Searched refs:zink (Results 1 – 25 of 79) sorted by relevance
1234
/third_party/mesa3d/docs/relnotes/ |
D | 22.1.2.rst | 93 - zink: Use VK_USE_64_BIT_PTR_DEFINES to check for 64bit platforms. 134 - zink: remove first_frame stalling 136 - zink: force queries to start/end out of renderpass 137 - egl/wayland: manually swap backbuffer when using zink 138 - egl/wayland: skip buffer creation on zink 140 - zink: fix dmabuf plane layout struct scoping 142 - zink: always create descriptor templates 143 - zink: fix ntv partial stores 144 - zink: fix variable locations in manual xfb emission 145 - zink: scalarize when rewriting explicit 64bit io [all …]
|
D | 21.1.0.rst | 38 - GL_EXT_depth_bounds_test on softpipe, zink 44 - GL_ARB_post_depth_coverage on zink 184 - zink: ARB_map_buffers issues on CI 190 - LIBGL_ALWAYS_SOFTWARE=1 picks zink over actual software rasterizers 214 - zink: car model corruption with game TORCS 251 - docs: Mark some non-core zink extensions complete 252 - docs: Mark some ES3 zink features complete 254 - zink: Factor out instance setup a bit more 275 - zink: Enable GL_EXT_depth_bounds_test 276 - zink: more and better debug printfs [all …]
|
D | 22.1.3.rst | 146 - zink: rename a variable 147 - zink: unify actual map calls in buffer mapping 148 - zink: use only the extents for buffer unmap flushes 149 - zink: fix buffer transfer flushes with offsets 150 - zink: store and reuse memory heap flags for buffer placement 151 - zink: move BAR allocation demotion up the stack 152 - zink: be a little selective about BAR fallback memory type 153 - zink: add a function for getting the minimum framebuffer layers 154 - zink: clamp renderpass layers better 155 - zink: move draw-time barrier generation down a little [all …]
|
D | 21.3.6.rst | 55 - Revert "zink: handle vertex buffer offset overflows" 111 - zink: never use SpvOpImageQuerySizeLod for texel buffers 112 - zink: reorder fbfetch flag-setting to avoid null deref 113 - zink: fix vertex buffer mask computation for null buffers 114 - zink: clamp tbo creation to maxTexelBufferElements 115 - zink: add vertex shader pipeline bit for generated barrier construction 116 - zink: fix waiting on current batch id 117 - zink: cast image atomic op params/results based on image type 118 - zink: use SpvScopeDevice over SpvScopeWorkgroup for atomic shader ops 119 - zink: disable PIPE_SHADER_CAP_FP16_CONST_BUFFERS [all …]
|
D | 22.1.0.rst | 107 - turnip: autotune disabled under zink sometimes 195 - nir,zink: Make lower_discard_if a common pass 683 - zink: Fix MSVC RTC in zink_get_framebuffer_imageless() 703 - zink: set dma-buf bit for shared resources 704 - zink: always chain wsi_image_create_info for scanout images 705 - zink: set needs_mesa_flush_wsi for venus 807 - ci/zink: Report flake test 975 - zink: workaround depth texture mode alpha. 976 - lavapipe: remove broken workaround for zink depth texturing. 991 - zink: update resource layout in copy_scanout [all …]
|
D | 21.2.0.rst | 30 - zink supports GL_ARB_texture_filter_minmax, GL_ARB_shader_clock 70 - GL_ARB_sample_locations on zink 72 - GL_ARB_sparse_buffer on zink 74 - GL_ARB_shader_group_vote on zink 76 - DRM format modifiers on zink 162 - zink: regression for primitive-restart on ANV 163 - zink: Unimplemented ALU {un,}pack_half_2x16 in nir_to_spirv 166 - zink: Expected Image Operand ConstOffset to be a const object 258 - zink: Learn about VK_KHR_swapchain 259 - zink: Fix format query for minmax reduction support [all …]
|
D | 21.3.0.rst | 40 - ES 3.2 on zink 505 - zink: set dedicated allocation when needed 1303 - ci/zink: Use deqp-runner suite support to reduce the CI job count. 1622 - Revert "zink: always init bordercolor value for sampler" 1623 - zink: do not warn about rare features until used 1624 - zink: initialize pQueueFamilyIndices 1625 - zink: avoid overflow when calculating size 1626 - zink: do not try to dereference null-key 1627 - zink: do not dereference null-pointer 1628 - zink: pctx can't be null here [all …]
|
D | 22.2.1.rst | 158 - zink: uncap ssbo size 159 - zink: fix atomic ssbo indexing with non-32bit values 160 - zink: split up get_clear_data() 161 - zink: make void clears more robust 162 - zink: fix/relax resolve geometry check 163 - zink: fix atomic ssbo fadd offsets 166 - zink: handle culldistance xfb outputs like clipdistance 169 - zink: free vertex_state_cache on shutdown 170 - zink: always unset var->data.explicit_xfb_buffer 171 - zink: avoid overflow when clamping bufferviews [all …]
|
