Searched refs:tg4 (Results 1 – 14 of 14) sorted by relevance
203 unsigned num_textures = tex->num_textures + v->astc_srgb.count + v->tg4.count; in emit_textures()261 for (i = 0; i < v->tg4.count; i++) { in emit_textures()264 unsigned idx = v->tg4.orig_idx[i]; in emit_textures()343 assert(v->tg4.count == 0); in emit_textures()929 cp->tg4.count; in fd4_emit_cs_state()
61 - nir/spirv: tg4 requires a sampler
1608 - freedreno/ir3: remove bogus tg4 -> tex lowering pass1611 - freedreno/a4xx: add swizzles to shader keys for tg4 workaround1612 - freedreno/a4xx: fix integer tg41617 - freedreno/a4xx: extend astc and tg4 workarounds to compute shaders3073 - ac/llvm: remove deref chasing for tg4 integer workaround3104 - radv: fix clearing of TRUNC_COORD with tg4 and immutable samplers
1807 - nir: Don't assert on tg4 offset range.2609 - radeonsi: r600: d3d12: st: Use NIR lowering for tg4 offset arrays instead of GLSL lowering4747 - zink: allow multiple tex components for depth tg45179 - radv: fix clearing of TRUNC_COORD with tg4 and immutable samplers
2188 - spirv: Drop inline tg4 lowering2466 - nir/lower_tex: Add support for tg4 offsets lowering
2334 - intel/compiler: Use nir_lower_tex_options::lower_offset_filter for tg4 on XeHP3661 - intel/compiler: Assert that unsupported tg4 offsets were lowered for XeHP
799 - v3d: Force sampling from base level for tg4.
915 - llvmpipe: add support for tg4 component selection.
2513 - zink: handle non-const offsets for txf/tg4 ops
1277 - gallivm/nir: lower tg4 offsets.
4814 - aco: fix integer tg4 workaround with unnormalized coordinates
713 } tg4; member
3217 array_insert(ctx->ir, ctx->ir->tg4, sam); in emit_tex()4469 so->tg4.base = tex_idx; in fixup_tg4()4472 struct ir3_instruction *sam = ctx->ir->tg4[i]; in fixup_tg4()4479 so->tg4.orig_idx[idx++] = sam->cat5.tex; in fixup_tg4()4480 so->tg4.count++; in fixup_tg4()
540 DECLARE_ARRAY(struct ir3_instruction *, tg4);