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1@chapter External libraries
2
3FFmpeg can be hooked up with a number of external libraries to add support
4for more formats. None of them are used by default, their use has to be
5explicitly requested by passing the appropriate flags to
6@command{./configure}.
7
8@section Alliance for Open Media (AOM)
9
10FFmpeg can make use of the AOM library for AV1 decoding and encoding.
11
12Go to @url{http://aomedia.org/} and follow the instructions for
13installing the library. Then pass @code{--enable-libaom} to configure to
14enable it.
15
16@section AMD AMF/VCE
17
18FFmpeg can use the AMD Advanced Media Framework library
19for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
20
21To enable support you must obtain the AMF framework header files(version 1.4.9+) from
22@url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
23
24Create an @code{AMF/} directory in the system include path.
25Copy the contents of @code{AMF/amf/public/include/} into that directory.
26Then configure FFmpeg with @code{--enable-amf}.
27
28Initialization of amf encoder occurs in this order:
291) trying to initialize through dx11(only windows)
302) trying to initialize through dx9(only windows)
313) trying to initialize through vulkan
32
33To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
34package(amdgru-pro contains, but does not install automatically) are required.
35
36This driver can be installed using amdgpu-pro-install script in official amd driver archive.
37
38@section AviSynth
39
40FFmpeg can read AviSynth scripts as input. To enable support, pass
41@code{--enable-avisynth} to configure after installing the headers
42provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
43AviSynth+ can be configured to install only the headers by either
44passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
45system, or by using the supplied @code{GNUmakefile}.
46
47For Windows, supported AviSynth variants are
48@url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
49@url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
50
51For Linux, macOS, and BSD, the only supported AviSynth variant is
52@url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
53
54@float NOTE
55In 2016, AviSynth+ added support for building with GCC. However, due to
56the eccentricities of Windows' calling conventions, 32-bit GCC builds
57of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
58
59By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
60AviSynth+ since that is the most widely-used and entrenched build
61configuration.  Users can override this and enable support for 32-bit
62GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
63@code{--extra-cflags} when configuring FFmpeg.
64
6564-bit builds of FFmpeg are not affected, and can use either MSVC or
66GCC builds of AviSynth+ without any special flags.
67@end float
68
69@float NOTE
70AviSynth(+) is loaded dynamically.  Distributors can build FFmpeg
71with @code{--enable-avisynth}, and the binaries will work regardless
72of the end user having AviSynth installed.  If/when an end user
73would like to use AviSynth scripts, then they can install AviSynth(+)
74and FFmpeg will be able to find and use it to open scripts.
75@end float
76
77@section Chromaprint
78
79FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
80Pass @code{--enable-chromaprint} to configure to
81enable it. See @url{https://acoustid.org/chromaprint}.
82
83@section codec2
84
85FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
86There is currently no native decoder, so libcodec2 must be used for decoding.
87
88Go to @url{http://freedv.org/}, download "Codec 2 source archive".
89Build and install using CMake. Debian users can install the libcodec2-dev package instead.
90Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
91
92The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
93To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
94@code{ffmpeg -i input.wav -mode 700C output.c2}.
95Playback is as simple as @code{ffplay output.c2}.
96For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
97Raw codec2 files are also supported.
98To make sense of them the mode in use needs to be specified as a format option:
99@code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
100
101@section dav1d
102
103FFmpeg can make use of the dav1d library for AV1 video decoding.
104
105Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
106installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
107
108@section davs2
109
110FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
111
112Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
113installing the library. Then pass @code{--enable-libdavs2} to configure to
114enable it.
115
116@float NOTE
117libdavs2 is under the GNU Public License Version 2 or later
118(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
119details), you must upgrade FFmpeg's license to GPL in order to use it.
120@end float
121
122@section uavs3d
123
124FFmpeg can make use of the uavs3d library for AVS3-P2/IEEE1857.10 video decoding.
125
126Go to @url{https://github.com/uavs3/uavs3d} and follow the instructions for
127installing the library. Then pass @code{--enable-libuavs3d} to configure to
128enable it.
129
130@section Game Music Emu
131
132FFmpeg can make use of the Game Music Emu library to read audio from supported video game
133music file formats. Pass @code{--enable-libgme} to configure to
134enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
135
136@section Intel QuickSync Video
137
138FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
139of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
140dispatcher, which loads the actual decoding libraries.
141
142The dispatcher is open source and can be downloaded from
143@url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
144with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
145locate the dispatcher's @code{.pc} files.
146
147@section Kvazaar
148
149FFmpeg can make use of the Kvazaar library for HEVC encoding.
150
151Go to @url{https://github.com/ultravideo/kvazaar} and follow the
152instructions for installing the library. Then pass
153@code{--enable-libkvazaar} to configure to enable it.
154
155@section LAME
156
157FFmpeg can make use of the LAME library for MP3 encoding.
158
159Go to @url{http://lame.sourceforge.net/} and follow the
160instructions for installing the library.
161Then pass @code{--enable-libmp3lame} to configure to enable it.
162
163@section libilbc
164
165iLBC is a narrowband speech codec that has been made freely available
166by Google as part of the WebRTC project. libilbc is a packaging friendly
167copy of the iLBC codec. FFmpeg can make use of the libilbc library for
168iLBC decoding and encoding.
169
170Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
171installing the library. Then pass @code{--enable-libilbc} to configure to
172enable it.
173
174@section libjxl
175
176JPEG XL is an image format intended to fully replace legacy JPEG for an extended
177period of life. See @url{https://jpegxl.info/} for more information, and see
178@url{https://github.com/libjxl/libjxl} for the library source. You can pass
179@code{--enable-libjxl} to configure in order enable the libjxl wrapper.
180
181@section libvpx
182
183FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
184
185Go to @url{http://www.webmproject.org/} and follow the instructions for
186installing the library. Then pass @code{--enable-libvpx} to configure to
187enable it.
188
189@section ModPlug
190
191FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
192See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
193enable it.
194
195@section OpenCORE, VisualOn, and Fraunhofer libraries
196
197Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
198libraries provide encoders for a number of audio codecs.
199
200@float NOTE
201OpenCORE and VisualOn libraries are under the Apache License 2.0
202(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
203incompatible to the LGPL version 2.1 and GPL version 2. You have to
204upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
205GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
206order to use it.
207
208The license of the Fraunhofer AAC library is incompatible with the GPL.
209Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
210configure in order to use it. To the best of our knowledge, it is
211compatible with the LGPL.
212@end float
213
214@subsection OpenCORE AMR
215
216FFmpeg can make use of the OpenCORE libraries for AMR-NB
217decoding/encoding and AMR-WB decoding.
218
219Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
220instructions for installing the libraries.
221Then pass @code{--enable-libopencore-amrnb} and/or
222@code{--enable-libopencore-amrwb} to configure to enable them.
223
224@subsection VisualOn AMR-WB encoder library
225
226FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
227
228Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
229instructions for installing the library.
230Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
231
232@subsection Fraunhofer AAC library
233
234FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
235
236Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
237instructions for installing the library.
238Then pass @code{--enable-libfdk-aac} to configure to enable it.
239
240@section OpenH264
241
242FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
243
244Go to @url{http://www.openh264.org/} and follow the instructions for
245installing the library. Then pass @code{--enable-libopenh264} to configure to
246enable it.
247
248For decoding, this library is much more limited than the built-in decoder
249in libavcodec; currently, this library lacks support for decoding B-frames
250and some other main/high profile features. (It currently only supports
251constrained baseline profile and CABAC.) Using it is mostly useful for
252testing and for taking advantage of Cisco's patent portfolio license
253(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
254
255@section OpenJPEG
256
257FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos.  Go to
258@url{http://www.openjpeg.org/} to get the libraries and follow the installation
259instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
260@file{./configure}.
261
262@section rav1e
263
264FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
265Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
266the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
267to @file{./configure}.
268
269@section SVT-AV1
270
271FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
272
273Go to @url{https://gitlab.com/AOMediaCodec/SVT-AV1/} and follow the instructions
274for installing the library. Then pass @code{--enable-libsvtav1} to configure to
275enable it.
