/third_party/ffmpeg/libavcodec/ |
D | h261.c | 35 int x, y, xy, yz; in h261_loop_filter() local 45 yz = y * 8 + x; in h261_loop_filter() 46 temp[yz] = src[xy - stride] + 2 * src[xy] + src[xy + stride]; in h261_loop_filter() 55 yz = y * 8 + x; in h261_loop_filter() 56 src[xy] = (temp[yz - 1] + 2 * temp[yz] + temp[yz + 1] + 8) >> 4; in h261_loop_filter()
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/third_party/openh264/res/ |
D | Cisco_Absolute_Power_1280x720_30fps.yuv | 770 …yz}}}zz||z|}{|{{}|z{{z|{{{zz|}|{z|}yy{yxyzyy||zz{yyyyyxxww{{zywyzwxyxvwxxxxwwyxzwwyzzyxyxxyz|{xwwx… 1545 …yz|{yyyzyyzzyz{zz{{zyz{{{zzyz|~}||{~~{{}~~~}}{{zz{|}}|{|zyz|z{||||~{|}|}}~~}~}}~}|}~��~���~~~~… 2311 …yz|y|}||{{{~|{}||~{w{}{yzzzzy|{yy|z|}zzyz{zxzyxxwxyyy{ywyyxxyzyyzzyxxyzywvyywxxyzxwvxzxwvwvwvvtvww… 3097 …yz}|{|yz{|{{zyz{zz{z{{yy||zyyzzzyzzwwyz{zyxzzxyxxyzyyxyyywvyyxxvxzwxyzyxyyuvzyyzzzywvxyyxwvvwwyxvw… 3873 …yz}{z{{||zzz{{{|{{|{||{{|{|{{{{||z||}}|}{z|||~{}~}}~}}~}}}}}{��~~}|~|}�|||~~}}}}}~}~~~~~~|}}}~�}…
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders/comp/ |
D | defer-parens.comp | 13 _13.data = vec4(d.x, d.yz + vec2(10.0), d.w); 15 _13.data = (d.yz + vec2(10.0)).xxyy; 16 float t = (d.yz + vec2(10.0)).y;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/comp/ |
D | defer-parens.comp | 17 _13.data = float4(d.x, d.yz + float2(10.0), d.w); 19 _13.data = (d.yz + float2(10.0)).xxyy; 20 float t = (d.yz + float2(10.0)).y;
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/third_party/skia/third_party/externals/spirv-cross/shaders/comp/ |
D | defer-parens.comp | 15 data = vec4(d.x, d.yz + 10.0, d.w); 21 data = (d.yz + 10.0).xxyy; 24 float t = (d.yz + 10.0).y;
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/third_party/skia/third_party/externals/spirv-cross/shaders-msl/comp/ |
D | defer-parens.comp | 15 data = vec4(d.x, d.yz + 10.0, d.w); 21 data = (d.yz + 10.0).xxyy; 24 float t = (d.yz + 10.0).y;
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/third_party/glslang/Test/ |
D | hlsl.rw.swizzle.frag | 18 // buf[tc].yz = 42; // partial swizzle, simple RHS 19 // buf[tc].yz = SomeValue().x; // partial swizzle, complex RHS 20 // buf[tc].yz += 43; // partial swizzle, modify op
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/third_party/skia/tests/sksl/shared/ |
D | SwizzleOpt.glsl | 27 v = vec4(colorRed.x, 1.0, colorRed.yz); 29 v.xw = v.yz;
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D | SwizzleConstants.glsl | 16 v = vec4(1.0, v.yz, 1.0); 27 v = vec4(0.0, v.yz, 1.0);
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D | SwizzleOpt.metal | 37 v = half4(_uniforms.colorRed.x, 1.0h, _uniforms.colorRed.yz); 39 v.xw = v.yz;
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D | SwizzleBoolConstants.glsl | 16 result = bvec4(true, v.yz, false); 28 result = bvec4(false, v.yz, true);
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D | SwizzleConstants.metal | 26 v = half4(1.0h, v.yz, 1.0h); 37 v = half4(0.0h, v.yz, 1.0h);
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D | SwizzleBoolConstants.metal | 26 result = bool4(true, v.yz, false); 38 result = bool4(false, v.yz, true);
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/third_party/pcre2/pcre2/testdata/ |
D | testinput4 | 2679 >AN<>\x{149}\x{120}<>yz< 2682 >AN<>\x{149}\x{120}<>yz< 2685 >AN<>\x{149}\x{120}<>yz< 2688 >\x{2d}\x{1400}<>yz< 2691 >AN<>\x{ad}\x{e0fff}<>yz< 2694 >AN<>\x{149}\x{e0001}<>yz< 2697 >AN<>\x{f84}\x{5e}<>yz< 2700 >AN<>\x{200d}\x{e007f}<>yz< 2703 >AN<>\x{1f3fb}\x{1f3ff}<>yz< 2706 >AN<>\x{2653}\x{1f6d2}<>yz< [all …]
