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/third_party/mesa3d/src/gallium/drivers/iris/ci/
Diris-apl-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-glk-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-cml-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-kbl-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-whl-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
Diris-amly-fails.txt2 dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide,Fail
3 dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide,Fail
4 dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide,Fail
5 dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide,Fail
6 dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide,Fail
7 dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide,Fail
8 dEQP-GLES3.functional.rasterization.fbo.rbo_singlesample.interpolation.lines_wide,Fail
9 dEQP-GLES3.functional.rasterization.fbo.texture_2d.interpolation.lines_wide,Fail
10 dEQP-GLES3.functional.rasterization.interpolation.basic.line_loop_wide,Fail
11 dEQP-GLES3.functional.rasterization.interpolation.basic.line_strip_wide,Fail
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/NV/
DNV_shader_noperspective_interpolation.txt47 interpolation qualifiers that are available for fragment shader inputs:
49 interpolation should be used. This is mandatory for integer-type
50 variables. The 'smooth' qualifier indicates that interpolation should be
53 that interpolation should be performed linearly in screen space.
56 two types of interpolation that most commonly used, there are important
57 use cases for linear (noperspective) interpolation. In particular, in
59 linear interpolation can result in performance and/or power improvements.
61 The smooth and flat interpolation qualifiers are already supported in
63 interpolation to OpenGL ES.
88 which adds in the description of noperspective interpolation)
[all …]
/third_party/openGLES/extensions/NV/
DNV_shader_noperspective_interpolation.txt47 interpolation qualifiers that are available for fragment shader inputs:
49 interpolation should be used. This is mandatory for integer-type
50 variables. The 'smooth' qualifier indicates that interpolation should be
53 that interpolation should be performed linearly in screen space.
56 two types of interpolation that most commonly used, there are important
57 use cases for linear (noperspective) interpolation. In particular, in
59 linear interpolation can result in performance and/or power improvements.
61 The smooth and flat interpolation qualifiers are already supported in
63 interpolation to OpenGL ES.
88 which adds in the description of noperspective interpolation)
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders-msl/asm/frag/
Dpull-model-interpolation.asm.msl23.frag64 interpolant<float4, interpolation::no_perspective> foo [[user(locn0)]];
65 interpolant<float3, interpolation::perspective> bar [[user(locn1)]];
66 interpolant<float2, interpolation::perspective> baz [[user(locn2)]];
68 interpolant<float2, interpolation::perspective> a_0 [[user(locn4)]];
69 interpolant<float2, interpolation::perspective> a_1 [[user(locn5)]];
70 interpolant<float2, interpolation::perspective> b_0 [[user(locn6)]];
71 interpolant<float2, interpolation::perspective> b_1 [[user(locn7)]];
72 interpolant<float2, interpolation::perspective> c_0 [[user(locn8)]];
73 interpolant<float2, interpolation::perspective> c_1 [[user(locn9)]];
74 interpolant<float4, interpolation::perspective> m_13_x [[user(locn10)]];
[all …]
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl/asm/frag/
Dpull-model-interpolation.asm.msl23.frag64 interpolant<float4, interpolation::no_perspective> foo [[user(locn0)]];
65 interpolant<float3, interpolation::perspective> bar [[user(locn1)]];
66 interpolant<float2, interpolation::perspective> baz [[user(locn2)]];
68 interpolant<float2, interpolation::perspective> a_0 [[user(locn4)]];
69 interpolant<float2, interpolation::perspective> a_1 [[user(locn5)]];
70 interpolant<float2, interpolation::perspective> b_0 [[user(locn6)]];
71 interpolant<float2, interpolation::perspective> b_1 [[user(locn7)]];
72 interpolant<float2, interpolation::perspective> c_0 [[user(locn8)]];
73 interpolant<float2, interpolation::perspective> c_1 [[user(locn9)]];
74 interpolant<float4, interpolation::perspective> m_13_x [[user(locn10)]];
[all …]
/third_party/mesa3d/src/gallium/drivers/nouveau/ci/
Dnouveau-nv92-fails.txt725 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-fixed,Fail
726 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-none,Fail
727 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backcolor-flat-vertex,Fail
728 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-fixed,Fail
729 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-none,Fail
730 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_backsecondarycolor-flat-vertex,Fail
731 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-fixed,Fail
732 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-none,Fail
733 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontcolor-flat-vertex,Fail
734 spec@glsl-1.10@execution@interpolation@interpolation-none-gl_frontsecondarycolor-flat-fixed,Fail
[all …]
/third_party/skia/third_party/externals/opengl-registry/extensions/AMD/
DAMD_shader_explicit_vertex_parameter.txt42 Unextended GLSL provides a set of fixed function interpolation modes and
44 interpolation of integer and double isn't supported).
49 custom interpolation algorithms using shader code.
