1vk.relaxed.stagelink.vert 2Shader version: 460 30:? Sequence 40:18 Function Definition: foo( ( global highp 4-component vector of float) 50:18 Function Parameters: 60:19 Sequence 70:19 Sequence 80:19 move second child to first child ( temp highp uint) 90:19 'j' ( temp highp uint) 100:19 add ( temp highp uint) 110:19 AtomicAdd ( global highp uint) 120:19 counter2: direct index for structure ( coherent volatile buffer highp uint) 130:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) 140:19 Constant: 150:19 1 (const uint) 160:19 Constant: 170:19 1 (const uint) 180:19 subtract ( temp highp uint) 190:19 AtomicAdd ( global highp uint) 200:19 counter3: direct index for structure ( coherent volatile buffer highp uint) 210:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) 220:19 Constant: 230:19 0 (const uint) 240:19 Constant: 250:19 4294967295 (const uint) 260:19 Constant: 270:19 1 (const uint) 280:20 Sequence 290:20 move second child to first child ( temp highp 4-component vector of float) 300:20 'v' ( temp highp 4-component vector of float) 310:20 add ( temp highp 4-component vector of float) 320:20 add ( temp highp 4-component vector of float) 330:20 add ( temp highp 4-component vector of float) 340:20 a: direct index for structure ( uniform highp 4-component vector of float) 350:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 360:20 Constant: 370:20 0 (const uint) 380:20 Construct vec4 ( temp highp 4-component vector of float) 390:20 direct index ( temp highp float) 400:20 b1: direct index for structure ( uniform highp 2-component vector of float) 410:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 420:20 Constant: 430:20 2 (const uint) 440:20 Constant: 450:20 0 (const int) 460:20 direct index ( temp highp float) 470:20 b1: direct index for structure ( uniform highp 2-component vector of float) 480:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 490:20 Constant: 500:20 2 (const uint) 510:20 Constant: 520:20 1 (const int) 530:20 direct index ( temp highp float) 540:20 b2: direct index for structure ( uniform highp 2-component vector of float) 550:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 560:20 Constant: 570:20 1 (const uint) 580:20 Constant: 590:20 0 (const int) 600:20 direct index ( temp highp float) 610:20 b2: direct index for structure ( uniform highp 2-component vector of float) 620:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 630:20 Constant: 640:20 1 (const uint) 650:20 Constant: 660:20 1 (const int) 670:20 c2: direct index for structure ( uniform highp 4-component vector of float) 680:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 690:20 Constant: 700:20 3 (const uint) 710:20 d: direct index for structure ( uniform highp 4-component vector of float) 720:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 730:20 Constant: 740:20 4 (const uint) 750:22 Branch: Return with expression 760:22 vector-scale ( temp highp 4-component vector of float) 770:22 Convert uint to float ( temp highp float) 780:22 'j' ( temp highp uint) 790:22 'v' ( temp highp 4-component vector of float) 800:25 Function Definition: main( ( global void) 810:25 Function Parameters: 820:27 Sequence 830:27 Sequence 840:27 move second child to first child ( temp highp 4-component vector of float) 850:27 'v' ( temp highp 4-component vector of float) 860:27 Function Call: foo( ( global highp 4-component vector of float) 870:28 move second child to first child ( temp highp 4-component vector of float) 880:28 'v' ( temp highp 4-component vector of float) 890:28 add ( temp highp 4-component vector of float) 900:28 'v' ( temp highp 4-component vector of float) 910:28 indirect