276
277@section TwoLAME
278
279FFmpeg can make use of the TwoLAME library for MP2 encoding.
280
281Go to @url{http://www.twolame.org/} and follow the
282instructions for installing the library.
283Then pass @code{--enable-libtwolame} to configure to enable it.
284
285@section VapourSynth
286
287FFmpeg can read VapourSynth scripts as input. To enable support, pass
288@code{--enable-vapoursynth} to configure. Vapoursynth is detected via
289@code{pkg-config}. Versions 42 or greater supported.
290See @url{http://www.vapoursynth.com/}.
291
292Due to security concerns, Vapoursynth scripts will not
293be autodetected so the input format has to be forced. For ff* CLI tools,
294add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
295
296@section x264
297
298FFmpeg can make use of the x264 library for H.264 encoding.
299
300Go to @url{http://www.videolan.org/developers/x264.html} and follow the
301instructions for installing the library. Then pass @code{--enable-libx264} to
302configure to enable it.
303
304@float NOTE
305x264 is under the GNU Public License Version 2 or later
306(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
307details), you must upgrade FFmpeg's license to GPL in order to use it.
308@end float
309
310@section x265
311
312FFmpeg can make use of the x265 library for HEVC encoding.
313
314Go to @url{http://x265.org/developers.html} and follow the instructions
315for installing the library. Then pass @code{--enable-libx265} to configure
316to enable it.
317
318@float NOTE
319x265 is under the GNU Public License Version 2 or later
320(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
321details), you must upgrade FFmpeg's license to GPL in order to use it.
322@end float
323
324@section xavs
325
326FFmpeg can make use of the xavs library for AVS encoding.
327
328Go to @url{http://xavs.sf.net/} and follow the instructions for
329installing the library. Then pass @code{--enable-libxavs} to configure to
330enable it.
331
332@section xavs2
333
334FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
335
336Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
337installing the library. Then pass @code{--enable-libxavs2} to configure to
338enable it.
339
340@float NOTE
341libxavs2 is under the GNU Public License Version 2 or later
342(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
343details), you must upgrade FFmpeg's license to GPL in order to use it.
344@end float
345
346@section ZVBI
347
348ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
349teletext pages and DVB teletext subtitles.
350
351Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
352installing the library. Then pass @code{--enable-libzvbi} to configure to
353enable it.
354
355@chapter Supported File Formats, Codecs or Features
356
357You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
358
359@section File Formats
360
361FFmpeg supports the following file formats through the @code{libavformat}
362library:
363
364@multitable @columnfractions .4 .1 .1 .4
365@item Name @tab Encoding @tab Decoding @tab Comments
366@item 3dostr                    @tab   @tab X
367@item 4xm                       @tab   @tab X
368    @tab 4X Technologies format, used in some games.
369@item 8088flex TMV              @tab   @tab X
370@item AAX                       @tab   @tab X
371    @tab Audible Enhanced Audio format, used in audiobooks.
372@item AA                        @tab   @tab X
373    @tab Audible Format 2, 3, and 4, used in audiobooks.
374@item ACT Voice                 @tab   @tab X
375    @tab contains G.729 audio
376@item Adobe Filmstrip           @tab X @tab X
377@item Audio IFF (AIFF)          @tab X @tab X
378@item American Laser Games MM   @tab   @tab X
379    @tab Multimedia format used in games like Mad Dog McCree.
380@item 3GPP AMR                  @tab X @tab X
381@item Amazing Studio Packed Animation File  @tab   @tab X
382    @tab Multimedia format used in game Heart Of Darkness.
383@item Apple HTTP Live Streaming @tab   @tab X
384@item Artworx Data Format       @tab   @tab X
385@item Interplay ACM             @tab   @tab X
386    @tab Audio only format used in some Interplay games.
387@item ADP                       @tab   @tab X
388    @tab Audio format used on the Nintendo Gamecube.
389@item AFC                       @tab   @tab X
390    @tab Audio format used on the Nintendo Gamecube.
391@item ADS/SS2                   @tab   @tab X
392    @tab Audio format used on the PS2.
393@item APNG                      @tab X @tab X
394@item ASF                       @tab X @tab X
395    @tab Advanced / Active Streaming Format.
396@item AST                       @tab X @tab X
397    @tab Audio format used on the Nintendo Wii.
398@item AVI                       @tab X @tab X
399@item AviSynth                  @tab   @tab X
400@item AVR                       @tab   @tab X
401    @tab Audio format used on Mac.
402@item AVS                       @tab   @tab X
403    @tab Multimedia format used by the Creature Shock game.
404@item Beam Software SIFF        @tab   @tab X
405    @tab Audio and video format used in some games by Beam Software.
406@item Bethesda Softworks VID    @tab   @tab X
407    @tab Used in some games from Bethesda Softworks.
408@item Binary text               @tab   @tab X
409@item Bink                      @tab   @tab X
410    @tab Multimedia format used by many games.
411@item Bink Audio                @tab   @tab X
412    @tab Audio only multimedia format used by some games.
413@item Bitmap Brothers JV        @tab   @tab X
414    @tab Used in Z and Z95 games.
415@item BRP                       @tab   @tab X
416    @tab Argonaut Games format.
417@item Brute Force & Ignorance   @tab   @tab X
418    @tab Used in the game Flash Traffic: City of Angels.
419@item BFSTM                     @tab   @tab X
420    @tab Audio format used on the Nintendo WiiU (based on BRSTM).
421@item BRSTM                     @tab   @tab X
422    @tab Audio format used on the Nintendo Wii.
423@item BW64                      @tab   @tab X
424    @tab Broadcast Wave 64bit.
425@item BWF                       @tab X @tab X
426@item codec2 (raw)              @tab X @tab X
427    @tab Must be given -mode format option to decode correctly.
428@item codec2 (.c2 files)        @tab X @tab X
429    @tab Contains header with version and mode info, simplifying playback.
430@item CRI ADX                   @tab X @tab X
431    @tab Audio-only format used in console video games.
432@item CRI AIX                   @tab   @tab X
433@item CRI HCA                   @tab   @tab X
434    @tab Audio-only format used in console video games.
435@item Discworld II BMV          @tab   @tab X
436@item Interplay C93             @tab   @tab X
437    @tab Used in the game Cyberia from Interplay.
438@item Delphine Software International CIN @tab   @tab X
439    @tab Multimedia format used by Delphine Software games.
440@item Digital Speech Standard (DSS) @tab   @tab X
441@item CD+G                      @tab   @tab X
442    @tab Video format used by CD+G karaoke disks
443@item Phantom Cine              @tab   @tab X
444@item Commodore CDXL            @tab   @tab X
445    @tab Amiga CD video format
446@item Core Audio Format         @tab X @tab X
447    @tab Apple Core Audio Format
448@item CRC testing format        @tab X @tab
449@item Creative Voice            @tab X @tab X
450    @tab Created for the Sound Blaster Pro.
451@item CRYO APC                  @tab   @tab X
452    @tab Audio format used in some games by CRYO Interactive Entertainment.
453@item D-Cinema audio            @tab X @tab X
454@item Deluxe Paint Animation    @tab   @tab X
455@item DCSTR                     @tab   @tab X
456@item DFA                       @tab   @tab X
457    @tab This format is used in Chronomaster game
458@item DirectDraw Surface        @tab   @tab X
459@item DSD Stream File (DSF)     @tab   @tab X
460@item DV video                  @tab X @tab X
461@item DXA                       @tab   @tab X
462    @tab This format is used in the non-Windows version of the Feeble Files
463         game and different game cutscenes repacked for use with ScummVM.
464@item Electronic Arts cdata  @tab    @tab X
465@item Electronic Arts Multimedia  @tab    @tab X
466    @tab Used in various EA games; files have extensions like WVE and UV2.
467@item Ensoniq Paris Audio File  @tab   @tab X
468@item FFM (FFserver live feed)  @tab X @tab X
469@item Flash (SWF)               @tab X @tab X
470@item Flash 9 (AVM2)            @tab X @tab X
471    @tab Only embedded audio is decoded.
