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1300layout.vert
2ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es
3ERROR: 0:8: 'in' : cannot be a structure
4ERROR: 0:8: 's' : A structure containing an array is not allowed as input in ES
5ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es
6ERROR: 0:8: 'location' : overlapping use of location 10
7ERROR: 0:12: 'layout' : cannot specify matrix layout on a variable declaration
8ERROR: 0:12: 'layout' : cannot specify packing on a variable declaration
9ERROR: 0:19: 'badf' : member of uniform or buffer block cannot have an auxiliary or interpolation qualifier
10ERROR: 0:20: 'badg' : member storage qualifier cannot contradict block storage qualifier
11ERROR: 0:21: 'bad1' : member of block cannot have a packing layout qualifier
12ERROR: 0:22: 'bad2' : member of block cannot have a packing layout qualifier
13ERROR: 0:23: 'bad3' : member of block cannot have a packing layout qualifier
14ERROR: 0:31: 'T3' : nameless block contains a member that already has a name at global scope
15ERROR: 0:38: 'vertex output block' : not supported for this version or the enabled extensions
16ERROR: 0:42: 'location qualifier on output' : not supported in this stage: vertex
17ERROR: 0:42: 'location qualifier on output' : not supported for this version or the enabled extensions
18ERROR: 0:50: 'shared' : not supported for this version or the enabled extensions
19ERROR: 0:50: 'shared' : not supported in this stage: vertex
20ERROR: 0:54: 'layout' : cannot specify packing on a variable declaration
21ERROR: 0:57: 'location' : overlapping use of location 40
22ERROR: 20 compilation errors.  No code generated.
23
24
25Shader version: 300
26ERROR: node is still EOpNull!
270:44  Function Definition: main( ( global void)
280:44    Function Parameters:
290:46    Sequence
300:46      move second child to first child ( temp highp 4-component vector of float)
310:46        'pos' ( smooth out highp 4-component vector of float)
320:46        vector-times-matrix ( temp highp 4-component vector of float)
330:46          'p' (layout( location=3) in highp 4-component vector of float)
340:46          add ( temp highp 4X4 matrix of float)
350:46            add ( temp highp 4X4 matrix of float)
360:46              add ( temp highp 4X4 matrix of float)
370:46                add ( temp highp 4X4 matrix of float)
380:46                  M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
390:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
400:46                    Constant:
410:46                      0 (const int)
420:46                  M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
430:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
440:46                    Constant:
450:46                      1 (const int)
460:46                M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
470:46                  'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
480:46                  Constant:
490:46                    1 (const uint)
500:46              M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
510:46                'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
520:46                Constant:
530:46                  0 (const uint)
540:46            t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
550:46              'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
560:46              Constant:
570:46                1 (const uint)
580:47      move second child to first child ( temp highp 3-component vector of float)
590:47        'color' ( smooth out highp 3-component vector of float)
600:47        vector-times-matrix ( temp highp 3-component vector of float)
610:47          'c' (layout( location=7) in highp 3-component vector of float)
620:47          N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
630:47            'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
640:47            Constant:
650:47              2 (const int)
660:?   Linker Objects
670:?     'c' (layout( location=7) in highp 3-component vector of float)
680:?     'p' (layout( location=3) in highp 4-component vector of float)
690:?     'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
700:?     'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
710:?     'pos' ( smooth out highp 4-component vector of float)
720:?     'color' ( smooth out highp 3-component vector of float)
730:?     'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
740:?     'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
750:?     'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
760:?     'anon@2' ( out block{ out highp float f})
770:?     'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
780:?     'compute_only' ( shared highp 4-component vector of float)
790:?     'aoeuntaoeu' (layout( packed) uniform highp float)
800:?     'cd' (layout( location=40) in highp float)
810:?     'ce' (layout( location=37) in highp 4X3 matrix of float)
820:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
830:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
84
85
86Linked vertex stage:
87
88
89Shader version: 300
90ERROR: node is still EOpNull!
910:44  Function Definition: main( ( global void)
920:44    Function Parameters:
930:46    Sequence
940:46      move second child to first child ( temp highp 4-component vector of float)
950:46        'pos' ( smooth out highp 4-component vector of float)
960:46        vector-times-matrix ( temp highp 4-component vector of float)
970:46          'p' (layout( location=3) in highp 4-component vector of float)
980:46          add ( temp highp 4X4 matrix of float)
990:46            add ( temp highp 4X4 matrix of float)
1000:46              add ( temp highp 4X4 matrix of float)
1010:46                add ( temp highp 4X4 matrix of float)
1020:46                  M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float)
1030:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
1040:46                    Constant:
1050:46                      0 (const int)
1060:46                  M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float)
1070:46                    'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
1080:46                    Constant:
1090:46                      1 (const int)
1100:46                M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
1110:46                  'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
1120:46                  Constant:
1130:46                    1 (const uint)
1140:46              M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float)
1150:46                'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b})
1160:46                Constant:
1170:46                  0 (const uint)
1180:46            t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float)
1190:46              'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
1200:46              Constant:
1210:46                1 (const uint)
1220:47      move second child to first child ( temp highp 3-component vector of float)
1230:47        'color' ( smooth out highp 3-component vector of float)
1240:47        vector-times-matrix ( temp highp 3-component vector of float)
1250:47          'c' (layout( location=7) in highp 3-component vector of float)
1260:47          N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float)
1270:47            'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
1280:47            Constant:
1290:47              2 (const int)
1300:?   Linker Objects
1310:?     'c' (layout( location=7) in highp 3-component vector of float)
1320:?     'p' (layout( location=3) in highp 4-component vector of float)
1330:?     'q' (layout( location=9) in 4-element array of highp 4-component vector of float)
1340:?     'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v})
1350:?     'pos' ( smooth out highp 4-component vector of float)
1360:?     'color' ( smooth out highp 3-component vector of float)
1370:?     'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float)
1380:?     'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3})
1390:?     'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m})
1400:?     'anon@2' ( out block{ out highp float f})
1410:?     'badoutA' (layout( location=10) smooth out highp 4-component vector of float)
1420:?     'compute_only' ( shared highp 4-component vector of float)
1430:?     'aoeuntaoeu' (layout( packed) uniform highp float)
1440:?     'cd' (layout( location=40) in highp float)
1450:?     'ce' (layout( location=37) in highp 4X3 matrix of float)
1460:?     'gl_VertexID' ( gl_VertexId highp int VertexId)
1470:?     'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
148
149