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Searched refs:zink (Results 1 – 25 of 79) sorted by relevance

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/third_party/mesa3d/docs/relnotes/
D22.1.2.rst93 - zink: Use VK_USE_64_BIT_PTR_DEFINES to check for 64bit platforms.
134 - zink: remove first_frame stalling
136 - zink: force queries to start/end out of renderpass
137 - egl/wayland: manually swap backbuffer when using zink
138 - egl/wayland: skip buffer creation on zink
140 - zink: fix dmabuf plane layout struct scoping
142 - zink: always create descriptor templates
143 - zink: fix ntv partial stores
144 - zink: fix variable locations in manual xfb emission
145 - zink: scalarize when rewriting explicit 64bit io
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D21.1.0.rst38 - GL_EXT_depth_bounds_test on softpipe, zink
44 - GL_ARB_post_depth_coverage on zink
184 - zink: ARB_map_buffers issues on CI
190 - LIBGL_ALWAYS_SOFTWARE=1 picks zink over actual software rasterizers
214 - zink: car model corruption with game TORCS
251 - docs: Mark some non-core zink extensions complete
252 - docs: Mark some ES3 zink features complete
254 - zink: Factor out instance setup a bit more
275 - zink: Enable GL_EXT_depth_bounds_test
276 - zink: more and better debug printfs
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D22.1.3.rst146 - zink: rename a variable
147 - zink: unify actual map calls in buffer mapping
148 - zink: use only the extents for buffer unmap flushes
149 - zink: fix buffer transfer flushes with offsets
150 - zink: store and reuse memory heap flags for buffer placement
151 - zink: move BAR allocation demotion up the stack
152 - zink: be a little selective about BAR fallback memory type
153 - zink: add a function for getting the minimum framebuffer layers
154 - zink: clamp renderpass layers better
155 - zink: move draw-time barrier generation down a little
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D21.3.6.rst55 - Revert "zink: handle vertex buffer offset overflows"
111 - zink: never use SpvOpImageQuerySizeLod for texel buffers
112 - zink: reorder fbfetch flag-setting to avoid null deref
113 - zink: fix vertex buffer mask computation for null buffers
114 - zink: clamp tbo creation to maxTexelBufferElements
115 - zink: add vertex shader pipeline bit for generated barrier construction
116 - zink: fix waiting on current batch id
117 - zink: cast image atomic op params/results based on image type
118 - zink: use SpvScopeDevice over SpvScopeWorkgroup for atomic shader ops
119 - zink: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS
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D22.1.0.rst107 - turnip: autotune disabled under zink sometimes
195 - nir,zink: Make lower_discard_if a common pass
683 - zink: Fix MSVC RTC in zink_get_framebuffer_imageless()
703 - zink: set dma-buf bit for shared resources
704 - zink: always chain wsi_image_create_info for scanout images
705 - zink: set needs_mesa_flush_wsi for venus
807 - ci/zink: Report flake test
975 - zink: workaround depth texture mode alpha.
976 - lavapipe: remove broken workaround for zink depth texturing.
991 - zink: update resource layout in copy_scanout
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D21.2.0.rst30 - zink supports GL_ARB_texture_filter_minmax, GL_ARB_shader_clock
70 - GL_ARB_sample_locations on zink
72 - GL_ARB_sparse_buffer on zink
74 - GL_ARB_shader_group_vote on zink
76 - DRM format modifiers on zink
162 - zink: regression for primitive-restart on ANV
163 - zink: Unimplemented ALU {un,}pack_half_2x16 in nir_to_spirv
166 - zink: Expected Image Operand ConstOffset to be a const object
258 - zink: Learn about VK_KHR_swapchain
259 - zink: Fix format query for minmax reduction support
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D21.3.0.rst40 - ES 3.2 on zink
505 - zink: set dedicated allocation when needed
1303 - ci/zink: Use deqp-runner suite support to reduce the CI job count.
