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1 /*
2  * Copyright (c) 2023-2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef BRIGHTNESS_CALCULATION_MANAGER_H
17 #define BRIGHTNESS_CALCULATION_MANAGER_H
18 
19 #include <memory>
20 #include <mutex>
21 #include <vector>
22 
23 #include "calculation_curve.h"
24 
25 namespace OHOS {
26 namespace DisplayPowerMgr {
27 
28 class BrightnessCalculationManager {
29 public:
30     BrightnessCalculationManager() = default;
31     virtual ~BrightnessCalculationManager() = default;;
32     BrightnessCalculationManager(const BrightnessCalculationManager&) = delete;
33     BrightnessCalculationManager& operator=(const BrightnessCalculationManager&) = delete;
34     BrightnessCalculationManager(BrightnessCalculationManager&&) = delete;
35     BrightnessCalculationManager& operator=(BrightnessCalculationManager&&) = delete;
36     void InitParameters();
37     float GetInterpolatedValue(float lux);
38     void UpdateCurrentUserId(int userId);
39     void UpdateBrightnessOffset(float posBrightness, float lux);
40     void SetGameModeEnable(bool isGameCurveEnable);
41     void SetCameraModeEnable(bool isCameraCurveEnable);
42     void ResetOffsetFromHumanFactor(bool isOffsetResetEnable, int minOffsetBrightness, int maxOffsetBrightness);
43 
44 private:
45     void UpdateParaFromReboot();
46     void UpdateCurveAmbientLux(float lux);
47     float GetInterpolatedBrightenssLevel(float positionBrightness, float lux);
48     void UpdateDefaultBrightness(float lux);
49     float GetCurrentBrightness(float lux);
50 
51     bool IsDefaultBrightnessMode(float positionBrightness);
52     float GetAmbientOffsetLux();
53     float GetBrightenOffsetNoValidBrightenLux(float lux);
54 
55     float GetOffsetLevel(float brightnessStartOrig, float brightnessEndOrig,
56         float brightnessStartNew, float delta);
57     float GetDefaultBrightenOffsetBrightenRaio(float brightnessStartOrig, float brightnessEndOrig,
58         float brightnessStartNew, float deltaStart);
59     float GetDefaultDarkenOffsetBrightenRatio(float brightnessStartOrig, float brightnessEndOrig,
60         float brightnessStartNew, float deltaStart);
61     float GetDefaultDarkenOffsetDarkenRatio(float brightnessStartOrig, float brightnessEndOrig,
62         float brightnessStartNew, float deltaStart);
63     float GetDefaultBrightenOffsetDarkenRatio(float brightnessStartOrig, float brightnessEndOrig,
64         float brightnessStartNew);
65     void ResetDefaultBrightnessOffset();
66 
67     BrightnessCalculationCurve mBrightnessCalculationCurve{};
68     uint32_t mDisplayId{0};
69     int mCurrentUserId{0};
70     bool mIsCameraCurveEnable{false};
71     bool mIsGameCurveEnable{false};
72     float mDefaultBrightness{false};
73     float mDelta{0.0f};
74     float mOffsetLux{0.0f};
75     float mPosBrightness{0.0f};
76     bool mIsReboot{false};
77     float mOffsetBrightnessLast{0.0f};
78     float mLastLuxDefaultBrightness{0.0f};
79     float mStartLuxDefaultBrightness{0.0f};
80     float mCurveLux{0.0f};
81     float mDefaultBrightnessFromLux{0.0f};
82     float offsetBrightenAlphaRight{0.0f};
83     float offsetDarkenAlphaLeft{0.0f};
84     float offsetBrightenAlphaLeft{0.0f};
85     float offsetBrightenRatioLeft{0.0f};
86 };
87 
88 } // namespace DisplayPowerMgr
89 } // namespace OHOS
90 
91 #endif // BRIGHTNESS_CALCULATION_MANAGER_H
92