472@item FLI/FLC/FLX animation     @tab   @tab X
473    @tab .fli/.flc files
474@item Flash Video (FLV)         @tab X @tab X
475    @tab Macromedia Flash video files
476@item framecrc testing format   @tab X @tab
477@item FunCom ISS                @tab   @tab X
478    @tab Audio format used in various games from FunCom like The Longest Journey.
479@item G.723.1                   @tab X @tab X
480@item G.726                     @tab   @tab X @tab Both left- and right-justified.
481@item G.729 BIT                 @tab X @tab X
482@item G.729 raw                 @tab   @tab X
483@item GENH                      @tab   @tab X
484    @tab Audio format for various games.
485@item GIF Animation             @tab X @tab X
486@item GXF                       @tab X @tab X
487    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
488         playout servers.
489@item HNM @tab   @tab X
490    @tab Only version 4 supported, used in some games from Cryo Interactive
491@item iCEDraw File              @tab   @tab X
492@item ICO                       @tab X @tab X
493    @tab Microsoft Windows ICO
494@item id Quake II CIN video     @tab   @tab X
495@item id RoQ                    @tab X @tab X
496    @tab Used in Quake III, Jedi Knight 2 and other computer games.
497@item IEC61937 encapsulation @tab X @tab X
498@item IFF                       @tab   @tab X
499    @tab Interchange File Format
500@item IFV                       @tab   @tab X
501    @tab A format used by some old CCTV DVRs.
502@item iLBC                      @tab X @tab X
503@item Interplay MVE             @tab   @tab X
504    @tab Format used in various Interplay computer games.
505@item Iterated Systems ClearVideo @tab     @tab  X
506    @tab I-frames only
507@item IV8                       @tab   @tab X
508    @tab A format generated by IndigoVision 8000 video server.
509@item IVF (On2)                 @tab X @tab X
510    @tab A format used by libvpx
511@item Internet Video Recording  @tab   @tab X
512@item IRCAM                     @tab X @tab X
513@item LATM                      @tab X @tab X
514@item LMLM4                     @tab   @tab X
515    @tab Used by Linux Media Labs MPEG-4 PCI boards
516@item LOAS                      @tab   @tab X
517    @tab contains LATM multiplexed AAC audio
518@item LRC                       @tab X @tab X
519@item LVF                       @tab   @tab X
520@item LXF                       @tab   @tab X
521    @tab VR native stream format, used by Leitch/Harris' video servers.
522@item Magic Lantern Video (MLV) @tab   @tab X
523@item Matroska                  @tab X @tab X
524@item Matroska audio            @tab X @tab
525@item FFmpeg metadata           @tab X @tab X
526    @tab Metadata in text format.
527@item MAXIS XA                  @tab   @tab X
528    @tab Used in Sim City 3000; file extension .xa.
529@item MCA                       @tab   @tab X
530    @tab Used in some games from Capcom; file extension .mca.
531@item MD Studio                 @tab   @tab X
532@item Metal Gear Solid: The Twin Snakes @tab @tab X
533@item Megalux Frame             @tab   @tab X
534    @tab Used by Megalux Ultimate Paint
535@item Mobotix .mxg              @tab   @tab X
536@item Monkey's Audio            @tab   @tab X
537@item Motion Pixels MVI         @tab   @tab X
538@item MOV/QuickTime/MP4         @tab X @tab X
539    @tab 3GP, 3GP2, PSP, iPod variants supported
540@item MP2                       @tab X @tab X
541@item MP3                       @tab X @tab X
542@item MPEG-1 System             @tab X @tab X
543    @tab muxed audio and video, VCD format supported
544@item MPEG-PS (program stream)  @tab X @tab X
545    @tab also known as @code{VOB} file, SVCD and DVD format supported
546@item MPEG-TS (transport stream) @tab X @tab X
547    @tab also known as DVB Transport Stream
548@item MPEG-4                    @tab X @tab X
549    @tab MPEG-4 is a variant of QuickTime.
550@item MSF                       @tab   @tab X
551    @tab Audio format used on the PS3.
552@item Mirillis FIC video        @tab   @tab X
553    @tab No cursor rendering.
554@item MIDI Sample Dump Standard @tab   @tab X
555@item MIME multipart JPEG       @tab X @tab
556@item MSN TCP webcam            @tab   @tab X
557    @tab Used by MSN Messenger webcam streams.
558@item MTV                       @tab   @tab X
559@item Musepack                  @tab   @tab X
560@item Musepack SV8              @tab   @tab X
561@item Material eXchange Format (MXF) @tab X @tab X
562    @tab SMPTE 377M, used by D-Cinema, broadcast industry.
563@item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
564    @tab SMPTE 386M, D-10/IMX Mapping.
565@item NC camera feed            @tab   @tab X
566    @tab NC (AVIP NC4600) camera streams
567@item NIST SPeech HEader REsources @tab   @tab X
568@item Computerized Speech Lab NSP @tab   @tab X
569@item NTT TwinVQ (VQF)          @tab   @tab X
570    @tab Nippon Telegraph and Telephone Corporation TwinVQ.
571@item Nullsoft Streaming Video  @tab   @tab X
572@item NuppelVideo               @tab   @tab X
573@item NUT                       @tab X @tab X
574    @tab NUT Open Container Format
575@item Ogg                       @tab X @tab X
576@item Playstation Portable PMP  @tab   @tab X
577@item Portable Voice Format     @tab   @tab X
578@item TechnoTrend PVA           @tab   @tab X
579    @tab Used by TechnoTrend DVB PCI boards.
580@item QCP                       @tab   @tab X
581@item raw ADTS (AAC)            @tab X @tab X
582@item raw AC-3                  @tab X @tab X
583@item raw AMR-NB                @tab   @tab X
584@item raw AMR-WB                @tab   @tab X
585@item raw aptX                  @tab X @tab X
586@item raw aptX HD               @tab X @tab X
587@item raw Chinese AVS video     @tab X @tab X
588@item raw DFPWM                 @tab X @tab X
589@item raw Dirac                 @tab X @tab X
590@item raw DNxHD                 @tab X @tab X
591@item raw DTS                   @tab X @tab X
592@item raw DTS-HD                @tab   @tab X
593@item raw E-AC-3                @tab X @tab X
594@item raw FLAC                  @tab X @tab X
595@item raw GSM                   @tab   @tab X
596@item raw H.261                 @tab X @tab X
597@item raw H.263                 @tab X @tab X
598@item raw H.264                 @tab X @tab X
599@item raw HEVC                  @tab X @tab X
600@item raw Ingenient MJPEG       @tab   @tab X
601@item raw MJPEG                 @tab X @tab X
602@item raw MLP                   @tab   @tab X
603@item raw MPEG                  @tab   @tab X
604@item raw MPEG-1                @tab   @tab X
605@item raw MPEG-2                @tab   @tab X
606@item raw MPEG-4                @tab X @tab X
607@item raw NULL                  @tab X @tab
608@item raw video                 @tab X @tab X
609@item raw id RoQ                @tab X @tab
610@item raw OBU                   @tab X @tab X
611@item raw SBC                   @tab X @tab X
612@item raw Shorten               @tab   @tab X
613@item raw TAK                   @tab   @tab X
614@item raw TrueHD                @tab X @tab X
615@item raw VC-1                  @tab X @tab X
616@item raw PCM A-law             @tab X @tab X
617@item raw PCM mu-law            @tab X @tab X
618@item raw PCM Archimedes VIDC   @tab X @tab X
619@item raw PCM signed 8 bit      @tab X @tab X
620@item raw PCM signed 16 bit big-endian  @tab X @tab X
621@item raw PCM signed 16 bit little-endian  @tab X @tab X
622@item raw PCM signed 24 bit big-endian  @tab X @tab X
623@item raw PCM signed 24 bit little-endian  @tab X @tab X
624@item raw PCM signed 32 bit big-endian  @tab X @tab X
625@item raw PCM signed 32 bit little-endian  @tab X @tab X
626@item raw PCM signed 64 bit big-endian  @tab X @tab X
627@item raw PCM signed 64 bit little-endian  @tab X @tab X
628@item raw PCM unsigned 8 bit    @tab X @tab X
629@item raw PCM unsigned 16 bit big-endian  @tab X @tab X
630@item raw PCM unsigned 16 bit little-endian  @tab X @tab X
631@item raw PCM unsigned 24 bit big-endian  @tab X @tab X
632@item raw PCM unsigned 24 bit little-endian  @tab X @tab X
633@item raw PCM unsigned 32 bit big-endian  @tab X @tab X
634@item raw PCM unsigned 32 bit little-endian  @tab X @tab X
635@item raw PCM 16.8 floating point little-endian @tab   @tab X
636@item raw PCM 24.0 floating point little-endian @tab   @tab X
637@item raw PCM floating-point 32 bit big-endian  @tab X @tab X
638@item raw PCM floating-point 32 bit little-endian  @tab X @tab X
639@item raw PCM floating-point 64 bit big-endian  @tab X @tab X
640@item raw PCM floating-point 64 bit little-endian  @tab X @tab X
641@item RDT                       @tab   @tab X
642@item REDCODE R3D               @tab   @tab X
643    @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
644@item RealMedia                 @tab X @tab X
645@item Redirector                @tab   @tab X
646@item RedSpark                  @tab   @tab X
647@item Renderware TeXture Dictionary @tab   @tab X
648@item Resolume DXV              @tab   @tab X
649@item RF64                      @tab   @tab X
650@item RL2                       @tab   @tab X
651    @tab Audio and video format used in some games by Entertainment Software Partners.
