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1#include <metal_stdlib>
2#include <simd/simd.h>
3using namespace metal;
4struct Uniforms {
5    half4 testInputs;
6    half4 colorGreen;
7    half4 colorRed;
8};
9struct Inputs {
10};
11struct Outputs {
12    half4 sk_FragColor [[color(0)]];
13};
14fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
15    Outputs _out;
16    (void)_out;
17    half4 v = _uniforms.testInputs;
18    v = half4(v.x, 1.0h, 1.0h, 1.0h);
19    v = half4(v.xy, 1.0h, 1.0h);
20    v = half4(v.x, 1.0h, 1.0h, 1.0h);
21    v = half4(0.0h, v.y, 1.0h, 1.0h);
22    v = half4(v.xyz, 1.0h);
23    v = half4(v.xy, 1.0h, 1.0h);
24    v = half4(v.x, 0.0h, v.z, 1.0h);
25    v = half4(v.x, 1.0h, 0.0h, 1.0h);
26    v = half4(1.0h, v.yz, 1.0h);
27    v = half4(0.0h, v.y, 1.0h, 1.0h);
28    v = half4(1.0h, 1.0h, v.z, 1.0h);
29    v = half4(v.xyz, 1.0h);
30    v = half4(v.xy, 0.0h, v.w);
31    v = half4(v.xy, 1.0h, 0.0h);
32    v = half4(v.x, 1.0h, v.zw);
33    v = half4(v.x, 0.0h, v.z, 1.0h);
34    v = half4(v.x, 1.0h, 1.0h, v.w);
35    v = half4(v.x, 1.0h, 0.0h, 1.0h);
36    v = half4(1.0h, v.yzw);
37    v = half4(0.0h, v.yz, 1.0h);
38    v = half4(0.0h, v.y, 1.0h, v.w);
39    v = half4(1.0h, v.y, 1.0h, 1.0h);
40    v = half4(0.0h, 0.0h, v.zw);
41    v = half4(0.0h, 0.0h, v.z, 1.0h);
42    v = half4(0.0h, 1.0h, 1.0h, v.w);
43    _out.sk_FragColor = all(v == half4(0.0h, 1.0h, 1.0h, 1.0h)) ? _uniforms.colorGreen : _uniforms.colorRed;
44    return _out;
45}
46