 Conditional rendering can be used to discard rendering commands based on 127 the result of an occlusion query. Conditional rendering is started and [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_half_float.txt | 381 The following rendering commands are sent to the server as part of a 385 2 8 rendering command length 386 2 4240 rendering command opcode 391 2 12 rendering command length 392 2 4241 rendering command opcode 399 2 12 rendering command length 400 2 4242 rendering command opcode 407 2 12 rendering command length 408 2 4243 rendering command opcode 415 2 12 rendering command length [all …]
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D | NV_conditional_render.txt | 60 This extension provides support for conditional rendering based on the 63 query and the rendering commands depending on its result. It additionally 68 EndConditionalRenderNV, between which rendering commands may be discarded 70 query returns a non-zero value, rendering commands between these calls are 71 executed. If the occlusion query returns a value of zero, all rendering 80 for implementations that divide rendering work by screen regions to 114 query object is being used for conditional rendering) 120 object for condtional rendering (Section 2.X), the error INVALID OPERATION 126 Conditional rendering can be used to discard rendering commands based on 127 the result of an occlusion query. Conditional rendering is started and [all …]
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D | WGL_NV_multigpu_context.txt | 51 rendering on multiple GPUs, further called AFR (alternate frame rendering) 57 multi-GPU rendering mode per context, thus context switching can also 58 switch the current multi-GPU rendering mode. 60 The implementation is platform dependent and the actual multi-GPU rendering 89 preferred multi-GPU rendering mode for the OpenGL context. 95 "With OpenGL on Windows, a thread can only have one current rendering context 97 Violating this by using the same device context with multiple rendering 102 if a HDC passed to the function is already current with a rendering context 115 A GL error ERROR_NOT_SUPPORTED is generated when an unsupported SLI rendering 121 a rendering context using a multigpu attribute in a different thread. [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/SUN/ |
D | SUN_global_alpha.txt | 143 Eight rendering commands are sent to the server as part of 147 2 8 rendering command length 148 2 16391 rendering command opcode 154 2 8 rendering command length 155 2 16392 rendering command opcode 160 2 8 rendering command length 161 2 16393 rendering command opcode 165 2 8 rendering command length 166 2 16394 rendering command opcode 170 2 12 rendering command length [all …]
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/third_party/openGLES/extensions/SUN/ |
D | SUN_global_alpha.txt | 143 Eight rendering commands are sent to the server as part of 147 2 8 rendering command length 148 2 16391 rendering command opcode 154 2 8 rendering command length 155 2 16392 rendering command opcode 160 2 8 rendering command length 161 2 16393 rendering command opcode 165 2 8 rendering command length 166 2 16394 rendering command opcode 170 2 12 rendering command length [all …]
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/third_party/mesa3d/docs/_extra/specs/OLD/ |
D | MESA_set_3dfx_mode.spec | 32 The Mesa Glide driver allows full-screen rendering or rendering into 34 to switch between full-screen and windowed rendering. 55 The Mesa Glide device driver allows either rendering in full-screen 56 mode or rendering into an X window. An application can switch between 57 full-screen and window rendering with the command: 62 rendering or GLX_3DFX_FULLSCREEN_MODE_MESA to indicate full-screen mode.
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