/third_party/mesa3d/src/gallium/drivers/iris/ci/ |
D | iris-apl-fails.txt | 2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail 3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail 4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail 5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail 6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail 7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail 8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail 9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail 10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail 11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail [all …]
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D | iris-glk-fails.txt | 2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail 3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail 4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail 5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail 6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail 7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail 8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail 9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail 10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail 11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail [all …]
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D | iris-cml-fails.txt | 2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail 3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail 4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail 5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail 6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail 7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail 8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail 9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail 10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail 11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail [all …]
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D | iris-kbl-fails.txt | 2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail 3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail 4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail 5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail 6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail 7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail 8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail 9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail 10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail 11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail [all …]
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D | iris-whl-fails.txt | 2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail 3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail 4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail 5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail 6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail 7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail 8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail 9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail 10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail 11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail [all …]
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D | iris-amly-fails.txt | 2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail 3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail 4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail 5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail 6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail 7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail 8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail 9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail 10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail 11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/NV/ |
D | NV_shader_noperspective_interpolation.txt | 47 interpolation qualifiers that are available for fragment shader inputs: 49 interpolation should be used. This is mandatory for integer-type 50 variables. The 'smooth' qualifier indicates that interpolation should be 53 that interpolation should be performed linearly in screen space. 56 two types of interpolation that most commonly used, there are important 57 use cases for linear (noperspective) interpolation. In particular, in 59 linear interpolation can result in performance and/or power improvements. 61 The smooth and flat interpolation qualifiers are already supported in 63 interpolation to OpenGL ES. 88 which adds in the description of noperspective interpolation) [all …]
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/third_party/openGLES/extensions/NV/ |
D | NV_shader_noperspective_interpolation.txt | 47 interpolation qualifiers that are available for fragment shader inputs: 49 interpolation should be used. This is mandatory for integer-type 50 variables. The 'smooth' qualifier indicates that interpolation should be 53 that interpolation should be performed linearly in screen space. 56 two types of interpolation that most commonly used, there are important 57 use cases for linear (noperspective) interpolation. In particular, in 59 linear interpolation can result in performance and/or power improvements. 61 The smooth and flat interpolation qualifiers are already supported in 63 interpolation to OpenGL ES. 88 which adds in the description of noperspective interpolation) [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/ |
D | pull-model-interpolation.asm.msl23.frag | 64 interpolant<float4, interpolation::no_perspective> foo [[user(locn0)]]; 65 interpolant<float3, interpolation::perspective> bar [[user(locn1)]]; 66 interpolant<float2, interpolation::perspective> baz [[user(locn2)]]; 68 interpolant<float2, interpolation::perspective> a_0 [[user(locn4)]]; 69 interpolant<float2, interpolation::perspective> a_1 [[user(locn5)]]; 70 interpolant<float2, interpolation::perspective> b_0 [[user(locn6)]]; 71 interpolant<float2, interpolation::perspective> b_1 [[user(locn7)]]; 72 interpolant<float2, interpolation::perspective> c_0 [[user(locn8)]]; 73 interpolant<float2, interpolation::perspective> c_1 [[user(locn9)]]; 74 interpolant<float4, interpolation::perspective> m_13_x [[user(locn10)]]; [all …]
