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Searched refs:thread_submit (Results 1 – 8 of 8) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dadapter9.h41 BOOL thread_submit; member
Dswapchain9.c331 …This->enable_threadpool = This->actx->thread_submit && (pParams->SwapEffect != D3DSWAPEFFECT_COPY); in NineSwapChain9_Resize()
1303 if (This->actx->thread_submit && count < This->desired_fences) in NineSwapChain9_GetBackBufferCountForParams()
1315 if (This->actx->thread_submit && count < 4) in NineSwapChain9_GetBackBufferCountForParams()
1320 else if (!This->actx->thread_submit && count < 5) in NineSwapChain9_GetBackBufferCountForParams()
/third_party/mesa3d/src/gallium/targets/d3dadapter9/
Ddrm.c279 …ctx->base.thread_submit = driQueryOptionb(&userInitOptions, "thread_submit"); /* TODO: default to … in drm_create_adapter()
/third_party/mesa3d/src/util/
Ddriconf.h443 DRI_CONF_OPT_B(thread_submit, def, \
/third_party/mesa3d/docs/relnotes/
D19.0.0.rst334 - st/nine: Allow 'triple buffering' with thread_submit
335 - st/nine: Remove thread_submit warning
D21.1.0.rst907 - st/nine: Bump num of backbuffers for tearfree thread_submit
908 - st/nine: Improve performance with thread_submit
909 - st/nine: Default thread_submit to true
D19.1.0.rst682 - st/nine: Throttle rendering similarly for thread_submit
D22.2.0.rst2658 - nine: Only enable thread_submit by default on x86