D | 22.2.0.rst | 39 - zink and d3d12 GL_EXT_memory_object_win32 and GL_EXT_semaphore_win32 support 75 - zink: GL_TEXTURE_LOD_BIAS vs mipLodBias, and GTF-GL46.gtf21.GL3Tests.texture_lod_bias.texture_lod… 86 - turnip: gfxbench aztec ruins crashes on zink 91 - turnip: gfxbench car chase crash on zink 136 - radv: some zink cts fails 154 - zink: rendering artifacts in Portal 2 285 - zink: Print the VkResult if vkCreateInstance fails 1443 - ci/zink: Add glx-tfp to skips 1485 - zink: re-enable EXT_primitives_generated_query for Turnip 1495 - zink/turnip: Add comments to already triaged failures for tu baseline [all …]
|
D | 22.0.5.rst | 107 - zink: only reject non-blittable resource creation if it has no other binds 108 - zink: add extra validation for resource creation 109 - zink: remove input attachment usage when pruning surface usage 110 - zink: add extended usage and retry if resource creation fails 111 - zink: fix surface/bufferview cache comparisons 112 - zink: force render target usage for sampler-only resources 113 - zink: fix non-dynamic vertex stride update flagging 115 - zink: require draw params ext/cap in ntv if drawid is used 116 - zink: emit spirv cap for subgroup vote ops 117 - zink: drop wideLines requirement [all …]
|
D | 21.3.8.rst | 75 - zink: workaround depth texture mode alpha. 76 - lavapipe: remove broken workaround for zink depth texturing. 98 - docs: fixup zink gl 4.3 requirements 137 - zink: always update shader variants when rebinding a gfx program 138 - zink: use a fence for pipeline cache update jobs 139 - zink: wait on program cache fences before destroying programs 140 - zink: fix descriptor cache pointer array allocation 141 - zink: mark fbfetch push sets as non-cached 142 - zink: stop leaking descriptor sets 143 - zink: invalidate non-punted recycled descriptor sets that are not valid [all …]
|
D | 21.3.5.rst | 64 - zink: Output PackHalf2x16 to uint not float 96 - zink: always set number of timestamp results to 1 for internal qbo 97 - zink: fix availability buffer sizing/copying for xfb queries 98 - zink: skip readback of qbos with no results 99 - Revert "zink: when performing an implicit reset, sync qbos" 100 - zink: use even more accurate stride values for query result copies 103 - zink: remove SpvMemorySemanticsMakeVisibleMask from nir_intrinsic_memory_barrier 104 - zink: check EXT_image_drm_format_modifier for dmabuf support 105 - zink: stop allocating such massive staging regions for buffer maps
|
D | 22.0.4.rst | 120 - zink: fix up sparse texture sampling for shadow samplers 121 - zink: clamp out min_lod operands for explicit lod ops 122 - zink: fix sparse binding for arrayed textures 123 - zink: fix sparse texture depth calcs for arrayed textures 124 - zink: remove refs from shader images 125 - zink: reuse local res pointer in set_shader_images 126 - zink: simplify dumb update flagging in set_shader_images 127 - zink: read shader image r/w usage from incoming data struct 128 - zink: copy incoming shader image struct after doing updates 129 - zink: stop leaking shader image surfaces
|
D | 21.2.6.rst | 68 - .pick_status.json: Mark a large number of zink patches as denominated 121 - zink: add better handling for CUBE_COMPATIBLE bit 122 - zink: always use explicit lod for texture() when legal in non-fragment stages 123 - zink: be more permissive for injecting LOD into texture() instructions 124 - zink: inject LOD for sampler version of OpImageQuerySize 125 - zink: don't clamp cube array surfacess to cubes 126 - zink: don't clamp 2D_ARRAY surfaces to 2D 127 - zink: add more int/float types to cast switching in ntv 128 - zink: force float dest types on some alu results 130 - zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb
|
D | 22.0.1.rst | 62 - zink: workaround depth texture mode alpha. 63 - lavapipe: remove broken workaround for zink depth texturing. 88 - docs: fixup zink gl 4.3 requirements 126 - zink: map R8G8B8X8_SRGB -> R8G8B8A8_SRGB 130 - zink: lower dmod on AMD hardware 131 - zink: use 64bit mask for xfb analysis 132 - zink: store the correct number of components for xfb packing outputs 133 - zink: correctly set xfb packed output offsets 143 - zink: force-add usage when adding last-ref tracking 144 - zink: only update usage on buffer rebind if rebinds occurred
|
D | 21.0.0.rst | 98 - LIBGL_ALWAYS_SOFTWARE=1 picks zink over actual software rasterizers 113 - zink: car model corruption with game TORCS 184 - zink: ubo loading problems 194 - zink: regression after !7606 200 - zink+radv: corruption on pre-game menu in quake3 230 - zink: factor out GET_PROC_ADDR and friends to zink_screen.h 232 - zink: Fix indentation in zink_create_instance 233 - zink: Factor out winsys awareness from zink_internal_create_screen 234 - zink: Factor out zink_get_loader_version() 235 - zink: Factor out zink_create_logical_device [all …]
