1textureQueryLOD.frag 2WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5 3 4Shader version: 150 5Requested GL_ARB_gpu_shader5 6Requested GL_ARB_texture_query_lod 70:? Sequence 80:24 Function Definition: main( ( global void) 90:24 Function Parameters: 100:26 Sequence 110:26 switch 120:26 condition 130:26 'funct' ( uniform int) 140:26 body 150:26 Sequence 160:28 case: with expression 170:28 Constant: 180:28 0 (const int) 190:? Sequence 200:29 Sequence 210:29 move second child to first child ( temp 2-component vector of int) 220:29 'iv2' ( temp 2-component vector of int) 230:29 textureSize ( global 2-component vector of int) 240:29 'sampler' ( uniform sampler2DShadow) 250:29 Constant: 260:29 0 (const int) 270:31 Sequence 280:31 move second child to first child ( temp 2-component vector of float) 290:31 'fv2' ( temp 2-component vector of float) 300:31 textureQueryLod ( global 2-component vector of float) 310:31 'sampler' ( uniform sampler2DShadow) 320:31 Constant: 330:31 0.000000 340:31 0.000000 350:33 move second child to first child ( temp 4-component vector of float) 360:33 'color' ( out 4-component vector of float) 370:33 Construct vec4 ( temp 4-component vector of float) 380:33 Convert int to float ( temp 2-component vector of float) 390:33 'iv2' ( temp 2-component vector of int) 400:33 'fv2' ( temp 2-component vector of float) 410:34 Branch: Break 420:35 default: 430:? Sequence 440:36 move second child to first child ( temp 4-component vector of float) 450:36 'color' ( out 4-component vector of float) 460:36 Constant: 470:36 1.000000 480:36 1.000000 490:36 1.000000 500:36 1.000000 510:37 Branch: Break 520:? Linker Objects 530:? 'vUV' ( smooth in 2-component vector of float) 540:? 'color' ( out 4-component vector of float) 550:? 'sampler' ( uniform sampler2DShadow) 560:? 'funct' ( uniform int) 57 58 59Linked fragment stage: 60 61 62Shader version: 150 63Requested GL_ARB_gpu_shader5 64Requested GL_ARB_texture_query_lod 650:? Sequence 660:24 Function Definition: main( ( global void) 670:24 Function Parameters: 680:26 Sequence 690:26 switch 700:26 condition 710:26 'funct' ( uniform int) 720:26 body 730:26 Sequence 740:28 case: with expression 750:28 Constant: 760:28 0 (const int) 770:? Sequence 780:29 Sequence 790:29 move second child to first child ( temp 2-component vector of int) 800:29 'iv2' ( temp 2-component vector of int) 810:29 textureSize ( global 2-component vector of int) 820:29 'sampler' ( uniform sampler2DShadow) 830:29 Constant: 840:29 0 (const int) 850:31 Sequence 860:31 move second child to first child ( temp 2-component vector of float) 870:31 'fv2' ( temp 2-component vector of float) 880:31 textureQueryLod ( global 2-component vector of float) 890:31 'sampler' ( uniform sampler2DShadow) 900:31 Constant: 910:31 0.000000 920:31 0.000000 930:33 move second child to first child ( temp 4-component vector of float) 940:33 'color' ( out 4-component vector of float) 950:33 Construct vec4 ( temp 4-component vector of float) 960:33 Convert int to float ( temp 2-component vector of float) 970:33 'iv2' ( temp 2-component vector of int) 980:33 'fv2' ( temp 2-component vector of float) 990:34 Branch: Break 1000:35 default: 1010:? Sequence 1020:36 move second child to first child ( temp 4-component vector of float) 1030:36 'color' ( out 4-component vector of float) 1040:36 Constant: 1050:36 1.000000 1060:36 1.000000 1070:36 1.000000 1080:36 1.000000 1090:37 Branch: Break 1100:? Linker Objects 1110:? 'vUV' ( smooth in 2-component vector of float) 1120:? 'color' ( out 4-component vector of float) 1130:? 'sampler' ( uniform sampler2DShadow) 1140:? 'funct' ( uniform int) 115 116