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/third_party/ffmpeg/libavcodec/
Dh261.c35 int x, y, xy, yz; in h261_loop_filter() local
45 yz = y * 8 + x; in h261_loop_filter()
46 temp[yz] = src[xy - stride] + 2 * src[xy] + src[xy + stride]; in h261_loop_filter()
55 yz = y * 8 + x; in h261_loop_filter()
56 src[xy] = (temp[yz - 1] + 2 * temp[yz] + temp[yz + 1] + 8) >> 4; in h261_loop_filter()
/third_party/openh264/res/
DCisco_Absolute_Power_1280x720_30fps.yuv770yz}}}zz||z|}{|{{}|z{{z|{{{zz|}|{z|}yy{yxyzyy||zz{yyyyyxxww{{zywyzwxyxvwxxxxwwyxzwwyzzyxyxxyz|{xwwx…
1545yz|{yyyzyyzzyz{zz{{zyz{{{zzyz|~}||{~~{{}~~~}}{{zz{|}}|{|zyz|z{||||~{|}|}}~~}~}}~}|}~��~���~~~~…
2311yz|y|}||{{{~|{}||~{w{}{yzzzzy|{yy|z|}zzyz{zxzyxxwxyyy{ywyyxxyzyyzzyxxyzywvyywxxyzxwvxzxwvwvwvvtvww…
3097yz}|{|yz{|{{zyz{zz{z{{yy||zyyzzzyzzwwyz{zyxzzxyxxyzyyxyyywvyyxxvxzwxyzyxyyuvzyyzzzywvxyyxwvvwwyxvw…
3873yz}{z{{||zzz{{{|{{|{||{{|{|{{{{||z||}}|}{z|||~{}~}}~}}~}}}}}{��~~}|~|}�|||~~}}}}}~}~~~~~~|}}}~�}…
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/
Ddefer-parens.comp13 _13.data = vec4(d.x, d.yz + vec2(10.0), d.w);
15 _13.data = (d.yz + vec2(10.0)).xxyy;
16 float t = (d.yz + vec2(10.0)).y;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/
Ddefer-parens.comp17 _13.data = float4(d.x, d.yz + float2(10.0), d.w);
19 _13.data = (d.yz + float2(10.0)).xxyy;
20 float t = (d.yz + float2(10.0)).y;
/third_party/skia/third_party/externals/spirv-cross/shaders/comp/
Ddefer-parens.comp15 data = vec4(d.x, d.yz + 10.0, d.w);
21 data = (d.yz + 10.0).xxyy;
24 float t = (d.yz + 10.0).y;
/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/
Ddefer-parens.comp15 data = vec4(d.x, d.yz + 10.0, d.w);
21 data = (d.yz + 10.0).xxyy;
24 float t = (d.yz + 10.0).y;
/third_party/glslang/Test/
Dhlsl.rw.swizzle.frag18 // buf[tc].yz = 42; // partial swizzle, simple RHS
19 // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS
20 // buf[tc].yz += 43; // partial swizzle, modify op
/third_party/skia/tests/sksl/shared/
DSwizzleOpt.glsl27 v = vec4(colorRed.x, 1.0, colorRed.yz);
29 v.xw = v.yz;
DSwizzleConstants.glsl16 v = vec4(1.0, v.yz, 1.0);
27 v = vec4(0.0, v.yz, 1.0);
DSwizzleOpt.metal37 v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz);
39 v.xw = v.yz;
DSwizzleBoolConstants.glsl16 result = bvec4(true, v.yz, false);
28 result = bvec4(false, v.yz, true);
DSwizzleConstants.metal26 v = half4(1.0h, v.yz, 1.0h);
37 v = half4(0.0h, v.yz, 1.0h);
DSwizzleBoolConstants.metal26 result = bool4(true, v.yz, false);
38 result = bool4(false, v.yz, true);
/third_party/pcre2/pcre2/testdata/
Dtestinput42679 >AN<>\x{149}\x{120}<>yz<
2682 >AN<>\x{149}\x{120}<>yz<
2685 >AN<>\x{149}\x{120}<>yz<
2688 >\x{2d}\x{1400}<>yz<
2691 >AN<>\x{ad}\x{e0fff}<>yz<
2694 >AN<>\x{149}\x{e0001}<>yz<
2697 >AN<>\x{f84}\x{5e}<>yz<
2700 >AN<>\x{200d}\x{e007f}<>yz<
2703 >AN<>\x{1f3fb}\x{1f3ff}<>yz<
2706 >AN<>\x{2653}\x{1f6d2}<>yz<
[all …]
Dtestoutput44295 >AN<>\x{149}\x{120}<>yz<
4299 >AN<>\x{149}\x{120}<>yz<
4300 0: yz
4303 >AN<>\x{149}\x{120}<>yz<
4304 0: yz
4307 >\x{2d}\x{1400}<>yz<
4311 >AN<>\x{ad}\x{e0fff}<>yz<
4315 >AN<>\x{149}\x{e0001}<>yz<
4319 >AN<>\x{f84}\x{5e}<>yz<
4323 >AN<>\x{200d}\x{e007f}<>yz<
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2()
195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2()
831 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
837 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
843 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
864 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
870 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
876 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
882 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
888 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderOperatorTests.cpp191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2()
195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2()
831 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
837 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
843 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
864 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
870 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
876 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
882 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
888 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderOperatorTests.cpp177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(… in evalSequenceNoSideEffCase2()
181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.… in evalSequenceSideEffCase2()
621 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
627 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
633 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
654 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
660 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
666 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
672 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
678 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/third_party/skia/tests/sksl/metal/
DSwizzleHelper.metal18 b.yz = _var1;
25 b = _out.sk_FragColor.yz - _globals.glob.y;
/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderOperatorTests.cpp267 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2()
271 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2()
1115 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
1121 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
1127 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, …
1148 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
1154 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0…
1160 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
1166 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
1172 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,…
[all …]
/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/
Dmatrix_interpolation.inl33 T yz = (mat[2][1] + mat[1][2]) / (T)4.0; local
55 axis.z = yz / axis.y;
67 axis.y = yz / axis.z;
/third_party/skia/third_party/externals/angle2/src/common/
Dmatrix_utils.cpp88 float yz = y * z; in Rotate() local
98 float r12 = ci * yz + s * x; in Rotate()
102 float r21 = ci * yz - s * x; in Rotate()
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/components/
Dfragment-output-component.pad-fragment.frag19 out.m_location_0.yz = FragColor1;
Dfragment-output-component.frag21 out.m_location_0.yz = FragColor1;
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/packing/
Dload-packed-no-forwarding-5.asm.comp18 _4.a = _21.xy * _24.yz;

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