1<?xml version="1.0" encoding="UTF-8"?> 2<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook MathML Module V1.1b1//EN" 3 "http://www.oasis-open.org/docbook/xml/mathml/1.1CR1/dbmathml.dtd"> 4<refentry xml:base="" id="eglBindTexImage"> 5 <refentryinfo> 6 <copyright> 7 <year>2003-2014</year> 8 <holder>The Khronos Group Inc.</holder> 9 </copyright> 10 </refentryinfo> 11 <refmeta> 12 <refentrytitle>eglBindTexImage</refentrytitle> 13 <manvolnum>3G</manvolnum> 14 </refmeta> 15 <refnamediv> 16 <refname>eglBindTexImage</refname> 17 <refpurpose> 18 Defines a two-dimensional texture image 19 </refpurpose> 20 </refnamediv> 21 <refsynopsisdiv> 22 <title>C Specification</title> 23 <funcsynopsis> 24 <funcprototype> 25 <funcdef>EGLBoolean <function>eglBindTexImage</function></funcdef> 26 <paramdef>EGLDisplay <parameter>display</parameter></paramdef> 27 <paramdef>EGLSurface <parameter>surface</parameter></paramdef> 28 <paramdef>EGLint <parameter>buffer</parameter></paramdef> 29 </funcprototype> 30 </funcsynopsis> 31 </refsynopsisdiv> 32 <refsect1 id="parameters"><title>Parameters</title> 33 <variablelist> 34 <varlistentry> 35 <term><parameter>display</parameter></term> 36 <listitem><para>Specifies the EGL display connection.</para></listitem> 37 </varlistentry> 38 <varlistentry> 39 <term><parameter>surface</parameter></term> 40 <listitem> 41 <para> 42 Specifies the EGL surface. 43 </para> 44 </listitem> 45 </varlistentry> 46 <varlistentry> 47 <term><parameter>buffer</parameter></term> 48 <listitem><para>Specifies the texture image data.</para></listitem> 49 </varlistentry> 50 </variablelist> 51 </refsect1> 52 <refsect1 id="description"><title>Description</title> 53 <para> 54 The texture image consists of the image data in <parameter>buffer</parameter> for the specified surface, and need not be copied. 55 </para> 56 <para> 57 The texture target, the texture format and the size of the texture components are derived from 58 attributes of the specified surface, which must be a pbuffer supporting one of the 59 <constant>EGL_BIND_TO_TEXTURE_RGB</constant> or <constant>EGL_BIND_TO_TEXTURE_RGBA</constant> attributes. 60 </para> 61 <para> 62 The pbuffer attribute <constant>EGL_TEXTURE_FORMAT</constant> determines the base internal format 63 of the texture. 64 </para> 65 <para> 66 The texture target is derived from the <constant>EGL_TEXTURE_TARGET</constant> attribute of surface. 67 If the attribute value is <constant>EGL_TEXTURE_2D</constant>, then <parameter>buffer</parameter> defines a texture for 68 the two-dimensional texture object which is bound to the current context (hereafter 69 referred to as the current texture object). 70 </para> 71 <para> 72 If <parameter>display</parameter> and <parameter>surface</parameter> are the display and surface for the calling thread's current 73 context, <function>eglBindTexImage</function> performs an implicit <citerefentry><refentrytitle>glFlush</refentrytitle></citerefentry>. 74 For other surfaces, <function>eglBindTexImage</function> waits for all effects from previously issued OpenGL ES commands 75 drawing to the surface to complete before defining the texture image, as 76 though <citerefentry><refentrytitle>glFinish</refentrytitle></citerefentry> were called on the last context to which that surface were bound. 77 </para> 78 <para> 79 After <function>eglBindTexImage</function> is called, the specified surface is no longer available 80 for reading or writing. Any read operation, such as <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry> or 81 <citerefentry><refentrytitle>eglCopyBuffers</refentrytitle></citerefentry>, which reads values from any of the surface's color buffers or ancillary 82 buffers will produce indeterminate results. In addition, draw operations that are 83 done to the surface before its color buffer is released from the texture produce indeterminate 84 results. Specifically, if the surface is current to a context and thread 85 then rendering commands will be processed and the context state will be updated, 86 but the surface may or may not be written. 