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Searched refs:test_enable (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/intel/vulkan/
Dgfx8_cmd_buffer.c178 if (!ds->depth.test_enable) in want_depth_pma_fix()
288 const bool stc_test_en = ds->stencil.test_enable; in want_stencil_pma_fix()
447 ds.DepthTestEnable = opt_ds.depth.test_enable; in genX()
450 ds.StencilTestEnable = opt_ds.stencil.test_enable; in genX()
516 ds.DepthTestEnable = opt_ds.depth.test_enable; in genX()
519 ds.StencilTestEnable = opt_ds.stencil.test_enable; in genX()
Dgfx7_cmd_buffer.c166 .DepthTestEnable = opt_ds.depth.test_enable, in genX()
169 .StencilTestEnable = opt_ds.stencil.test_enable, in genX()
/third_party/mesa3d/src/vulkan/runtime/
Dvk_graphics_state.c679 ds->depth.test_enable = ds_info->depthTestEnable; in vk_depth_stencil_state_init()
686 ds->stencil.test_enable = ds_info->stencilTestEnable; in vk_depth_stencil_state_init()
753 ds->depth.test_enable = false; in vk_optimize_depth_stencil_state()
761 ds->stencil.test_enable = false; in vk_optimize_depth_stencil_state()
766 if (!ds->depth.test_enable) { in vk_optimize_depth_stencil_state()
774 if (!ds->stencil.test_enable) { in vk_optimize_depth_stencil_state()
783 if (ds->stencil.test_enable && in vk_optimize_depth_stencil_state()
786 ds->depth.test_enable = false; in vk_optimize_depth_stencil_state()
810 ds->depth.test_enable = false; in vk_optimize_depth_stencil_state()
818 ds->stencil.test_enable = false; in vk_optimize_depth_stencil_state()
[all …]
Dvk_graphics_state.h349 bool test_enable; member
383 bool test_enable; member
/third_party/vk-gl-cts/external/amber/src/docs/
Damber_script.md476 TEST {test_enable}
496 # |test_enable| is either on or off and affects both faces. |fail_op|, |pass_op|,
501 TEST {test_enable}
/third_party/mesa3d/src/gallium/frontends/lavapipe/
Dlvp_execute.c748 state->dsa_state.depth_enabled = ps->ds->depth.test_enable; in handle_graphics_pipeline()
762 state->dsa_state.stencil[0].enabled = ps->ds->stencil.test_enable; in handle_graphics_pipeline()
763 state->dsa_state.stencil[1].enabled = ps->ds->stencil.test_enable; in handle_graphics_pipeline()