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/third_party/glslang/Test/baseResults/
Dmatrix.frag.out22 0:28 'Color' ( smooth in 3-component vector of float)
34 0:31 'v' ( smooth in 4-component vector of float)
41 0:33 'v' ( smooth in 4-component vector of float)
45 0:34 'v' ( smooth in 4-component vector of float)
55 0:42 'v' ( smooth in 4-component vector of float)
59 0:42 'u' ( smooth in 4-component vector of float)
64 0:42 'v' ( smooth in 4-component vector of float)
68 0:42 'u' ( smooth in 4-component vector of float)
73 0:42 'v' ( smooth in 4-component vector of float)
77 0:42 'u' ( smooth in 4-component vector of float)
[all …]
DvaryingArrayIndirect.frag.out20 0:14 indirect index ( smooth temp 4-component vector of float)
21 0:14 'userIn' ( smooth in 2-element array of 4-component vector of float)
23 0:14 indirect index ( smooth temp 4-component vector of float TexCoord)
24 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float Te…
26 0:14 direct index ( smooth temp 4-component vector of float TexCoord)
27 0:14 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
32 0:16 'color' ( smooth in 4-component vector of float)
38 0:18 'alpha' ( smooth in float)
44 0:20 direct index ( smooth temp 4-component vector of float TexCoord)
45 0:20 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
DvaryingArray.frag.out19 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
20 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
23 0:12 direct index ( smooth temp 4-component vector of float TexCoord)
24 0:12 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexC…
29 0:14 'color' ( smooth in 4-component vector of float)
35 0:16 'alpha' ( smooth in float)
41 0:18 direct index ( smooth temp 4-component vector of float)
42 0:18 'foo' ( smooth in 3-element array of 4-component vector of float)
45 0:18 direct index ( smooth temp 4-component vector of float TexCoord)
46 0:18 'gl_TexCoord' ( smooth in 6-element array of 4-component vector of float TexCoo…
[all …]
DimplicitArraySize.vert.out8 0:6 direct index ( smooth temp float)
9 0:6 'a' ( smooth out unsized 1-element array of float)
15 0:7 direct index ( smooth temp float)
16 0:7 'c' ( smooth out unsized 6-element array of float)
22 0:? 'a' ( smooth out unsized 1-element array of float)
23 0:? 'c' ( smooth out unsized 6-element array of float)
38 0:7 direct index ( smooth temp float)
39 0:7 'a' ( smooth in unsized 2-element array of float)
47 0:8 direct index ( smooth temp float)
48 0:8 'c' ( smooth in 3-element array of float)
[all …]
D440.vert.out106 0:? 'i' (layout( location=3 component=2) smooth out 2-component vector of float)
107 0:? 'j' (layout( location=3 component=0) smooth out 2-component vector of float)
108 0:? 'k' (layout( location=4 component=2) smooth out 2-component vector of float)
109 0:? 'm' (layout( location=4 component=2) smooth out 2-component vector of float)
110 0:? 'n' (layout( location=2 component=2) smooth out 2-component vector of float)
111 0:? 'p' (layout( location=2 component=0) smooth out 3-component vector of float)
112 0:? 'q' (layout( location=10 component=3) smooth out 6-element array of float)
113 0:? 'r' (layout( location=10 component=0) smooth out 6-element array of 3-component vector of f…
114 0:? 's' (layout( location=15 component=3) smooth out float)
115 0:? 't' (layout( location=10 component=1) smooth out float)
[all …]
D450.frag.out20 0:10 'in2' ( smooth in 2-component vector of float)
25 0:11 'in3' ( smooth in 3-component vector of float)
30 0:12 'in4' ( smooth in 4-component vector of float)
34 0:13 'in4' ( smooth in 4-component vector of float)
38 0:14 'in3' ( smooth in 3-component vector of float)
45 0:15 'in1' ( smooth in float)
47 0:15 'in1' ( smooth in float)
49 0:15 'in1' ( smooth in float)
