/third_party/skia/src/gpu/glsl/ |
D | GrGLSLProgramBuilder.cpp | 66 fGPImpl->emitTransformCode(&fVS, this->uniformHandler()); in emitAndInstallProcs() 87 fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform( in emitAndInstallPrimProc() 113 this->uniformHandler(), in emitAndInstallPrimProc() 272 this->uniformHandler(), in writeFPFunction() 309 fUniformHandles.fDstTextureCoordsUni = this->uniformHandler()->addUniform( in emitAndInstallDstTexture() 375 this->uniformHandler(), in emitAndInstallXferProc() 398 return this->uniformHandler()->addSampler(backendFormat, state, swizzle, name, in emitSampler() 404 return this->uniformHandler()->addInputSampler(swizzle, name); in emitInputSampler() 465 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls() 470 GrGLSLUniformHandler* uniformHandler = this->uniformHandler(); in addRTFlipUniform() local [all …]
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D | GrGLSLColorSpaceXformHelper.h | 25 void emitCode(GrGLSLUniformHandler* uniformHandler, const GrColorSpaceXform* colorSpaceXform, 27 SkASSERT(uniformHandler); 31 fSrcTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType, 36 fGamutXformVar = uniformHandler->addUniform(nullptr, visibility, kHalf3x3_GrSLType, 40 fDstTFVar = uniformHandler->addUniformArray(nullptr, visibility, kHalf_GrSLType,
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D | GrGLSLProgramBuilder.h | 55 return this->uniformHandler()->samplerVariable(handle); in samplerVariable() 59 return this->uniformHandler()->samplerSwizzle(handle); in samplerSwizzle() 63 return this->uniformHandler()->inputSamplerVariable(handle); in inputSamplerVariable() 67 return this->uniformHandler()->inputSamplerSwizzle(handle); in inputSamplerSwizzle() 86 virtual GrGLSLUniformHandler* uniformHandler() = 0; 87 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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D | GrGLSLShaderBuilder.cpp | 165 GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); in appendColorGamutXform() local 174 const char* coeffs = uniformHandler->getUniformCStr(uniform); in appendColorGamutXform() 226 const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); in appendColorGamutXform()
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/third_party/skia/src/gpu/ |
D | GrGeometryProcessor.cpp | 102 GrGLSLUniformHandler* uniformHandler, in collectTransforms() argument 223 void ProgramImpl::emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler) { in emitTransformCode() argument 239 GrShaderVar uniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() 261 GrShaderVar parentUniform = uniformHandler->liftUniformToVertexShader( in emitTransformCode() 310 GrGLSLUniformHandler* uniformHandler, in setupUniformColor() argument 315 *colorUniform = uniformHandler->addUniform(nullptr, in setupUniformColor() 362 GrGLSLUniformHandler* uniformHandler, in write_vertex_position() argument 380 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position() 443 GrGLSLUniformHandler* uniformHandler, in WriteOutputPosition() argument 451 uniformHandler, in WriteOutputPosition() [all …]
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D | GrDefaultGeoProcFactory.cpp | 100 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 121 fColorUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 136 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 142 uniformHandler, in onEmitCode() 155 uniformHandler, in onEmitCode() 177 fCoverageUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
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D | GrGeometryProcessor.h | 295 GrGLSLUniformHandler* uniformHandler, in EmitArgs() 304 , fUniformHandler(uniformHandler) in EmitArgs() 335 void emitTransformCode(GrGLSLVertexBuilder* vb, GrGLSLUniformHandler* uniformHandler); 400 GrGLSLUniformHandler* uniformHandler, 463 GrGLSLUniformHandler* uniformHandler,
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D | GrXferProcessor.h | 290 GrGLSLUniformHandler* uniformHandler, in GR_MAKE_BITFIELD_CLASS_OPS() 301 , fUniformHandler(uniformHandler) in GR_MAKE_BITFIELD_CLASS_OPS()
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D | GrXferProcessor.cpp | 215 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 248 uniformHandler, in emitCode()
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D | GrColorSpaceXform.cpp | 96 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onMakeProgramImpl() local 98 fColorSpaceHelper.emitCode(uniformHandler, proc.colorXform()); in onMakeProgramImpl()
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/third_party/skia/src/gpu/effects/ |
D | GrMatrixConvolutionEffect.cpp | 162 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitKernelBlock() local 176 const char* kernelBias = uniformHandler->getUniformCStr(fKernelBiasUni); in emitKernelBlock() 184 const char* kernel = uniformHandler->getUniformCStr(fKernelUni); in emitKernelBlock() 206 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 208 fKernelBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, in emitCode() 211 fKernelUni = uniformHandler->addUniformArray(&mce, kFragment_GrShaderFlag, in emitCode() 214 fKernelOffsetUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 216 fGainUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Gain"); in emitCode() 217 fBiasUni = uniformHandler->addUniform(&mce, kFragment_GrShaderFlag, kHalf_GrSLType, "Bias"); in emitCode() 219 const char* kernelOffset = uniformHandler->getUniformCStr(fKernelOffsetUni); in emitCode() [all …]
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D | GrBezierEffect.cpp | 55 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 67 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 71 uniformHandler, in onEmitCode() 79 uniformHandler, in onEmitCode() 138 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 243 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 255 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 259 uniformHandler, in onEmitCode() 267 uniformHandler, in onEmitCode() 291 fCoverageScaleUniform = uniformHandler->addUniform(nullptr, in onEmitCode()