index ( temp highp 4-component vector of float) 920:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float) 930:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 940:28 Constant: 950:28 5 (const uint) 960:28 subtract ( temp int) 970:28 'gl_VertexIndex' ( in int VertexIndex) 980:28 'gl_VertexIndex' ( in int VertexIndex) 990:29 move second child to first child ( temp highp float) 1000:29 direct index ( temp highp float) 1010:29 'v' ( temp highp 4-component vector of float) 1020:29 Constant: 1030:29 0 (const int) 1040:29 subtract ( temp highp float) 1050:29 direct index ( temp highp float) 1060:29 'v' ( temp highp 4-component vector of float) 1070:29 Constant: 1080:29 0 (const int) 1090:29 Convert int to float ( temp highp float) 1100:29 subtract ( temp highp int) 1110:29 'gl_InstanceIndex' ( in highp int InstanceIndex) 1120:29 'gl_InstanceIndex' ( in highp int InstanceIndex) 1130:30 move second child to first child ( temp highp 4-component vector of float) 1140:30 'io' (layout( location=0) smooth out highp 4-component vector of float) 1150:30 'v' ( temp highp 4-component vector of float) 1160:? Linker Objects 1170:? 'io' (layout( location=0) smooth out highp 4-component vector of float) 1180:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 1190:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) 1200:? 'gl_VertexIndex' ( in int VertexIndex) 1210:? 'gl_InstanceIndex' ( in int InstanceIndex) 122 123vk.relaxed.stagelink.frag 124Shader version: 460 125gl_FragCoord origin is upper left 1260:? Sequence 1270:19 Function Definition: foo( ( global highp 4-component vector of float) 1280:19 Function Parameters: 1290:20 Sequence 1300:20 Sequence 1310:20 move second child to first child ( temp highp uint) 1320:20 'j' ( temp highp uint) 1330:20 add ( temp highp uint) 1340:20 AtomicAdd ( global highp uint) 1350:20 counter1: direct index for structure ( coherent volatile buffer highp uint) 1360:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 1370:20 Constant: 1380:20 0 (const uint) 1390:20 Constant: 1400:20 1 (const uint) 1410:20 subtract ( temp highp uint) 1420:20 AtomicAdd ( global highp uint) 1430:20 counter2: direct index for structure ( coherent volatile buffer highp uint) 1440:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 1450:20 Constant: 1460:20 1 (const uint) 1470:20 Constant: 1480:20 4294967295 (const uint) 1490:20 Constant: 1500:20 1 (const uint) 1510:21 Sequence 1520:21 move second child to first child ( temp highp 4-component vector of float) 1530:21 'v' ( temp highp 4-component vector of float) 1540:21 add ( temp highp 4-component vector of float) 1550:21 add ( temp highp 4-component vector of float) 1560:21 add ( temp highp 4-component vector of float) 1570:21 a: direct index for structure ( uniform highp 4-component vector of float) 1580:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1590:21 Constant: 1600:21 0 (const uint) 1610:21 Construct vec4 ( temp highp 4-component vector of float) 1620:21 direct index ( temp highp float) 1630:21 b1: direct index for structure ( uniform highp 2-component vector of float) 1640:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1650:21 Constant: 1660:21 1 (const uint) 1670:21 Constant: 1680:21 0 (const int) 1690:21 direct index ( temp highp float) 1700:21 b1: direct index for structure ( uniform highp 2-component vector of float) 1710:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1720:21 Constant: 1730:21 1 (const uint) 1740:21 Constant: 1750:21 1 (const int) 1760:21 direct index ( temp highp float) 1770:21 b2: direct index for structure ( uniform highp 2-component vector of float) 