1300layout.vert 2ERROR: 0:7: 'vertex input arrays' : not supported with this profile: es 3ERROR: 0:8: 'in' : cannot be a structure 4ERROR: 0:8: 's' : A structure containing an array is not allowed as input in ES 5ERROR: 0:8: 'vertex input arrays' : not supported with this profile: es 6ERROR: 0:8: 'location' : overlapping use of location 10 7ERROR: 0:12: 'layout' : cannot specify matrix layout on a variable declaration 8ERROR: 0:12: 'layout' : cannot specify packing on a variable declaration 9ERROR: 0:19: 'badf' : member of uniform or buffer block cannot have an auxiliary or interpolation qualifier 10ERROR: 0:20: 'badg' : member storage qualifier cannot contradict block storage qualifier 11ERROR: 0:21: 'bad1' : member of block cannot have a packing layout qualifier 12ERROR: 0:22: 'bad2' : member of block cannot have a packing layout qualifier 13ERROR: 0:23: 'bad3' : member of block cannot have a packing layout qualifier 14ERROR: 0:31: 'T3' : nameless block contains a member that already has a name at global scope 15ERROR: 0:38: 'vertex output block' : not supported for this version or the enabled extensions 16ERROR: 0:42: 'location qualifier on output' : not supported in this stage: vertex 17ERROR: 0:42: 'location qualifier on output' : not supported for this version or the enabled extensions 18ERROR: 0:50: 'shared' : not supported for this version or the enabled extensions 19ERROR: 0:50: 'shared' : not supported in this stage: vertex 20ERROR: 0:54: 'layout' : cannot specify packing on a variable declaration 21ERROR: 0:57: 'location' : overlapping use of location 40 22ERROR: 20 compilation errors. No code generated. 23 24 25Shader version: 300 26ERROR: node is still EOpNull! 270:44 Function Definition: main( ( global void) 280:44 Function Parameters: 290:46 Sequence 300:46 move second child to first child ( temp highp 4-component vector of float) 310:46 'pos' ( smooth out highp 4-component vector of float) 320:46 vector-times-matrix ( temp highp 4-component vector of float) 330:46 'p' (layout( location=3) in highp 4-component vector of float) 340:46 add ( temp highp 4X4 matrix of float) 350:46 add ( temp highp 4X4 matrix of float) 360:46 add ( temp highp 4X4 matrix of float) 370:46 add ( temp highp 4X4 matrix of float) 380:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float) 390:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 400:46 Constant: 410:46 0 (const int) 420:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) 430:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 440:46 Constant: 450:46 1 (const int) 460:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 470:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 480:46 Constant: 490:46 1 (const uint) 500:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float) 510:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 520:46 Constant: 530:46 0 (const uint) 540:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 550:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 560:46 Constant: 570:46 1 (const uint) 580:47 move second child to first child ( temp highp 3-component vector of float) 590:47 'color' ( smooth out highp 3-component vector of float) 600:47 vector-times-matrix ( temp highp 3-component vector of float) 610:47 'c' (layout( location=7) in highp 3-component vector of float) 620:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float) 630:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 640:47 Constant: 650:47 2 (const int) 660:? Linker Objects 670:? 'c' (layout( location=7) in highp 3-component vector of float) 680:? 'p' (layout( location=3) in highp 4-component vector of float) 690:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float) 700:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v}) 710:? 'pos' ( smooth out highp 4-component vector of float) 720:? 'color' ( smooth out highp 3-component vector of float) 730:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float) 740:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 750:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 760:? 'anon@2' ( out block{ out highp float f}) 770:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float) 780:? 'compute_only' ( shared highp 4-component vector of float) 790:? 'aoeuntaoeu' (layout( packed) uniform highp float) 800:? 'cd' (layout( location=40) in highp float) 810:? 