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1#version 460 core
2
3// This test is to test isInconsistentGLPerVertexMember() workarounds.
4// Without that workaround this compile fails due to block declarations
5// in gl_PerVertex not being consistent for:
6// gl_SecondaryPositionNV
7// gl_PositionPerViewNV
8
9out vs_output
10{
11	vec4 color;
12} vs_out;
13
14in vec4 P;
15void main()
16{
17	vs_out.color = vec4(1.);
18	gl_PointSize = 1.0;
19	gl_Position = P;
20}
21