1780:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1790:21 Constant: 1800:21 2 (const uint) 1810:21 Constant: 1820:21 0 (const int) 1830:21 direct index ( temp highp float) 1840:21 b2: direct index for structure ( uniform highp 2-component vector of float) 1850:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1860:21 Constant: 1870:21 2 (const uint) 1880:21 Constant: 1890:21 1 (const int) 1900:21 c1: direct index for structure ( uniform highp 4-component vector of float) 1910:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1920:21 Constant: 1930:21 3 (const uint) 1940:21 d: direct index for structure ( uniform highp 4-component vector of float) 1950:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 1960:21 Constant: 1970:21 4 (const uint) 1980:23 Branch: Return with expression 1990:23 vector-scale ( temp highp 4-component vector of float) 2000:23 Convert uint to float ( temp highp float) 2010:23 'j' ( temp highp uint) 2020:23 'v' ( temp highp 4-component vector of float) 2030:26 Function Definition: main( ( global void) 2040:26 Function Parameters: 2050:27 Sequence 2060:27 move second child to first child ( temp highp 4-component vector of float) 2070:27 'o' ( out highp 4-component vector of float) 2080:27 add ( temp highp 4-component vector of float) 2090:27 'io' (layout( location=0) smooth in highp 4-component vector of float) 2100:27 Function Call: foo( ( global highp 4-component vector of float) 2110:? Linker Objects 2120:? 'io' (layout( location=0) smooth in highp 4-component vector of float) 2130:? 'o' ( out highp 4-component vector of float) 2140:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 2150:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 216 217 218Linked vertex stage: 219 220 221Linked fragment stage: 222 223 224Shader version: 460 2250:? Sequence 2260:18 Function Definition: foo( ( global highp 4-component vector of float) 2270:18 Function Parameters: 2280:19 Sequence 2290:19 Sequence 2300:19 move second child to first child ( temp highp uint) 2310:19 'j' ( temp highp uint) 2320:19 add ( temp highp uint) 2330:19 AtomicAdd ( global highp uint) 2340:19 counter2: direct index for structure ( coherent volatile buffer highp uint) 2350:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) 2360:19 Constant: 2370:19 1 (const uint) 2380:19 Constant: 2390:19 1 (const uint) 2400:19 subtract ( temp highp uint) 2410:19 AtomicAdd ( global highp uint) 2420:19 counter3: direct index for structure ( coherent volatile buffer highp uint) 2430:19 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) 2440:19 Constant: 2450:19 0 (const uint) 2460:19 Constant: 2470:19 4294967295 (const uint) 2480:19 Constant: 2490:19 1 (const uint) 2500:20 Sequence 2510:20 move second child to first child ( temp highp 4-component vector of float) 2520:20 'v' ( temp highp 4-component vector of float) 2530:20 add ( temp highp 4-component vector of float) 2540:20 add ( temp highp 4-component vector of float) 2550:20 add ( temp highp 4-component vector of float) 2560:20 a: direct index for structure ( uniform highp 4-component vector of float) 2570:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2580:20 Constant: 2590:20 0 (const uint) 2600:20 Construct vec4 ( temp highp 4-component vector of float) 2610:20 direct index ( temp highp float) 2620:20 b1: direct index for structure ( uniform highp 2-component vector of float) 2630:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2640:20 Constant: 2650:20 2 (const uint) 2660:20 Constant: 2670:20 0 (const int) 2680:20 direct index ( temp highp float) 2690:20 b1: direct index for structure ( uniform highp 2-component vector of float) 