1 //======================================================================== 2 // GLFW 3.2 OS X - www.glfw.org 3 //------------------------------------------------------------------------ 4 // Copyright (c) 2009-2016 Camilla Berglund <elmindreda@glfw.org> 5 // 6 // This software is provided 'as-is', without any express or implied 7 // warranty. In no event will the authors be held liable for any damages 8 // arising from the use of this software. 9 // 10 // Permission is granted to anyone to use this software for any purpose, 11 // including commercial applications, and to alter it and redistribute it 12 // freely, subject to the following restrictions: 13 // 14 // 1. The origin of this software must not be misrepresented; you must not 15 // claim that you wrote the original software. If you use this software 16 // in a product, an acknowledgment in the product documentation would 17 // be appreciated but is not required. 18 // 19 // 2. Altered source versions must be plainly marked as such, and must not 20 // be misrepresented as being the original software. 21 // 22 // 3. This notice may not be removed or altered from any source 23 // distribution. 24 // 25 //======================================================================== 26 27 #ifndef _glfw3_nsgl_context_h_ 28 #define _glfw3_nsgl_context_h_ 29 30 #define _GLFW_PLATFORM_CONTEXT_STATE _GLFWcontextNSGL nsgl 31 #define _GLFW_PLATFORM_LIBRARY_CONTEXT_STATE _GLFWlibraryNSGL nsgl 32 33 34 // NSGL-specific per-context data 35 // 36 typedef struct _GLFWcontextNSGL 37 { 38 id pixelFormat; 39 id object; 40 41 } _GLFWcontextNSGL; 42 43 // NSGL-specific global data 44 // 45 typedef struct _GLFWlibraryNSGL 46 { 47 // dlopen handle for OpenGL.framework (for glfwGetProcAddress) 48 CFBundleRef framework; 49 50 } _GLFWlibraryNSGL; 51 52 53 GLFWbool _glfwInitNSGL(void); 54 void _glfwTerminateNSGL(void); 55 GLFWbool _glfwCreateContextNSGL(_GLFWwindow* window, 56 const _GLFWctxconfig* ctxconfig, 57 const _GLFWfbconfig* fbconfig); 58 void _glfwDestroyContextNSGL(_GLFWwindow* window); 59 60 #endif // _glfw3_nsgl_context_h_ 61