652@item RPL/ARMovie               @tab   @tab X
653@item Lego Mindstorms RSO       @tab X @tab X
654@item RSD                       @tab   @tab X
655@item RTMP                      @tab X @tab X
656    @tab Output is performed by publishing stream to RTMP server
657@item RTP                       @tab X @tab X
658@item RTSP                      @tab X @tab X
659@item Sample Dump eXchange      @tab   @tab X
660@item SAP                       @tab X @tab X
661@item SBG                       @tab   @tab X
662@item SDP                       @tab   @tab X
663@item SER                       @tab   @tab X
664@item Sega FILM/CPK             @tab X @tab X
665    @tab Used in many Sega Saturn console games.
666@item Silicon Graphics Movie    @tab   @tab X
667@item Sierra SOL                @tab   @tab X
668    @tab .sol files used in Sierra Online games.
669@item Sierra VMD                @tab   @tab X
670    @tab Used in Sierra CD-ROM games.
671@item Smacker                   @tab   @tab X
672    @tab Multimedia format used by many games.
673@item SMJPEG                    @tab X @tab X
674    @tab Used in certain Loki game ports.
675@item SMPTE 337M encapsulation  @tab   @tab X
676@item Smush                     @tab   @tab X
677    @tab Multimedia format used in some LucasArts games.
678@item Sony OpenMG (OMA)         @tab X @tab X
679    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
680@item Sony PlayStation STR      @tab   @tab X
681@item Sony Wave64 (W64)         @tab X @tab X
682@item SoX native format         @tab X @tab X
683@item SUN AU format             @tab X @tab X
684@item SUP raw PGS subtitles     @tab X @tab X
685@item SVAG                      @tab   @tab X
686    @tab Audio format used in Konami PS2 games.
687@item TDSC                      @tab   @tab X
688@item Text files                @tab   @tab X
689@item THP                       @tab   @tab X
690    @tab Used on the Nintendo GameCube.
691@item Tiertex Limited SEQ       @tab   @tab X
692    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
693@item True Audio                @tab X @tab X
694@item VAG                       @tab   @tab X
695    @tab Audio format used in many Sony PS2 games.
696@item VC-1 test bitstream       @tab X @tab X
697@item Vidvox Hap                @tab X @tab X
698@item Vivo                      @tab   @tab X
699@item VPK                       @tab   @tab X
700    @tab Audio format used in Sony PS games.
701@item WAV                       @tab X @tab X
702@item WavPack                   @tab X @tab X
703@item WebM                      @tab X @tab X
704@item Windows Televison (WTV)   @tab X @tab X
705@item Wing Commander III movie  @tab   @tab X
706    @tab Multimedia format used in Origin's Wing Commander III computer game.
707@item Westwood Studios audio    @tab X @tab X
708    @tab Multimedia format used in Westwood Studios games.
709@item Westwood Studios VQA      @tab   @tab X
710    @tab Multimedia format used in Westwood Studios games.
711@item Wideband Single-bit Data (WSD) @tab   @tab X
712@item WVE                       @tab   @tab X
713@item XMV                       @tab   @tab X
714    @tab Microsoft video container used in Xbox games.
715@item XVAG                      @tab   @tab X
716    @tab Audio format used on the PS3.
717@item xWMA                      @tab   @tab X
718    @tab Microsoft audio container used by XAudio 2.
719@item eXtended BINary text (XBIN) @tab @tab X
720@item YUV4MPEG pipe             @tab X @tab X
721@item Psygnosis YOP             @tab   @tab X
722@end multitable
723
724@code{X} means that the feature in that column (encoding / decoding) is supported.
725
726@section Image Formats
727
728FFmpeg can read and write images for each frame of a video sequence. The
729following image formats are supported:
730
731@multitable @columnfractions .4 .1 .1 .4
732@item Name @tab Encoding @tab Decoding @tab Comments
733@item .Y.U.V       @tab X @tab X
734    @tab one raw file per component
735@item Alias PIX    @tab X @tab X
736    @tab Alias/Wavefront PIX image format
737@item animated GIF @tab X @tab X
738@item APNG         @tab X @tab X
739    @tab Animated Portable Network Graphics
740@item BMP          @tab X @tab X
741    @tab Microsoft BMP image
742@item BRender PIX  @tab   @tab X
743    @tab Argonaut BRender 3D engine image format.
744@item CRI          @tab   @tab X
745    @tab Cintel RAW
746@item DPX          @tab X @tab X
747    @tab Digital Picture Exchange
748@item EXR          @tab   @tab X
749    @tab OpenEXR
750@item FITS         @tab X @tab X
751    @tab Flexible Image Transport System
752@item IMG          @tab   @tab X
753    @tab GEM Raster image
754@item JPEG         @tab X @tab X
755    @tab Progressive JPEG is not supported.
756@item JPEG 2000    @tab X @tab X
757@item JPEG-LS      @tab X @tab X
758@item LJPEG        @tab X @tab
759    @tab Lossless JPEG
760@item MSP          @tab   @tab X
761    @tab Microsoft Paint image
762@item PAM          @tab X @tab X
763    @tab PAM is a PNM extension with alpha support.
764@item PBM          @tab X @tab X
765    @tab Portable BitMap image
766@item PCD          @tab   @tab X
767    @tab PhotoCD
768@item PCX          @tab X @tab X
769    @tab PC Paintbrush
770@item PFM          @tab X @tab X
771    @tab Portable FloatMap image
772@item PGM          @tab X @tab X
773    @tab Portable GrayMap image
774@item PGMYUV       @tab X @tab X
775    @tab PGM with U and V components in YUV 4:2:0
776@item PGX          @tab   @tab X
777    @tab PGX file decoder
778@item PHM          @tab X @tab X
779    @tab Portable HalfFloatMap image
780@item PIC          @tab @tab X
781    @tab Pictor/PC Paint
782@item PNG          @tab X @tab X
783    @tab Portable Network Graphics image
784@item PPM          @tab X @tab X
785    @tab Portable PixelMap image
786@item PSD          @tab   @tab X
787    @tab Photoshop
788@item PTX          @tab   @tab X
789    @tab V.Flash PTX format
790@item QOI          @tab X @tab X
791    @tab Quite OK Image format
792@item SGI          @tab X @tab X
793    @tab SGI RGB image format
794@item Sun Rasterfile  @tab X @tab X
795    @tab Sun RAS image format
796@item TIFF         @tab X @tab X
797    @tab YUV, JPEG and some extension is not supported yet.