2700:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2710:20 Constant: 2720:20 2 (const uint) 2730:20 Constant: 2740:20 1 (const int) 2750:20 direct index ( temp highp float) 2760:20 b2: direct index for structure ( uniform highp 2-component vector of float) 2770:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2780:20 Constant: 2790:20 1 (const uint) 2800:20 Constant: 2810:20 0 (const int) 2820:20 direct index ( temp highp float) 2830:20 b2: direct index for structure ( uniform highp 2-component vector of float) 2840:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2850:20 Constant: 2860:20 1 (const uint) 2870:20 Constant: 2880:20 1 (const int) 2890:20 c2: direct index for structure ( uniform highp 4-component vector of float) 2900:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2910:20 Constant: 2920:20 3 (const uint) 2930:20 d: direct index for structure ( uniform highp 4-component vector of float) 2940:20 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 2950:20 Constant: 2960:20 4 (const uint) 2970:22 Branch: Return with expression 2980:22 vector-scale ( temp highp 4-component vector of float) 2990:22 Convert uint to float ( temp highp float) 3000:22 'j' ( temp highp uint) 3010:22 'v' ( temp highp 4-component vector of float) 3020:25 Function Definition: main( ( global void) 3030:25 Function Parameters: 3040:27 Sequence 3050:27 Sequence 3060:27 move second child to first child ( temp highp 4-component vector of float) 3070:27 'v' ( temp highp 4-component vector of float) 3080:27 Function Call: foo( ( global highp 4-component vector of float) 3090:28 move second child to first child ( temp highp 4-component vector of float) 3100:28 'v' ( temp highp 4-component vector of float) 3110:28 add ( temp highp 4-component vector of float) 3120:28 'v' ( temp highp 4-component vector of float) 3130:28 indirect index ( temp highp 4-component vector of float) 3140:28 s: direct index for structure ( uniform 4-element array of highp 4-component vector of float) 3150:28 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 3160:28 Constant: 3170:28 5 (const uint) 3180:28 subtract ( temp int) 3190:28 'gl_VertexIndex' ( in int VertexIndex) 3200:28 'gl_VertexIndex' ( in int VertexIndex) 3210:29 move second child to first child ( temp highp float) 3220:29 direct index ( temp highp float) 3230:29 'v' ( temp highp 4-component vector of float) 3240:29 Constant: 3250:29 0 (const int) 3260:29 subtract ( temp highp float) 3270:29 direct index ( temp highp float) 3280:29 'v' ( temp highp 4-component vector of float) 3290:29 Constant: 3300:29 0 (const int) 3310:29 Convert int to float ( temp highp float) 3320:29 subtract ( temp highp int) 3330:29 'gl_InstanceIndex' ( in highp int InstanceIndex) 3340:29 'gl_InstanceIndex' ( in highp int InstanceIndex) 3350:30 move second child to first child ( temp highp 4-component vector of float) 3360:30 'io' (layout( location=0) smooth out highp 4-component vector of float) 3370:30 'v' ( temp highp 4-component vector of float) 3380:? Linker Objects 3390:? 'io' (layout( location=0) smooth out highp 4-component vector of float) 3400:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b2, uniform highp 2-component vector of float b1, uniform highp 4-component vector of float c2, uniform highp 4-component vector of float d, uniform 4-element array of highp 4-component vector of float s}) 3410:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter3, coherent volatile buffer highp uint counter2}) 3420:? 'gl_VertexIndex' ( in int VertexIndex) 3430:? 