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1 /*
2  * This file is part of FFmpeg.
3  *
4  * FFmpeg is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * FFmpeg is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with FFmpeg; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
17  */
18 
19 #include <stdint.h>
20 
21 #include "libavutil/attributes.h"
22 #include "libavutil/intreadwrite.h"
23 #include "libavcodec/vc1dsp.h"
24 #include "vc1dsp.h"
25 
26 void ff_vc1_inv_trans_8x8_neon(int16_t *block);
27 void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
28 void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
29 void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
30 
31 void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
32 void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
33 void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
34 void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block);
35 
36 void ff_vc1_v_loop_filter4_neon(uint8_t *src, int stride, int pq);
37 void ff_vc1_h_loop_filter4_neon(uint8_t *src, int stride, int pq);
38 void ff_vc1_v_loop_filter8_neon(uint8_t *src, int stride, int pq);
39 void ff_vc1_h_loop_filter8_neon(uint8_t *src, int stride, int pq);
40 void ff_vc1_v_loop_filter16_neon(uint8_t *src, int stride, int pq);
41 void ff_vc1_h_loop_filter16_neon(uint8_t *src, int stride, int pq);
42 
43 void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels,
44                            ptrdiff_t line_size, int rnd);
45 
46 #define DECL_PUT(X, Y) \
47 void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
48                                       ptrdiff_t stride, int rnd); \
49 static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
50                                          ptrdiff_t stride, int rnd) \
51 { \
52   ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
53   ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
54   dst += 8*stride; src += 8*stride; \
55   ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
56   ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
57 }
58 
59 DECL_PUT(1, 0)
60 DECL_PUT(2, 0)
61 DECL_PUT(3, 0)
62 
63 DECL_PUT(0, 1)
64 DECL_PUT(0, 2)
65 DECL_PUT(0, 3)
66 
67 DECL_PUT(1, 1)
68 DECL_PUT(1, 2)
69 DECL_PUT(1, 3)
70 
71 DECL_PUT(2, 1)
72 DECL_PUT(2, 2)
73 DECL_PUT(2, 3)
74 
75 DECL_PUT(3, 1)
76 DECL_PUT(3, 2)
77 DECL_PUT(3, 3)
78 
79 void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
80                                 int h, int x, int y);
81 void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
82                                 int h, int x, int y);
83 void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
84                                 int h, int x, int y);
85 void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride,
86                                 int h, int x, int y);
87 
88 int ff_vc1_unescape_buffer_helper_neon(const uint8_t *src, int size, uint8_t *dst);
89 
vc1_unescape_buffer_neon(const uint8_t * src,int size,uint8_t * dst)90 static int vc1_unescape_buffer_neon(const uint8_t *src, int size, uint8_t *dst)
91 {
92     /* Dealing with starting and stopping, and removing escape bytes, are
93      * comparatively less time-sensitive, so are more clearly expressed using
94      * a C wrapper around the assembly inner loop. Note that we assume a
95      * little-endian machine that supports unaligned loads. */
96     int dsize = 0;
97     while (size >= 4)
98     {
99         int found = 0;
100         while (!found && (((uintptr_t) dst) & 7) && size >= 4)
101         {
102             found = (AV_RL32(src) &~ 0x03000000) == 0x00030000;
103             if (!found)
104             {
105                 *dst++ = *src++;
106                 --size;
107                 ++dsize;
108             }
109         }
110         if (!found)
111         {
112             int skip = size - ff_vc1_unescape_buffer_helper_neon(src, size, dst);
113             dst += skip;
114             src += skip;
115             size -= skip;
116             dsize += skip;
117             while (!found && size >= 4)
118             {
119                 found = (AV_RL32(src) &~ 0x03000000) == 0x00030000;
120                 if (!found)
121                 {
122                     *dst++ = *src++;
123                     --size;
124                     ++dsize;
125                 }
126             }
127         }
128         if (found)
129         {
130             *dst++ = *src++;
131             *dst++ = *src++;
132             ++src;
133             size -= 3;
134             dsize += 2;
135         }
136     }
137     while (size > 0)
138     {
139         *dst++ = *src++;
140         --size;
141         ++dsize;
142     }
143     return dsize;
144 }
145 
146 #define FN_ASSIGN(X, Y) \
147     dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
148     dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon
149 
ff_vc1dsp_init_neon(VC1DSPContext * dsp)150 av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
151 {
152     dsp->vc1_inv_trans_8x8 = ff_vc1_inv_trans_8x8_neon;
153     dsp->vc1_inv_trans_4x8 = ff_vc1_inv_trans_4x8_neon;
154     dsp->vc1_inv_trans_8x4 = ff_vc1_inv_trans_8x4_neon;
155     dsp->vc1_inv_trans_4x4 = ff_vc1_inv_trans_4x4_neon;
156     dsp->vc1_inv_trans_8x8_dc = ff_vc1_inv_trans_8x8_dc_neon;
157     dsp->vc1_inv_trans_4x8_dc = ff_vc1_inv_trans_4x8_dc_neon;
158     dsp->vc1_inv_trans_8x4_dc = ff_vc1_inv_trans_8x4_dc_neon;
159     dsp->vc1_inv_trans_4x4_dc = ff_vc1_inv_trans_4x4_dc_neon;
160 
161     dsp->vc1_v_loop_filter4  = ff_vc1_v_loop_filter4_neon;
162     dsp->vc1_h_loop_filter4  = ff_vc1_h_loop_filter4_neon;
163     dsp->vc1_v_loop_filter8  = ff_vc1_v_loop_filter8_neon;
164     dsp->vc1_h_loop_filter8  = ff_vc1_h_loop_filter8_neon;
165     dsp->vc1_v_loop_filter16 = ff_vc1_v_loop_filter16_neon;
166     dsp->vc1_h_loop_filter16 = ff_vc1_h_loop_filter16_neon;
167 
168     dsp->put_vc1_mspel_pixels_tab[1][ 0] = ff_put_pixels8x8_neon;
169     FN_ASSIGN(1, 0);
170     FN_ASSIGN(2, 0);
171     FN_ASSIGN(3, 0);
172 
173     FN_ASSIGN(0, 1);
174     FN_ASSIGN(1, 1);
175     FN_ASSIGN(2, 1);
176     FN_ASSIGN(3, 1);
177 
178     FN_ASSIGN(0, 2);
179     FN_ASSIGN(1, 2);
180     FN_ASSIGN(2, 2);
181     FN_ASSIGN(3, 2);
182 
183     FN_ASSIGN(0, 3);
184     FN_ASSIGN(1, 3);
185     FN_ASSIGN(2, 3);
186     FN_ASSIGN(3, 3);
187 
188     dsp->put_no_rnd_vc1_chroma_pixels_tab[0] = ff_put_vc1_chroma_mc8_neon;
189     dsp->avg_no_rnd_vc1_chroma_pixels_tab[0] = ff_avg_vc1_chroma_mc8_neon;
190     dsp->put_no_rnd_vc1_chroma_pixels_tab[1] = ff_put_vc1_chroma_mc4_neon;
191     dsp->avg_no_rnd_vc1_chroma_pixels_tab[1] = ff_avg_vc1_chroma_mc4_neon;
192 
193     dsp->vc1_unescape_buffer = vc1_unescape_buffer_neon;
194 }
195