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1 // Copyright 2016 The SwiftShader Authors. All Rights Reserved.
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //    http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #ifndef sw_PixelRoutine_hpp
16 #define sw_PixelRoutine_hpp
17 
18 #include "Device/QuadRasterizer.hpp"
19 
20 #include <vector>
21 
22 namespace sw {
23 
24 class PixelShader;
25 class SamplerCore;
26 
27 class PixelRoutine : public sw::QuadRasterizer
28 {
29 public:
30 	PixelRoutine(const PixelProcessor::State &state,
31 	             vk::PipelineLayout const *pipelineLayout,
32 	             SpirvShader const *spirvShader,
33 	             const vk::DescriptorSet::Bindings &descriptorSets);
34 
35 	virtual ~PixelRoutine();
36 
37 protected:
38 	using SampleSet = std::vector<int>;
39 
40 	Float4 z[4];  // Multisampled z
41 	Float4 w;     // Used as is
42 	Float4 rhw;   // Reciprocal w
43 
44 	SpirvRoutine routine;
45 	const vk::DescriptorSet::Bindings &descriptorSets;
46 
47 	virtual void setBuiltins(Int &x, Int &y, Float4 (&z)[4], Float4 &w, Int cMask[4], const SampleSet &samples) = 0;
48 	virtual void executeShader(Int cMask[4], Int sMask[4], Int zMask[4], const SampleSet &samples) = 0;
49 	virtual Bool alphaTest(Int cMask[4], const SampleSet &samples) = 0;
50 	virtual void blendColor(Pointer<Byte> cBuffer[4], Int &x, Int sMask[4], Int zMask[4], Int cMask[4], const SampleSet &samples) = 0;
51 
52 	void quad(Pointer<Byte> cBuffer[4], Pointer<Byte> &zBuffer, Pointer<Byte> &sBuffer, Int cMask[4], Int &x, Int &y) override;
53 
54 	void alphaTest(Int &aMask, const Short4 &alpha);
55 	void alphaToCoverage(Int cMask[4], const Float4 &alpha, const SampleSet &samples);
56 
57 	void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &color, const Int &sMask, const Int &zMask, const Int &cMask);
58 	Vector4f alphaBlend(int index, const Pointer<Byte> &cBuffer, const Vector4f &sourceColor, const Int &x);
59 	void writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &current, const Int &sMask, const Int &zMask, const Int &cMask);
60 
61 	bool isSRGB(int index) const;
62 	UShort4 convertFixed16(const Float4 &cf, bool saturate = true);
63 	Float4 convertFloat32(const UShort4 &cf);
64 	void linearToSRGB12_16(Vector4s &c);
65 
66 private:
67 	Byte8 stencilReplaceRef(bool isBack);
68 	void stencilTest(const Pointer<Byte> &sBuffer, const Int &x, Int sMask[4], const SampleSet &samples);
69 	void stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack);
70 	void stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor::States::StencilOpState &ops, bool isBack, const Int &zMask, const Int &sMask);
71 	void stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation, bool isBack);
72 	Float4 clampDepth(const Float4 &z);
73 	Bool depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
74 	void depthBoundsTest(const Pointer<Byte> &zBuffer, int q, const Int &x, Int &zMask, Int &cMask);
75 
76 	void readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel);
77 	enum BlendFactorModifier { None, OneMinus };
78 	Float blendConstant(vk::Format format, int component, BlendFactorModifier modifier = None);
79 	void blendFactorRGB(Vector4f &blendFactorRGB, const Vector4f &sourceColor, const Vector4f &destColor, VkBlendFactor colorBlendFactor, vk::Format format);
80 	void blendFactorAlpha(Float4 &blendFactorAlpha, const Float4 &sourceAlpha, const Float4 &destAlpha, VkBlendFactor alphaBlendFactor, vk::Format format);
81 	bool blendFactorCanExceedFormatRange(VkBlendFactor blendFactor, vk::Format format);
82 	Vector4f computeAdvancedBlendMode(int index, const Vector4f &src, const Vector4f &dst, const Vector4f &srcFactor, const Vector4f &dstFactor);
83 	Float4 blendOpOverlay(Float4 &src, Float4 &dst);
84 	Float4 blendOpColorDodge(Float4 &src, Float4 &dst);
85 	Float4 blendOpColorBurn(Float4 &src, Float4 &dst);
86 	Float4 blendOpHardlight(Float4 &src, Float4 &dst);
87 	Float4 blendOpSoftlight(Float4 &src, Float4 &dst);
88 	void setLumSat(Vector4f &cbase, Vector4f &csat, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
89 	void setLum(Vector4f &cbase, Vector4f &clum, Float4 &x, Float4 &y, Float4 &z);
90 	Float4 computeLum(Float4 &color, Float4 &lum, Float4 &mincol, Float4 &maxcol, Int4 &negative, Int4 &aboveOne);
91 	Float4 maxRGB(Vector4f &c);
92 	Float4 minRGB(Vector4f &c);
93 	Float4 lumRGB(Vector4f &c);
94 	void premultiply(Vector4f &c);
95 	void writeStencil(Pointer<Byte> &sBuffer, const Int &x, const Int sMask[4], const Int zMask[4], const Int cMask[4], const SampleSet &samples);
96 	void writeDepth(Pointer<Byte> &zBuffer, const Int &x, const Int zMask[4], const SampleSet &samples);
97 	void occlusionSampleCount(const Int zMask[4], const Int sMask[4], const SampleSet &samples);
98 
99 	void sRGBtoLinear16_12_16(Vector4s &c);
100 	void linearToSRGB16_12_16(Vector4s &c);
101 	Float4 sRGBtoLinear(const Float4 &x);
102 
103 	Bool depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
104 	Bool depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &sMask, Int &zMask, const Int &cMask);
105 
106 	void writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
107 	void writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const Int &zMask);
108 
109 	Int4 depthBoundsTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x);
110 	Int4 depthBoundsTest16(const Pointer<Byte> &zBuffer, int q, const Int &x);
111 
112 	// Derived state parameters
113 	const bool shaderContainsInterpolation;  // TODO(b/194714095)
114 	const bool shaderContainsSampleQualifier;
115 	const bool perSampleShading;
116 	const int invocationCount;
117 
118 	SampleSet getSampleSet(int invocation) const;
119 };
120 
121 }  // namespace sw
122 
123 #endif  // sw_PixelRoutine_hpp
124