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1 /*
2  * This file is part of FFmpeg.
3  *
4  * FFmpeg is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * FFmpeg is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with FFmpeg; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17  */
18 
19 #include <pthread.h>
20 
21 #include <glslang/build_info.h>
22 #include <glslang/Include/glslang_c_interface.h>
23 
24 #include "mem.h"
25 #include "avassert.h"
26 
27 static pthread_mutex_t glslc_mutex = PTHREAD_MUTEX_INITIALIZER;
28 static int glslc_refcount = 0;
29 
30 static const glslang_resource_t glslc_resource_limits = {
31     .max_lights = 32,
32     .max_clip_planes = 6,
33     .max_texture_units = 32,
34     .max_texture_coords = 32,
35     .max_vertex_attribs = 64,
36     .max_vertex_uniform_components = 4096,
37     .max_varying_floats = 64,
38     .max_vertex_texture_image_units = 32,
39     .max_combined_texture_image_units = 80,
40     .max_texture_image_units = 32,
41     .max_fragment_uniform_components = 4096,
42     .max_draw_buffers = 32,
43     .max_vertex_uniform_vectors = 128,
44     .max_varying_vectors = 8,
45     .max_fragment_uniform_vectors = 16,
46     .max_vertex_output_vectors = 16,
47     .max_fragment_input_vectors = 15,
48     .min_program_texel_offset = -8,
49     .max_program_texel_offset = 7,
50     .max_clip_distances = 8,
51     .max_compute_work_group_count_x = 65535,
52     .max_compute_work_group_count_y = 65535,
53     .max_compute_work_group_count_z = 65535,
54     .max_compute_work_group_size_x = 1024,
55     .max_compute_work_group_size_y = 1024,
56     .max_compute_work_group_size_z = 64,
57     .max_compute_uniform_components = 1024,
58     .max_compute_texture_image_units = 16,
59     .max_compute_image_uniforms = 8,
60     .max_compute_atomic_counters = 8,
61     .max_compute_atomic_counter_buffers = 1,
62     .max_varying_components = 60,
63     .max_vertex_output_components = 64,
64     .max_geometry_input_components = 64,
65     .max_geometry_output_components = 128,
66     .max_fragment_input_components = 128,
67     .max_image_units = 8,
68     .max_combined_image_units_and_fragment_outputs = 8,
69     .max_combined_shader_output_resources = 8,
70     .max_image_samples = 0,
71     .max_vertex_image_uniforms = 0,
72     .max_tess_control_image_uniforms = 0,
73     .max_tess_evaluation_image_uniforms = 0,
74     .max_geometry_image_uniforms = 0,
75     .max_fragment_image_uniforms = 8,
76     .max_combined_image_uniforms = 8,
77     .max_geometry_texture_image_units = 16,
78     .max_geometry_output_vertices = 256,
79     .max_geometry_total_output_components = 1024,
80     .max_geometry_uniform_components = 1024,
81     .max_geometry_varying_components = 64,
82     .max_tess_control_input_components = 128,
83     .max_tess_control_output_components = 128,
84     .max_tess_control_texture_image_units = 16,
85     .max_tess_control_uniform_components = 1024,
86     .max_tess_control_total_output_components = 4096,
87     .max_tess_evaluation_input_components = 128,
88     .max_tess_evaluation_output_components = 128,
89     .max_tess_evaluation_texture_image_units = 16,
90     .max_tess_evaluation_uniform_components = 1024,
91     .max_tess_patch_components = 120,
92     .max_patch_vertices = 32,
93     .max_tess_gen_level = 64,
94     .max_viewports = 16,
95     .max_vertex_atomic_counters = 0,
96     .max_tess_control_atomic_counters = 0,
97     .max_tess_evaluation_atomic_counters = 0,
98     .max_geometry_atomic_counters = 0,
99     .max_fragment_atomic_counters = 8,
100     .max_combined_atomic_counters = 8,
101     .max_atomic_counter_bindings = 1,
102     .max_vertex_atomic_counter_buffers = 0,
