Searched refs:thread_submit (Results 1 – 8 of 8) sorted by relevance
41 BOOL thread_submit; member
331 …This->enable_threadpool = This->actx->thread_submit && (pParams->SwapEffect != D3DSWAPEFFECT_COPY); in NineSwapChain9_Resize()1303 if (This->actx->thread_submit && count < This->desired_fences) in NineSwapChain9_GetBackBufferCountForParams()1315 if (This->actx->thread_submit && count < 4) in NineSwapChain9_GetBackBufferCountForParams()1320 else if (!This->actx->thread_submit && count < 5) in NineSwapChain9_GetBackBufferCountForParams()
279 …ctx->base.thread_submit = driQueryOptionb(&userInitOptions, "thread_submit"); /* TODO: default to … in drm_create_adapter()
443 DRI_CONF_OPT_B(thread_submit, def, \
334 - st/nine: Allow 'triple buffering' with thread_submit335 - st/nine: Remove thread_submit warning
907 - st/nine: Bump num of backbuffers for tearfree thread_submit908 - st/nine: Improve performance with thread_submit909 - st/nine: Default thread_submit to true
682 - st/nine: Throttle rendering similarly for thread_submit
2658 - nine: Only enable thread_submit by default on x86