'gl_InstanceIndex' ( in int InstanceIndex) 344Shader version: 460 345gl_FragCoord origin is upper left 3460:? Sequence 3470:19 Function Definition: foo( ( global highp 4-component vector of float) 3480:19 Function Parameters: 3490:20 Sequence 3500:20 Sequence 3510:20 move second child to first child ( temp highp uint) 3520:20 'j' ( temp highp uint) 3530:20 add ( temp highp uint) 3540:20 AtomicAdd ( global highp uint) 3550:20 counter1: direct index for structure ( coherent volatile buffer highp uint) 3560:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 3570:20 Constant: 3580:20 0 (const uint) 3590:20 Constant: 3600:20 1 (const uint) 3610:20 subtract ( temp highp uint) 3620:20 AtomicAdd ( global highp uint) 3630:20 counter2: direct index for structure ( coherent volatile buffer highp uint) 3640:20 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 3650:20 Constant: 3660:20 1 (const uint) 3670:20 Constant: 3680:20 4294967295 (const uint) 3690:20 Constant: 3700:20 1 (const uint) 3710:21 Sequence 3720:21 move second child to first child ( temp highp 4-component vector of float) 3730:21 'v' ( temp highp 4-component vector of float) 3740:21 add ( temp highp 4-component vector of float) 3750:21 add ( temp highp 4-component vector of float) 3760:21 add ( temp highp 4-component vector of float) 3770:21 a: direct index for structure ( uniform highp 4-component vector of float) 3780:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 3790:21 Constant: 3800:21 0 (const uint) 3810:21 Construct vec4 ( temp highp 4-component vector of float) 3820:21 direct index ( temp highp float) 3830:21 b1: direct index for structure ( uniform highp 2-component vector of float) 3840:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 3850:21 Constant: 3860:21 1 (const uint) 3870:21 Constant: 3880:21 0 (const int) 3890:21 direct index ( temp highp float) 3900:21 b1: direct index for structure ( uniform highp 2-component vector of float) 3910:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 3920:21 Constant: 3930:21 1 (const uint) 3940:21 Constant: 3950:21 1 (const int) 3960:21 direct index ( temp highp float) 3970:21 b2: direct index for structure ( uniform highp 2-component vector of float) 3980:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 3990:21 Constant: 4000:21 2 (const uint) 4010:21 Constant: 4020:21 0 (const int) 4030:21 direct index ( temp highp float) 4040:21 b2: direct index for structure ( uniform highp 2-component vector of float) 4050:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 4060:21 Constant: 4070:21 2 (const uint) 4080:21 Constant: 4090:21 1 (const int) 4100:21 c1: direct index for structure ( uniform highp 4-component vector of float) 4110:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 4120:21 Constant: 4130:21 3 (const uint) 4140:21 d: direct index for structure ( uniform highp 4-component vector of float) 4150:21 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 4160:21 Constant: 4170:21 4 (const uint) 4180:23 Branch: Return with expression 4190:23 vector-scale ( temp highp 4-component vector of float) 4200:23 Convert uint to float ( temp highp float) 4210:23 'j' ( temp highp uint) 4220:23 'v' ( temp highp 4-component vector of float) 4230:26 Function Definition: main( ( global void) 4240:26 Function Parameters: 4250:27 Sequence 4260:27 move second child to first child ( temp highp 4-component vector of float) 4270:27 'o' ( out highp 4-component vector of float) 4280:27 add ( temp highp 4-component vector of float) 4290:27 'io' (layout( location=0) smooth in highp 4-component vector of float) 4300:27 Function Call: foo( ( global highp 4-component vector of float) 4310:? Linker Objects 4320:? 'io' (layout( location=0) smooth in highp 4-component vector of float) 4330:? 