798@item Truevision Targa  @tab X @tab X
799    @tab Targa (.TGA) image format
800@item VBN  @tab X @tab X
801    @tab Vizrt Binary Image format
802@item WebP         @tab E @tab X
803    @tab WebP image format, encoding supported through external library libwebp
804@item XBM  @tab X @tab X
805    @tab X BitMap image format
806@item XFace @tab X @tab X
807    @tab X-Face image format
808@item XPM  @tab   @tab X
809    @tab X PixMap image format
810@item XWD  @tab X @tab X
811    @tab X Window Dump image format
812@end multitable
813
814@code{X} means that the feature in that column (encoding / decoding) is supported.
815
816@code{E} means that support is provided through an external library.
817
818@section Video Codecs
819
820@multitable @columnfractions .4 .1 .1 .4
821@item Name @tab Encoding @tab Decoding @tab Comments
822@item 4X Movie               @tab     @tab  X
823    @tab Used in certain computer games.
824@item 8088flex TMV           @tab     @tab  X
825@item A64 multicolor         @tab  X  @tab
826    @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
827@item Amazing Studio PAF Video @tab     @tab  X
828@item American Laser Games MM  @tab    @tab X
829    @tab Used in games like Mad Dog McCree.
830@item Amuse Graphics Movie   @tab     @tab  X
831@item AMV Video              @tab  X  @tab  X
832    @tab Used in Chinese MP3 players.
833@item ANSI/ASCII art         @tab     @tab  X
834@item Apple Intermediate Codec @tab     @tab  X
835@item Apple MJPEG-B          @tab     @tab  X
836@item Apple Pixlet           @tab     @tab  X
837@item Apple ProRes           @tab  X  @tab  X
838    @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
839@item Apple QuickDraw        @tab     @tab  X
840    @tab fourcc: qdrw
841@item Argonaut Video         @tab     @tab  X
842    @tab Used in some Argonaut games.
843@item Asus v1                @tab  X  @tab  X
844    @tab fourcc: ASV1
845@item Asus v2                @tab  X  @tab  X
846    @tab fourcc: ASV2
847@item ATI VCR1               @tab     @tab  X
848    @tab fourcc: VCR1
849@item ATI VCR2               @tab     @tab  X
850    @tab fourcc: VCR2
851@item Auravision Aura        @tab     @tab  X
852@item Auravision Aura 2      @tab     @tab  X
853@item Autodesk Animator Flic video  @tab     @tab  X
854@item Autodesk RLE           @tab     @tab  X
855    @tab fourcc: AASC
856@item AV1                    @tab  E  @tab  E
857    @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
858@item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
859    @tab fourcc: AVrp
860@item AVS (Audio Video Standard) video  @tab     @tab  X
861    @tab Video encoding used by the Creature Shock game.
862@item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
863    @tab Supported through external libraries libxavs2 and libdavs2
864@item AVS3-P2/IEEE1857.10    @tab     @tab  E
865    @tab Supported through external library libuavs3d
866@item AYUV                   @tab  X  @tab  X
867    @tab Microsoft uncompressed packed 4:4:4:4
868@item Beam Software VB       @tab     @tab  X
869@item Bethesda VID video     @tab     @tab  X
870    @tab Used in some games from Bethesda Softworks.
871@item Bink Video             @tab     @tab  X
872@item BitJazz SheerVideo     @tab     @tab  X
873@item Bitmap Brothers JV video  @tab   @tab X
874@item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
875@item Brooktree ProSumer Video  @tab     @tab  X
876    @tab fourcc: BT20
877@item Brute Force & Ignorance   @tab   @tab X
878    @tab Used in the game Flash Traffic: City of Angels.
879@item C93 video              @tab     @tab  X
880    @tab Codec used in Cyberia game.
881@item CamStudio              @tab     @tab  X
882    @tab fourcc: CSCD
883@item CD+G                   @tab     @tab  X
884    @tab Video codec for CD+G karaoke disks
885@item CDXL                   @tab     @tab  X
886    @tab Amiga CD video codec
887@item Chinese AVS video      @tab  E  @tab  X
888    @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
889@item Delphine Software International CIN video  @tab     @tab  X
890    @tab Codec used in Delphine Software International games.
891@item Discworld II BMV Video @tab     @tab  X
892@item CineForm HD            @tab  X  @tab  X
893@item Canopus HQ             @tab     @tab  X
894@item Canopus HQA            @tab     @tab  X
895@item Canopus HQX            @tab     @tab  X
896@item Canopus Lossless Codec @tab     @tab  X
897@item CDToons                @tab     @tab  X
898    @tab Codec used in various Broderbund games.
899@item Cinepak                @tab     @tab  X
900@item Cirrus Logic AccuPak   @tab  X  @tab  X
901    @tab fourcc: CLJR
902@item CPiA Video Format      @tab     @tab  X
903@item Creative YUV (CYUV)    @tab     @tab  X
904@item DFA                    @tab     @tab  X
905    @tab Codec used in Chronomaster game.
906@item Dirac                  @tab  E  @tab  X
907    @tab supported though the native vc2 (Dirac Pro) encoder
908@item Deluxe Paint Animation @tab     @tab  X
909@item DNxHD                  @tab   X @tab  X
910    @tab aka SMPTE VC3
911@item Duck TrueMotion 1.0   @tab     @tab  X
912    @tab fourcc: DUCK
913@item Duck TrueMotion 2.0    @tab     @tab  X
914    @tab fourcc: TM20
915@item Duck TrueMotion 2.0 RT @tab     @tab  X
916    @tab fourcc: TR20
917@item DV (Digital Video)     @tab  X  @tab  X
918@item Dxtory capture format  @tab     @tab  X
919@item Feeble Files/ScummVM DXA  @tab     @tab  X
920    @tab Codec originally used in Feeble Files game.
921@item Electronic Arts CMV video  @tab     @tab  X
922    @tab Used in NHL 95 game.
923@item Electronic Arts Madcow video  @tab     @tab  X
924@item Electronic Arts TGV video  @tab     @tab  X
925@item Electronic Arts TGQ video  @tab     @tab  X
926@item Electronic Arts TQI video  @tab     @tab  X
927@item Escape 124             @tab     @tab  X
928@item Escape 130             @tab     @tab  X
929@item FFmpeg video codec #1  @tab  X  @tab  X
930    @tab lossless codec (fourcc: FFV1)
931@item Flash Screen Video v1  @tab  X  @tab  X
932    @tab fourcc: FSV1
933@item Flash Screen Video v2  @tab  X  @tab  X
934@item Flash Video (FLV)      @tab  X  @tab  X
935    @tab Sorenson H.263 used in Flash
936@item FM Screen Capture Codec  @tab     @tab  X
937@item Forward Uncompressed   @tab     @tab  X
938@item Fraps                  @tab     @tab  X
939@item Go2Meeting             @tab     @tab  X
940    @tab fourcc: G2M2, G2M3
941@item Go2Webinar             @tab     @tab  X
942    @tab fourcc: G2M4
943@item Gremlin Digital Video  @tab     @tab  X
944@item H.261                  @tab  X  @tab  X
945@item H.263 / H.263-1996     @tab  X  @tab  X
946@item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
947@item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
948    @tab encoding supported through external library libx264 and OpenH264
949@item HEVC                   @tab  X  @tab  X
950    @tab encoding supported through external library libx265 and libkvazaar
951@item HNM version 4          @tab     @tab  X
952@item HuffYUV                @tab  X  @tab  X
953@item HuffYUV FFmpeg variant @tab  X  @tab  X
954@item IBM Ultimotion         @tab     @tab  X
955    @tab fourcc: ULTI
956@item id Cinematic video     @tab     @tab  X
957    @tab Used in Quake II.
958@item id RoQ video           @tab  X  @tab  X
959    @tab Used in Quake III, Jedi Knight 2, other computer games.
960@item IFF ILBM               @tab     @tab  X
961    @tab IFF interleaved bitmap
962@item IFF ByteRun1           @tab     @tab  X
963    @tab IFF run length encoded bitmap
964@item Infinity IMM4          @tab     @tab  X
965@item Intel H.263            @tab     @tab  X
966@item Intel Indeo 2          @tab     @tab  X
967@item Intel Indeo 3          @tab     @tab  X
968@item Intel Indeo 4          @tab     @tab  X
969@item Intel Indeo 5          @tab     @tab  X
970@item Interplay C93          @tab     @tab  X
971    @tab Used in the game Cyberia from Interplay.