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D | GrDistanceFieldGeoProc.cpp | 58 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 64 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 73 fDistanceAdjustUni = uniformHandler->addUniform(nullptr, kFragment_GrShaderFlag, in onEmitCode() 86 uniformHandler, in onEmitCode() 346 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 352 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode() 375 uniformHandler, in onEmitCode() 386 uniformHandler, in onEmitCode() 612 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 618 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, in onEmitCode() [all …]
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D | GrBitmapTextGeoProc.cpp | 50 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 56 fAtlasDimensionsInvUniform = uniformHandler->addUniform(nullptr, kVertex_GrShaderFlag, in onEmitCode() 74 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 81 uniformHandler, in onEmitCode()
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D | GrRRectEffect.cpp | 157 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 164 fInnerRectUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 167 fRadiusPlusHalfUniform = uniformHandler->addUniform(&crre, kFragment_GrShaderFlag, in emitCode() 512 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 515 fInnerRectUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kFloat4_GrSLType, in emitCode() 539 fScaleUniform = uniformHandler->addUniform(&erre, kFragment_GrShaderFlag, kHalf2_GrSLType, in emitCode() 547 fInvRadiiSqdUniform = uniformHandler->addUniform(&erre, in emitCode() 562 fInvRadiiSqdUniform = uniformHandler->addUniform(&erre, in emitCode()
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/third_party/skia/src/gpu/tessellate/shaders/ |
D | GrStrokeTessellationShader_HardwareImpl.cpp | 319 const GrGLSLUniformHandler& uniformHandler, in getTessControlShaderGLSL() argument 339 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessControlShaderGLSL() 527 const GrGLSLUniformHandler& uniformHandler, in getTessEvaluationShaderGLSL() argument 545 const char* tessArgsName = uniformHandler.getUniformCStr(fTessControlArgsUniform); in getTessEvaluationShaderGLSL() 552 const char* translateName = uniformHandler.getUniformCStr(fTranslateUniform); in getTessEvaluationShaderGLSL() 555 const char* affineMatrixName = uniformHandler.getUniformCStr(fAffineMatrixUniform); in getTessEvaluationShaderGLSL()
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/third_party/skia/src/effects/imagefilters/ |
D | SkLightingImageFilter.cpp | 1766 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in emitCode() local 1767 fSurfaceScaleUni = uniformHandler->addUniform(&le, in emitCode() 1770 fLight->emitLightColorUniform(&le, uniformHandler); in emitCode() 1773 this->emitLightFunc(&le, uniformHandler, fragBuilder, &lightFunc); in emitCode() 1816 const char* surfScale = uniformHandler->getUniformCStr(fSurfaceScaleUni); in emitCode() 1831 fLight->emitSurfaceToLight(&le, uniformHandler, fragBuilder, arg.c_str()); in emitCode() 1835 fLight->emitLightColor(&le, uniformHandler, fragBuilder, "surfaceToLight"); in emitCode() 1857 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument 1861 fKDUni = uniformHandler->addUniform(owner, kFragment_GrShaderFlag, kHalf_GrSLType, "KD", &kd); in emitLightFunc() 1954 GrGLSLUniformHandler* uniformHandler, in emitLightFunc() argument [all …]
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/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.h | 61 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 62 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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/third_party/skia/src/gpu/mtl/ |
D | GrMtlPipelineStateBuilder.h | 70 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 71 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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/third_party/skia/src/gpu/vk/ |
D | GrVkPipelineStateBuilder.h | 75 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 76 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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D | GrVkDescriptorSetManager.cpp | 28 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() argument 32 for (int i = 0 ; i < uniformHandler.numSamplers(); ++i) { in CreateSamplerManager() 33 visibilities.push_back(uniformHandler.samplerVisibility(i)); in CreateSamplerManager() 34 immutableSamplers.push_back(uniformHandler.immutableSampler(i)); in CreateSamplerManager()
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/third_party/skia/src/gpu/dawn/ |
D | GrDawnProgramBuilder.h | 66 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 67 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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/third_party/skia/src/gpu/gl/builders/ |
D | GrGLProgramBuilder.h | 85 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } in uniformHandler() function 86 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; } in uniformHandler() function
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/third_party/skia/src/gpu/ops/ |
D | DrawVerticesOp.cpp | 98 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 103 fColorSpaceHelper.emitCode(uniformHandler, gp.fColorSpaceXform.get(), in onEmitCode() 127 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, in onEmitCode() 133 uniformHandler, in onEmitCode()
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D | DashOp.cpp | 771 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 789 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 795 uniformHandler, in onEmitCode() 960 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; in onEmitCode() local 979 this->setupUniformColor(fragBuilder, uniformHandler, args.fOutputColor, &fColorUniform); in onEmitCode() 985 uniformHandler, in onEmitCode()
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