'o' ( out highp 4-component vector of float) 4340:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4-component vector of float a, uniform highp 2-component vector of float b1, uniform highp 2-component vector of float b2, uniform highp 4-component vector of float c1, uniform highp 4-component vector of float d}) 4350:? 'anon@1' (layout( column_major std430) buffer block{ coherent volatile buffer highp uint counter1, coherent volatile buffer highp uint counter2}) 436 437// Module Version 10000 438// Generated by (magic number): 8000b 439// Id's are bound by 92 440 441 Capability Shader 442 1: ExtInstImport "GLSL.std.450" 443 MemoryModel Logical GLSL450 444 EntryPoint Vertex 4 "main" 72 82 90 445 Source GLSL 460 446 Name 4 "main" 447 Name 9 "foo(" 448 Name 13 "j" 449 Name 14 "gl_AtomicCounterBlock_0" 450 MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3" 451 MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2" 452 MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1" 453 Name 16 "" 454 Name 31 "v" 455 Name 35 "gl_DefaultUniformBlock" 456 MemberName 35(gl_DefaultUniformBlock) 0 "a" 457 MemberName 35(gl_DefaultUniformBlock) 1 "b2" 458 MemberName 35(gl_DefaultUniformBlock) 2 "b1" 459 MemberName 35(gl_DefaultUniformBlock) 3 "c2" 460 MemberName 35(gl_DefaultUniformBlock) 4 "d" 461 MemberName 35(gl_DefaultUniformBlock) 5 "s" 462 MemberName 35(gl_DefaultUniformBlock) 6 "c1" 463 Name 37 "" 464 Name 67 "v" 465 Name 72 "gl_VertexIndex" 466 Name 82 "gl_InstanceIndex" 467 Name 90 "io" 468 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent 469 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile 470 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent 471 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0 472 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent 473 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile 474 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent 475 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4 476 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent 477 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile 478 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent 479 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8 480 Decorate 14(gl_AtomicCounterBlock_0) BufferBlock 481 Decorate 16 DescriptorSet 0 482 Decorate 16 Binding 1 483 Decorate 34 ArrayStride 16 484 MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0 485 MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16 486 MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24 487 MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32 488 MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48 489 MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64 490 MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128 491 Decorate 35(gl_DefaultUniformBlock) Block 492 Decorate 37 DescriptorSet 0 493 Decorate 37 Binding 0 494 Decorate 72(gl_VertexIndex) BuiltIn VertexIndex 495 Decorate 82(gl_InstanceIndex) BuiltIn InstanceIndex 496 Decorate 90(io) Location 0 497 2: TypeVoid 498 3: TypeFunction 2 499 6: TypeFloat 32 500 7: TypeVector 6(float) 4 501 8: TypeFunction 7(fvec4) 502 11: TypeInt 32 0 503 12: TypePointer Function 11(int) 50414(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int) 505 15: TypePointer Uniform 14(gl_AtomicCounterBlock_0) 506 16: 15(ptr) Variable Uniform 507 17: TypeInt 32 1 508 18: 17(int) Constant 1 509 19: TypePointer Uniform 11(int) 510 21: 11(int) Constant 1 511 22: 11(int) Constant 0 512 24: 17(int) Constant 0 513 26: 11(int) Constant 4294967295 514 30: TypePointer Function 7(fvec4) 515 32: TypeVector 6(float) 2 516 33: 11(int) Constant 