972@item Interplay MVE video    @tab     @tab  X
973    @tab Used in Interplay .MVE files.
974@item J2K @tab  X  @tab  X
975@item Karl Morton's video codec  @tab     @tab  X
976    @tab Codec used in Worms games.
977@item Kega Game Video (KGV1) @tab      @tab  X
978    @tab Kega emulator screen capture codec.
979@item Lagarith               @tab     @tab  X
980@item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
981@item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
982@item LOCO                   @tab     @tab  X
983@item LucasArts SANM/Smush   @tab     @tab  X
984    @tab Used in LucasArts games / SMUSH animations.
985@item lossless MJPEG         @tab  X  @tab  X
986@item MagicYUV Video         @tab  X  @tab  X
987@item Mandsoft Screen Capture Codec  @tab     @tab  X
988@item Microsoft ATC Screen   @tab     @tab  X
989    @tab Also known as Microsoft Screen 3.
990@item Microsoft Expression Encoder Screen  @tab     @tab  X
991    @tab Also known as Microsoft Titanium Screen 2.
992@item Microsoft RLE          @tab     @tab  X
993@item Microsoft Screen 1     @tab     @tab  X
994    @tab Also known as Windows Media Video V7 Screen.
995@item Microsoft Screen 2     @tab     @tab  X
996    @tab Also known as Windows Media Video V9 Screen.
997@item Microsoft Video 1      @tab     @tab  X
998@item Mimic                  @tab     @tab  X
999    @tab Used in MSN Messenger Webcam streams.
1000@item Miro VideoXL           @tab     @tab  X
1001    @tab fourcc: VIXL
1002@item MJPEG (Motion JPEG)    @tab  X  @tab  X
1003@item Mobotix MxPEG video    @tab     @tab  X
1004@item Motion Pixels video    @tab     @tab  X
1005@item MPEG-1 video           @tab  X  @tab  X
1006@item MPEG-2 video           @tab  X  @tab  X
1007@item MPEG-4 part 2          @tab  X  @tab  X
1008    @tab libxvidcore can be used alternatively for encoding.
1009@item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
1010@item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
1011@item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
1012@item Newtek SpeedHQ               @tab  X  @tab  X
1013@item Nintendo Gamecube THP video  @tab     @tab  X
1014@item NotchLC                @tab     @tab  X
1015@item NuppelVideo/RTjpeg     @tab     @tab  X
1016    @tab Video encoding used in NuppelVideo files.
1017@item On2 VP3                @tab     @tab  X
1018    @tab still experimental
1019@item On2 VP4                @tab     @tab  X
1020    @tab fourcc: VP40
1021@item On2 VP5                @tab     @tab  X
1022    @tab fourcc: VP50
1023@item On2 VP6                @tab     @tab  X
1024    @tab fourcc: VP60,VP61,VP62
1025@item On2 VP7                @tab     @tab  X
1026    @tab fourcc: VP70,VP71
1027@item VP8                    @tab  E  @tab  X
1028    @tab fourcc: VP80, encoding supported through external library libvpx
1029@item VP9                    @tab  E  @tab  X
1030    @tab encoding supported through external library libvpx
1031@item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
1032    @tab fourcc: Y216
1033@item Q-team QPEG            @tab     @tab  X
1034    @tab fourccs: QPEG, Q1.0, Q1.1
1035@item QuickTime 8BPS video   @tab     @tab  X
1036@item QuickTime Animation (RLE) video  @tab  X  @tab  X
1037    @tab fourcc: 'rle '
1038@item QuickTime Graphics (SMC)  @tab  X  @tab  X
1039    @tab fourcc: 'smc '
1040@item QuickTime video (RPZA) @tab  X  @tab  X
1041    @tab fourcc: rpza
1042@item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
1043@item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
1044@item Raw Video              @tab  X  @tab  X
1045@item RealVideo 1.0          @tab  X  @tab  X
1046@item RealVideo 2.0          @tab  X  @tab  X
1047@item RealVideo 3.0          @tab     @tab  X
1048    @tab still far from ideal
1049@item RealVideo 4.0          @tab     @tab  X
1050@item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
1051    @tab Texture dictionaries used by the Renderware Engine.
1052@item RL2 video              @tab     @tab  X
1053    @tab used in some games by Entertainment Software Partners
1054@item ScreenPressor          @tab     @tab  X
1055@item Screenpresso           @tab     @tab  X
1056@item Screen Recorder Gold Codec  @tab     @tab  X
1057@item Sierra VMD video       @tab     @tab  X
1058    @tab Used in Sierra VMD files.
1059@item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
1060@item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
1061@item Silicon Graphics RLE 8-bit video  @tab     @tab  X
1062@item Smacker video          @tab     @tab  X
1063    @tab Video encoding used in Smacker.
1064@item SMPTE VC-1             @tab     @tab  X
1065@item Snow                   @tab  X  @tab  X
1066    @tab experimental wavelet codec (fourcc: SNOW)
1067@item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
1068@item Sorenson Vector Quantizer 1  @tab  X  @tab  X
1069    @tab fourcc: SVQ1
1070@item Sorenson Vector Quantizer 3  @tab     @tab  X
1071    @tab fourcc: SVQ3
1072@item Sunplus JPEG (SP5X)    @tab     @tab  X
1073    @tab fourcc: SP5X
1074@item TechSmith Screen Capture Codec  @tab     @tab  X
1075    @tab fourcc: TSCC
1076@item TechSmith Screen Capture Codec 2  @tab     @tab  X
1077    @tab fourcc: TSC2
1078@item Theora                 @tab  E  @tab  X
1079    @tab encoding supported through external library libtheora
1080@item Tiertex Limited SEQ video  @tab     @tab  X
1081    @tab Codec used in DOS CD-ROM FlashBack game.
1082@item Ut Video               @tab  X  @tab  X
1083@item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
1084@item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
1085@item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
1086@item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
1087@item VBLE Lossless Codec    @tab     @tab  X
1088@item VMware Screen Codec / VMware Video  @tab     @tab  X
1089    @tab Codec used in videos captured by VMware.
1090@item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
1091@item Windows Media Image    @tab     @tab  X
1092@item Windows Media Video 7  @tab  X  @tab  X
1093@item Windows Media Video 8  @tab  X  @tab  X
1094@item Windows Media Video 9  @tab     @tab  X
1095    @tab not completely working
1096@item Wing Commander III / Xan  @tab     @tab  X
1097    @tab Used in Wing Commander III .MVE files.
1098@item Wing Commander IV / Xan  @tab     @tab  X
1099    @tab Used in Wing Commander IV.
1100@item Winnov WNV1            @tab     @tab  X
1101@item WMV7                   @tab  X  @tab  X
1102@item YAMAHA SMAF            @tab  X  @tab  X
1103@item Psygnosis YOP Video    @tab     @tab  X
1104@item yuv4                   @tab  X  @tab  X
1105    @tab libquicktime uncompressed packed 4:2:0
1106@item ZeroCodec Lossless Video @tab     @tab  X
1107@item ZLIB                   @tab  X  @tab  X
1108    @tab part of LCL, encoder experimental
1109@item Zip Motion Blocks Video  @tab   X @tab  X
1110    @tab Encoder works only in PAL8.
1111@end multitable
1112
1113@code{X} means that the feature in that column (encoding / decoding) is supported.
1114
1115@code{E} means that support is provided through an external library.
1116
1117@section Audio Codecs
1118
1119@multitable @columnfractions .4 .1 .1 .4
1120@item Name @tab Encoding @tab Decoding @tab Comments
1121@item 8SVX exponential       @tab     @tab  X
1122@item 8SVX fibonacci         @tab     @tab  X
1123@item AAC                    @tab EX  @tab  X
1124    @tab encoding supported through internal encoder and external library libfdk-aac
1125@item AAC+                   @tab  E  @tab  IX
1126    @tab encoding supported through external library libfdk-aac
1127@item AC-3                   @tab IX  @tab  IX
1128@item ACELP.KELVIN           @tab     @tab  X
1129@item ADPCM 4X Movie         @tab     @tab  X
1130@item ADPCM Yamaha AICA      @tab     @tab  X
1131@item ADPCM AmuseGraphics Movie @tab    @tab  X
1132@item ADPCM Argonaut Games   @tab X   @tab  X
1133@item ADPCM CDROM XA         @tab     @tab  X
1134@item ADPCM Creative Technology @tab     @tab  X
1135    @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
1136@item ADPCM Electronic Arts  @tab     @tab  X
1137    @tab Used in various EA titles.