1622 - Revert "zink: always init bordercolor value for sampler"
1623 - zink: do not warn about rare features until used
1624 - zink: initialize pQueueFamilyIndices
1625 - zink: avoid overflow when calculating size
1626 - zink: do not try to dereference null-key
1627 - zink: do not dereference null-pointer
1628 - zink: pctx can't be null here
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D22.2.1.rst158 - zink: uncap ssbo size
159 - zink: fix atomic ssbo indexing with non-32bit values
160 - zink: split up get_clear_data()
161 - zink: make void clears more robust
162 - zink: fix/relax resolve geometry check
163 - zink: fix atomic ssbo fadd offsets
166 - zink: handle culldistance xfb outputs like clipdistance
169 - zink: free vertex_state_cache on shutdown
170 - zink: always unset var->data.explicit_xfb_buffer
171 - zink: avoid overflow when clamping bufferviews
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D22.2.0.rst39 - zink and d3d12 GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support
75 - zink: GL_TEXTURE_LOD_BIAS vs mipLodBias, and GTF-GL46.gtf21.GL3Tests.texture_lod_bias.texture_lod…
86 - turnip: gfxbench aztec ruins crashes on zink
91 - turnip: gfxbench car chase crash on zink
136 - radv: some zink cts fails
154 - zink: rendering artifacts in Portal 2
285 - zink: Print the VkResult if vkCreateInstance fails
1443 - ci/zink: Add glx-tfp to skips
1485 - zink: re-enable EXT_primitives_generated_query for Turnip
1495 - zink/turnip: Add comments to already triaged failures for tu baseline
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D22.0.5.rst107 - zink: only reject non-blittable resource creation if it has no other binds
108 - zink: add extra validation for resource creation
109 - zink: remove input attachment usage when pruning surface usage
110 - zink: add extended usage and retry if resource creation fails
111 - zink: fix surface/bufferview cache comparisons
112 - zink: force render target usage for sampler-only resources
113 - zink: fix non-dynamic vertex stride update flagging
115 - zink: require draw params ext/cap in ntv if drawid is used
116 - zink: emit spirv cap for subgroup vote ops
117 - zink: drop wideLines requirement
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D21.3.8.rst75 - zink: workaround depth texture mode alpha.
76 - lavapipe: remove broken workaround for zink depth texturing.
98 - docs: fixup zink gl 4.3 requirements
137 - zink: always update shader variants when rebinding a gfx program
138 - zink: use a fence for pipeline cache update jobs
139 - zink: wait on program cache fences before destroying programs
140 - zink: fix descriptor cache pointer array allocation
141 - zink: mark fbfetch push sets as non-cached
142 - zink: stop leaking descriptor sets
143 - zink: invalidate non-punted recycled descriptor sets that are not valid
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D21.3.5.rst64 - zink: Output PackHalf2x16 to uint not float
96 - zink: always set number of timestamp results to 1 for internal qbo
97 - zink: fix availability buffer sizing/copying for xfb queries
98 - zink: skip readback of qbos with no results
99 - Revert "zink: when performing an implicit reset, sync qbos"
100 - zink: use even more accurate stride values for query result copies
103 - zink: remove SpvMemorySemanticsMakeVisibleMask from nir_intrinsic_memory_barrier
104 - zink: check EXT_image_drm_format_modifier for dmabuf support
105 - zink: stop allocating such massive staging regions for buffer maps
D22.0.4.rst120 - zink: fix up sparse texture sampling for shadow samplers
121 - zink: clamp out min_lod operands for explicit lod ops
122 - zink: fix sparse binding for arrayed textures
123 - zink: fix sparse texture depth calcs for arrayed textures
124 - zink: remove refs from shader images
125 - zink: reuse local res pointer in set_shader_images
126 - zink: simplify dumb update flagging in set_shader_images
127 - zink: read shader image r/w usage from incoming data struct
128 - zink: copy incoming shader image struct after doing updates
129 - zink: stop leaking shader image surfaces
D21.2.6.rst68 - .pick_status.json: Mark a large number of zink patches as denominated
121 - zink: add better handling for CUBE_COMPATIBLE bit
122 - zink: always use explicit lod for texture() when legal in non-fragment stages
123 - zink: be more permissive for injecting LOD into texture() instructions
124 - zink: inject LOD for sampler version of OpImageQuerySize
125 - zink: don't clamp cube array surfacess to cubes
126 - zink: don't clamp 2D_ARRAY surfaces to 2D
127 - zink: add more int/float types to cast switching in ntv
128 - zink: force float dest types on some alu results
130 - zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb
D22.0.1.rst62 - zink: workaround depth texture mode alpha.
63 - lavapipe: remove broken workaround for zink depth texturing.
