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Searched refs:slab_bo (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_pipeline_cache.c415 pipeline->slab_bo = pipeline->slab->alloc->arena->bo; in radv_create_shaders_from_pipeline_cache()
Dradv_private.h2112 struct radeon_winsys_bo *slab_bo; member
Dradv_pipeline.c4090 pipeline->slab_bo = pipeline->slab->alloc->arena->bo; in radv_upload_shaders()
4093 uint64_t slab_va = radv_buffer_get_va(pipeline->slab_bo); in radv_upload_shaders()
Dradv_cmd_buffer.c1597 radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, pipeline->base.slab_bo); in radv_emit_graphics_pipeline()
5507 radv_cs_add_buffer(cmd_buffer->device->ws, cmd_buffer->cs, pipeline->base.slab_bo); in radv_emit_compute_pipeline()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst5482 - radv: use pipeline->slab_bo in more places