1#version 460 core 2 3// This test is to test isInconsistentGLPerVertexMember() workarounds. 4// Without that workaround this compile fails due to block declarations 5// in gl_PerVertex not being consistent for: 6// gl_SecondaryPositionNV 7// gl_PositionPerViewNV 8 9out vs_output 10{ 11 vec4 color; 12} vs_out; 13 14in vec4 P; 15void main() 16{ 17 vs_out.color = vec4(1.); 18 gl_PointSize = 1.0; 19 gl_Position = P; 20} 21