88 - docs: fixup zink gl 4.3 requirements
126 - zink: map R8G8B8X8_SRGB -> R8G8B8A8_SRGB
130 - zink: lower dmod on AMD hardware
131 - zink: use 64bit mask for xfb analysis
132 - zink: store the correct number of components for xfb packing outputs
133 - zink: correctly set xfb packed output offsets
143 - zink: force-add usage when adding last-ref tracking
144 - zink: only update usage on buffer rebind if rebinds occurred
D21.0.0.rst98 - LIBGL_ALWAYS_SOFTWARE=1 picks zink over actual software rasterizers
113 - zink: car model corruption with game TORCS
184 - zink: ubo loading problems
194 - zink: regression after !7606
200 - zink+radv: corruption on pre-game menu in quake3
230 - zink: factor out GET_PROC_ADDR and friends to zink_screen.h
232 - zink: Fix indentation in zink_create_instance
233 - zink: Factor out winsys awareness from zink_internal_create_screen
234 - zink: Factor out zink_get_loader_version()
235 - zink: Factor out zink_create_logical_device
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D22.1.1.rst127 - zink: use a zink_render_pass_pipeline_state bit for fbfetch
128 - zink: add renderpass bits for color/depth r/w
129 - zink: only warn once for SRGB fb without KHR_swapchain_mutable_format
130 - zink: require draw params ext/cap in ntv if drawid is used
131 - zink: emit spirv cap for subgroup vote ops
133 - zink: make swapchain kill message more descriptive
134 - zink: drop wideLines requirement
135 - zink: drop largePoints requirement
D22.0.2.rst222 - zink: force push descriptors cache update if hashing detects changes
224 - zink: unset resource layout+access when doing storage setup
225 - zink: adds refs to user index buffers when tc is not active
226 - zink: handle 0 ubos and 0 ssbos in pipeline layout
227 - zink: create pipeline layout if only bindless descriptor set is used
228 - zink: fix xfb analysis variable finding for arrays
229 - zink: track internal conditional render state
230 - zink: flag sample locations for re-set on batch flush
234 - zink: fix max geometry input component advertising
236 - zink: use the calculated last struct member idx for ssbo size in ntv
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D19.3.0.rst922 - zink: ask for flatshade lowering
923 - zink: add dri loader
924 - zink: query support (v2)
925 - zink/spirv: store all values as uint.
926 - zink: add support for compressed formats
927 - zink: add sample mask support
928 - zink: add samples to rasterizer
929 - zink: attempt to get multisample resource creation right
939 - zink: clamped limits to INT_MAX when stored as uint32_t.
940 - zink: fix line-width calculation
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D22.0.0.rst34 - radeonsi, zink ARB_sparse_texture
36 - radeonsi, zink ARB_sparse_texture2
37 - zink EXT_memory_object, EXT_memory_object_fd, EXT_semaphore, EXT_semaphore_fd
40 - radeonsi, zink ARB_sparse_texture_clamp
660 - zink: Enable VK_KHR_image_format_list for VK_KHR_imageless_framebuffer
661 - zink: Output PackHalf2x16 to uint not float
662 - zink: Avoid redundant cast to uint on PackHalf2x16 result
663 - zink: Set vertex binding stride without dynamic state extensions
664 - Revert "zink: handle vertex buffer offset overflows"
864 - zink/ci: Add GL4.6 tessellation flake
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D22.2.2.rst116 - zink: clamp line_stipple_factor to 1 if stipple is disabled
117 - zink: unset rp_changed after initializing renderpass attachments
118 - zink: disable fbfetch when flushing clears
131 - zink: fix invalid Offset set for variables which do not need an offset
132 - zink: stop enabling minmax filtering when not supported
133 - zink: fix isNan mismatch between NIR and SPIR-V
D21.3.1.rst93 - zink: block suballocator caching for swapchain/dmabuf images
94 - zink: set suballocator bo size to aligned allocation size
95 - zink: stop using VK_IMAGE_LAYOUT_PREINITIALIZED for dmabuf
96 - zink: always set matching resource export type for dmabuf creation
97 - zink: fix memory availability reporting
98 - zink: fail context creation more gracefully
D21.1.3.rst60 - zink: Correct compiler issue with have_moltenvk member having been moved.
95 - zink: ci updates
98 - zink: fix caching of shader variants with inlined uniforms
99 - zink: use scissor region for discarding clears during blit
100 - zink: fix typo that's definitely not at all embarrassing or anything like that
D21.1.4.rst75 - zink: do not unmap dt-buffers twice
76 - zink: drop repeated usage-bit
77 - zink: do not check buffer-format for usage-bits
78 - zink: remove unused moltenvk functions
127 - zink: handle custom border color without matching wrap mode case
/third_party/mesa3d/docs/
Dfeatures.txt39 …DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost
72 …DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost
85 …0 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12
100 …0 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12
114 GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12
143 GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12
153 GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12
169 GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, virgl, zink
195 GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink
213 GL 4.5, GLSL 4.50 -- all DONE: nvc0, r600, radeonsi, llvmpipe, zink
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