|
D | 22.1.1.rst | 127 - zink: use a zink_render_pass_pipeline_state bit for fbfetch 128 - zink: add renderpass bits for color/depth r/w 129 - zink: only warn once for SRGB fb without KHR_swapchain_mutable_format 130 - zink: require draw params ext/cap in ntv if drawid is used 131 - zink: emit spirv cap for subgroup vote ops 133 - zink: make swapchain kill message more descriptive 134 - zink: drop wideLines requirement 135 - zink: drop largePoints requirement
|
D | 22.0.2.rst | 222 - zink: force push descriptors cache update if hashing detects changes 224 - zink: unset resource layout+access when doing storage setup 225 - zink: adds refs to user index buffers when tc is not active 226 - zink: handle 0 ubos and 0 ssbos in pipeline layout 227 - zink: create pipeline layout if only bindless descriptor set is used 228 - zink: fix xfb analysis variable finding for arrays 229 - zink: track internal conditional render state 230 - zink: flag sample locations for re-set on batch flush 234 - zink: fix max geometry input component advertising 236 - zink: use the calculated last struct member idx for ssbo size in ntv [all …]
|
D | 19.3.0.rst | 922 - zink: ask for flatshade lowering 923 - zink: add dri loader 924 - zink: query support (v2) 925 - zink/spirv: store all values as uint. 926 - zink: add support for compressed formats 927 - zink: add sample mask support 928 - zink: add samples to rasterizer 929 - zink: attempt to get multisample resource creation right 939 - zink: clamped limits to INT_MAX when stored as uint32_t. 940 - zink: fix line-width calculation [all …]
|
D | 22.0.0.rst | 34 - radeonsi, zink ARB_sparse_texture 36 - radeonsi, zink ARB_sparse_texture2 37 - zink EXT_memory_object, EXT_memory_object_fd, EXT_semaphore, EXT_semaphore_fd 40 - radeonsi, zink ARB_sparse_texture_clamp 660 - zink: Enable VK_KHR_image_format_list for VK_KHR_imageless_framebuffer 661 - zink: Output PackHalf2x16 to uint not float 662 - zink: Avoid redundant cast to uint on PackHalf2x16 result 663 - zink: Set vertex binding stride without dynamic state extensions 664 - Revert "zink: handle vertex buffer offset overflows" 864 - zink/ci: Add GL4.6 tessellation flake [all …]
|
D | 22.2.2.rst | 116 - zink: clamp line_stipple_factor to 1 if stipple is disabled 117 - zink: unset rp_changed after initializing renderpass attachments 118 - zink: disable fbfetch when flushing clears 131 - zink: fix invalid Offset set for variables which do not need an offset 132 - zink: stop enabling minmax filtering when not supported 133 - zink: fix isNan mismatch between NIR and SPIR-V
|
D | 21.3.1.rst | 93 - zink: block suballocator caching for swapchain/dmabuf images 94 - zink: set suballocator bo size to aligned allocation size 95 - zink: stop using VK_IMAGE_LAYOUT_PREINITIALIZED for dmabuf 96 - zink: always set matching resource export type for dmabuf creation 97 - zink: fix memory availability reporting 98 - zink: fail context creation more gracefully
|
D | 21.1.3.rst | 60 - zink: Correct compiler issue with have_moltenvk member having been moved. 95 - zink: ci updates 98 - zink: fix caching of shader variants with inlined uniforms 99 - zink: use scissor region for discarding clears during blit 100 - zink: fix typo that's definitely not at all embarrassing or anything like that
|
D | 21.1.4.rst | 75 - zink: do not unmap dt-buffers twice 76 - zink: drop repeated usage-bit 77 - zink: do not check buffer-format for usage-bits 78 - zink: remove unused moltenvk functions 127 - zink: handle custom border color without matching wrap mode case
|
/third_party/mesa3d/docs/ |
D | features.txt | 39 …DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost 72 …DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12, panfrost 85 …0 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12 100 …0 --- all DONE: freedreno, i965, nv50, nvc0, r600, radeonsi, llvmpipe, softpipe, virgl, zink, d3d12 114 GL 4.0, GLSL 4.00 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12 143 GL 4.1, GLSL 4.10 --- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12 153 GL 4.2, GLSL 4.20 -- all DONE: i965/gen7+, nvc0, r600, radeonsi, llvmpipe, virgl, zink, d3d12 169 GL 4.3, GLSL 4.30 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, virgl, zink 195 GL 4.4, GLSL 4.40 -- all DONE: i965/gen8+, nvc0, r600, radeonsi, llvmpipe, zink 213 GL 4.5, GLSL 4.50 -- all DONE: nvc0, r600, radeonsi, llvmpipe, zink [all …]
|
1234