103     .max_tess_control_atomic_counter_buffers = 0,
104     .max_tess_evaluation_atomic_counter_buffers = 0,
105     .max_geometry_atomic_counter_buffers = 0,
106     .max_fragment_atomic_counter_buffers = 1,
107     .max_combined_atomic_counter_buffers = 1,
108     .max_atomic_counter_buffer_size = 16384,
109     .max_transform_feedback_buffers = 4,
110     .max_transform_feedback_interleaved_components = 64,
111     .max_cull_distances = 8,
112     .max_combined_clip_and_cull_distances = 8,
113     .max_samples = 4,
114     .max_mesh_output_vertices_nv = 256,
115     .max_mesh_output_primitives_nv = 512,
116     .max_mesh_work_group_size_x_nv = 32,
117     .max_mesh_work_group_size_y_nv = 1,
118     .max_mesh_work_group_size_z_nv = 1,
119     .max_task_work_group_size_x_nv = 32,
120     .max_task_work_group_size_y_nv = 1,
121     .max_task_work_group_size_z_nv = 1,
122     .max_mesh_view_count_nv = 4,
123     .maxDualSourceDrawBuffersEXT = 1,
124 
125     .limits = {
126         .non_inductive_for_loops = 1,
127         .while_loops = 1,
128         .do_while_loops = 1,
129         .general_uniform_indexing = 1,
130         .general_attribute_matrix_vector_indexing = 1,
131         .general_varying_indexing = 1,
132         .general_sampler_indexing = 1,
133         .general_variable_indexing = 1,
134         .general_constant_matrix_vector_indexing = 1,
135     }
136 };
137 
glslc_shader_compile(FFVkSPIRVCompiler * ctx,void * avctx,FFVkSPIRVShader * shd,uint8_t ** data,size_t * size,const char * entrypoint,void ** opaque)138 static int glslc_shader_compile(FFVkSPIRVCompiler *ctx, void *avctx,
139                                 FFVkSPIRVShader *shd, uint8_t **data,
140                                 size_t *size, const char *entrypoint,
141                                 void **opaque)
142 {
143     const char *messages;
144     glslang_shader_t *glslc_shader;
145     glslang_program_t *glslc_program;
146 
147     static const glslang_stage_t glslc_stage[] = {
148         [VK_SHADER_STAGE_VERTEX_BIT]   = GLSLANG_STAGE_VERTEX,
149         [VK_SHADER_STAGE_FRAGMENT_BIT] = GLSLANG_STAGE_FRAGMENT,
150         [VK_SHADER_STAGE_COMPUTE_BIT]  = GLSLANG_STAGE_COMPUTE,
151     };
152 
153     const glslang_input_t glslc_input = {
154         .language                          = GLSLANG_SOURCE_GLSL,
155         .stage                             = glslc_stage[shd->shader.stage],
156         .client                            = GLSLANG_CLIENT_VULKAN,
157         /* GLSLANG_TARGET_VULKAN_1_2 before 11.6 resulted in targeting 1.0 */
158 #if (((GLSLANG_VERSION_MAJOR) > 11) || ((GLSLANG_VERSION_MAJOR) == 11 && \
159     (((GLSLANG_VERSION_MINOR) >  6) || ((GLSLANG_VERSION_MINOR) ==  6 && \
160      ((GLSLANG_VERSION_PATCH) > 0)))))
161         .client_version                    = GLSLANG_TARGET_VULKAN_1_2,
162         .target_language_version           = GLSLANG_TARGET_SPV_1_5,
163 #else
164         .client_version                    = GLSLANG_TARGET_VULKAN_1_1,
165         .target_language_version           = GLSLANG_TARGET_SPV_1_3,
166 #endif
167         .target_language                   = GLSLANG_TARGET_SPV,
168         .code                              = shd->src.str,
169         .default_version                   = 460,
170         .default_profile                   = GLSLANG_NO_PROFILE,
171         .force_default_version_and_profile = false,
172         .forward_compatible                = false,
173         .messages                          = GLSLANG_MSG_DEFAULT_BIT,
174         .resource                          = &glslc_resource_limits,
175     };
176 
177     av_assert0(glslc_refcount);
178 
179     if (!(glslc_shader = glslang_shader_create(&glslc_input)))
