1link.vk.differentPC.1.0.frag 2Shader version: 450 3gl_FragCoord origin is upper left 40:? Sequence 50:12 Function Definition: getScale( ( global highp float) 60:12 Function Parameters: 70:14 Sequence 80:14 Branch: Return with expression 90:14 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float) 100:14 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2}) 110:14 Constant: 120:14 2 (const int) 130:? Linker Objects 140:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2}) 15 16link.vk.differentPC.1.1.frag 17Shader version: 450 18gl_FragCoord origin is upper left 190:? Sequence 200:11 Function Definition: getColor2( ( global highp 4-component vector of float) 210:11 Function Parameters: 220:13 Sequence 230:13 Branch: Return with expression 240:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) 250:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 260:13 Constant: 270:13 1 (const int) 280:? Linker Objects 290:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 30 31link.vk.differentPC.1.2.frag 32Shader version: 450 33gl_FragCoord origin is upper left 340:? Sequence 350:15 Function Definition: main( ( global void) 360:15 Function Parameters: 370:17 Sequence 380:17 move second child to first child ( temp highp 4-component vector of float) 390:17 'color' (layout( location=0) out highp 4-component vector of float) 400:17 add ( temp highp 4-component vector of float) 410:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) 420:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 430:17 Constant: 440:17 0 (const int) 450:17 vector-scale ( temp highp 4-component vector of float) 460:17 Function Call: getColor2( ( global highp 4-component vector of float) 470:17 Function Call: getScale( ( global highp float) 480:? Linker Objects 490:? 'color' (layout( location=0) out highp 4-component vector of float) 500:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 51 52 53Linked fragment stage: 54 55ERROR: Linking fragment and fragment stages: fragment block member has no corresponding member in fragment block: 56 fragment stage: Block: PushConstantBlock, Member: scale2 57 fragment stage: Block: PushConstantBlock, Member: n/a 58ERROR: Linking fragment and fragment stages: fragment block member has no corresponding member in fragment block: 59 fragment stage: Block: PushConstantBlock, Member: scale2 60 fragment stage: Block: PushConstantBlock, Member: n/a 61 62Shader version: 450 63gl_FragCoord origin is upper left 640:? Sequence 650:12 Function Definition: getScale( ( global highp float) 660:12 Function Parameters: 670:14 Sequence 680:14 Branch: Return with expression 690:14 scale: direct index for structure (layout( column_major std430 offset=32) uniform highp float) 700:14 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2}) 710:14 Constant: 720:14 2 (const int) 730:11 Function Definition: getColor2( ( global highp 4-component vector of float) 740:11 Function Parameters: 750:13 Sequence 760:13 Branch: Return with expression 770:13 color2: direct index for structure (layout( column_major std430 offset=16) uniform highp 4-component vector of float) 780:13 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 790:13 Constant: 800:13 1 (const int) 810:15 Function Definition: main( ( global void) 820:15 Function Parameters: 830:17 Sequence 840:17 move second child to first child ( temp highp 4-component vector of float) 850:17 'color' (layout( location=0) out highp 4-component vector of float) 860:17 add ( temp highp 4-component vector of float) 870:17 color: direct index for structure (layout( column_major std430 offset=0) uniform highp 4-component vector of float) 880:17 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale}) 890:17 Constant: 900:17 0 (const int) 910:17 vector-scale ( temp highp 4-component vector of float) 920:17 Function Call: getColor2( ( global highp 4-component vector of float) 930:17 Function Call: getScale( ( global highp float) 940:? Linker Objects 950:? 'uPC' (layout( column_major std430 push_constant) uniform block{layout( column_major std430 offset=0) uniform highp 4-component vector of float color, layout( column_major std430 offset=16) uniform highp 4-component vector of float color2, layout( column_major std430 offset=32) uniform highp float scale, layout( column_major std430 offset=36) uniform highp float scale2}) 960:? 'color' (layout( location=0) out highp 4-component vector of float) 97 98Validation failed 99SPIR-V is not generated for failed compile or link 100