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1textureQueryLOD.frag
2WARNING: 0:7: '#extension' : extension is only partially supported: GL_ARB_gpu_shader5
3
4Shader version: 150
5Requested GL_ARB_gpu_shader5
6Requested GL_ARB_texture_query_lod
70:? Sequence
80:24  Function Definition: main( ( global void)
90:24    Function Parameters:
100:26    Sequence
110:26      switch
120:26      condition
130:26        'funct' ( uniform int)
140:26      body
150:26        Sequence
160:28          case:  with expression
170:28            Constant:
180:28              0 (const int)
190:?           Sequence
200:29            Sequence
210:29              move second child to first child ( temp 2-component vector of int)
220:29                'iv2' ( temp 2-component vector of int)
230:29                textureSize ( global 2-component vector of int)
240:29                  'sampler' ( uniform sampler2DShadow)
250:29                  Constant:
260:29                    0 (const int)
270:31            Sequence
280:31              move second child to first child ( temp 2-component vector of float)
290:31                'fv2' ( temp 2-component vector of float)
300:31                textureQueryLod ( global 2-component vector of float)
310:31                  'sampler' ( uniform sampler2DShadow)
320:31                  Constant:
330:31                    0.000000
340:31                    0.000000
350:33            move second child to first child ( temp 4-component vector of float)
360:33              'color' ( out 4-component vector of float)
370:33              Construct vec4 ( temp 4-component vector of float)
380:33                Convert int to float ( temp 2-component vector of float)
390:33                  'iv2' ( temp 2-component vector of int)
400:33                'fv2' ( temp 2-component vector of float)
410:34            Branch: Break
420:35          default:
430:?           Sequence
440:36            move second child to first child ( temp 4-component vector of float)
450:36              'color' ( out 4-component vector of float)
460:36              Constant:
470:36                1.000000
480:36                1.000000
490:36                1.000000
500:36                1.000000
510:37            Branch: Break
520:?   Linker Objects
530:?     'vUV' ( smooth in 2-component vector of float)
540:?     'color' ( out 4-component vector of float)
550:?     'sampler' ( uniform sampler2DShadow)
560:?     'funct' ( uniform int)
57
58
59Linked fragment stage:
60
61
62Shader version: 150
63Requested GL_ARB_gpu_shader5
64Requested GL_ARB_texture_query_lod
650:? Sequence
660:24  Function Definition: main( ( global void)
670:24    Function Parameters:
680:26    Sequence
690:26      switch
700:26      condition
710:26        'funct' ( uniform int)
720:26      body
730:26        Sequence
740:28          case:  with expression
750:28            Constant:
760:28              0 (const int)
770:?           Sequence
780:29            Sequence
790:29              move second child to first child ( temp 2-component vector of int)
800:29                'iv2' ( temp 2-component vector of int)
810:29                textureSize ( global 2-component vector of int)
820:29                  'sampler' ( uniform sampler2DShadow)
830:29                  Constant:
840:29                    0 (const int)
850:31            Sequence
860:31              move second child to first child ( temp 2-component vector of float)
870:31                'fv2' ( temp 2-component vector of float)
880:31                textureQueryLod ( global 2-component vector of float)
890:31                  'sampler' ( uniform sampler2DShadow)
900:31                  Constant:
910:31                    0.000000
920:31                    0.000000
930:33            move second child to first child ( temp 4-component vector of float)
940:33              'color' ( out 4-component vector of float)
950:33              Construct vec4 ( temp 4-component vector of float)
960:33                Convert int to float ( temp 2-component vector of float)
970:33                  'iv2' ( temp 2-component vector of int)
980:33                'fv2' ( temp 2-component vector of float)
990:34            Branch: Break
1000:35          default:
1010:?           Sequence
1020:36            move second child to first child ( temp 4-component vector of float)
1030:36              'color' ( out 4-component vector of float)
1040:36              Constant:
1050:36                1.000000
1060:36                1.000000
1070:36                1.000000
1080:36                1.000000
1090:37            Branch: Break
1100:?   Linker Objects
1110:?     'vUV' ( smooth in 2-component vector of float)
1120:?     'color' ( out 4-component vector of float)
1130:?     'sampler' ( uniform sampler2DShadow)
1140:?     'funct' ( uniform int)
115
116