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Searched refs:scratch_waves (Results 1 – 4 of 4) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_device.c3547 device->scratch_waves = in radv_CreateDevice()
4373 const uint32_t scratch_size = needs->scratch_size_per_wave * needs->scratch_waves; in radv_update_preamble_cs()
4375 queue->ring_info.scratch_size_per_wave * queue->ring_info.scratch_waves; in radv_update_preamble_cs()
4569 radv_emit_graphics_scratch(device, cs, needs->scratch_size_per_wave, needs->scratch_waves, in radv_update_preamble_cs()
4905 needs.scratch_waves = MAX2(needs.scratch_waves, cmd_buffer->scratch_waves_wanted); in radv_update_preambles()
4922 needs.scratch_waves = needs.scratch_size_per_wave in radv_update_preambles()
4923 ? MIN2(needs.scratch_waves, UINT32_MAX / needs.scratch_size_per_wave) in radv_update_preambles()
4936 queue->ring_info.scratch_waves == needs.scratch_waves && in radv_update_preambles()
4971 needs.compute_scratch_waves = queue->state.ring_info.scratch_waves; in radv_update_ace_preambles()
Dradv_private.h730 uint32_t scratch_waves; member
813 uint32_t scratch_waves; member
Dradv_pipeline.c283 unsigned max_stage_waves = device->scratch_waves; in radv_pipeline_init_scratch()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst3846 - ac,radeonsi: rework how scratch_waves is used and move it to ac_gpu_info.c