1450.tese 2ERROR: 0:16: 'equal_spacing' : can only apply to a standalone qualifier 3ERROR: 0:17: 'fractional_even_spacing' : can only apply to a standalone qualifier 4ERROR: 0:18: 'fractional_odd_spacing' : can only apply to a standalone qualifier 5ERROR: 0:19: 'cw' : can only apply to a standalone qualifier 6ERROR: 0:20: 'ccw' : can only apply to a standalone qualifier 7ERROR: 0:21: 'point_mode' : can only apply to a standalone qualifier 8ERROR: 6 compilation errors. No code generated. 9 10 11Shader version: 450 12input primitive = none 13vertex spacing = none 14triangle order = none 15ERROR: node is still EOpNull! 160:11 Function Definition: main( ( global void) 170:11 Function Parameters: 180:13 Sequence 190:13 move second child to first child ( temp float) 200:13 direct index ( temp float CullDistance) 210:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 220:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 230:13 Constant: 240:13 3 (const uint) 250:13 Constant: 260:13 2 (const int) 270:13 direct index ( temp float CullDistance) 280:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 290:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 300:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 310:13 Constant: 320:13 1 (const int) 330:13 Constant: 340:13 0 (const int) 350:13 Constant: 360:13 2 (const int) 370:? Linker Objects 380:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 390:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 400:? 'f1' ( in 32-element array of float) 410:? 'f2' ( in 32-element array of float) 420:? 'f3' ( in 32-element array of float) 430:? 'f4' ( in 32-element array of float) 440:? 'f5' ( in 32-element array of float) 450:? 'f6' ( in 32-element array of float) 46 47 48Linked tessellation evaluation stage: 49 50ERROR: Linking tessellation evaluation stage: At least one shader must specify an input layout primitive 51 52Shader version: 450 53input primitive = none 54vertex spacing = equal_spacing 55triangle order = ccw 56ERROR: node is still EOpNull! 570:11 Function Definition: main( ( global void) 580:11 Function Parameters: 590:13 Sequence 600:13 move second child to first child ( temp float) 610:13 direct index ( temp float CullDistance) 620:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance) 630:13 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 640:13 Constant: 650:13 3 (const uint) 660:13 Constant: 670:13 2 (const int) 680:13 direct index ( temp float CullDistance) 690:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance) 700:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance}) 710:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 720:13 Constant: 730:13 1 (const int) 740:13 Constant: 750:13 0 (const int) 760:13 Constant: 770:13 2 (const int) 780:? Linker Objects 790:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance}) 800:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance}) 810:? 'f1' ( in 32-element array of float) 820:? 'f2' ( in 32-element array of float) 830:? 'f3' ( in 32-element array of float) 840:? 'f4' ( in 32-element array of float) 850:? 'f5' ( in 32-element array of float) 860:? 'f6' ( in 32-element array of float) 87 88