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/ |
D | pull-model-interpolation.asm.msl23.frag | 64 interpolant<float4, interpolation::no_perspective> foo [[user(locn0)]]; 65 interpolant<float3, interpolation::perspective> bar [[user(locn1)]]; 66 interpolant<float2, interpolation::perspective> baz [[user(locn2)]]; 68 interpolant<float2, interpolation::perspective> a_0 [[user(locn4)]]; 69 interpolant<float2, interpolation::perspective> a_1 [[user(locn5)]]; 70 interpolant<float2, interpolation::perspective> b_0 [[user(locn6)]]; 71 interpolant<float2, interpolation::perspective> b_1 [[user(locn7)]]; 72 interpolant<float2, interpolation::perspective> c_0 [[user(locn8)]]; 73 interpolant<float2, interpolation::perspective> c_1 [[user(locn9)]]; 74 interpolant<float4, interpolation::perspective> m_13_x [[user(locn10)]]; [all …]
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/third_party/mesa3d/src/gallium/drivers/nouveau/ci/ |
D | nouveau-nv92-fails.txt | 725 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail 726 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail 727 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail 728 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail 729 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail 730 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail 731 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-fixed,Fail 732 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-none,Fail 733 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-vertex,Fail 734 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-flat-fixed,Fail [all …]
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/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/ |
D | AMD_shader_explicit_vertex_parameter.txt | 42 Unextended GLSL provides a set of fixed function interpolation modes and 44 interpolation of integer and double isn't supported). 49 custom interpolation algorithms using shader code. 89 (Add explicitInterpAMD to interpolation qualifier list) 94 | explicitInterpAMD | Explicit interpolation | 131 The interpolation mode of gl_BaryCoord??AMD variables are as follows 135 | gl_BaryCoordNoPerspAMD | Linear interpolation evaluated at the pixel's center | 136 | gl_BaryCoordNoPerspCentroidAMD | Linear interpolation evaluated at the centroid | 137 | gl_BaryCoordNoPerspSampleAMD | Linear interpolation evaluated at each covered sample | 138 | gl_BaryCoordSmoothAMD | Perspective interpolation evaluated at the pixel's center | [all …]
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/third_party/openGLES/extensions/AMD/ |
D | AMD_shader_explicit_vertex_parameter.txt | 42 Unextended GLSL provides a set of fixed function interpolation modes and 44 interpolation of integer and double isn't supported). 49 custom interpolation algorithms using shader code. 89 (Add explicitInterpAMD to interpolation qualifier list) 94 | explicitInterpAMD | Explicit interpolation | 131 The interpolation mode of gl_BaryCoord??AMD variables are as follows 135 | gl_BaryCoordNoPerspAMD | Linear interpolation evaluated at the pixel's center | 136 | gl_BaryCoordNoPerspCentroidAMD | Linear interpolation evaluated at the centroid | 137 | gl_BaryCoordNoPerspSampleAMD | Linear interpolation evaluated at each covered sample | 138 | gl_BaryCoordSmoothAMD | Perspective interpolation evaluated at the pixel's center | [all …]
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/third_party/skia/src/gpu/glsl/ |
D | GrGLSLVarying.cpp | 14 Interpolation interpolation) { in addPassThroughAttribute() argument 17 this->addVarying(vsVar.c_str(), &v, interpolation); in addPassThroughAttribute() 22 static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, in use_flat_interpolation() argument 24 switch (interpolation) { in use_flat_interpolation() 40 Interpolation interpolation) { in addVarying() argument 41 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying() 47 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); in addVarying()
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/third_party/mesa3d/src/compiler/glsl/ |
D | link_varyings.cpp | 234 unsigned input_interpolation = input->data.interpolation; in cross_validate_types_and_qualifiers() 235 unsigned output_interpolation = output->data.interpolation; in cross_validate_types_and_qualifiers() 252 interpolation_string(output->data.interpolation), in cross_validate_types_and_qualifiers() 254 interpolation_string(input->data.interpolation)); in cross_validate_types_and_qualifiers() 264 interpolation_string(output->data.interpolation), in cross_validate_types_and_qualifiers() 266 interpolation_string(input->data.interpolation)); in cross_validate_types_and_qualifiers() 322 unsigned interpolation; member 335 unsigned interpolation, in check_location_aliasing() argument 430 if (info->interpolation != interpolation) { in check_location_aliasing() 460 info->interpolation = interpolation; in check_location_aliasing() [all …]
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/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/ |
D | rasterization.txt | 68 dEQP-VK.rasterization.interpolation.basic.triangles 69 dEQP-VK.rasterization.interpolation.basic.triangle_strip 70 dEQP-VK.rasterization.interpolation.basic.triangle_fan 71 dEQP-VK.rasterization.interpolation.basic.lines 72 dEQP-VK.rasterization.interpolation.basic.line_strip 73 dEQP-VK.rasterization.interpolation.basic.lines_wide 74 dEQP-VK.rasterization.interpolation.basic.line_strip_wide 75 dEQP-VK.rasterization.interpolation.projected.triangles 76 dEQP-VK.rasterization.interpolation.projected.triangle_strip 77 dEQP-VK.rasterization.interpolation.projected.triangle_fan [all …]
