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1 /*
2  * Copyright (c) 2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  * http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "component_factory.h"
17 
18 namespace Updater {
19 /*
20  * T is component, T::SpecificInfoType is the specific info of this component.
21  * ex. T is ImgViewAdapter, then T::SpecificInfoType is UxImageInfo
22  * T is LabelBtnAdapter, then T::SpecificInfoType is UxLabelBtnInfo
23  * T is BoxProgressAdapter, then T::SpecificInfoType is UxBoxProgressInfo
24  * T is TextLabelAdapter, then T::SpecificInfoType is UxLabelInfo
25  */
26 template<typename T>
27 class CreateFunctor {
28 public:
operator ()(const typename T::SpecificInfoType & specific) const29     auto operator()([[maybe_unused]] const typename T::SpecificInfoType &specific) const
30         -> std::function<std::unique_ptr<ComponentInterface>(const UxViewInfo &info)>
31     {
32         return [] (const UxViewInfo &info) { return std::make_unique<T>(info); };
33     }
34 };
35 
36 template<typename T>
37 class CheckFunctor {
38 public:
operator ()(const typename T::SpecificInfoType & specific) const39     auto operator()(const typename T::SpecificInfoType &specific) const
40         -> std::function<bool(const UxViewInfo &info)>
41     {
42         return [&specific] ([[maybe_unused]] const UxViewInfo &info) { return T::IsValid(specific); };
43     }
44 };
45 
46 template<template<typename> typename Functor, typename ...Component>
47 class Visitor : Functor<Component>... {
48 public:
49     /*
50      * overloading only works within the same scope.
51      * so import overloaded operator() into this scope
52      * from base class
53      */
54     using Functor<Component>::operator()...;
Visit(const UxViewInfo & info) const55     auto Visit(const UxViewInfo &info) const
56     {
57         return std::visit(*this, info.specificInfo)(info);
58     }
59 };
60 
CreateUxComponent(const UxViewInfo & info)61 std::unique_ptr<ComponentInterface> ComponentFactory::CreateUxComponent(const UxViewInfo &info)
62 {
63     return Visitor<CreateFunctor, COMPONENT_TYPE_LIST> {}.Visit(info);
64 }
65 
CheckUxComponent(const UxViewInfo & info)66 bool ComponentFactory::CheckUxComponent(const UxViewInfo &info)
67 {
68     return Visitor<CheckFunctor, COMPONENT_TYPE_LIST> {}.Visit(info);
69 }
70 } // namespace Updater
71