54 0:16 'in4' ( smooth in 4-component vector of float)
56 0:16 'in4' ( smooth in 4-component vector of float)
[all …]
DnewTexture.frag.out12 0:38 'c2D' ( smooth in 2-component vector of float)
17 0:39 'c4D' ( smooth in 4-component vector of float)
22 0:40 'c3D' ( smooth in 3-component vector of float)
32 0:41 'c3D' ( smooth in 3-component vector of float)
36 0:41 'c1D' ( smooth in float)
68 0:45 'c3D' ( smooth in 3-component vector of float)
69 0:45 'c1D' ( smooth in float)
77 0:46 'c3D' ( smooth in 3-component vector of float)
78 0:46 'c1D' ( smooth in float)
86 0:47 'c3D' ( smooth in 3-component vector of float)
[all …]
Dswitch.frag.out51 0:28 'x' ( smooth in highp float)
59 0:30 'x' ( smooth in highp float)
76 0:38 'x' ( smooth in highp float)
85 0:41 'x' ( smooth in highp float)
92 0:44 'x' ( smooth in highp float)
105 0:49 'x' ( smooth in highp float)
124 0:54 'x' ( smooth in highp float)
125 0:54 'x' ( smooth in highp float)
126 0:54 'x' ( smooth in highp float)
135 0:57 'x' ( smooth in highp float)
[all …]
D450.vert.out71 0:? 'outb' ( smooth out bool)
72 0:? 'outo' ( smooth out sampler2D)
73 0:? 'outa' ( smooth out 4-element array of float)
74 0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
75 0:? 'outs' ( smooth out structure{ global float f})
76 0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
77 0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
78 0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
79 0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
108 0:? 'outb' ( smooth out bool)
[all …]
D300.frag.out66 0:57 'c2D' ( smooth in lowp 2-component vector of float)
71 0:58 'c4D' ( smooth temp lowp 4-component vector of float)
76 0:59 'c3D' ( smooth in lowp 3-component vector of float)
83 0:60 'c3D' ( smooth in lowp 3-component vector of float)
85 0:60 'c1D' ( smooth in lowp float)
107 0:63 'c3D' ( smooth in lowp 3-component vector of float)
108 0:63 'c1D' ( smooth in lowp float)
114 0:64 'c3D' ( smooth in lowp 3-component vector of float)
115 0:64 'c1D' ( smooth in lowp float)
121 0:65 'c3D' ( smooth in lowp 3-component vector of float)
[all …]
Dglsl.es320.extTextureShadowLod.frag.out12 0:14 'tc' ( smooth in lowp 4-component vector of float)
19 0:15 'tc' ( smooth in lowp 4-component vector of float)
28 0:16 'tc' ( smooth in lowp 4-component vector of float)
38 0:17 'tc' ( smooth in lowp 4-component vector of float)
45 0:18 'tc' ( smooth in lowp 4-component vector of float)
52 0:19 'tc' ( smooth in lowp 4-component vector of float)
61 0:20 'tc' ( smooth in lowp 4-component vector of float)
71 0:? 'tc' ( smooth in lowp 4-component vector of float)
88 0:14 'tc' ( smooth in lowp 4-component vector of float)
95 0:15 'tc' ( smooth in lowp 4-component vector of float)
[all …]
Dglsl.ext.textureShadowLod.frag.out22 0:12 'tc' ( smooth in 4-component vector of float)
29 0:13 'tc' ( smooth in 4-component vector of float)
38 0:14 'tc' ( smooth in 4-component vector of float)
48 0:15 'tc' ( smooth in 4-component vector of float)
55 0:16 'tc' ( smooth in 4-component vector of float)
62 0:17 'tc' ( smooth in 4-component vector of float)
71 0:18 'tc' ( smooth in 4-component vector of float)
84 0:24 'tc' ( smooth in 4-component vector of float)
91 0:25 'tc' ( smooth in 4-component vector of float)
100 0:26 'tc' ( smooth in 4-component vector of float)
[all …]
D140.frag.out25 0:12 direct index ( smooth temp float ClipDistance)
26 0:12 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
42 0:41 'v' ( smooth in 4-component vector of float)
49 0:41 'v' ( smooth in 4-component vector of float)
104 0:? 'v' ( smooth in 4-component vector of float)
105 0:? 'i' ( smooth in 4-component vector of float)
107 0:? 'gl_ClipDistance' ( smooth in 5-element array of float ClipDistance)