'ce' (layout( location=37) in highp 4X3 matrix of float) 820:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 830:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 84 85 86Linked vertex stage: 87 88 89Shader version: 300 90ERROR: node is still EOpNull! 910:44 Function Definition: main( ( global void) 920:44 Function Parameters: 930:46 Sequence 940:46 move second child to first child ( temp highp 4-component vector of float) 950:46 'pos' ( smooth out highp 4-component vector of float) 960:46 vector-times-matrix ( temp highp 4-component vector of float) 970:46 'p' (layout( location=3) in highp 4-component vector of float) 980:46 add ( temp highp 4X4 matrix of float) 990:46 add ( temp highp 4X4 matrix of float) 1000:46 add ( temp highp 4X4 matrix of float) 1010:46 add ( temp highp 4X4 matrix of float) 1020:46 M1: direct index for structure (layout( row_major std140 offset=0) uniform highp 4X4 matrix of float) 1030:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 1040:46 Constant: 1050:46 0 (const int) 1060:46 M2: direct index for structure (layout( column_major std140 offset=64) uniform highp 4X4 matrix of float) 1070:46 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 1080:46 Constant: 1090:46 1 (const int) 1100:46 M4: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 1110:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 1120:46 Constant: 1130:46 1 (const uint) 1140:46 M3: direct index for structure (layout( column_major shared) uniform highp 4X4 matrix of float) 1150:46 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform highp 4X4 matrix of float M3, layout( row_major shared) uniform highp 4X4 matrix of float M4, layout( column_major shared) uniform highp 3X3 matrix of float N2, layout( column_major shared) uniform highp int b}) 1160:46 Constant: 1170:46 0 (const uint) 1180:46 t2m: direct index for structure (layout( row_major shared) uniform highp 4X4 matrix of float) 1190:46 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 1200:46 Constant: 1210:46 1 (const uint) 1220:47 move second child to first child ( temp highp 3-component vector of float) 1230:47 'color' ( smooth out highp 3-component vector of float) 1240:47 vector-times-matrix ( temp highp 3-component vector of float) 1250:47 'c' (layout( location=7) in highp 3-component vector of float) 1260:47 N1: direct index for structure (layout( row_major std140 offset=128) uniform highp 3X3 matrix of float) 1270:47 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 1280:47 Constant: 1290:47 2 (const int) 1300:? Linker Objects 1310:? 'c' (layout( location=7) in highp 3-component vector of float) 1320:? 'p' (layout( location=3) in highp 4-component vector of float) 1330:? 'q' (layout( location=9) in 4-element array of highp 4-component vector of float) 1340:? 'r' (layout( location=10) in 4-element array of structure{ global highp 4-component vector of float v}) 1350:? 'pos' ( smooth out highp 4-component vector of float) 1360:? 'color' ( smooth out highp 3-component vector of float) 1370:? 'badm4' (layout( column_major shared) uniform highp 4X4 matrix of float) 1380:? 'tblock' (layout( row_major std140) uniform block{layout( row_major std140 offset=0) uniform highp 4X4 matrix of float M1, layout( column_major std140 offset=64) uniform highp 4X4 matrix of float M2, layout( row_major std140 offset=128) uniform highp 3X3 matrix of float N1, layout( row_major std140 offset=176) centroid uniform highp float badf, layout( row_major std140 offset=180) uniform highp float badg, layout( row_major std140 offset=184) uniform highp float bad1, layout( row_major shared offset=188) uniform highp float bad2, layout( row_major packed offset=192) uniform highp float bad3}) 1390:? 'anon@0' (layout( row_major shared) uniform block{layout( row_major shared) uniform bool b, layout( row_major shared) uniform highp 4X4 matrix of float t2m}) 1400:? 'anon@2' ( out block{ out highp float f}) 1410:? 'badoutA' (layout( location=10) smooth out highp 4-component vector of float) 1420:? 'compute_only' ( shared highp 4-component vector of float) 1430:? 'aoeuntaoeu' (layout( packed) uniform highp float) 1440:? 'cd' (layout( location=40) in highp float) 1450:? 'ce' (layout( location=37) in highp 4X3 matrix of float) 1460:? 'gl_VertexID' ( gl_VertexId highp int VertexId) 1470:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId) 148 149