1138@item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
1139    @tab Used in Sim City 3000.
1140@item ADPCM Electronic Arts R1  @tab     @tab  X
1141@item ADPCM Electronic Arts R2  @tab     @tab  X
1142@item ADPCM Electronic Arts R3  @tab     @tab  X
1143@item ADPCM Electronic Arts XAS @tab     @tab  X
1144@item ADPCM G.722            @tab  X  @tab  X
1145@item ADPCM G.726            @tab  X  @tab  X
1146@item ADPCM IMA Acorn Replay @tab     @tab  X
1147@item ADPCM IMA AMV          @tab  X  @tab  X
1148    @tab Used in AMV files
1149@item ADPCM IMA Cunning Developments  @tab     @tab  X
1150@item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
1151@item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
1152@item ADPCM IMA Funcom       @tab     @tab  X
1153@item ADPCM IMA High Voltage Software ALP      @tab  X  @tab  X
1154@item ADPCM IMA QuickTime    @tab  X  @tab  X
1155@item ADPCM IMA Simon & Schuster Interactive   @tab  X  @tab  X
1156@item ADPCM IMA Ubisoft APM  @tab  X  @tab  X
1157@item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
1158@item ADPCM IMA WAV          @tab  X  @tab  X
1159@item ADPCM IMA Westwood     @tab     @tab  X
1160@item ADPCM ISS IMA          @tab     @tab  X
1161    @tab Used in FunCom games.
1162@item ADPCM IMA Dialogic     @tab     @tab  X
1163@item ADPCM IMA Duck DK3     @tab     @tab  X
1164    @tab Used in some Sega Saturn console games.
1165@item ADPCM IMA Duck DK4     @tab     @tab  X
1166    @tab Used in some Sega Saturn console games.
1167@item ADPCM IMA Radical      @tab     @tab  X
1168@item ADPCM Microsoft        @tab  X  @tab  X
1169@item ADPCM MS IMA           @tab  X  @tab  X
1170@item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
1171@item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
1172@item ADPCM Nintendo THP  @tab     @tab  X
1173@item ADPCM Playstation      @tab     @tab  X
1174@item ADPCM QT IMA           @tab  X  @tab  X
1175@item ADPCM SEGA CRI ADX     @tab  X  @tab  X
1176    @tab Used in Sega Dreamcast games.
1177@item ADPCM Shockwave Flash  @tab  X  @tab  X
1178@item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
1179@item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
1180@item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
1181@item ADPCM VIMA             @tab     @tab  X
1182    @tab Used in LucasArts SMUSH animations.
1183@item ADPCM Westwood Studios IMA      @tab  X @tab  X
1184    @tab Used in Westwood Studios games like Command and Conquer.
1185@item ADPCM Yamaha           @tab  X  @tab  X
1186@item ADPCM Zork             @tab     @tab  X
1187@item AMR-NB                 @tab  E  @tab  X
1188    @tab encoding supported through external library libopencore-amrnb
1189@item AMR-WB                 @tab  E  @tab  X
1190    @tab encoding supported through external library libvo-amrwbenc
1191@item Amazing Studio PAF Audio @tab     @tab  X
1192@item Apple lossless audio   @tab  X  @tab  X
1193    @tab QuickTime fourcc 'alac'
1194@item aptX                   @tab  X  @tab  X
1195    @tab Used in Bluetooth A2DP
1196@item aptX HD                @tab  X  @tab  X
1197    @tab Used in Bluetooth A2DP
1198@item ATRAC1                 @tab     @tab  X
1199@item ATRAC3                 @tab     @tab  X
1200@item ATRAC3+                @tab     @tab  X
1201@item ATRAC9                 @tab     @tab  X
1202@item Bink Audio             @tab     @tab  X
1203    @tab Used in Bink and Smacker files in many games.
1204@item CELT                   @tab     @tab  E
1205    @tab decoding supported through external library libcelt
1206@item codec2                 @tab  E  @tab  E
1207    @tab en/decoding supported through external library libcodec2
1208@item CRI HCA                @tab     @tab X
1209@item Delphine Software International CIN audio  @tab     @tab  X
1210    @tab Codec used in Delphine Software International games.
1211@item DFPWM                  @tab  X  @tab  X
1212@item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
1213@item Discworld II BMV Audio @tab     @tab  X
1214@item COOK                   @tab     @tab  X
1215    @tab All versions except 5.1 are supported.
1216@item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
1217    @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
1218@item Dolby E  @tab     @tab  X
1219@item DPCM Gremlin           @tab     @tab  X
1220@item DPCM id RoQ            @tab  X  @tab  X
1221    @tab Used in Quake III, Jedi Knight 2 and other computer games.
1222@item DPCM Interplay         @tab     @tab  X
1223    @tab Used in various Interplay computer games.
1224@item DPCM Squareroot-Delta-Exact  @tab  @tab  X
1225    @tab Used in various games.
1226@item DPCM Sierra Online     @tab     @tab  X
1227    @tab Used in Sierra Online game audio files.
1228@item DPCM Sol               @tab     @tab  X
1229@item DPCM Xan               @tab     @tab  X
1230    @tab Used in Origin's Wing Commander IV AVI files.
1231@item DPCM Xilam DERF        @tab     @tab  X
1232@item DSD (Direct Stream Digital), least significant bit first  @tab  @tab  X
1233@item DSD (Direct Stream Digital), most significant bit first   @tab  @tab  X
1234@item DSD (Direct Stream Digital), least significant bit first, planar  @tab  @tab  X
1235@item DSD (Direct Stream Digital), most significant bit first, planar   @tab  @tab  X
1236@item DSP Group TrueSpeech   @tab     @tab  X
1237@item DST (Direct Stream Transfer) @tab  @tab  X
1238@item DV audio               @tab     @tab  X
1239@item Enhanced AC-3          @tab  X  @tab  X
1240@item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
1241@item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
1242@item G.723.1                @tab X   @tab  X
1243@item G.729                  @tab     @tab  X
1244@item GSM                    @tab  E  @tab  X
1245    @tab encoding supported through external library libgsm
1246@item GSM Microsoft variant  @tab  E  @tab  X
1247    @tab encoding supported through external library libgsm
1248@item IAC (Indeo Audio Coder)  @tab     @tab  X
1249@item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  EX
1250    @tab encoding and decoding supported through external library libilbc
1251@item IMC (Intel Music Coder)  @tab     @tab  X
1252@item Interplay ACM            @tab     @tab  X
1253@item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
1254@item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
1255@item MLP (Meridian Lossless Packing)  @tab  X  @tab  X
1256    @tab Used in DVD-Audio discs.
