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1 /*
2  * Copyright (c) 2016 Tiancheng "Timothy" Gu
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or modify
7  * it under the terms of the GNU General Public License as published by
8  * the Free Software Foundation; either version 2 of the License, or
9  * (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  * GNU General Public License for more details.
15  *
16  * You should have received a copy of the GNU General Public License along
17  * with FFmpeg; if not, write to the Free Software Foundation, Inc.,
18  * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19  */
20 
21 #include <string.h>
22 #include "checkasm.h"
23 #include "libavfilter/vf_blend_init.h"
24 #include "libavutil/common.h"
25 #include "libavutil/internal.h"
26 #include "libavutil/intreadwrite.h"
27 
28 #define WIDTH 256
29 #define HEIGHT 256
30 #define BUF_UNITS 3
31 #define SIZE_PER_UNIT (WIDTH * HEIGHT)
32 #define BUF_SIZE (BUF_UNITS * SIZE_PER_UNIT)
33 
34 #define randomize_buffers()                   \
35     do {                                      \
36         int i, j;                             \
37         for (i = 0; i < HEIGHT; i++) {        \
38             for (j = 0; j < WIDTH; j++) {     \
39                 top1[i * WIDTH + j] =         \
40                 top2[i * WIDTH + j] = i;      \
41                 bot1[i * WIDTH + j] =         \
42                 bot2[i * WIDTH + j] = j;      \
43             }                                 \
44         }                                     \
45         for (i = 0; i < SIZE_PER_UNIT; i += 4) { \
46             uint32_t r = rnd();               \
47             AV_WN32A(dst1 + i, r);            \
48             AV_WN32A(dst2 + i, r);            \
49         }                                     \
50         for (; i < BUF_SIZE; i += 4) {        \
51             uint32_t r = rnd();               \
52             AV_WN32A(top1 + i, r);            \
53             AV_WN32A(top2 + i, r);            \
54             r = rnd();                        \
55             AV_WN32A(bot1 + i, r);            \
56             AV_WN32A(bot2 + i, r);            \
57             r = rnd();                        \
58             AV_WN32A(dst1 + i, r);            \
59             AV_WN32A(dst2 + i, r);            \
60         }                                     \
61     } while (0)
62 
63 #define check_blend_func(depth)                                                            \
64     do {                                                                                   \
65         int i, w;                                                                          \
66         declare_func(void, const uint8_t *top, ptrdiff_t top_linesize,                     \
67                      const uint8_t *bottom, ptrdiff_t bottom_linesize,                     \
68                      uint8_t *dst, ptrdiff_t dst_linesize,                                 \
69                      ptrdiff_t width, ptrdiff_t height,                                    \
70                      struct FilterParams *param, double *values);                          \
71         w = WIDTH / depth;                                                                 \
72                                                                                            \
73         for (i = 0; i < BUF_UNITS - 1; i++) {                                              \
74             int src_offset = i * SIZE_PER_UNIT + (BUF_UNITS - 1 - i) * depth; /* Test various alignments */  \
75             int dst_offset = i * SIZE_PER_UNIT; /* dst must be aligned */                  \
76             randomize_buffers();                                                           \
77             call_ref(top1 + src_offset, w, bot1 + src_offset, w,                           \
78                      dst1 + dst_offset, w, w, HEIGHT, &param, NULL);                       \
79             call_new(top2 + src_offset, w, bot2 + src_offset, w,                           \
80                      dst2 + dst_offset, w, w, HEIGHT, &param, NULL);                       \
81             if (memcmp(top1, top2, BUF_SIZE) || memcmp(bot1, bot2, BUF_SIZE) || memcmp(dst1, dst2, BUF_SIZE)) \
82                 fail();                                                                    \
83         }                                                                                  \
84         bench_new(top2, w / 4, bot2, w / 4, dst2, w / 4,                                   \
85                   w / 4, HEIGHT / 4, &param, NULL);                                        \
86     } while (0)
87 
checkasm_check_blend(void)88 void checkasm_check_blend(void)
89 {
90     uint8_t *top1 = av_malloc(BUF_SIZE);
91     uint8_t *top2 = av_malloc(BUF_SIZE);
92     uint8_t *bot1 = av_malloc(BUF_SIZE);
93     uint8_t *bot2 = av_malloc(BUF_SIZE);
94     uint8_t *dst1 = av_malloc(BUF_SIZE);
95     uint8_t *dst2 = av_malloc(BUF_SIZE);
96     FilterParams param = {
97         .opacity = 1.0,
98     };
99 
100 #define check_and_report(name, val, depth)        \
101     param.mode = val;                             \
102     ff_blend_init(&param, depth * 8);             \
103     if (check_func(param.blend, #name))           \
104         check_blend_func(depth);
105 
106     check_and_report(addition, BLEND_ADDITION, 1)
107     check_and_report(grainmerge, BLEND_GRAINMERGE, 1)
108     check_and_report(and, BLEND_AND, 1)
109     check_and_report(average, BLEND_AVERAGE, 1)
110     check_and_report(darken, BLEND_DARKEN, 1)
111     check_and_report(grainextract, BLEND_GRAINEXTRACT, 1)
112     check_and_report(hardmix, BLEND_HARDMIX, 1)
113     check_and_report(lighten, BLEND_LIGHTEN, 1)
114     check_and_report(multiply, BLEND_MULTIPLY, 1)
115     check_and_report(or, BLEND_OR, 1)
116     check_and_report(phoenix, BLEND_PHOENIX, 1)
117     check_and_report(screen, BLEND_SCREEN, 1)
118     check_and_report(subtract, BLEND_SUBTRACT, 1)
119     check_and_report(xor, BLEND_XOR, 1)
120     check_and_report(difference, BLEND_DIFFERENCE, 1)
121     check_and_report(extremity, BLEND_EXTREMITY, 1)
122     check_and_report(negation, BLEND_NEGATION, 1)
123 
124     report("8bit");
125 
126     check_and_report(addition_16, BLEND_ADDITION, 2)
127     check_and_report(grainmerge_16, BLEND_GRAINMERGE, 2)
128     check_and_report(and_16, BLEND_AND, 2)
129     check_and_report(average_16, BLEND_AVERAGE, 2)
130     check_and_report(darken_16, BLEND_DARKEN, 2)
131     check_and_report(grainextract_16, BLEND_GRAINEXTRACT, 2)
132     check_and_report(difference_16, BLEND_DIFFERENCE, 2)
133     check_and_report(extremity_16, BLEND_EXTREMITY, 2)
134     check_and_report(negation_16, BLEND_NEGATION, 2)
135     check_and_report(lighten_16, BLEND_LIGHTEN, 2)
136     check_and_report(or_16, BLEND_OR, 2)
137     check_and_report(phoenix_16, BLEND_PHOENIX, 2)
138     check_and_report(subtract_16, BLEND_SUBTRACT, 2)
139     check_and_report(xor_16, BLEND_SUBTRACT, 2)
140 
141     report("16bit");
142 
143     av_freep(&top1);
144     av_freep(&top2);
145     av_freep(&bot1);
146     av_freep(&bot2);
147     av_freep(&dst1);
148     av_freep(&dst2);
149 }
150