4 517 34: TypeArray 7(fvec4) 33 51835(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4) 519 36: TypePointer Uniform 35(gl_DefaultUniformBlock) 520 37: 36(ptr) Variable Uniform 521 38: TypePointer Uniform 7(fvec4) 522 41: 17(int) Constant 2 523 42: TypePointer Uniform 6(float) 524 53: 17(int) Constant 3 525 57: 17(int) Constant 4 526 70: 17(int) Constant 5 527 71: TypePointer Input 17(int) 52872(gl_VertexIndex): 71(ptr) Variable Input 529 79: TypePointer Function 6(float) 53082(gl_InstanceIndex): 71(ptr) Variable Input 531 89: TypePointer Output 7(fvec4) 532 90(io): 89(ptr) Variable Output 533 4(main): 2 Function None 3 534 5: Label 535 67(v): 30(ptr) Variable Function 536 68: 7(fvec4) FunctionCall 9(foo() 537 Store 67(v) 68 538 69: 7(fvec4) Load 67(v) 539 73: 17(int) Load 72(gl_VertexIndex) 540 74: 17(int) Load 72(gl_VertexIndex) 541 75: 17(int) ISub 73 74 542 76: 38(ptr) AccessChain 37 70 75 543 77: 7(fvec4) Load 76 544 78: 7(fvec4) FAdd 69 77 545 Store 67(v) 78 546 80: 79(ptr) AccessChain 67(v) 22 547 81: 6(float) Load 80 548 83: 17(int) Load 82(gl_InstanceIndex) 549 84: 17(int) Load 82(gl_InstanceIndex) 550 85: 17(int) ISub 83 84 551 86: 6(float) ConvertSToF 85 552 87: 6(float) FSub 81 86 553 88: 79(ptr) AccessChain 67(v) 22 554 Store 88 87 555 91: 7(fvec4) Load 67(v) 556 Store 90(io) 91 557 Return 558 FunctionEnd 559 9(foo(): 7(fvec4) Function None 8 560 10: Label 561 13(j): 12(ptr) Variable Function 562 31(v): 30(ptr) Variable Function 563 20: 19(ptr) AccessChain 16 18 564 23: 11(int) AtomicIAdd 20 21 22 21 565 25: 19(ptr) AccessChain 16 24 566 27: 11(int) AtomicIAdd 25 21 22 26 567 28: 11(int) ISub 27 21 568 29: 11(int) IAdd 23 28 569 Store 13(j) 29 570 39: 38(ptr) AccessChain 37 24 571 40: 7(fvec4) Load 39 572 43: 42(ptr) AccessChain 37 41 22 573 44: 6(float) Load 43 574 45: 42(ptr) AccessChain 37 41 21 575 46: 6(float) Load 45 576 47: 42(ptr) AccessChain 37 18 22 577 48: 6(float) Load 47 578 49: 42(ptr) AccessChain 37 18 21 579 50: 6(float) Load 49 580 51: 7(fvec4) CompositeConstruct 44 46 48 50 581 52: 7(fvec4) FAdd 40 51 582 54: 38(ptr) AccessChain 37 53 583 55: 7(fvec4) Load 54 584 56: 7(fvec4) FAdd 52 55 585 58: 38(ptr) AccessChain 37 57 586 59: 7(fvec4) Load 58 587 60: 7(fvec4) FAdd 56 59 588 Store 31(v) 60 589 61: 11(int) Load 13(j) 590 62: 6(float) ConvertUToF 61 591 63: 7(fvec4) Load 31(v) 592 64: 7(fvec4) VectorTimesScalar 63 62 593 ReturnValue 64 594 FunctionEnd 595// Module Version 10000 596// Generated by (magic number): 8000b 597// Id's are bound by 74 598 599 Capability Shader 600 1: ExtInstImport "GLSL.std.450" 601 MemoryModel Logical GLSL450 602 EntryPoint Fragment 4 "main" 68 70 603 ExecutionMode 4 OriginUpperLeft 604 Source GLSL 460 605 Name 4 "main" 606 Name 9 "foo(" 607 Name 13 "j" 608 Name 14 "gl_AtomicCounterBlock_0" 609 MemberName 14(gl_AtomicCounterBlock_0) 0 "counter3" 610 MemberName 14(gl_AtomicCounterBlock_0) 1 "counter2" 611 MemberName 14(gl_AtomicCounterBlock_0) 2 "counter1" 612 Name 16 "" 613 Name 31 "v" 614 Name 35 "gl_DefaultUniformBlock" 615 MemberName 35(gl_DefaultUniformBlock) 0 "a" 616 MemberName 35(gl_DefaultUniformBlock) 1 "b2" 617 MemberName 35(gl_DefaultUniformBlock) 2 "b1" 618 MemberName 35(gl_DefaultUniformBlock) 3 "c2" 619 MemberName 35(gl_DefaultUniformBlock) 4 "d" 620 MemberName 35(gl_DefaultUniformBlock) 5 "s" 621 MemberName 35(gl_DefaultUniformBlock) 6 "c1" 622 Name 37 "" 623 Name 68 "o" 624 Name 70 "io" 625 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent 626 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Volatile 627 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Coherent 628 MemberDecorate 