Searched refs:writeDepth (Results 1 – 7 of 7) sorted by relevance
/third_party/skia/third_party/externals/dawn/src/tests/end2end/ |
D | VertexOnlyRenderPipelineTests.cpp | 102 bool writeDepth = false, in CreateRenderPipeline() argument 133 depthStencil->depthWriteEnabled = writeDepth; in CreateRenderPipeline()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
D | PixelRoutine.hpp | 83 void writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask);
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D | PixelRoutine.cpp | 243 writeDepth(zBuffer, q, x, z[q], zMask[q]); in quad() 659 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, Int &x, Float4 &z, Int &zMask) in writeDepth() function in sw::PixelRoutine
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/third_party/skia/third_party/externals/swiftshader/src/Pipeline/ |
D | PixelRoutine.hpp | 96 …void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples…
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D | PixelRoutine.cpp | 146 writeDepth(zBuffer, x, zMask, samples); in quad() 318 writeDepth(zBuffer, x, zMask, samples); in quad() 741 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const Sampl… in writeDepth() function in sw::PixelRoutine
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 2001 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local 2018 writeDepth, // depthTestEnable in createSubpassPipeline() 2019 writeDepth, // depthWriteEnable in createSubpassPipeline()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 2001 const VkBool32 writeDepth = renderInfo.getDepthStencilAttachmentLayout() in createSubpassPipeline() local 2018 writeDepth, // depthTestEnable in createSubpassPipeline() 2019 writeDepth, // depthWriteEnable in createSubpassPipeline()
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