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/third_party/vk-gl-cts/android/cts/main/vk-master-2019-03-01/ |
D | rasterization.txt | 63 dEQP-VK.rasterization.interpolation.basic.triangles 64 dEQP-VK.rasterization.interpolation.basic.triangle_strip 65 dEQP-VK.rasterization.interpolation.basic.triangle_fan 66 dEQP-VK.rasterization.interpolation.basic.lines 67 dEQP-VK.rasterization.interpolation.basic.line_strip 68 dEQP-VK.rasterization.interpolation.basic.lines_wide 69 dEQP-VK.rasterization.interpolation.basic.line_strip_wide 70 dEQP-VK.rasterization.interpolation.projected.triangles 71 dEQP-VK.rasterization.interpolation.projected.triangle_strip 72 dEQP-VK.rasterization.interpolation.projected.triangle_fan [all …]
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
D | ShaderVars.cpp | 21 InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) in GetNonAuxiliaryInterpolationType() argument 23 return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); in GetNonAuxiliaryInterpolationType() 52 interpolation(INTERPOLATION_SMOOTH), in ShaderVariable() 90 interpolation(other.interpolation), in ShaderVariable() 122 interpolation = other.interpolation; in operator =() 141 yuv != other.yuv || interpolation != other.interpolation || in operator ==() 449 InterpolationTypesMatch(interpolation, other.interpolation) && in isSameVaryingAtLinkTime()
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/third_party/openGLES/extensions/SGI/ |
D | GLU_SGI_filter4_parameters.txt | 25 This extension provides interpolation coefficients just as they are required 26 for GL_FILTER4_SGIS filtering in glTexFilterFuncSGIS. The interpolation 33 interpolation coefficients can be derived by other software, using this two 38 other 4x1 interpolation schemes can be accomplished by setting B and C in 44 According to Lagrange interpolation, four piecewise cubic polynomials (two 51 What other types of 4x1 interpolation formulas should be supported, if any? 75 To specify Lagrange interpolation, 77 must be NULL. To specify Mitchell-Netravali interpolation,
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/third_party/skia/third_party/externals/opengl-registry/extensions/SGI/ |
D | GLU_SGI_filter4_parameters.txt | 25 This extension provides interpolation coefficients just as they are required 26 for GL_FILTER4_SGIS filtering in glTexFilterFuncSGIS. The interpolation 33 interpolation coefficients can be derived by other software, using this two 38 other 4x1 interpolation schemes can be accomplished by setting B and C in 44 According to Lagrange interpolation, four piecewise cubic polynomials (two 51 What other types of 4x1 interpolation formulas should be supported, if any? 75 To specify Lagrange interpolation, 77 must be NULL. To specify Mitchell-Netravali interpolation,
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/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/ |
D | pull-interpolant-access-chain.msl23.frag | 54 interpolant<float4, interpolation::perspective> a_0 [[user(locn0)]]; 55 interpolant<float4, interpolation::perspective> a_1 [[user(locn1)]]; 56 interpolant<float4, interpolation::perspective> b_0 [[user(locn2)]]; 57 interpolant<float4, interpolation::perspective> b_1 [[user(locn3)]];
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/third_party/vk-gl-cts/framework/opengl/ |
D | gluVarType.cpp | 178 const char* getInterpolationName (Interpolation interpolation) in getInterpolationName() argument 182 return de::getSizedArrayElement<INTERPOLATION_LAST>(s_names, interpolation); in getInterpolationName() 262 , interpolation (interpolation_) in VariableDeclaration() 273 interpolation == other.interpolation && in operator ==() 337 if (decl.interpolation != INTERPOLATION_LAST) in operator <<() 338 str << getInterpolationName(decl.interpolation) << " "; in operator <<()
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/third_party/mesa3d/src/compiler/nir/ |
D | nir_lower_two_sided_color.c | 52 enum glsl_interp_mode interpolation) in create_input() argument 61 var->data.interpolation = interpolation; in create_input() 80 var->data.interpolation = INTERP_MODE_FLAT; in create_face_input() 123 state->colors[i].front->data.interpolation); in setup_inputs()
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/third_party/ffmpeg/libavfilter/ |
D | vf_lensfun.c | 69 const float *interpolation; member 87 float *interpolation; member 268 if (!lensfun->interpolation) in config_props() 270 lensfun->interpolation = av_malloc_array(LANCZOS_RESOLUTION, sizeof(float) * 4); in config_props() 271 if (!lensfun->interpolation) in config_props() 275 lensfun->interpolation[index] = 1.0f; in config_props() 278 lensfun->interpolation[index] = lanczos_kernel(a); in config_props() 363 d = thread_data->interpolation[(int)(d * LANCZOS_RESOLUTION)]; in distortion_correction_filter_slice() 417 d = thread_data->interpolation[(int)(d * LANCZOS_RESOLUTION)]; in distortion_correction_filter_slice() 480 .interpolation = lensfun->interpolation, in filter_frame() [all …]
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
D | VaryingPacking.cpp | 231 interpolation(interpolationIn), in PackedVarying() 243 interpolation(other.interpolation), in PackedVarying() 254 std::swap(interpolation, other.interpolation); in operator =() 527 sh::InterpolationType interpolation = input ? input->interpolation : output->interpolation; in collectUserVarying() local 532 mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying), interpolation); in collectUserVarying() 555 sh::InterpolationType interpolation = input ? input->interpolation : output->interpolation; in collectUserVaryingField() local 598 mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying), interpolation, in collectUserVaryingField() 622 input->interpolation); in collectUserVaryingTF() 656 input->interpolation, GL_INVALID_INDEX, fieldIndex, in collectUserVaryingFieldTF()
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