87 </para> 88 <para> 89 Texture mipmap levels are automatically generated when all of the following 90 conditions are met while calling <function>eglBindTexImage</function>: 91 </para> 92 <itemizedlist> 93 <listitem> 94 <para> 95 The <constant>EGL_MIPMAP_TEXTURE</constant> attribute of the pbuffer being bound is 96 <constant>EGL_TRUE</constant>. 97 </para> 98 </listitem> 99 <listitem> 100 <para> 101 The OpenGL ES texture parameter <constant>GL_GENERATE_MIPMAP</constant> is <constant>GL_TRUE</constant> for 102 the currently bound texture. 103 </para> 104 </listitem> 105 <listitem> 106 <para> 107 The value of the <constant>EGL_MIPMAP_LEVEL</constant> attribute of the pbuffer being bound is 108 equal to the value of the texture parameter <constant>GL_TEXTURE_BASE_LEVEL</constant>. 109 In this case, additional mipmap levels are generated as described in section 3.8 110 of the OpenGL ES 1.1 Specification. 111 </para> 112 </listitem> 113 </itemizedlist> 114 <para> 115 In this case, additional mipmap levels are generated as described in section 3.8 116 of the OpenGL ES 1.1 Specification. 117 </para> 118 </refsect1> 119 <refsect1 id="notes"><title>Notes</title> 120 <para> 121 <citerefentry><refentrytitle>eglSwapBuffers</refentrytitle></citerefentry> has no effect if it is 122 called on a bound surface. 123 </para> 124 <para> 125 Any existing images associated with the different mipmap levels of the texture object 126 are freed (it is as if <citerefentry><refentrytitle>glTexImage</refentrytitle></citerefentry> 127 was called with an image of zero width). 128 </para> 129 <para> 130 The color buffer is bound to a texture object. If the texture object is 131 shared between contexts, then the color buffer is also shared. If a texture object is 132 deleted before <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry> is called, then the color buffer is released and 133 the surface is made available for reading and writing. 134 </para> 135 <para> 136 It is not an error to call <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> or 137 <citerefentry><refentrytitle>glCopyTexImage2D</refentrytitle></citerefentry> to replace an 138 image of a texture object that has a color buffer bound to it. However, these calls 139 will cause the color buffer to be released back to the surface and new memory will 140 be allocated for the texture. Note that the color buffer is released even if the image 141 that is being defined is a mipmap level that was not defined by the color buffer. 142 </para> 143 <para> 144 <function>eglBindTexImage</function> is ignored if there is no current rendering context. 145 </para> 146 </refsect1> 147 <refsect1 id="errors"><title>Errors</title> 148 <para> 149 <constant>EGL_BAD_ACCESS</constant> is generated if 150 <parameter>buffer</parameter> is already bound to a texture. 151 </para> 152 <para> 153 <constant>EGL_BAD_MATCH</constant> is generated if the 154 surface attribute <constant>EGL_TEXTURE_FORMAT</constant> is 155 set to <constant>EGL_NO_TEXTURE</constant>. 156 </para> 157 <para> 158 <constant>EGL_BAD_MATCH</constant> is generated if 159 <parameter>buffer</parameter> is not a valid buffer 160 (currently only <constant>EGL_BACK_BUFFER</constant> may be 161 specified). 162 </para> 163 <para> 164 <constant>EGL_BAD_SURFACE</constant> is generated if 165 <parameter>surface</parameter> is not an EGL surface, or is 166 not a pbuffer surface supporting texture binding. 167 </para> 168 </refsect1> 169 <refsect1 id="seealso"><title>See Also</title> 170 <para> 171 <citerefentry><refentrytitle>eglReleaseTexImage</refentrytitle></citerefentry> 172 </para> 173 </refsect1> 174 <refsect3 id="Copyright"><title></title> 175 <!-- Content included from copyright.inc.xsl --> 176 <imageobject> 177 <imagedata fileref="KhronosLogo.jpg" format="jpg" /> 178 </imageobject> 179 <para /> 180 </refsect3> 181</refentry> 182