89 (Add explicitInterpAMD to interpolation qualifier list)
94 | explicitInterpAMD | Explicit interpolation |
131 The interpolation mode of gl_BaryCoord??AMD variables are as follows
135 | gl_BaryCoordNoPerspAMD | Linear interpolation evaluated at the pixel's center |
136 | gl_BaryCoordNoPerspCentroidAMD | Linear interpolation evaluated at the centroid |
137 | gl_BaryCoordNoPerspSampleAMD | Linear interpolation evaluated at each covered sample |
138 | gl_BaryCoordSmoothAMD | Perspective interpolation evaluated at the pixel's center |
[all …]
/third_party/openGLES/extensions/AMD/
DAMD_shader_explicit_vertex_parameter.txt42 Unextended GLSL provides a set of fixed function interpolation modes and
44 interpolation of integer and double isn't supported).
49 custom interpolation algorithms using shader code.
89 (Add explicitInterpAMD to interpolation qualifier list)
94 | explicitInterpAMD | Explicit interpolation |
131 The interpolation mode of gl_BaryCoord??AMD variables are as follows
135 | gl_BaryCoordNoPerspAMD | Linear interpolation evaluated at the pixel's center |
136 | gl_BaryCoordNoPerspCentroidAMD | Linear interpolation evaluated at the centroid |
137 | gl_BaryCoordNoPerspSampleAMD | Linear interpolation evaluated at each covered sample |
138 | gl_BaryCoordSmoothAMD | Perspective interpolation evaluated at the pixel's center |
[all …]
/third_party/skia/src/gpu/glsl/
DGrGLSLVarying.cpp14 Interpolation interpolation) { in addPassThroughAttribute() argument
17 this->addVarying(vsVar.c_str(), &v, interpolation); in addPassThroughAttribute()
22 static bool use_flat_interpolation(GrGLSLVaryingHandler::Interpolation interpolation, in use_flat_interpolation() argument
24 switch (interpolation) { in use_flat_interpolation()
40 Interpolation interpolation) { in addVarying() argument
41 SkASSERT(GrSLTypeIsFloatType(varying->type()) || Interpolation::kMustBeFlat == interpolation); in addVarying()
47 v.fIsFlat = use_flat_interpolation(interpolation, *fProgramBuilder->shaderCaps()); in addVarying()
/third_party/mesa3d/src/compiler/glsl/
Dlink_varyings.cpp234 unsigned input_interpolation = input->data.interpolation; in cross_validate_types_and_qualifiers()
235 unsigned output_interpolation = output->data.interpolation; in cross_validate_types_and_qualifiers()
252 interpolation_string(output->data.interpolation), in cross_validate_types_and_qualifiers()
254 interpolation_string(input->data.interpolation)); in cross_validate_types_and_qualifiers()
264 interpolation_string(output->data.interpolation), in cross_validate_types_and_qualifiers()
266 interpolation_string(input->data.interpolation)); in cross_validate_types_and_qualifiers()
322 unsigned interpolation; member
335 unsigned interpolation, in check_location_aliasing() argument
430 if (info->interpolation != interpolation) { in check_location_aliasing()
460 info->interpolation = interpolation; in check_location_aliasing()
[all …]
/third_party/vk-gl-cts/android/cts/master/vk-master-2019-03-01/
Drasterization.txt68 dEQP-VK.rasterization.interpolation.basic.triangles
69 dEQP-VK.rasterization.interpolation.basic.triangle_strip
70 dEQP-VK.rasterization.interpolation.basic.triangle_fan
71 dEQP-VK.rasterization.interpolation.basic.lines
72 dEQP-VK.rasterization.interpolation.basic.line_strip
73 dEQP-VK.rasterization.interpolation.basic.lines_wide
74 dEQP-VK.rasterization.interpolation.basic.line_strip_wide
75 dEQP-VK.rasterization.interpolation.projected.triangles
76 dEQP-VK.rasterization.interpolation.projected.triangle_strip
77 dEQP-VK.rasterization.interpolation.projected.triangle_fan
[all …]
/third_party/vk-gl-cts/android/cts/main/vk-master-2019-03-01/
Drasterization.txt63 dEQP-VK.rasterization.interpolation.basic.triangles
64 dEQP-VK.rasterization.interpolation.basic.triangle_strip
65 dEQP-VK.rasterization.interpolation.basic.triangle_fan
66 dEQP-VK.rasterization.interpolation.basic.lines
67 dEQP-VK.rasterization.interpolation.basic.line_strip
68 dEQP-VK.rasterization.interpolation.basic.lines_wide
69 dEQP-VK.rasterization.interpolation.basic.line_strip_wide
70 dEQP-VK.rasterization.interpolation.projected.triangles
71 dEQP-VK.rasterization.interpolation.projected.triangle_strip
72 dEQP-VK.rasterization.interpolation.projected.triangle_fan
[all …]
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
DShaderVars.cpp21 InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) in GetNonAuxiliaryInterpolationType() argument
23 return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); in GetNonAuxiliaryInterpolationType()
52 interpolation(INTERPOLATION_SMOOTH), in ShaderVariable()
90 interpolation(other.interpolation), in ShaderVariable()
122 interpolation = other.interpolation; in operator =()
141 yuv != other.yuv || interpolation != other.interpolation || in operator ==()
449 InterpolationTypesMatch(interpolation, other.interpolation) && in isSameVaryingAtLinkTime()
/third_party/openGLES/extensions/SGI/
DGLU_SGI_filter4_parameters.txt25 This extension provides interpolation coefficients just as they are required