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D | testoutput4 | 4295 >AN<>\x{149}\x{120}<>yz< 4299 >AN<>\x{149}\x{120}<>yz< 4300 0: yz 4303 >AN<>\x{149}\x{120}<>yz< 4304 0: yz 4307 >\x{2d}\x{1400}<>yz< 4311 >AN<>\x{ad}\x{e0fff}<>yz< 4315 >AN<>\x{149}\x{e0001}<>yz< 4319 >AN<>\x{f84}\x{5e}<>yz< 4323 >AN<>\x{200d}\x{e007f}<>yz< [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2() 831 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 837 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 843 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 864 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 870 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 876 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 882 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 888 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderOperatorTests.cpp | 191 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2() 195 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2() 831 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 837 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 843 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 864 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 870 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 876 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 882 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 888 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/third_party/vk-gl-cts/modules/gles2/functional/ |
D | es2fShaderOperatorTests.cpp | 177 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2(… in evalSequenceNoSideEffCase2() 181 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2(ctx.… in evalSequenceSideEffCase2() 621 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 627 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 633 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 654 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 660 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 666 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 672 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 678 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/third_party/skia/tests/sksl/metal/ |
D | SwizzleHelper.metal | 18 b.yz = _var1; 25 b = _out.sk_FragColor.yz - _globals.glob.y;
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/third_party/vk-gl-cts/modules/gles3/functional/ |
D | es3fShaderOperatorTests.cpp | 267 void evalSequenceNoSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceNoSideEffCase2 … in evalSequenceNoSideEffCase2() 271 void evalSequenceSideEffCase2 (ShaderEvalContext& ctx) { ctx.color.yz() = sequenceSideEffCase2 (c… in evalSequenceSideEffCase2() 1115 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 1121 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 1127 …void eval_##FUNC_NAME##_vec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3, … 1148 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 1154 …void eval_##FUNC_NAME##_bvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(greaterThan(c.in[0… 1160 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 1166 …void eval_##FUNC_NAME##_ivec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… 1172 …void eval_##FUNC_NAME##_uvec2 (ShaderEvalContext& c) { c.color.yz() = FUNC_NAME(c.in[0].swizzle(3,… [all …]
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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | matrix_interpolation.inl | 33 T yz = (mat[2][1] + mat[1][2]) / (T)4.0; local 55 axis.z = yz / axis.y; 67 axis.y = yz / axis.z;
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/third_party/skia/third_party/externals/angle2/src/common/ |
D | matrix_utils.cpp | 88 float yz = y * z; in Rotate() local 98 float r12 = ci * yz + s * x; in Rotate() 102 float r21 = ci * yz - s * x; in Rotate()
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/components/ |
D | fragment-output-component.pad-fragment.frag | 19 out.m_location_0.yz = FragColor1;
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D | fragment-output-component.frag | 21 out.m_location_0.yz = FragColor1;
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/asm/packing/ |
D | load-packed-no-forwarding-5.asm.comp | 18 _4.a = _21.xy * _24.yz;
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