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Searched refs:setupFragmentShaderState (Results 1 – 25 of 114) sorted by relevance

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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineDynamicControlPoints.cpp353 .setupFragmentShaderState(*graphicsPipelineLayout, *renderPass, 0u, in iterate()
373 .setupFragmentShaderState(*graphicsPipelineLayout, *renderPass, 0u, in iterate()
DvktPipelineMatchedAttachmentsTests.cpp241 .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentShaderModule) in testMatchedAttachments()
DvktPipelineEarlyDestroyTests.cpp203 .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentShaderModule) in testEarlyDestroy()
DvktPipelineMultisampleBaseResolveAndPerSampleFetch.cpp438 ….setupFragmentShaderState(*pipelineLayoutMSPass, *renderPass, 0u, *fsMSPassModule, DE_NULL, &multi… in iterate()
489 ….setupFragmentShaderState(*pipelineLayoutPerSampleFetchPass, *renderPass, subpass, *fsPerSampleFet… in iterate()
DvktPipelineMultisampleShaderFragmentMaskTests.cpp856 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentModuleDraw, DE_NULL, &multisa… in drawAndSampleInputAttachment()
885 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 1u, *fragmentModuleSample, DE_NULL, &multi… in drawAndSampleInputAttachment()
1121 ….setupFragmentShaderState(*pipelineLayout, *renderPass, layerNdx, *fragmentModuleDraw, DE_NULL, &m… in draw()
DvktPipelineDepthTests.cpp744 .setupFragmentShaderState(*m_pipelineLayout,
769 .setupFragmentShaderState(*m_pipelineLayout,
792 .setupFragmentShaderState(*m_pipelineLayout,
DvktPipelineMultisampleBaseResolve.cpp295 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fsModule, DE_NULL, &multisampleStateI… in iterate()
DvktPipelineLogicOpTests.cpp389 ….setupFragmentShaderState(*m_fragmentStatePipelineLayout, *m_renderPass, 0u, *m_fragmentShaderModu… in LogicOpTestInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
DvktPipelineDynamicControlPoints.cpp353 .setupFragmentShaderState(*graphicsPipelineLayout, *renderPass, 0u, in iterate()
373 .setupFragmentShaderState(*graphicsPipelineLayout, *renderPass, 0u, in iterate()
DvktPipelineMatchedAttachmentsTests.cpp241 .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentShaderModule) in testMatchedAttachments()
DvktPipelineEarlyDestroyTests.cpp203 .setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentShaderModule) in testEarlyDestroy()
DvktPipelineMultisampleBaseResolveAndPerSampleFetch.cpp438 ….setupFragmentShaderState(*pipelineLayoutMSPass, *renderPass, 0u, *fsMSPassModule, DE_NULL, &multi… in iterate()
489 ….setupFragmentShaderState(*pipelineLayoutPerSampleFetchPass, *renderPass, subpass, *fsPerSampleFet… in iterate()
DvktPipelineMultisampleShaderFragmentMaskTests.cpp856 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fragmentModuleDraw, DE_NULL, &multisa… in drawAndSampleInputAttachment()
885 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 1u, *fragmentModuleSample, DE_NULL, &multi… in drawAndSampleInputAttachment()
1121 ….setupFragmentShaderState(*pipelineLayout, *renderPass, layerNdx, *fragmentModuleDraw, DE_NULL, &m… in draw()
DvktPipelineDepthTests.cpp744 .setupFragmentShaderState(*m_pipelineLayout,
769 .setupFragmentShaderState(*m_pipelineLayout,
792 .setupFragmentShaderState(*m_pipelineLayout,
DvktPipelineMultisampleBaseResolve.cpp295 ….setupFragmentShaderState(*pipelineLayout, *renderPass, 0u, *fsModule, DE_NULL, &multisampleStateI… in iterate()
DvktPipelineLogicOpTests.cpp389 ….setupFragmentShaderState(*m_fragmentStatePipelineLayout, *m_renderPass, 0u, *m_fragmentShaderModu… in LogicOpTestInstance()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/dynamic_state/
DvktDynamicStateGeneralTests.cpp336 ….setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const vk::VkPipel… in initPipeline()
352 ….setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const vk::VkPipel… in initPipeline()
DvktDynamicStateCBTests.cpp111 …m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const v… in initPipeline()
DvktDynamicStateBaseClass.cpp262 …m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const v… in initPipeline()
DvktDynamicStateDSTests.cpp314 …m_pipeline_1.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const… in initialize()
350 …m_pipeline_2.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const… in initialize()
778 …m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const v… in initPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/dynamic_state/
DvktDynamicStateGeneralTests.cpp336 ….setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const vk::VkPipel… in initPipeline()
352 ….setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const vk::VkPipel… in initPipeline()
DvktDynamicStateCBTests.cpp111 …m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const v… in initPipeline()
DvktDynamicStateBaseClass.cpp262 …m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const v… in initPipeline()
DvktDynamicStateDSTests.cpp314 …m_pipeline_1.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const… in initialize()
350 …m_pipeline_2.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const… in initialize()
778 …m_pipeline.setupFragmentShaderState(*m_pipelineLayout, *m_renderPass, 0u, *fs, static_cast<const v… in initPipeline()
/third_party/vk-gl-cts/external/vulkancts/framework/vulkan/
DvkPipelineConstructionUtil.hpp246 GraphicsPipelineWrapper& setupFragmentShaderState (const VkPipelineLayout layout,

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