180         return AVERROR(ENOMEM);
181 
182     if (!glslang_shader_preprocess(glslc_shader, &glslc_input)) {
183         ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
184         av_log(avctx, AV_LOG_ERROR, "Unable to preprocess shader: %s (%s)!\n",
185                glslang_shader_get_info_log(glslc_shader),
186                glslang_shader_get_info_debug_log(glslc_shader));
187         glslang_shader_delete(glslc_shader);
188         return AVERROR(EINVAL);
189     }
190 
191     if (!glslang_shader_parse(glslc_shader, &glslc_input)) {
192         ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
193         av_log(avctx, AV_LOG_ERROR, "Unable to parse shader: %s (%s)!\n",
194                glslang_shader_get_info_log(glslc_shader),
195                glslang_shader_get_info_debug_log(glslc_shader));
196         glslang_shader_delete(glslc_shader);
197         return AVERROR(EINVAL);
198     }
199 
200     if (!(glslc_program = glslang_program_create())) {
201         glslang_shader_delete(glslc_shader);
202         return AVERROR(EINVAL);
203     }
204 
205     glslang_program_add_shader(glslc_program, glslc_shader);
206 
207     if (!glslang_program_link(glslc_program, GLSLANG_MSG_SPV_RULES_BIT |
208                                              GLSLANG_MSG_VULKAN_RULES_BIT)) {
209         ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
210         av_log(avctx, AV_LOG_ERROR, "Unable to link shader: %s (%s)!\n",
211                glslang_program_get_info_log(glslc_program),
212                glslang_program_get_info_debug_log(glslc_program));
213         glslang_program_delete(glslc_program);
214         glslang_shader_delete(glslc_shader);
215         return AVERROR(EINVAL);
216     }
217 
218     glslang_program_SPIRV_generate(glslc_program, glslc_input.stage);
219 
220     messages = glslang_program_SPIRV_get_messages(glslc_program);
221     if (messages) {
222         ff_vk_print_shader(avctx, shd, AV_LOG_WARNING);
223         av_log(avctx, AV_LOG_WARNING, "%s\n", messages);
224     } else {
225         ff_vk_print_shader(avctx, shd, AV_LOG_VERBOSE);
226     }
227 
228     glslang_shader_delete(glslc_shader);
229 
230     *size = glslang_program_SPIRV_get_size(glslc_program) * sizeof(unsigned int);
231     *data = (void *)glslang_program_SPIRV_get_ptr(glslc_program);
232     *opaque = glslc_program;
233 
234     return 0;
235 }
236 
glslc_shader_free(FFVkSPIRVCompiler * ctx,void ** opaque)237 static void glslc_shader_free(FFVkSPIRVCompiler *ctx, void **opaque)
238 {
239     if (!opaque || !*opaque)
240         return;
241 
242     av_assert0(glslc_refcount);
243     glslang_program_delete(*opaque);
244     *opaque = NULL;
245 }
246 
glslc_uninit(FFVkSPIRVCompiler ** ctx)247 static void glslc_uninit(FFVkSPIRVCompiler **ctx)
248 {
249     if (!ctx || !*ctx)
250         return;
251 
252     pthread_mutex_lock(&glslc_mutex);
253     if (glslc_refcount && (--glslc_refcount == 0))
254         glslang_finalize_process();
255     pthread_mutex_unlock(&glslc_mutex);
256 
257     av_freep(ctx);
258 }
259 
ff_vk_glslang_init(void)260 static FFVkSPIRVCompiler *ff_vk_glslang_init(void)
261 {
262     FFVkSPIRVCompiler *ret = av_mallocz(sizeof(*ret));
263     if (!ret)
264         return NULL;
265 
266     ret->compile_shader = glslc_shader_compile;
267     ret->free_shader    = glslc_shader_free;
268     ret->uninit         = glslc_uninit;
269 
270     pthread_mutex_lock(&glslc_mutex);
271     if (!glslc_refcount++) {
272         if (!glslang_initialize_process()) {
273             av_freep(&ret);
274             glslc_refcount--;
275         }
276     }
277     pthread_mutex_unlock(&glslc_mutex);
278 
279     return ret;
280 }
281