Searched refs:glslc_program (Results 1 – 1 of 1) sorted by relevance
145 glslang_program_t *glslc_program; in glslc_shader_compile() local200 if (!(glslc_program = glslang_program_create())) { in glslc_shader_compile()205 glslang_program_add_shader(glslc_program, glslc_shader); in glslc_shader_compile()207 if (!glslang_program_link(glslc_program, GLSLANG_MSG_SPV_RULES_BIT | in glslc_shader_compile()211 glslang_program_get_info_log(glslc_program), in glslc_shader_compile()212 glslang_program_get_info_debug_log(glslc_program)); in glslc_shader_compile()213 glslang_program_delete(glslc_program); in glslc_shader_compile()218 glslang_program_SPIRV_generate(glslc_program, glslc_input.stage); in glslc_shader_compile()220 messages = glslang_program_SPIRV_get_messages(glslc_program); in glslc_shader_compile()230 *size = glslang_program_SPIRV_get_size(glslc_program) * sizeof(unsigned int); in glslc_shader_compile()[all …]