1glsl.es320.extTextureShadowLod.frag 2Shader version: 320 3Requested GL_EXT_texture_shadow_lod 40:? Sequence 50:12 Function Definition: main( ( global void) 60:12 Function Parameters: 70:14 Sequence 80:14 move second child to first child ( temp lowp float) 90:14 'c' ( out lowp float) 100:14 texture ( global lowp float) 110:14 's2da' ( uniform lowp sampler2DArrayShadow) 120:14 'tc' ( smooth in lowp 4-component vector of float) 130:14 Constant: 140:14 0.000000 150:15 move second child to first child ( temp lowp float) 160:15 'c' ( out lowp float) 170:15 texture ( global lowp float) 180:15 'sca' ( uniform lowp samplerCubeArrayShadow) 190:15 'tc' ( smooth in lowp 4-component vector of float) 200:15 Constant: 210:15 0.000000 220:15 Constant: 230:15 0.000000 240:16 move second child to first child ( temp lowp float) 250:16 'c' ( out lowp float) 260:16 textureOffset ( global lowp float) 270:16 's2da' ( uniform lowp sampler2DArrayShadow) 280:16 'tc' ( smooth in lowp 4-component vector of float) 290:16 Constant: 300:16 0 (const int) 310:16 0 (const int) 320:16 Constant: 330:16 0.000000 340:17 move second child to first child ( temp lowp float) 350:17 'c' ( out lowp float) 360:17 textureLod ( global lowp float) 370:17 's2da' ( uniform lowp sampler2DArrayShadow) 380:17 'tc' ( smooth in lowp 4-component vector of float) 390:17 Constant: 400:17 0.000000 410:18 move second child to first child ( temp lowp float) 420:18 'c' ( out lowp float) 430:18 textureLod ( global lowp float) 440:18 'sc' ( uniform lowp samplerCubeShadow) 450:18 'tc' ( smooth in lowp 4-component vector of float) 460:18 Constant: 470:18 0.000000 480:19 move second child to first child ( temp lowp float) 490:19 'c' ( out lowp float) 500:19 textureLod ( global lowp float) 510:19 'sca' ( uniform lowp samplerCubeArrayShadow) 520:19 'tc' ( smooth in lowp 4-component vector of float) 530:19 Constant: 540:19 0.000000 550:19 Constant: 560:19 0.000000 570:20 move second child to first child ( temp lowp float) 580:20 'c' ( out lowp float) 590:20 textureLodOffset ( global lowp float) 600:20 's2da' ( uniform lowp sampler2DArrayShadow) 610:20 'tc' ( smooth in lowp 4-component vector of float) 620:20 Constant: 630:20 0.000000 640:20 Constant: 650:20 0 (const int) 660:20 0 (const int) 670:? Linker Objects 680:? 's2da' ( uniform lowp sampler2DArrayShadow) 690:? 'sca' ( uniform lowp samplerCubeArrayShadow) 700:? 'sc' ( uniform lowp samplerCubeShadow) 710:? 'tc' ( smooth in lowp 4-component vector of float) 720:? 'c' ( out lowp float) 73 74 75Linked fragment stage: 76 77 78Shader version: 320 79Requested GL_EXT_texture_shadow_lod 800:? Sequence 810:12 Function Definition: main( ( global void) 820:12 Function Parameters: 830:14 Sequence 840:14 move second child to first child ( temp lowp float) 850:14 'c' ( out lowp float) 860:14 texture ( global lowp float) 870:14 's2da' ( uniform lowp sampler2DArrayShadow) 880:14 'tc' ( smooth in lowp 4-component vector of float) 890:14 Constant: 900:14 0.000000 910:15 move second child to first child ( temp lowp float) 920:15 'c' ( out lowp float) 930:15 texture ( global lowp float) 940:15 'sca' ( uniform lowp samplerCubeArrayShadow) 950:15 'tc' ( smooth in lowp 4-component vector of float) 960:15 Constant: 970:15 0.000000 980:15 Constant: 990:15 0.000000 1000:16 move second child to first child ( temp lowp float) 1010:16 'c' ( out lowp float) 1020:16 textureOffset ( global lowp float) 1030:16 's2da' ( uniform lowp sampler2DArrayShadow) 1040:16 'tc' ( smooth in lowp 4-component vector of float) 1050:16 Constant: 1060:16 0 (const int) 1070:16 0 (const int) 1080:16 Constant: 1090:16 0.000000 1100:17 move second child to first child ( temp lowp float) 1110:17 'c' ( out lowp float) 1120:17 textureLod ( global lowp float) 1130:17 's2da' ( uniform lowp sampler2DArrayShadow) 1140:17 'tc' ( smooth in lowp 4-component vector of float) 1150:17 Constant: 1160:17 0.000000 1170:18 move second child to first child ( temp lowp float) 1180:18 'c' ( out lowp float) 1190:18 textureLod ( global lowp float) 1200:18 'sc' ( uniform lowp samplerCubeShadow) 1210:18 'tc' ( smooth in lowp 4-component vector of float) 1220:18 Constant: 1230:18 0.000000 1240:19 move second child to first child ( temp lowp float) 1250:19 'c' ( out lowp float) 1260:19 textureLod ( global lowp float) 1270:19 'sca' ( uniform lowp samplerCubeArrayShadow) 1280:19 'tc' ( smooth in lowp 4-component vector of float) 1290:19 Constant: 1300:19 0.000000 1310:19 Constant: 1320:19 0.000000 1330:20 move second child to first child ( temp lowp float) 1340:20 'c' ( out lowp float) 1350:20 textureLodOffset ( global lowp float) 1360:20 's2da' ( uniform lowp sampler2DArrayShadow) 1370:20 'tc' ( smooth in lowp 4-component vector of float) 1380:20 Constant: 1390:20 0.000000 1400:20 Constant: 1410:20 0 (const int) 1420:20 0 (const int) 1430:? Linker Objects 1440:? 's2da' ( uniform lowp sampler2DArrayShadow) 1450:? 'sca' ( uniform lowp samplerCubeArrayShadow) 1460:? 'sc' ( uniform lowp samplerCubeShadow) 1470:? 'tc' ( smooth in lowp 4-component vector of float) 1480:? 'c' ( out lowp float) 149 150