108 0:? 's' ( smooth in structure{ global float f})
110 0:? 'vl' (layout( location=3) smooth in 4-component vector of float)
113 0:? 'vl2' (layout( location=4) smooth in 4-component vector of float)
[all …]
DaggOps.frag.out16 0:27 'u' ( smooth in 4-component vector of float)
20 0:27 'u' ( smooth in 4-component vector of float)
26 0:27 'u' ( smooth in 4-component vector of float)
30 0:27 'u' ( smooth in 4-component vector of float)
45 0:28 'w' ( smooth in 4-component vector of float)
49 0:28 'w' ( smooth in 4-component vector of float)
55 0:28 'w' ( smooth in 4-component vector of float)
59 0:28 'w' ( smooth in 4-component vector of float)
72 0:31 'coord' ( smooth in 2-component vector of float)
81 0:33 'coord' ( smooth in 2-component vector of float)
[all …]
Dlength.frag.out11 0:15 direct index ( smooth temp 2-component vector of float)
12 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
15 0:15 direct index ( smooth temp 2-component vector of float)
16 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
28 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
43 0:15 direct index ( smooth temp 2-component vector of float)
44 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
47 0:15 direct index ( smooth temp 2-component vector of float)
48 0:15 'v' ( smooth in 2-element array of 2-component vector of float)
60 0:? 'v' ( smooth in 2-element array of 2-component vector of float)
D330.frag.out54 0:10 'varyingVar' ( smooth in 4-component vector of float)
60 0:11 'inVar' ( smooth in 4-component vector of float)
78 0:24 'inVar' ( smooth in 4-component vector of float)
103 0:? 'inVar' ( smooth in 4-component vector of float)
105 0:? 'varyingVar' ( smooth in 4-component vector of float)
110 0:? 'v1' ( smooth in 4-component vector of float)
111 0:? 'v2' (layout( location=8) smooth in 4-component vector of float)
112 0:? 'v20' ( smooth in 4-component vector of float)
113 0:? 'v21' (layout( location=60) smooth in float)
114 0:? 'v22' (layout( location=2) smooth in float)
[all …]
DdepthOut.frag.out12 0:8 'Depth' ( smooth in float)
15 0:9 'Color' ( smooth in 4-component vector of float)
17 0:? 'Color' ( smooth in 4-component vector of float)
18 0:? 'Depth' ( smooth in float)
31 0:8 'Depth' ( smooth in float)
34 0:9 'Color' ( smooth in 4-component vector of float)
36 0:? 'Color' ( smooth in 4-component vector of float)
37 0:? 'Depth' ( smooth in float)
D400.frag.out103 0:46 'c2D' ( smooth in 2-component vector of float)
109 0:47 direct index ( smooth temp float ClipDistance)
110 0:47 'gl_ClipDistance' ( smooth in 4-element array of float ClipDistance)
118 0:51 'c2D' ( smooth in 2-component vector of float)
126 0:52 'c2D' ( smooth in 2-component vector of float)
146 0:53 'c2D' ( smooth in 2-component vector of float)
226 0:84 'c2D' ( smooth in 2-component vector of float)
287 0:106 'in2' ( smooth in 2-component vector of float)
292 0:107 'in3' ( smooth in 3-component vector of float)
298 0:108 'in4' ( smooth in 4-component vector of float)
[all …]
DxfbUnsizedArray.error.vert.out18 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa…
19 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array o…
27 0:15 'out_vs' ( smooth out 4-component vector of float)
30 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out unsized 1-element array of 4-co…
32 0:? 'out_vs' ( smooth out 4-component vector of float)
52 0:13 direct index (layout( xfb_buffer=0 xfb_offset=0) smooth temp 4-component vector of floa…
53 0:13 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-comp…
61 0:15 'out_vs' ( smooth out 4-component vector of float)
64 0:? 'xfb_buffer' (layout( xfb_buffer=0 xfb_offset=0) smooth out 1-element array of 4-component …
66 0:? 'out_vs' ( smooth out 4-component vector of float)
