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Searched refs:vdecl_index_map (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_state.c842 int8_t vdecl_index_map[16]; /* vs->num_inputs <= 16 */ in update_vertex_elements() local
849 memset(vdecl_index_map, -1, 16); in update_vertex_elements()
859 vdecl_index_map[n] = i; in update_vertex_elements()
864 if (vdecl_index_map[n] < 0) in update_vertex_elements()
884 index = vdecl_index_map[n]; in update_vertex_elements()
3050 int8_t vdecl_index_map[16]; /* vs->num_inputs <= 16 */ in update_vertex_elements_sw() local
3057 memset(vdecl_index_map, -1, 16); in update_vertex_elements_sw()
3068 vdecl_index_map[n] = i; in update_vertex_elements_sw()
3073 if (vdecl_index_map[n] < 0) in update_vertex_elements_sw()
3094 index = vdecl_index_map[n]; in update_vertex_elements_sw()
/third_party/mesa3d/docs/relnotes/
D22.2.0.rst2657 - nine: Make vdecl_index_map always signed