14(gl_AtomicCounterBlock_0) 0 Offset 0 629 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent 630 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Volatile 631 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Coherent 632 MemberDecorate 14(gl_AtomicCounterBlock_0) 1 Offset 4 633 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent 634 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Volatile 635 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Coherent 636 MemberDecorate 14(gl_AtomicCounterBlock_0) 2 Offset 8 637 Decorate 14(gl_AtomicCounterBlock_0) BufferBlock 638 Decorate 16 DescriptorSet 0 639 Decorate 16 Binding 1 640 Decorate 34 ArrayStride 16 641 MemberDecorate 35(gl_DefaultUniformBlock) 0 Offset 0 642 MemberDecorate 35(gl_DefaultUniformBlock) 1 Offset 16 643 MemberDecorate 35(gl_DefaultUniformBlock) 2 Offset 24 644 MemberDecorate 35(gl_DefaultUniformBlock) 3 Offset 32 645 MemberDecorate 35(gl_DefaultUniformBlock) 4 Offset 48 646 MemberDecorate 35(gl_DefaultUniformBlock) 5 Offset 64 647 MemberDecorate 35(gl_DefaultUniformBlock) 6 Offset 128 648 Decorate 35(gl_DefaultUniformBlock) Block 649 Decorate 37 DescriptorSet 0 650 Decorate 37 Binding 0 651 Decorate 68(o) Location 0 652 Decorate 70(io) Location 0 653 2: TypeVoid 654 3: TypeFunction 2 655 6: TypeFloat 32 656 7: TypeVector 6(float) 4 657 8: TypeFunction 7(fvec4) 658 11: TypeInt 32 0 659 12: TypePointer Function 11(int) 66014(gl_AtomicCounterBlock_0): TypeStruct 11(int) 11(int) 11(int) 661 15: TypePointer Uniform 14(gl_AtomicCounterBlock_0) 662 16: 15(ptr) Variable Uniform 663 17: TypeInt 32 1 664 18: 17(int) Constant 2 665 19: TypePointer Uniform 11(int) 666 21: 11(int) Constant 1 667 22: 11(int) Constant 0 668 24: 17(int) Constant 1 669 26: 11(int) Constant 4294967295 670 30: TypePointer Function 7(fvec4) 671 32: TypeVector 6(float) 2 672 33: 11(int) Constant 4 673 34: TypeArray 7(fvec4) 33 67435(gl_DefaultUniformBlock): TypeStruct 7(fvec4) 32(fvec2) 32(fvec2) 7(fvec4) 7(fvec4) 34 7(fvec4) 675 36: TypePointer Uniform 35(gl_DefaultUniformBlock) 676 37: 36(ptr) Variable Uniform 677 38: 17(int) Constant 0 678 39: TypePointer Uniform 7(fvec4) 679 42: TypePointer Uniform 6(float) 680 53: 17(int) Constant 6 681 57: 17(int) Constant 4 682 67: TypePointer Output 7(fvec4) 683 68(o): 67(ptr) Variable Output 684 69: TypePointer Input 7(fvec4) 685 70(io): 69(ptr) Variable Input 686 4(main): 2 Function None 3 687 5: Label 688 71: 7(fvec4) Load 70(io) 689 72: 7(fvec4) FunctionCall 9(foo() 690 73: 7(fvec4) FAdd 71 72 691 Store 68(o) 73 692 Return 693 FunctionEnd 694 9(foo(): 7(fvec4) Function None 8 695 10: Label 696 13(j): 12(ptr) Variable Function 697 31(v): 30(ptr) Variable Function 698 20: 19(ptr) AccessChain 16 18 699 23: 11(int) AtomicIAdd 20 21 22 21 700 25: 19(ptr) AccessChain 16 24 701 27: 11(int) AtomicIAdd 25 21 22 26 702 28: 11(int) ISub 27 21 703 29: 11(int) IAdd 23 28 704 Store 13(j) 29 705 40: 39(ptr) AccessChain 37 38 706 41: 7(fvec4) Load 40 707 43: 42(ptr) AccessChain 37 18 22 708 44: 6(float) Load 43 709 45: 42(ptr) AccessChain 37 18 21 710 46: 6(float) Load 45 711 47: 42(ptr) AccessChain 37 24 22 712 48: 6(float) Load 47 713 49: 42(ptr) AccessChain 37 24 21 714 50: 6(float) Load 49 715 51: 7(fvec4) CompositeConstruct 44 46 48 50 716 52: 7(fvec4) FAdd 41 51 717 54: 39(ptr) AccessChain 37 53 718 55: 7(fvec4) Load 54 719 56: 7(fvec4) FAdd 52 55 720 58: 39(ptr) AccessChain 37 57 721 59: 7(fvec4) Load 58 722 60: 7(fvec4) FAdd 56 59 723 Store 31(v) 60 724 61: 11(int) Load 13(j) 725 62: 6(float) ConvertUToF 61 726 63: 7(fvec4) Load 31(v) 727 64: 7(fvec4) VectorTimesScalar 63 62 728 ReturnValue 64 729 FunctionEnd 730