26 for GL_FILTER4_SGIS filtering in glTexFilterFuncSGIS. The interpolation
33 interpolation coefficients can be derived by other software, using this two
38 other 4x1 interpolation schemes can be accomplished by setting B and C in
44 According to Lagrange interpolation, four piecewise cubic polynomials (two
51 What other types of 4x1 interpolation formulas should be supported, if any?
75 To specify Lagrange interpolation,
77 must be NULL. To specify Mitchell-Netravali interpolation,
/third_party/skia/third_party/externals/opengl-registry/extensions/SGI/
DGLU_SGI_filter4_parameters.txt25 This extension provides interpolation coefficients just as they are required
26 for GL_FILTER4_SGIS filtering in glTexFilterFuncSGIS. The interpolation
33 interpolation coefficients can be derived by other software, using this two
38 other 4x1 interpolation schemes can be accomplished by setting B and C in
44 According to Lagrange interpolation, four piecewise cubic polynomials (two
51 What other types of 4x1 interpolation formulas should be supported, if any?
75 To specify Lagrange interpolation,
77 must be NULL. To specify Mitchell-Netravali interpolation,
/third_party/skia/third_party/externals/spirv-cross/reference/shaders-msl-no-opt/frag/
Dpull-interpolant-access-chain.msl23.frag54 interpolant<float4, interpolation::perspective> a_0 [[user(locn0)]];
55 interpolant<float4, interpolation::perspective> a_1 [[user(locn1)]];
56 interpolant<float4, interpolation::perspective> b_0 [[user(locn2)]];
57 interpolant<float4, interpolation::perspective> b_1 [[user(locn3)]];
/third_party/vk-gl-cts/framework/opengl/
DgluVarType.cpp178 const char* getInterpolationName (Interpolation interpolation) in getInterpolationName() argument
182 return de::getSizedArrayElement<INTERPOLATION_LAST>(s_names, interpolation); in getInterpolationName()
262 , interpolation (interpolation_) in VariableDeclaration()
273 interpolation == other.interpolation && in operator ==()
337 if (decl.interpolation != INTERPOLATION_LAST) in operator <<()
338 str << getInterpolationName(decl.interpolation) << " "; in operator <<()
/third_party/mesa3d/src/compiler/nir/
Dnir_lower_two_sided_color.c52 enum glsl_interp_mode interpolation) in create_input() argument
61 var->data.interpolation = interpolation; in create_input()
80 var->data.interpolation = INTERP_MODE_FLAT; in create_face_input()
123 state->colors[i].front->data.interpolation); in setup_inputs()
/third_party/ffmpeg/libavfilter/
Dvf_lensfun.c69 const float *interpolation; member
87 float *interpolation; member
268 if (!lensfun->interpolation) in config_props()
270 lensfun->interpolation = av_malloc_array(LANCZOS_RESOLUTION, sizeof(float) * 4); in config_props()
271 if (!lensfun->interpolation) in config_props()
275 lensfun->interpolation[index] = 1.0f; in config_props()
278 lensfun->interpolation[index] = lanczos_kernel(a); in config_props()
363 d = thread_data->interpolation[(int)(d * LANCZOS_RESOLUTION)]; in distortion_correction_filter_slice()
417 d = thread_data->interpolation[(int)(d * LANCZOS_RESOLUTION)]; in distortion_correction_filter_slice()
480 .interpolation = lensfun->interpolation, in filter_frame()
[all …]
/third_party/skia/third_party/externals/angle2/src/libANGLE/
DVaryingPacking.cpp231 interpolation(interpolationIn), in PackedVarying()
243 interpolation(other.interpolation), in PackedVarying()
254 std::swap(interpolation, other.interpolation); in operator =()
527 sh::InterpolationType interpolation = input ? input->interpolation : output->interpolation; in collectUserVarying() local
532 mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying), interpolation); in collectUserVarying()
555 sh::InterpolationType interpolation = input ? input->interpolation : output->interpolation; in collectUserVaryingField() local
598 mPackedVaryings.emplace_back(std::move(frontVarying), std::move(backVarying), interpolation, in collectUserVaryingField()
622 input->interpolation); in collectUserVaryingTF()
656 input->interpolation, GL_INVALID_INDEX, fieldIndex, in collectUserVaryingFieldTF()

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