D330comp.frag.out9 0:10 'varyingVar' ( smooth in 4-component vector of float)
16 0:11 'inVar' ( smooth in 4-component vector of float)
19 0:? 'inVar' ( smooth in 4-component vector of float)
21 0:? 'varyingVar' ( smooth in 4-component vector of float)
35 0:10 'varyingVar' ( smooth in 4-component vector of float)
42 0:11 'inVar' ( smooth in 4-component vector of float)
45 0:? 'inVar' ( smooth in 4-component vector of float)
47 0:? 'varyingVar' ( smooth in 4-component vector of float)
DGL_ARB_bindless_texture.frag.out16 0:41 's1' ( smooth in sampler2D)
33 0:44 indirect index ( smooth temp sampler2D)
34 0:44 indirect index ( smooth temp 3-element array of sampler2D)
35 0:44 's4' ( smooth in 2-element array of 3-element array of sampler2D)
52 0:46 's6' ( smooth in samplerBuffer)
73 0:49 'i9' (layout( rgba8 layoutBindlessImage) smooth in image2D)
79 0:? 's1' ( smooth in sampler2D)
83 0:? 's4' ( smooth in 2-element array of 3-element array of sampler2D)
85 0:? 's6' ( smooth in samplerBuffer)
88 0:? 'i9' (layout( rgba8 layoutBindlessImage) smooth in image2D)
[all …]
D300layout.frag.out19 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
22 0:13 'pos' ( smooth in mediump 4-component vector of float)
28 0:14 'pos' ( smooth in mediump 4-component vector of float)
30 0:? 'pos' ( smooth in mediump 4-component vector of float)
31 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
50 0:12 'color' (layout( location=2) smooth in mediump 4-component vector of float)
53 0:13 'pos' ( smooth in mediump 4-component vector of float)
59 0:14 'pos' ( smooth in mediump 4-component vector of float)
61 0:? 'pos' ( smooth in mediump 4-component vector of float)
62 0:? 'color' (layout( location=2) smooth in mediump 4-component vector of float)
Dglsl.interpOp.error.frag.out24 0:32 'v' (layout( location=2) smooth in highp float)
37 0:34 direct index (layout( location=7) smooth temp highp float)
38 0:34 'z' (layout( location=7) smooth in 1-element array of highp float)
44 0:35 'w' (layout( location=8) smooth in highp 4-component vector of float)
60 0:39 'v_var' (layout( location=0) smooth in structure{ global highp float a, global…
68 0:40 'w' (layout( location=8) smooth in highp 4-component vector of float)
87 0:47 'v' (layout( location=2) smooth in highp float)
104 0:49 direct index (layout( location=7) smooth temp highp float)
105 0:49 'z' (layout( location=7) smooth in 1-element array of highp float)
113 0:50 'w' (layout( location=8) smooth in highp 4-component vector of float)
[all …]
/third_party/ffmpeg/libavfilter/
Dvf_libopencv.c86 SmoothContext *smooth = s->priv; in smooth_init() local
89 smooth->param1 = 3; in smooth_init()
90 smooth->param2 = 0; in smooth_init()
91 smooth->param3 = 0.0; in smooth_init()
92 smooth->param4 = 0.0; in smooth_init()
95 …canf(args, "%127[^|]|%d|%d|%lf|%lf", type_str, &smooth->param1, &smooth->param2, &smooth->param3, … in smooth_init()
97 if (!strcmp(type_str, "blur" )) smooth->type = CV_BLUR; in smooth_init()
98 else if (!strcmp(type_str, "blur_no_scale")) smooth->type = CV_BLUR_NO_SCALE; in smooth_init()
99 else if (!strcmp(type_str, "median" )) smooth->type = CV_MEDIAN; in smooth_init()
100 else if (!strcmp(type_str, "gaussian" )) smooth->type = CV_GAUSSIAN; in smooth_init()
[all …]
/third_party/vk-gl-cts/data/gles3/shaders/
Dqualification_order.test17 invariant smooth centroid out lowp float x0;
36 smooth centroid in lowp float x0;
58 smooth centroid out lowp float x0;
77 smooth centroid in lowp float x0;
99 invariant smooth centroid out float x0;
118 smooth centroid in float x0;
222 smooth centroid out float x0;
241 smooth centroid in float x0;
308 invariant smooth lowp centroid out float x0;
327 smooth lowp centroid in float x0;
[all …]

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