1257@item Monkey's Audio         @tab     @tab  X
1258@item MP1 (MPEG audio layer 1)  @tab     @tab IX
1259@item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
1260    @tab encoding supported also through external library TwoLAME
1261@item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
1262    @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
1263@item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
1264@item Musepack SV7           @tab     @tab  X
1265@item Musepack SV8           @tab     @tab  X
1266@item Nellymoser Asao        @tab  X  @tab  X
1267@item On2 AVC (Audio for Video Codec) @tab     @tab  X
1268@item Opus                   @tab  E  @tab  X
1269    @tab encoding supported through external library libopus
1270@item PCM A-law              @tab  X  @tab  X
1271@item PCM mu-law             @tab  X  @tab  X
1272@item PCM Archimedes VIDC    @tab  X  @tab  X
1273@item PCM signed 8-bit planar  @tab  X  @tab  X
1274@item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
1275@item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
1276@item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
1277@item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
1278@item PCM 32-bit floating point big-endian  @tab  X  @tab  X
1279@item PCM 32-bit floating point little-endian  @tab  X  @tab  X
1280@item PCM 64-bit floating point big-endian  @tab  X  @tab  X
1281@item PCM 64-bit floating point little-endian  @tab  X  @tab  X
1282@item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
1283@item PCM signed 8-bit       @tab  X  @tab  X
1284@item PCM signed 16-bit big-endian  @tab  X  @tab  X
1285@item PCM signed 16-bit little-endian  @tab  X  @tab  X
1286@item PCM signed 24-bit big-endian  @tab  X  @tab  X
1287@item PCM signed 24-bit little-endian  @tab  X  @tab  X
1288@item PCM signed 32-bit big-endian  @tab  X  @tab  X
1289@item PCM signed 32-bit little-endian  @tab  X  @tab  X
1290@item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
1291@item PCM unsigned 8-bit     @tab  X  @tab  X
1292@item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
1293@item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
1294@item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
1295@item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
1296@item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
1297@item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
1298@item QCELP / PureVoice      @tab     @tab  X
1299@item QDesign Music Codec 1  @tab     @tab  X
1300@item QDesign Music Codec 2  @tab     @tab  X
1301    @tab There are still some distortions.
1302@item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
1303    @tab Real 14400 bit/s codec
1304@item RealAudio 2.0 (28.8K)  @tab     @tab  X
1305    @tab Real 28800 bit/s codec
1306@item RealAudio 3.0 (dnet)   @tab IX  @tab  X
1307    @tab Real low bitrate AC-3 codec
1308@item RealAudio Lossless     @tab     @tab  X
1309@item RealAudio SIPR / ACELP.NET @tab     @tab  X
1310@item SBC (low-complexity subband codec) @tab  X  @tab  X
1311    @tab Used in Bluetooth A2DP
1312@item Shorten                @tab     @tab  X
1313@item Sierra VMD audio       @tab     @tab  X
1314    @tab Used in Sierra VMD files.
1315@item Smacker audio          @tab     @tab  X
1316@item SMPTE 302M AES3 audio  @tab  X  @tab  X
1317@item Sonic                  @tab  X  @tab  X
1318    @tab experimental codec
1319@item Sonic lossless         @tab  X  @tab  X
1320    @tab experimental codec
1321@item Speex                  @tab  E  @tab  EX
1322    @tab supported through external library libspeex
1323@item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
1324@item True Audio (TTA)       @tab  X  @tab  X
1325@item TrueHD                 @tab  X  @tab  X
1326    @tab Used in HD-DVD and Blu-Ray discs.
1327@item TwinVQ (VQF flavor)    @tab     @tab  X
1328@item VIMA                   @tab     @tab  X
1329    @tab Used in LucasArts SMUSH animations.
1330@item Vorbis                 @tab  E  @tab  X
1331    @tab A native but very primitive encoder exists.
1332@item Voxware MetaSound      @tab     @tab  X
1333@item WavPack                @tab  X  @tab  X
1334@item Westwood Audio (SND1)  @tab     @tab  X
1335@item Windows Media Audio 1  @tab  X  @tab  X
1336@item Windows Media Audio 2  @tab  X  @tab  X
1337@item Windows Media Audio Lossless @tab  @tab  X
1338@item Windows Media Audio Pro @tab    @tab  X
1339@item Windows Media Audio Voice @tab  @tab  X
1340@item Xbox Media Audio 1     @tab     @tab  X
1341@item Xbox Media Audio 2     @tab     @tab  X
1342@end multitable
1343
1344@code{X} means that the feature in that column (encoding / decoding) is supported.
1345
1346@code{E} means that support is provided through an external library.
1347
1348@code{I} means that an integer-only version is available, too (ensures high
1349performance on systems without hardware floating point support).
1350
1351@section Subtitle Formats
1352
1353@multitable @columnfractions .4 .1 .1 .1 .1
1354@item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
1355@item 3GPP Timed Text  @tab   @tab   @tab X @tab X
1356@item AQTitle          @tab   @tab X @tab   @tab X
1357@item DVB              @tab X @tab X @tab X @tab X
1358@item DVB teletext     @tab   @tab X @tab   @tab E
1359@item DVD              @tab X @tab X @tab X @tab X
1360@item JACOsub          @tab X @tab X @tab   @tab X
1361@item MicroDVD         @tab X @tab X @tab   @tab X
1362@item MPL2             @tab   @tab X @tab   @tab X
1363@item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
1364@item PGS              @tab   @tab   @tab   @tab X
1365@item PJS (Phoenix)    @tab   @tab X @tab   @tab X
1366@item RealText         @tab   @tab X @tab   @tab X
1367@item SAMI             @tab   @tab X @tab   @tab X
1368@item Spruce format (STL) @tab   @tab X @tab   @tab X
1369@item SSA/ASS          @tab X @tab X @tab X @tab X
1370@item SubRip (SRT)     @tab X @tab X @tab X @tab X
1371@item SubViewer v1     @tab   @tab X @tab   @tab X
1372@item SubViewer        @tab   @tab X @tab   @tab X
1373@item TED Talks captions @tab @tab X @tab   @tab X
1374@item TTML             @tab X @tab   @tab X @tab
1375@item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
1376@item VPlayer          @tab   @tab X @tab   @tab X
1377@item WebVTT           @tab X @tab X @tab X @tab X
1378@item XSUB             @tab   @tab   @tab X @tab X
1379@end multitable
1380
1381@code{X} means that the feature is supported.
1382
1383@code{E} means that support is provided through an external library.
1384
1385@section Network Protocols
1386
1387@multitable @columnfractions .4 .1
1388@item Name         @tab Support
1389@item AMQP         @tab E
1390@item file         @tab X
1391@item FTP          @tab X
1392@item Gopher       @tab X
1393@item Gophers      @tab X
1394@item HLS          @tab X
1395@item HTTP         @tab X
1396@item HTTPS        @tab X
1397@item Icecast      @tab X
1398@item MMSH         @tab X
1399@item MMST         @tab X
1400@item pipe         @tab X
1401@item Pro-MPEG FEC @tab X
1402@item RTMP         @tab X
1403@item RTMPE        @tab X
1404@item RTMPS        @tab X
1405@item RTMPT        @tab X
1406@item RTMPTE       @tab X
1407@item RTMPTS       @tab X
1408@item RTP          @tab X
1409@item SAMBA        @tab E
1410@item SCTP         @tab X
1411@item SFTP         @tab E
1412@item TCP          @tab X
1413@item TLS          @tab X
1414@item UDP          @tab X
1415@item ZMQ          @tab E
1416@end multitable
1417
1418@code{X} means that the protocol is supported.
1419
1420@code{E} means that support is provided through an external library.
1421
1422
1423@section Input/Output Devices
1424
1425@multitable @columnfractions .4 .1 .1
1426@item Name              @tab Input  @tab Output
1427@item ALSA              @tab X      @tab X
1428@item BKTR              @tab X      @tab
1429@item caca              @tab        @tab X
1430@item DV1394            @tab X      @tab
1431@item Lavfi virtual device @tab X   @tab
1432@item Linux framebuffer @tab X      @tab X
1433@item JACK              @tab X      @tab
1434@item LIBCDIO           @tab X
1435@item LIBDC1394         @tab X      @tab
1436@item OpenAL            @tab X
1437@item OpenGL            @tab        @tab X
1438@item OSS               @tab X      @tab X
1439@item PulseAudio        @tab X      @tab X
1440@item SDL               @tab        @tab X
1441@item Video4Linux2      @tab X      @tab X
1442@item VfW capture       @tab X      @tab
1443@item X11 grabbing      @tab X      @tab
1444@item Win32 grabbing    @tab X      @tab
1445@end multitable
1446
1447@code{X} means that input/output is supported.
1448
1449@section Timecode
1450
1451@multitable @columnfractions .4 .1 .1
1452@item Codec/format      @tab Read   @tab Write
1453@item AVI               @tab X      @tab X
1454@item DV                @tab X      @tab X
1455@item GXF               @tab X      @tab X
1456@item MOV               @tab X      @tab X
1457@item MPEG1/2           @tab X      @tab X
1458@item MXF               @tab X      @tab X
1459@end multitable
1460